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In your marvelous opinion what's the most difficult role to play? [Tank vs Healer]

  • worrallj
    worrallj
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    Jeremy wrote: »
    I main a tank. I once tried to use a healer, but boy, how do you healer guys see everything at the same time and can give heals accordingly when everyone is running (like) crazy??? And I am kind of a movement hater, I like standing firm and as a tank you can stand in more sh*t before you die. I think it's far easier, just hold taunt and not die, instead of having to look where I can stand without dying ans simultaneously looking where other ppl are dying and need help....

    Same here. I like to stand my ground and actually engage in melee. Not run around like a headless chicken. I don't know when it became fashionable on MMORPGs to run all over the ___ _____ place but it's irritating and I prefer more traditional MMORPGs in that respect.

    I also have the same issue you do when I play as my healer. It's just so annoying trying to heal people when they are are spread out running all over the place. It's just not fun. At all.

    This game needs to hire a new team to design their healers and healing generally. They don't seem to understand the role very well or how to make it effective and fun to play.

    There are only certain fights where the DPS should be running around like that. Most of the time they're doing it because they are inexperienced and don't know what they're doing. In general they should stay together behind the boss, so you can just lay down the love and everyone gets a taste.
  • AhPook_Is_Here
    AhPook_Is_Here
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    It's an odd question, it's like asking what is easier, dog paddling or floating? Both of the roles are easy, DPS takes the most practice, but if you can get good at DDR you can get good at DPS.
    “Whatever.”
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  • idk
    idk
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    Linaleah wrote: »
    idk wrote: »
    idk wrote: »
    Heelie wrote: »
    DPS is at least 5x as hard to do at a top 1% level than tanking and healing I don't think you can possibly argue against that. Obviously any person can arrow spray.

    Healing is to an extend easier than tanking, but this has something to do with the ceiling. I don't think anyone would argue main tanking Olms is hard, at the same time some stacks i vMoL can be very tricky.

    Have you healed or tanked at the top 1%? That would mean you have cleared all vet HM trials including vAS+2 and vCR+3 as a tank or healer.

    I think most in this thread stating that DPS is so much harder than healing or tanking are judging based on experience with less challenging content which is not challenging for any role.

    So end game is challenging only for tank and healer ?
    And since when 1% is leading in any statistic

    I suggest you read what you quoted again. To suggest I am saying that would be nothing less than putting words in my mouth. At no point did I belittle the work of DPS and it is pathetic so suggest I did.

    It takes much dedication to be in the top 1% of dps, which is what the person I quoted was stating. They suggest tanking and healing at that level is fairly easy since they say DPS is 5x more challenging than either of the support roles.

    My comment was mostly calling into question their experience. I question if they have cleared all trials on the most challenging settings let along healed or tanked them to have a basis for their judgement.

    I seriously doubt any dps in a competitive raiding group (which is what they were actually speaking to) thinks their healers and tanks have it easy. Especially since most healers and tanks cannot handle the job well.

    its not about having it easy. its about which role is harder.

    When someone ways one role is 5x more difficult they are saying the other roles are absurdly easy. That is laughable.
  • Protossyder
    Protossyder
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    Healing is the easiest role. You don't have to worry about stacking adds and keeping aggro as a tank or positioning as a squishy dps while keeping up a sweaty rotation. You can just spam orbs, springs, and ele drain while moving around a little with your 19K health and not worrying too much about getting killed.

    Yeah, unless you have a high demand of yourself and actually try to keep up every buff and debuff you have access to.
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  • crystalespers
    crystalespers
    Soul Shriven
    As a healer (who never played any other roles) I would have to say tanks have the harder job since I've been in groups with bad tanks and it can go to crap fast depending on what we are running if the tank doesn't hold it together. Bad DPS just means it takes forever to kill which is something I'm use to since when I play solo since it takes me a while to kill certain things by myself as well. Now if I'm in a random group and no one knows what they are doing or doesn't listen when i or someone else explains mechanics then it makes it harder on me to keep everyone healed up.

