They obviously couldn't figure out how to make the mangle work, are running out of time in this PTS cycle, had come to far to revert the changes and were like what can we do that would be super easy...
Savos_Saren wrote: »All this fighting between MagSorcs and StamBlades screaming about nerfing the other one...
...and all the rest of the builds just want to be buffed to their level.
Savos_Saren wrote: »All this fighting between MagSorcs and StamBlades screaming about nerfing the other one...
...and all the rest of the builds just want to be buffed to their level.
Savos_Saren wrote: »All this fighting between MagSorcs and StamBlades screaming about nerfing the other one...
...and all the rest of the builds just want to be buffed to their level.
As a stam player, I find this a VERY welcome change. The fact that entire mag-class community will be flipping out over ONE class having ONE hard counter is a testament to just how brokenly overperforming mag-classes (Sorcs) are/were and just how terrified they are of having a legitimate counterplay to the cheese they have been running rampant with.
Notice, there are no stamblades crying about how the silence will prevent cloaking? It's just magsorcs mad because now they won't be able to faceroll.
MartiniDaniels wrote: »So there were 2 dominating classes - stamblade and magsorc. Others were slightly behind, magblade was bad. ZOS nerfs everyone with exception of stamblade and magsorc, nerfs magblade more then anybody and then gives stamblade hard counter to magsorcs...
MartiniDaniels wrote: »So there were 2 dominating classes - stamblade and magsorc. Others were slightly behind, magblade was bad. ZOS nerfs everyone with exception of stamblade and magsorc, nerfs magblade more then anybody and then gives stamblade hard counter to magsorcs...
You speak a lot but you don't understand what you read.
Sorc got 20% less shield than on live.
Sorcs pets got 50% less healing from live.
Sorcs matriarch and scamp + monster set (shadowrend, Maw of the infernal) got 15% nerf from deadric prey.
And ZoS didn't nerfed sorc ?
Really ?
They litterally nerfed why people complain about : pets build.
In most cases shield value is not changed at all. Personally in PvP I have excatly the same shield value on PTS and live server in the same build in both CP and non CP.
Ragnaroek93 wrote: »This makes me wonder if anybody from ZOS actually plays PvP in this game lol...

Could be worse, you could be wearing medium armor against an opponent using Soul Assault + Haunting Curse. SA is an even cheaper ultimate btw
Could be worse, you could be wearing medium armor against an opponent using Soul Assault + Haunting Curse. SA is an even cheaper ultimate btw
Who wears medium at all at this point? And specifically, which Sorc slots Soul Assault outside trolling in duo play? Or is this a console thing?
The mark spambush incap meta is gonna be fun when you get chased by 30 people and cant even streak, mistform, cloak, shield, heal up, use defensive ultimates or anything.
People underestimate how long 3 seconds are when you get chased by 30 people.Ragnaroek93 wrote: »This makes me wonder if anybody from ZOS actually plays PvP in this game lol...
At this point people should know, that ZOS doesnt play their game since One Tamriel.
Here's my prediction for PvP population in the next patch:
Could be worse, you could be wearing medium armor against an opponent using Soul Assault + Haunting Curse. SA is an even cheaper ultimate btw
Who wears medium at all at this point? And specifically, which Sorc slots Soul Assault outside trolling in duo play? Or is this a console thing?
Could be worse, you could be wearing medium armor against an opponent using Soul Assault + Haunting Curse. SA is an even cheaper ultimate btw
Who wears medium at all at this point? And specifically, which Sorc slots Soul Assault outside trolling in duo play? Or is this a console thing?
I figure that's what most stamblades are rocking. I mean you lose a lot of mobility, sustain and burst going heavy. I could be wrong though.
MartiniDaniels wrote: »MartiniDaniels wrote: »So there were 2 dominating classes - stamblade and magsorc. Others were slightly behind, magblade was bad. ZOS nerfs everyone with exception of stamblade and magsorc, nerfs magblade more then anybody and then gives stamblade hard counter to magsorcs...
You speak a lot but you don't understand what you read.
Sorc got 20% less shield than on live.
Sorcs pets got 50% less healing from live.
Sorcs matriarch and scamp + monster set (shadowrend, Maw of the infernal) got 15% nerf from deadric prey.
And ZoS didn't nerfed sorc ?
Really ?
They litterally nerfed why people complain about : pets build.
