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In your marvelous opinion what's the most difficult role to play? [Tank vs Healer]

  • Jeremy
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    Tonnopesce wrote: »
    I play both, Tank is more relaxed, you do your job and everything is fine, most of the time you care only for yourself.
    Healing is a mess, expecially if you heal with something that is not a templar.
    At the beginning of a dungeon usually i tend to remember that i heal with a warden and to not run like crazy because i dont have the pug carry feature (BOL).
    Is just amazing to see how much damage some people can take and how much they can "stand in stupid".

    It's a mess even with Templar now to be honest. Breath of Life was nerfed and has a frontal targeting now - so if players are behind you or off to the side of you you can't heal them. It's annoying as ____.

    To be honest, if I was to ever do it over again I'd try out sorcerer now to heal with because at least their burst heal is omnidirectional.
    Edited by Jeremy on May 2, 2019 10:05PM
  • ThanatosXR
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    Tonnopesce wrote: »
    I play both, Tank is more relaxed, you do your job and everything is fine, most of the time you care only for yourself.
    Healing is a mess, expecially if you heal with something that is not a templar.
    At the beginning of a dungeon usually i tend to remember that i heal with a warden and to not run like crazy because i dont have the pug carry feature (BOL).
    Is just amazing to see how much damage some people can take and how much they can "stand in stupid".

    Healing/sustain is crazy op when wdns get to higher champ lvls,plus high burst, both magoc and stamina build
    https://youtu.be/a8zZXAsSPyM

    Edited by ThanatosXR on May 2, 2019 10:07PM
  • Tonnopesce
    Tonnopesce
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    Healer
    Jeremy wrote: »
    Tonnopesce wrote: »
    I play both, Tank is more relaxed, you do your job and everything is fine, most of the time you care only for yourself.
    Healing is a mess, expecially if you heal with something that is not a templar.
    At the beginning of a dungeon usually i tend to remember that i heal with a warden and to not run like crazy because i dont have the pug carry feature (BOL).
    Is just amazing to see how much damage some people can take and how much they can "stand in stupid".

    It's a mess even with Templar now to be honest. Breath of Life was nerfed and has a frontal targeting now - so if players are behind you or off to the side of you you can't heal them. It's annoying as ____.

    To be honest, if I was to do it over again I'd go sorcerer now to heal with because at least their burst heal is omnidirectional.

    Still with good psitioning i can save a lot more situation on my tempar that on my warden.
    Is different, with the warden you try to prevent damage , with the templar you always have BOL, a skill that can heal for 20-24k crit plus something on another target is really helpful.
    Now this is not a who can do the healer better kind of thread, we can all agree that every role is important but healer tend to be a little more difficult to do.
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  • Tonnopesce
    Tonnopesce
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    Healer
    ThanatosXR wrote: »
    Tonnopesce wrote: »
    I play both, Tank is more relaxed, you do your job and everything is fine, most of the time you care only for yourself.
    Healing is a mess, expecially if you heal with something that is not a templar.
    At the beginning of a dungeon usually i tend to remember that i heal with a warden and to not run like crazy because i dont have the pug carry feature (BOL).
    Is just amazing to see how much damage some people can take and how much they can "stand in stupid".

    Healing/sustain is crazy op when wdns get to higher champ lvls,plus high burst, both magoc and stamina build
    https://youtu.be/a8zZXAsSPyM

    I dont think this thread is related to pvp.
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  • Jeremy
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    Tonnopesce wrote: »
    Jeremy wrote: »
    Tonnopesce wrote: »
    I play both, Tank is more relaxed, you do your job and everything is fine, most of the time you care only for yourself.
    Healing is a mess, expecially if you heal with something that is not a templar.
    At the beginning of a dungeon usually i tend to remember that i heal with a warden and to not run like crazy because i dont have the pug carry feature (BOL).
    Is just amazing to see how much damage some people can take and how much they can "stand in stupid".

    It's a mess even with Templar now to be honest. Breath of Life was nerfed and has a frontal targeting now - so if players are behind you or off to the side of you you can't heal them. It's annoying as ____.

    To be honest, if I was to do it over again I'd go sorcerer now to heal with because at least their burst heal is omnidirectional.

    Still with good psitioning i can save a lot more situation on my tempar that on my warden.
    Is different, with the warden you try to prevent damage , with the templar you always have BOL, a skill that can heal for 20-24k crit plus something on another target is really helpful.
    Now this is not a who can do the healer better kind of thread, we can all agree that every role is important but healer tend to be a little more difficult to do.

    Key phrase there being with good positioning. I gave up on that a long time ago in most pugs.

    I'm not familiar with Warden healing so I'm not suggesting Templars have it harder than Wardens. I just wanted to make the point that Breath of Life isn't nearly as good as it used to be.
    Edited by Jeremy on May 2, 2019 10:29PM
  • max_only
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    Another thing, I will never ever be kicked as a tank. As a healer there is always the possibility. Dps can be cycled through faster than underwear. If you aren’t up to snuff as a dps, bye bye. That’s why I Tank on 5 characters and heal on my main.
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  • CavalryPK
    CavalryPK
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    Dps
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

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  • Runefang
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    max_only wrote: »
    Another thing, I will never ever be kicked as a tank. As a healer there is always the possibility. Dps can be cycled through faster than underwear. If you aren’t up to snuff as a dps, bye bye. That’s why I Tank on 5 characters and heal on my main.

