I am just trying to say that sorcerers using magic to enhance close combat has been a thing since the first of RPGs. It makes way more sense that nightblades depend on Weapon skills than sorcerers.
Toc de Malsvi wrote: »Since shrouded daggers gives major brutality, if not running weapon power pots, shouldn’t daggers out perform surprise attack? On top of that daggers will hit multiple targets and works at range.
I get that SA will proc your resistance, but any shadow skill does that’s not unique to SA.
So it looks like if you are the minority that runs weapon power pots against a single target only the surprise attack should win out, but if you are not running pots then daggers wins and on top of that you get a skills that will greatly exceed against multiple targets and can be used at distance.
Am I missing anything?
There is a flaw for stam you are not going to cast a magicka Shadow Skill every 6-7 seconds to keep up your Major Resolve/Ward. You will get pretty good uptime if you are heavily using cloak in PVP, but that's the only place you will get high uptime. Otherwise SA gives you neigh 100% uptime if you use SA as your spammable in both PVE and PVP.
The second Flaw is that this is already true for every class without a spammable yet Daggers doesn't earn a permanent spot for those classes.
I still think NB skill tree would make more sense if SA and Blur swapped places in the tree's and Major Ward/Resolve from Shadow Barrier was swapped with the Major Evasion from Blur.
Yes I think the only real advantage to run SA now is just to get shadow barrio resistance proc. And I think if running normal pots you are giving up dps to get that which hurts average players but will have no impact on the top 1-5%.
An interesting alternative might be drop vigor and add shadow cloak to the rotation. Not as an adaption for meta, but rather the best thing the general population (those using normal pots) now that this skill is loosing fracture. Not many can afford to click a weapon power pot every 45 seconds they are in combat. So maybe better approach is heal with dark cloak (uses magic instead of stam), procs shadow, spam daggers which gives you brutality and will out dps multi target for sure and likely out damage single target with normal pots.
Alcast actually recommends using daggers for classes without a spammable so its hardly a new approach, but I think one that is being under utilized. Free major brutality from the skills a a big bonus that is hard to ignore. Having it on power extraction only when it hits a target is an incredible poor design choice leaving it as a non alternative. Maybe the newest buff makes it viable, but I am not so hopeful.
I do agree that SA and blur should have been switched, just makes total sense for the class. But if they did this it would have been harder to justify dropping fraction which was really what they were after. I'm just tying to figure out best adaption for typical players giving the current situation. I really think NB is now a class just for high end players, unless you are in the meta of 1-5% you probably would be more effective just playing a different class.
Lytw8
The problem of Surprise Attack is that it overperforms:
- Higher damage than generic spammables (like Crushing Weapon and Shrouded Daggers).
- Lower cost than generic spammables.
- Major Fracture.
- Major Resolve and Major Ward.
It is just too strong. Give this to stamdks and they will stop complaining immediatly. Remove it from stamblades and they will whine for the rest of their lives.
Sorcerers should definitely have their own magical abilities. This could be done without taking something away from another class...
I've never heard of Nightblades before ESO.
Mercedes Lackey wrote:They come creeping our of darkness, and to darkness they return.
In their wake they leave destruction; where they go, no one can learn.
For they leave no trace in passing, as if all who watched were blind
Like a dream of evil sending,
Nightblades passing, nightblades rending,
Into darkness once more blending
Leaving only dead behind.
https://www.youtube.com/watch?v=w6F11R9dip0 Littlebluelizard wrote: »SA is cheaper
SA procs Shadow Barrier
SA will have 5% pen debuff
Unless you really need the AoE, SA will still be the superior option.
lol, surprise attack > throw dagger unless you’re in 4 man content. But in 4 man content throw dagger > every spammable so that is null. This won’t change next patch. I actually can’t believe someone compared two abilities but only gave one the major brutality buff and the other one compared without, it just goes to show why we need private forums.
FrancisCrawford wrote: »I've never heard of Nightblades before ESO.Mercedes Lackey wrote:They come creeping our of darkness, and to darkness they return.
In their wake they leave destruction; where they go, no one can learn.
For they leave no trace in passing, as if all who watched were blind
Like a dream of evil sending,
Nightblades passing, nightblades rending,
Into darkness once more blending
Leaving only dead behind.https://www.youtube.com/watch?v=w6F11R9dip0
EtTuBrutus wrote: »You should never be without major brutality. So comparing a build with and a build without isn't the way to test.
lol, surprise attack > throw dagger unless you’re in 4 man content. But in 4 man content throw dagger > every spammable so that is null. This won’t change next patch. I actually can’t believe someone compared two abilities but only gave one the major brutality buff and the other one compared without, it just goes to show why we need private forums.
lol, surprise attack > throw dagger unless you’re in 4 man content. But in 4 man content throw dagger > every spammable so that is null. This won’t change next patch. I actually can’t believe someone compared two abilities but only gave one the major brutality buff and the other one compared without, it just goes to show why we need private forums.