In short:
Sorc nerfs - daedric prey (blessed morph, I love when sorcs use this instead of haunting) and couple of fixed abused bugs.
Sorc buffs - minor buffs to a lot of abilities, RAT, nerfs of key opponent's abilities (wings, snares, scorch, cloak), removal of shield breaker, nerf of oblivion enchants
So as of 5.0.2 sorc was a dream class, with full pack of abilities and without reliable counters. Now it is justly toned down, but unfortunately together with other mag classes which were not over-performing in any way.
So I understand what I see on PTS, and what see you if your ward is capped by spell power and not by health? 0_o but ok, I didn't run sorc for a long time, maybe I am wrong and ward is capped by spell power, prove me wrong, I'm always open to new info and ready to accept that I'm wrong.
TheRealSniker wrote: »Could be worse, you could be wearing medium armor against an opponent using Soul Assault + Haunting Curse. SA is an even cheaper ultimate btw
Who wears medium at all at this point? And specifically, which Sorc slots Soul Assault outside trolling in duo play? Or is this a console thing?
I figure that's what most stamblades are rocking. I mean you lose a lot of mobility, sustain and burst going heavy. I could be wrong though.
AHHAAHAHAAHAHAHAHAHHAAHAHAHAHA
Could be worse, you could be wearing medium armor against an opponent using Soul Assault + Haunting Curse. SA is an even cheaper ultimate btw
Who wears medium at all at this point? And specifically, which Sorc slots Soul Assault outside trolling in duo play? Or is this a console thing?
I wonder how many Stamblades came when reading the patch notes.
Sanguinor2 wrote: »As a stam player, I find this a VERY welcome change. The fact that entire mag-class community will be flipping out over ONE class having ONE hard counter is a testament to just how brokenly overperforming mag-classes (Sorcs) are/were and just how terrified they are of having a legitimate counterplay to the cheese they have been running rampant with.
Notice, there are no stamblades crying about how the silence will prevent cloaking? It's just magsorcs mad because now they won't be able to faceroll.
Nice troll mate. Can we get a cheap, spammable mag ult that will disable everything that Costs stam because stamblades are overperforming? Every other stam class will be collateral Damage? Like Soul assault? It disabling sprinting, dodging, Blocking and stam abilities sounds fair Right? Or is there a double Standard going on in your mindset?
@Cortimi
Flame_of_Hades wrote: »stam still has a defense (roll dodge and the ability to break free after rolling, magicka does not. Name one counter to stamina that is as hard as this, because magicka has NO counterplay to this.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Sanguinor2 wrote: »As a stam player, I find this a VERY welcome change. The fact that entire mag-class community will be flipping out over ONE class having ONE hard counter is a testament to just how brokenly overperforming mag-classes (Sorcs) are/were and just how terrified they are of having a legitimate counterplay to the cheese they have been running rampant with.
Notice, there are no stamblades crying about how the silence will prevent cloaking? It's just magsorcs mad because now they won't be able to faceroll.
Nice troll mate. Can we get a cheap, spammable mag ult that will disable everything that Costs stam because stamblades are overperforming? Every other stam class will be collateral Damage? Like Soul assault? It disabling sprinting, dodging, Blocking and stam abilities sounds fair Right? Or is there a double Standard going on in your mindset?
@Cortimi
Nice try, but you guys would also be crying about not being able to block, dodge, or especially sprint too.
Which by the way, the things I just listed, are the counter to Silence.
So the counter to incap is to either roll dodge for 3 seconds or sprint? On a magicka build? Wow. Gz buddy. You most certainly win the award of dumbest comment of the month. Maybe of the year too.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Name one counter to Stam? Ok, here are THREE hard counters that mag classes have over stam:
1. Shields
2. Escapes (Cloak/streak/Mist form)
3. Heals
All things most mag classes do in ABUNDANCE that really pushes the balance in their favor. Denying it doesn't make it false.
You are crying because there is a counter that lasts mere SECONDS to your counters now.
Mag classes have the advantage of range. The reward for closing the range as a stam character is having the enemy at a disadvantage. Stam classes should be rewarded for being in close. This is how MMOs have always worked.
So if there are no powerful tools available for a MELEE class to contend with classes that have EXCELLENT ability to create space and remove themselves from disadvantage (the three counters I just listed above), what is the point of being that melee class?