    Though I appreciate all good tanks and DPS since without them i wouldn't be able to do much of the harder content.
  • Ertosi
    Ertosi
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    Tank
    Here's the real difference between the roles. DD is the only role with an objective metric which allows all members of that role to directly compare their skill level within their role - their actual DPS score. Tank and Healer roles are far more subjective, with different groups having very different perspectives of what makes a good one. Because DPS are so easily able to parse and directly compare skill level to each other, it creates culture of top-tier DPSers always striving to push their scores higher so they can compare their epeens. Yes, perfecting a rotation is hard, but is frankly unnecessary for most content. Just because many DPSers choose to be competitive with each other (which is truly hard to push that score past your peers at the top level), it doesn't mean their role is in general hard. Ignoring that top-tier e-peen contest and only looking at the role in general, it is far easier than Healing or Tanking.

    Edit: To many is is is's.
    Edited by Ertosi on May 3, 2019 2:51PM
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  • Starlock
    Starlock
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    Jhalin wrote: »
    Starlock wrote: »
    Easy tank = cookie cutter blah standard whatever some nobody streamer decides is "best in slot"
    Hard tank = everything else and being original while still being effective; tanking with a class that has poor self-heals; tanking with a class that can't root; tanking with a frost staff only; tanking without a pull ability

    Easy healer = cookie cutter blah standard whatever some nobody streamer decides is "best in slot"
    Hard healer = everything else and being original while still being effective; healing with class skills only and no restoration staff; being a stamina healer; having heals that all require aiming (aka, no autotarget heals)

    It really is relative to how you want to play it.

    Gimping yourself and your group doesn’t make you “the difficult role”. It makes you a liability

    I see you've entirely missed the point. But given you think playing anything other than boring cookie cutter blah blah is "gimping yourself," I'm not surprised.
  • Starlock
    Starlock
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    ThanatosXR wrote: »
    Starlock wrote: »

    Easy healer = cookie cutter blah standard whatever some nobody streamer decides is "best in slot"
    Hard healer = everything else and being original while still being effective; healing with class skills only and no restoration staff; being a stamina healer; having heals that all require aiming (aka, no autotarget heals)
    I got chew out for not being a cookie build
    Power management requires restaff thoughout most of the game.
    Stamina healing is a joke, other then warden never seen it be effective at group healing

    It depends on who you play with. I'm fortunate in that the one guild I play regularly with is pretty chill and actually appreciates people who can play outside of the boring box and still be effective in their roles. Granted, we also don't give two flips about chasing leaderboard scores and care a lot more about having fun and helping people enjoy the game. That means letting people play the game on their own terms and supporting their playstyle instead of insisting they all do a cookie cutter build.

    When I mentioned stamina healing, I was specifically thinking of the warden. That is the only class it works well on, and my stamina warden queues as a healer when I do dungeons on her. The first time I did it I was super nervous because it is way, way outside of the norm. Not only did it work surprisingly well, the folks I did the first dungeon with had so much fun they asked if I wanted to do the next daily... haha. We spent our next dungeon run chatting about stamina warden healers and being mindboggled about how it actually works well. It's even going to get a boost next patch I hear as the lotus flower heal is going to get a range increase.
  • Druid40
    Druid40
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    It is easier to carry a novice dungeon group with good tanking. Healing? Not so much. So, I would say healing for dungeons and tanking for trials. It really is content, build, and group composition based.
    Edited by Druid40 on May 3, 2019 3:28PM
  • DenMoria
    DenMoria
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    Healer
    It's an odd question, it's like asking what is easier, dog paddling or floating? Both of the roles are easy, DPS takes the most practice, but if you can get good at DDR you can get good at DPS.

    DPS doesn't take practice. By far it's the easiest role in ESO.

    Damage dealing takes no skill if you understand the mechanics.

    Keeping yourself alive WHILE dealing damage is what takes skill. :)
  • Kuramas9tails
    Kuramas9tails
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    Healer
    DenMoria wrote: »
    It's an odd question, it's like asking what is easier, dog paddling or floating? Both of the roles are easy, DPS takes the most practice, but if you can get good at DDR you can get good at DPS.

    DPS doesn't take practice. By far it's the easiest role in ESO.

    Damage dealing takes no skill if you understand the mechanics.

    Keeping yourself alive WHILE dealing damage is what takes skill. :)
    @DenMoria I would care to disagree. Have you noticed the difference between DPS? Some players, like myself, can not comprehend animation canceling. It is just too much for my brain too learn except basic animation cancels like siphoning attack and block. Easy. But once you get into the whole rotation and how fast some people have that *** down, oh boy.

