Chilly-McFreeze wrote: »From one you can simply walk out of, the other you can't do anything about. Do we really need to spell this out for you?
Chilly-McFreeze wrote: »From one you can simply walk out of, the other you can't do anything about. Do we really need to spell this out for you?
Negate has its place - group play. And it’s perfectly balanced because of the cost and the radius. I just hope ZOS doesn’t trash Negate because they want to create „counter-play“ for the unnecessary silence added to Incap.
HEBREWHAMMERRR wrote: »Exactly! There was no uproar over negate tanks being able to silence and root entire groups while also streaking to stun them. I don’t get the fuss over a single target silence lol it’s hilarious man.
Sandman929 wrote: »I'm just guessing because I haven't tried it, but Silence is a debuff, not a CC, so there is no immunity granted if that's the case. 3 seconds might not be so bad, but that's 3 seconds of being locked out of everything for a magicka spec, and after that 3 seconds of using your stamina to stay alive you can be stunned. 2 or 3 NBs could just cycle stuns and Silences leaving their target unable to use any of their abilities.
Once you start adding numbers to the equation you can make the case that a group of anything could do this, and that's true, but my main problem is why is ZOS even looking at tweaking NBs in the first place? They're a solid class. Incap was a bit overloaded, and I guess you could say that NBs have a better toolkit and if that's the case why isn't ZOS looking at the other classes and trying to improve them rather than messing around with different effects to stack with Incap?
FlamingBeard wrote: »Nightblade players are the most childish of the ESO playerbase.
They know damn well the Silence is much too powerful and are downplaying it so they can attempt to keep it on Incap.
RavenSworn wrote: »Sandman929 wrote: »I'm just guessing because I haven't tried it, but Silence is a debuff, not a CC, so there is no immunity granted if that's the case. 3 seconds might not be so bad, but that's 3 seconds of being locked out of everything for a magicka spec, and after that 3 seconds of using your stamina to stay alive you can be stunned. 2 or 3 NBs could just cycle stuns and Silences leaving their target unable to use any of their abilities.
Once you start adding numbers to the equation you can make the case that a group of anything could do this, and that's true, but my main problem is why is ZOS even looking at tweaking NBs in the first place? They're a solid class. Incap was a bit overloaded, and I guess you could say that NBs have a better toolkit and if that's the case why isn't ZOS looking at the other classes and trying to improve them rather than messing around with different effects to stack with Incap?
Technically, if 3 players of any class are pounding on you then suffice to say you should die. Period. I love those 1vX videos as much as the other person but if you have bgs or cyrodil full of those types of players... Then it's not good pvp.
Joy_Division wrote: »RavenSworn wrote: »Sandman929 wrote: »I'm just guessing because I haven't tried it, but Silence is a debuff, not a CC, so there is no immunity granted if that's the case. 3 seconds might not be so bad, but that's 3 seconds of being locked out of everything for a magicka spec, and after that 3 seconds of using your stamina to stay alive you can be stunned. 2 or 3 NBs could just cycle stuns and Silences leaving their target unable to use any of their abilities.
Once you start adding numbers to the equation you can make the case that a group of anything could do this, and that's true, but my main problem is why is ZOS even looking at tweaking NBs in the first place? They're a solid class. Incap was a bit overloaded, and I guess you could say that NBs have a better toolkit and if that's the case why isn't ZOS looking at the other classes and trying to improve them rather than messing around with different effects to stack with Incap?
Technically, if 3 players of any class are pounding on you then suffice to say you should die. Period. I love those 1vX videos as much as the other person but if you have bgs or cyrodil full of those types of players... Then it's not good pvp.
If you're idea of good PvP is that three bad or inexperienced players should always kill a skilled player, we're just going to have to agree to disagree .
Joy_Division wrote: »RavenSworn wrote: »Sandman929 wrote: »I'm just guessing because I haven't tried it, but Silence is a debuff, not a CC, so there is no immunity granted if that's the case. 3 seconds might not be so bad, but that's 3 seconds of being locked out of everything for a magicka spec, and after that 3 seconds of using your stamina to stay alive you can be stunned. 2 or 3 NBs could just cycle stuns and Silences leaving their target unable to use any of their abilities.
Once you start adding numbers to the equation you can make the case that a group of anything could do this, and that's true, but my main problem is why is ZOS even looking at tweaking NBs in the first place? They're a solid class. Incap was a bit overloaded, and I guess you could say that NBs have a better toolkit and if that's the case why isn't ZOS looking at the other classes and trying to improve them rather than messing around with different effects to stack with Incap?