You want the logic to go along the lines of "if a ranged mag class gets the jump on a melee class, they should obviously win from range" but yet reject the logic of "if a melee class gets the jump on a ranged mag class up close, they should obviously win". You can have it all your way.
Joy_Division wrote: »
Name one counter to Stam? Ok, here are THREE hard counters that mag classes have over stam:
1. Shields
2. Escapes (Cloak/streak/Mist form)
3. Heals
All things most mag classes do in ABUNDANCE that really pushes the balance in their favor. Denying it doesn't make it false.
You are crying because there is a counter that lasts mere SECONDS to your counters now.
Mag classes have the advantage of range. The reward for closing the range as a stam character is having the enemy at a disadvantage. Stam classes should be rewarded for being in close. This is how MMOs have always worked.
So if there are no powerful tools available for a MELEE class to contend with classes that have EXCELLENT ability to create space and remove themselves from disadvantage (the three counters I just listed above), what is the point of being that melee class?
You want the logic to go along the lines of "if a ranged mag class gets the jump on a melee class, they should obviously win from range" but yet reject the logic of "if a melee class gets the jump on a ranged mag class up close, they should obviously win". You can have it all your way.
I don't think you understand the concept of a "hard" counter.
Also how does a mag DK exactly have the advantage of range?
Well i urge all magicka classes to do as much dodge roll as they can. it will surely help them when i cc them after 2 sec and they sit there without stamina.Wait a second, you are seriously stating that you aren't able to figure out how to survive for three seconds...THREE....SECONDS, and yet somehow my comment is the stupid one? LOL
You understand that using dodge roll eats a second of that, so you are stating that you get bursted down in LITERALLY TWO SECONDS. Homie that isn't an ESO issue, that's a YOU issue.
Nice try, but you guys would also be crying about not being able to block, dodge, or especially sprint too.
Which by the way, the things I just listed, are the counter to Silence.Flame_of_Hades wrote: »stam still has a defense (roll dodge and the ability to break free after rolling, magicka does not. Name one counter to stamina that is as hard as this, because magicka has NO counterplay to this.
If you can't break free and roll dodge at least ONCE, then your build is honestly trash and does not belong in PvP. I suggest running a different set such as Shacklebreaker, Impreg Armor, Trainee, or the myriad other sets out there that help give you the stats needed to PvP effectively.
Name one counter to Stam? Ok, here are THREE hard counters that mag classes have over stam:
1. Shields
2. Escapes (Cloak/streak/Mist form)
3. Heals
All things most mag classes do in ABUNDANCE that really pushes the balance in their favor. Denying it doesn't make it false.
You are crying because there is a counter that lasts mere SECONDS to your counters now.
Mag classes have the advantage of range. The reward for closing the range as a stam character is having the enemy at a disadvantage. Stam classes should be rewarded for being in close. This is how MMOs have always worked.
So if there are no powerful tools available for a MELEE class to contend with classes that have EXCELLENT ability to create space and remove themselves from disadvantage (the three counters I just listed above), what is the point of being that melee class?
You want the logic to go along the lines of "if a ranged mag class gets the jump on a melee class, they should obviously win from range" but yet reject the logic of "if a melee class gets the jump on a ranged mag class up close, they should obviously win". You can have it all your way.
Sanguinor2 wrote: »First of all let me do the math for you about how well dodgin 3 times in a row works out in a no cp pvp enviroment. Base cost of dodging is around 4k, now each time you dodge said base cost will get increased by 33% with the dodge fatigue. Now dodging 3 times in a row will cost around 15k stam give or take. But after that you are also gonna need 5k stam to break the following undodgeable, unblockable cc. Now please show me a competitive mag no cp pvp build which runs minimum 20k stam and still does good damage and does good enough healing.
The Problem with the incap change is not that it rewards you for being melee. The problem with it is that any mag player hit with it will inevitably die unless they are in some troll tank build. If you dont die in the first 10 seconds because you happen to run 20k+ stam (lul) then you will die in the following fight from the insane stamina pressure unless your opponent doesnt know how to play.
@Cortimi
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Could be worse, you could be wearing medium armor against an opponent using Soul Assault + Haunting Curse. SA is an even cheaper ultimate btw
Who wears medium at all at this point? And specifically, which Sorc slots Soul Assault outside trolling in duo play? Or is this a console thing?