    So I care to disagree. Rotation on a DPS makes a big difference and takes a lot of practice to get down. You have no idea how often I hear nightblades use Impale on a boss that's not even 25% health. But I also think healing is harder than DPSing because you have to watch everyones health, mechanic and your own resources. It's like you have to be a continuous fountain of healing and not runout of resources. That is much harder IMO to manage than tanking because I can heavy attack between hits and get stamina back while you have to watch 11 other players and place HOTs on them so you can get a chance to heavy attack as a healer.

    It's like the healers are the ones managing all the toddlers in the room and the tanks are walking the dogs.

    A story that is off topic but this reminds me of it. When I was in a progression group for vMOL, the Ice staff changed and I used an Ice Staff since that was all I had for Maelstrom staves and I accidentally used a heavy attack with my Ice Staff on the boss. That turned chaotic and hilarious. As they say, healers can't heal stupid.
    Edited by Kuramas9tails on May 3, 2019 6:14PM
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    • p00tx
      p00tx
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      It depends on the content and the team comp. vHoF is miserable for healers, and becomes even more miserable when the dps doesn't focus conduits or runs ahead (ease up, speedy stambois) while the healers struggle to keep everyone healed while dealing with depleted mag pools due to mechanics. vSO sucks for healers too, with DDs not paying attention and dragging Overcharge through the middle of a group while ignoring the Overchargers, then gleefully and intentionally infecting everyone with poison while the healers use up precious resources keeping everyone alive through all of that.

      Solo tanking vAA hm though is a beast for tanks, and they take a serious beating in vHRC (thousand cuts). If you're pugging, the likelihood of some roleplaying dimwit gleefully spamming heavy attacks from an ice staff or puncturing the enemy to death with their sword and board dps increases, then you get to deal with the group yelling at you for losing aggro while making derisive noises. Oftentimes it's the little roleplayer with the shield and the 5k dps making the comments because they got instagibbed when the boss they kept aggroing turned around and swiped them. Sometimes though, it seems like the tanks are bored, like in Asylum, so I'm guessing it's a much less challenging job, while healers are running around in there buffing, debuffing, kiting dmg mechanics and trying to keep everyone including themselves alive.

      vCR is where things actually become more difficult for the dps, since they have to self sustain while in the "basement" and the group heavily depends on them being able to both stay alive and complete the mechanics. Keeping up a steady and effective rotation can be difficult when there is so much going on.

      All in all, I think it's important for every player involved in PvE to make one of each role, and then really try to learn that role. It gives you a much deeper understanding of how they all work together and how each one is crucial to the group's success.
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    • ATreeGnome
      ATreeGnome
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      Tank
      I personally have found tanking endgame content to be more difficult than healing and far more difficult than DPSing.

      There's just so much more multitasking that a good tank has to do and the consequences for making mistakes are usually much more severe.

    • Minyassa
      Minyassa
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      Healer
      The only reason I picked Healer is because it makes me nervous to heal, I'm hyperfocused on trying to keep everyone alive but then I also have to throw some attacks because it's ridiculous and wasteful not to, but what if I'm attacking and someone gets hurt and the millisecond it takes me to switch bars and hit the skill is too long and they die and then it's all my fault and my friends will abandon me for letting them die and I'll perish all alone and forgotten.
    • max_only
      max_only
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      Runefang wrote: »
      max_only wrote: »
      Another thing, I will never ever be kicked as a tank. As a healer there is always the possibility. Dps can be cycled through faster than underwear. If you aren’t up to snuff as a dps, bye bye. That’s why I Tank on 5 characters and heal on my main.

      So... what you're saying is your dps is bad? ^^

      Maybe it is, I don’t know, I’ve never measured it.

      I’m not in that rat race. Phat deeps is for other people.