You're missing the point here. He was comparing the damage when you're not using potions because not everyone wants to use potions all the time.
But for PVP if you're using duel wield/bow for example there's no space for both surprise attack and hidden blade on your dual wield bar. And it would be inconvenient to get into melee range to use power extraction to get brutality.
But for PVE I'd have power extraction slotted anyway and continue to use surprise attack for more damage.
lol, surprise attack > throw dagger unless you’re in 4 man content. But in 4 man content throw dagger > every spammable so that is null. This won’t change next patch. I actually can’t believe someone compared two abilities but only gave one the major brutality buff and the other one compared without, it just goes to show why we need private forums.
You're missing the point here. He was comparing the damage when you're not using potions because not everyone wants to use potions all the time.
But for PVP if you're using duel wield/bow for example there's no space for both surprise attack and hidden blade on your dual wield bar. And it would be inconvenient to get into melee range to use power extraction to get brutality.
But for PVE I'd have power extraction slotted anyway and continue to use surprise attack for more damage.
THANK YOU, THANK YOU, THANK YOU, I was beginning to think I was loosing it. Why could I not get this simple point across.
Here is the thing, as NB I usually run the same build. If content is hard I will hit weapon power pots, if not too hard I use regular pots just giving up major brutality, yes I just go without it. I'm nothing to brag about as I only 36k seff buff dps without brutality but it is plenty for most content so I just do that, run alcast build use normal pots and forego brutality. Im on console so I can't "insta" change skills but I can quickly change pots depending on content. I assume this is what most average players do.
Given SA gave fracture I always seemed to do enough dps with normal pots for base content, saving my good pots for harder stuff, time trials, DLC dungeons, etc. Now that we will not fracture I am trying to figure out best option guys that's it.
Give Surprise Attack to stamina sorcerers, and make Nightblades use spammables from Weapon skills.
LOL! There should be a button for if you find the post funny. I don't even know why stam sorc is even a thing, sorcery has always been magic based. I don't know any sorcerers in history running around with two daggers or a giant axe.
Using your same argument, then Nightblades shouldn't be able to cast spells like Leeching Strikes (soul-stealing power) or Relentless Focus (spectral bow).
This discussion is ridiculous. You can buy a set with 200 potions for less than 20k. That means 100 gold per potion. Considering you use between 2 or 3 potions per boss, and that each dungeon/trial has 3 to 4 bosses, that gives around 10 potions per run. So, with 20k gold you can run around 20 dungeons/trials, or 1k per dungeon/trial.
In other words, you don't need to use potion in every thrash fight. If you just pick loot in the ground and sell on stores, you get more than enough to supply your need for potions. And here I am considering you pay for the pots, because you can get most of your pots for free with alchemy alone.
Lightspeedflashb14_ESO wrote: »Option 4, nerf flying daggers so that a buff skill is not out damaging a pure damage skill.
. Easy solution: have different bar set-ups for trash/overland and bosses.
Lightspeedflashb14_ESO wrote: »Option 4, nerf flying daggers so that a buff skill is not out damaging a pure damage skill.
Game’s going the opposite direction, aoes are being buffed across the board so there’s little reason to use single target attacks.
Lightspeedflashb14_ESO wrote: ». Easy solution: have different bar set-ups for trash/overland and bosses.
Super easy on console.Lightspeedflashb14_ESO wrote: »Option 4, nerf flying daggers so that a buff skill is not out damaging a pure damage skill.
Game’s going the opposite direction, aoes are being buffed across the board so there’s little reason to use single target attacks.
I am aware and not a fan. All the aoes in the game ought to only be 60% of the damage single target of an actual single target skill.
T3hasiangod wrote: »Easy solution: have different bar set-ups for trash/overland and bosses.
This is what I do on my stamNB.
Trash: TFS + WM + Veli
Bar 1: Power Extraction, Expert Hunter, Killer's Blade, Rending Slashes, Relentless Focus, Flawless Dawnbreaker
Bar 2: Caltrops, Poison Injection, Endless Hail, Leeching Strikes, Channeled Acceleration, Incap
This lets me use trash/no potions on trash pulls and Weapon Power potions on bosses.
T3hasiangod wrote: »Bar 1: Killer's Blade, Surprise Attack, Rending Slashes, Relentless Focus, Rearming Trap, Flawless Dawnbreaker
Bar 2: Caltrops, Poison Injection, Endless Hail, Leeching Strikes, Rearming Trap, Incap