Technically, if 3 players of any class are pounding on you then suffice to say you should die. Period. I love those 1vX videos as much as the other person but if you have bgs or cyrodil full of those types of players... Then it's not good pvp.
If you're idea of good PvP is that three bad or inexperienced players should always kill a skilled player, we're just going to have to agree to disagree .
RavenSworn wrote: »We already have negate magic dealing silence on players... Whats the big uproar on silence? It's like... Silence was already here.
RavenSworn wrote: »Sandman929 wrote: »I'm just guessing because I haven't tried it, but Silence is a debuff, not a CC, so there is no immunity granted if that's the case. 3 seconds might not be so bad, but that's 3 seconds of being locked out of everything for a magicka spec, and after that 3 seconds of using your stamina to stay alive you can be stunned. 2 or 3 NBs could just cycle stuns and Silences leaving their target unable to use any of their abilities.
Once you start adding numbers to the equation you can make the case that a group of anything could do this, and that's true, but my main problem is why is ZOS even looking at tweaking NBs in the first place? They're a solid class. Incap was a bit overloaded, and I guess you could say that NBs have a better toolkit and if that's the case why isn't ZOS looking at the other classes and trying to improve them rather than messing around with different effects to stack with Incap?
Technically, if 3 players of any class are pounding on you then suffice to say you should die. Period. I love those 1vX videos as much as the other person but if you have bgs or cyrodil full of those types of players... Then it's not good pvp.FlamingBeard wrote: »Nightblade players are the most childish of the ESO playerbase.
They know damn well the Silence is much too powerful and are downplaying it so they can attempt to keep it on Incap.
There's more to a class than just dps or pvp. Silence is powerful but... It is only single target. The best balance change to this, is to increase its cost. 200 even imo.
RavenSworn wrote: »We already have negate magic dealing silence on players... Whats the big uproar on silence? It's like... Silence was already here.
Chilly-McFreeze wrote: »From one you can simply walk out of, the other you can't do anything about. Do we really need to spell this out for you?
RavenSworn wrote: »Negate has its place - group play. And it’s perfectly balanced because of the cost and the radius. I just hope ZOS doesn’t trash Negate because they want to create „counter-play“ for the unnecessary silence added to Incap.
So technically, and I'm just winging it here, while negate is group play, incap is more of solo play yes?
If that is the case then, the cost should rise be increased for the fact that it is now, as ZoS calls it, overloaded. That to me should be the proper change, not just taking away the effects.
RavenSworn wrote: »We already have negate magic dealing silence on players... Whats the big uproar on silence? It's like... Silence was already here.
LiquidPony wrote: »RavenSworn wrote: »We already have negate magic dealing silence on players... Whats the big uproar on silence? It's like... Silence was already here.
Suppression/Absorption Field are area control abilities, though. Sure there will be times when people get caught out and killed by a group with well-timed negates but the real point of the skill is to drop it on a flag or a breach or whatever and deny that area to your enemy. They can simply avoid it.
Chilly-McFreeze wrote: »From one you can simply walk out of, the other you can't do anything about. Do we really need to spell this out for you?
Yes, but then again you can still walk / move out /roll dodge from incap since it no longer stuns.BaylorCorvette wrote: »This. With one dodge roll you can pretty much be out of the Negate bubble. Currently with the Incap change you have no counter play for three seconds.
Wait how does one walk out of incap... that doesn't even make any senseTommy_The_Gun wrote: »Chilly-McFreeze wrote: »From one you can simply walk out of, the other you can't do anything about. Do we really need to spell this out for you?Yes, but then again you can still walk / move out /roll dodge from incap since it no longer stuns.BaylorCorvette wrote: »This. With one dodge roll you can pretty much be out of the Negate bubble. Currently with the Incap change you have no counter play for three seconds.
If we were to compare:
Negate + stun = Incap from stealth ?
Wait how does one walk out of incap... that doesn't even make any senseTommy_The_Gun wrote: »Chilly-McFreeze wrote: »From one you can simply walk out of, the other you can't do anything about. Do we really need to spell this out for you?Yes, but then again you can still walk / move out /roll dodge from incap since it no longer stuns.BaylorCorvette wrote: »This. With one dodge roll you can pretty much be out of the Negate bubble. Currently with the Incap change you have no counter play for three seconds.
If we were to compare:
Negate + stun = Incap from stealth ?