      Also, between tank and healer, tanking is harder. I tried tanking the axes before I knew about the Untaunted addon. Soul crushing. Healing that same trial was way easier, possibly because of all the self healing dps does in this game.
      Edited by max_only on May 3, 2019 10:47PM
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    • madarame_77
      madarame_77
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      Tank
      I have a dps toon, a healer toon and a tank toon. All are top geared and can do most endgame content. I can only answer what role is easier for me. First, I would say the healer is the easiest one, then is the tank and the hardest is dps. The healer is easier because I can feel that I have more control. The tank and dps both rely on the healer for their survival (at least in endgame content). But the healer relies on no one. So if as a healer I don't die, my party usually can complete content. The tank most of the time you stand blocking and worrying about keeping debuffs on the boss. As a dps first I have to run around like a madman dodging everything and killing your keyboard. And yes, the weaving and animation cancelling. I still don't get it perfectly. And most of all the dps are more reliant on good tank an healer. You can do almost any content with good tank an healer but low dps (only it will be slower). But you can't do serious content with bad tank or healer. I've been several times in a situation when I spent hours as dps trying to kill boss in dlc dungeon. Then the healer left and new healer comes we do it perfectly and easily. The dps and tank is how fast you complete the dungeon. The healer is about whether you complete it at all or not.
      Edited by madarame_77 on May 4, 2019 4:55AM
    • worrallj
      worrallj
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      I have a dps toon, a healer toon and a tank toon. All are top geared and can do most endgame content. I
      ...
      You can do almost any content with good tank an healer but low dps (only it will be slower). ...

      Is that really true? Doesn't true end game content usually include DPS checks?
    • worrallj
      worrallj
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      DenMoria wrote: »
      It's an odd question, it's like asking what is easier, dog paddling or floating? Both of the roles are easy, DPS takes the most practice, but if you can get good at DDR you can get good at DPS.

      DPS doesn't take practice. By far it's the easiest role in ESO.

      Damage dealing takes no skill if you understand the mechanics.

      Keeping yourself alive WHILE dealing damage is what takes skill. :)

      Why do so many people think this? If you've never struggled to raise your DPS, your DPS is almost certainly too low to do hard content.
    • bantad87
      bantad87
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      All of these roles depend heavily on how *** your counterparts are.

      Bad tank -> DPS & Healer are gonna have a hard time.
      Bad heals -> DPS and Tank really have to cover a lot of gaps
      Bad DPS -> Healer is going to struggle a lot

    • madarame_77
      madarame_77
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      Tank
      worrallj wrote: »
      I have a dps toon, a healer toon and a tank toon. All are top geared and can do most endgame content. I
      ...
      You can do almost any content with good tank an healer but low dps (only it will be slower). ...

      Is that really true? Doesn't true end game content usually include DPS checks?

      I was talking about non-dlc dungeons mostly. Vet doc and trials yes your dps need at least 25k dps
    • Flameheart
      Flameheart
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      Healer
      DenMoria wrote: »
      It's an odd question, it's like asking what is easier, dog paddling or floating? Both of the roles are easy, DPS takes the most practice, but if you can get good at DDR you can get good at DPS.

      DPS doesn't take practice. By far it's the easiest role in ESO.

      Damage dealing takes no skill if you understand the mechanics.

      Keeping yourself alive WHILE dealing damage is what takes skill. :)

      If the world of DPS would be so easy to explain, but thousands of times of personal experience learnt me, that it is not. Your theory does not explain the thousands of crap DDs people always encounter in PUGs, which contributed dps is just major lacking, without rating their damage avoidance abilities.

      Hey I am a MMO veteran and already played WoW and other MMOs in PUGs. While you were still able to meet a lot of average and above average players there in PUGs, ESO brings up the worst in not explainable amount when it comes to DDs.

      It's not just weaving and animation cancelling, there are people playing this game, who do not care for even the basic information on skill tool tips or use totally wrong and useless skills for certain situations.

      So in my experience and opinion DD is the most difficult role in this game, because experience is my proof.

      Edited by Flameheart on May 4, 2019 11:06AM
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    • Sahidom
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      I would say both are difficult. Mostly because you don't need either in many circumstances running vet dungeons. Players who encounter difficulty often are unfamiliar with the game content.

      Yesterday, I farmed a vet dungeon for a friend with only DPS oriented characters. So yeah, Tanks and Healers are for trials except certain vet DLC dungeons but even than, you really just need a self-healing/durable tank build for boss fights.

      Edited: Most people build glass-cannon characters that cannot handle vet trash mobs on their own - that's bad for them but good for those whole evolve their characters to hold themselves upright under pressure than whine about their build, the lack of tank or effective healer. It's like running a vet dungeon with a group of PVP players who sustain DPS sucks ars - those are the groups that need tanks and healers, a very patient tank and healer to tolerate their *** poor dps performance.
      Edited by Sahidom on May 4, 2019 3:00PM
    • worrallj
      worrallj
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      worrallj wrote: »
      I have a dps toon, a healer toon and a tank toon. All are top geared and can do most endgame content. I
      ...
      You can do almost any content with good tank an healer but low dps (only it will be slower). ...

      Is that really true? Doesn't true end game content usually include DPS checks?

      I was talking about non-dlc dungeons mostly. Vet doc and trials yes your dps need at least 25k dps

      Well... Not to be a stick in the mud but that does not sound like "most endgame content."
      Edited by worrallj on May 4, 2019 3:35PM
    • worrallj
      worrallj
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      Sahidom wrote: »

      Yesterday, I farmed a vet dungeon for a friend with only DPS oriented characters. So yeah, Tanks and Healers are for trials except certain vet DLC dungeons but even than, you really just need a self-healing/durable tank build for boss fights.
      ...

      Edited: Most people build glass-cannon characters that cannot handle vet trash mobs on their own - that's bad for them but good for those whole evolve their characters to hold themselves upright under pressure than whine about their build, the lack of tank or effective healer. It's like running a vet dungeon with a group of PVP players who sustain DPS sucks ars - those are the groups that need tanks and healers, a very patient tank and healer to tolerate their *** poor dps performance.

      Ya my main is a dps imperial Magicka templar. He couldn't tank harder content but most fights he can survive almost like a tank thanks to a little skill called puncturing sweep...😜. Still having a hard time getting that DPS number up past the 25k mark though. Hence my conviction that DPS is harder.
      Edited by worrallj on May 4, 2019 3:47PM
    • Unit117
      Unit117
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      Tank
      Tank most definitely. Healers in a couple select place. lol at anyone that says dps.

      Tanks have so much crap to keep up with and one miss timed block can be a instant death for them. You have stay in the right place, while getting Beat on by everything including bosses that can take half your health through a block, while handling all the dungeon mechanics forcing you to be all over the place usually, while grouping mobs, while providing support abilities for your team from taunts to shields to extra heals.

      There is so much responsibility put on the tank when running though harder content. It can be incredibly draining to play.
      Edited by Unit117 on May 4, 2019 3:55PM
    • Jeremy
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      worrallj wrote: »
      Jeremy wrote: »
      I main a tank. I once tried to use a healer, but boy, how do you healer guys see everything at the same time and can give heals accordingly when everyone is running (like) crazy??? And I am kind of a movement hater, I like standing firm and as a tank you can stand in more sh*t before you die. I think it's far easier, just hold taunt and not die, instead of having to look where I can stand without dying ans simultaneously looking where other ppl are dying and need help....

      Same here. I like to stand my ground and actually engage in melee. Not run around like a headless chicken. I don't know when it became fashionable on MMORPGs to run all over the ___ _____ place but it's irritating and I prefer more traditional MMORPGs in that respect.

      I also have the same issue you do when I play as my healer. It's just so annoying trying to heal people when they are are spread out running all over the place. It's just not fun. At all.

      This game needs to hire a new team to design their healers and healing generally. They don't seem to understand the role very well or how to make it effective and fun to play.

      There are only certain fights where the DPS should be running around like that. Most of the time they're doing it because they are inexperienced and don't know what they're doing. In general they should stay together behind the boss, so you can just lay down the love and everyone gets a taste.

      I don't understand why they just don't let healers heal people who are behind them or to the side of them. They let you use shields on people who are standing behind you. Why not heals too?

      This game just seems to enjoy making it extra annoying for healers. I wonder how damage dealers would like it if in order to do damage to enemies they would have to have all their party many members lined up in front of them. Or in order for tanks to use their taunt they had to have all their party members in front of them.

      It's just stupid in my opinion and I've never played an MMORPG where the healer has to be looking at the person to heal them. Making breath of life have a frontal cone was one of the dumbest changes ever to this game. There just isn't enough time to run around to stare at people before healing them. People die in like a second and need instant healing. And it's so rare for other players to actually stay in front of me or within the range of of my ritual I don't even consider that an option anymore.
      Edited by Jeremy on May 4, 2019 4:32PM
    • worrallj
      worrallj
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      To everyone giving oversimplifications saying dealing damage is just click on bad guy press shoot, here's an alternative oversimplification for you.

      Tank: did you slot a taunt and do you know where to stand and when to block? You're good.
      Healer: Do you know where to stand and when to block where to spam heals? You're good.
      DPS: Do you know where to stand, when to block, have excellent animation canceling, excellent rotation, and excellent gear? You're good.

      My sense is (and it's just a hunch I could be wrong and feel free to disagree) that tanks and healers are intentionally designed to be easier to play because, as people have pointed out, if there's only one tank and the tank sucks, it's often game over. On the other hand, a few crappy DPS in a group of 12 don't by themselves usually sink a group. Therefore, ZOS can afford to make DPS a higher skill ceiling without causing one bad player to doom an entire group. They couldn't do the same with tank and healer.
      Edited by worrallj on May 4, 2019 4:37PM
    • Sahidom
      Sahidom
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      worrallj wrote: »

      Ya my main is a dps imperial Magicka templar. He couldn't tank harder content but most fights he can survive almost like a tank thanks to a little skill called puncturing sweep...😜. Still having a hard time getting that DPS number up past the 25k mark though. Hence my conviction that DPS is harder.

      Totally agree with you. Especially when trial guilds layout strict parse requirements. I've heard of one guild that requires you to parse 50+k to join veteran trial runs. Many posted parses demonstrate the do-ability; but for many that parse is an urban legend for them.

      Another guild example would be having their trial players to have a 25k parse minimum to join normal trial runs. Again, very do-able but balancing the DPS iron-triangle (resource management, penetration, damage output) can be difficult. You have a better chance to join a trial watching for groups in Craglorn than your own guild (from the perspective of non-veteran trial players).

      But I do stand that Tanks and Healers are very optional outside Trial content.
      Edited by Sahidom on May 4, 2019 4:51PM
    • worrallj
      worrallj
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      Sahidom wrote: »
      ...
      Many posted parses demonstrate the do-ability; but for many that parse is an urban legend for them.
      ...

      Ha this is exactly how I feel
      Edited by worrallj on May 4, 2019 7:09PM
    • Linaleah
      Linaleah
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      idk wrote: »
      Linaleah wrote: »
      idk wrote: »
      idk wrote: »
      Heelie wrote: »
      DPS is at least 5x as hard to do at a top 1% level than tanking and healing I don't think you can possibly argue against that. Obviously any person can arrow spray.

      Healing is to an extend easier than tanking, but this has something to do with the ceiling. I don't think anyone would argue main tanking Olms is hard, at the same time some stacks i vMoL can be very tricky.

      Have you healed or tanked at the top 1%? That would mean you have cleared all vet HM trials including vAS+2 and vCR+3 as a tank or healer.

      I think most in this thread stating that DPS is so much harder than healing or tanking are judging based on experience with less challenging content which is not challenging for any role.

      So end game is challenging only for tank and healer ?
      And since when 1% is leading in any statistic

      I suggest you read what you quoted again. To suggest I am saying that would be nothing less than putting words in my mouth. At no point did I belittle the work of DPS and it is pathetic so suggest I did.

      It takes much dedication to be in the top 1% of dps, which is what the person I quoted was stating. They suggest tanking and healing at that level is fairly easy since they say DPS is 5x more challenging than either of the support roles.

      My comment was mostly calling into question their experience. I question if they have cleared all trials on the most challenging settings let along healed or tanked them to have a basis for their judgement.

      I seriously doubt any dps in a competitive raiding group (which is what they were actually speaking to) thinks their healers and tanks have it easy. Especially since most healers and tanks cannot handle the job well.

      its not about having it easy. its about which role is harder.

      When someone ways one role is 5x more difficult they are saying the other roles are absurdly easy. That is laughable.

      nope. you are falling for a logical fallacy. something being much harder does not mean other thing is absurdly easy.
      dirty worthless casual.
      Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
      Lois McMaster Bujold "A Civil Campaign"
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