    So... what you're saying is your dps is bad? ^^
  • worrallj
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    Runefang wrote: »
    max_only wrote: »
    Another thing, I will never ever be kicked as a tank. As a healer there is always the possibility. Dps can be cycled through faster than underwear. If you aren’t up to snuff as a dps, bye bye. That’s why I Tank on 5 characters and heal on my main.

    So... what you're saying is your dps is bad? ^^

    You can't be serious how is that what he's saying? I've had the same experience. Groups are quite willing to put up with a mediocre tank or healer, mainly because it takes so long to find another one. DPS on the other hand can be replaced within seconds of being dropped.
    Edited by worrallj on May 3, 2019 3:00AM
  • idk
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    Heelie wrote: »
    idk wrote: »
    Have you healed or tanked at the top 1%? That would mean you have cleared all vet HM trials including vAS+2 and vCR+3 as a tank or healer.

    I think most in this thread stating that DPS is so much harder than healing or tanking are judging based on experience with less challenging content which is not challenging for any role.

    Yes I Infact did a world record score in almost all trials in the game "as healer", I have the current HoF world record, I have all 3 current no death acheivements on my main character. And also did IR / GH a few times on alts. So i would say that i play among the top 1%

    As for my statement I think that doing vCR + 3 and vAS + 2 as a dd is by far harder than doing it as healer or tank. As a tank or healer you have acces to a lot more surviveability, your rotation is not as demanding. Hitting 100% IA uptime is not even close to pulling 55k dps in vAS on a bow bow build while kiting with a poison cone, it simply never will be. I have the upmost respect for my dd's in a trial they are truly playing at a higher ceiling than i ever can in my role. You can ask any player from Hodor or among the top 5 guilds and they will say the same thing.

    Wow, from experience healing those HM trials that tanking and healing is pretty easy peasy being you think it is 5 times easier. That is pretty significant.

    So you say @Woeler tanking vet trials is pretty easy. 5 times easier than dps.
    Edited by idk on May 3, 2019 3:00AM
  • Bradyfjord
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    Healer
    Since it is a group activity, it takes good teamwork to be effective. As others have mentioned, good dps can end a fight quickly. This makes it easier on healer and tank.

    Due to resource management, my opinion is that healing is slightly harder than tanking in ESO.
  • Iskiab
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    Tank
    Speaking purely about dungeons, healer is the easiest. All you need to do is feed resources to the tank, heal people and keep buffs/Debuffs up.

    Except for a couple exceptions you can leave all mechanics to the tank and dps.
    Edited by Iskiab on May 3, 2019 4:34AM
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  • Ertosi
    Ertosi
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    Tank
    worrallj wrote: »
    Runefang wrote: »
    max_only wrote: »
    Another thing, I will never ever be kicked as a tank. As a healer there is always the possibility. Dps can be cycled through faster than underwear. If you aren’t up to snuff as a dps, bye bye. That’s why I Tank on 5 characters and heal on my main.

    So... what you're saying is your dps is bad? ^^

    You can't be serious how is that what he's saying? I've had the same experience. Groups are quite willing to put up with a mediocre tank or healer, mainly because it takes so long to find another one. DPS on the other hand can be replaced within seconds of being dropped.

    Indeed. If DPS really was the harder role, then why are they a dime a dozen and so easily replaced?
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  • Anotherone773
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    Tank
    Healer is one of the easiest roles to play. It can be a pain if you have a bad group but i can multitask heals in most cases. DPS and Tanks require a lot more effort to play at least semi properly.

    Tank is the hardest role to play in this game but that is because the role is poorly designed requiring a lot of tedious stuff. Out of all the games i have played with roles like this, ESO has the worst setup when it comes to roles. And out of all the poorly setup roles, tanking is the worst. Its sad because i typically prefer to tank and heal and let other people do the mindless zombie DPS it down. But in ESO i shy away from tanking like its the plague and by the looks of the queues, id say most people agree.

    DPS isnt a hard role. Kill that. But if you want to hit certain DPS thresholds and in some cases you will need to, to progress, then it becomes much harder. So DPS is pretty easy to play but much harder to master.

    I really wish they would redesign roles and make them better. No roles are really fun in this game. I use to Raid tank and heal in WoW and Rift and it was fun. Here its as bland as wallpaper paste. When i run instances i basically run the lesser of 3 evils most of the time. Its sad that they didnt put the effort into character development they put into storylines.

  • Runefang
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    worrallj wrote: »
    Runefang wrote: »
    max_only wrote: »
    Another thing, I will never ever be kicked as a tank. As a healer there is always the possibility. Dps can be cycled through faster than underwear. If you aren’t up to snuff as a dps, bye bye. That’s why I Tank on 5 characters and heal on my main.

    So... what you're saying is your dps is bad? ^^

    You can't be serious how is that what he's saying? I've had the same experience. Groups are quite willing to put up with a mediocre tank or healer, mainly because it takes so long to find another one. DPS on the other hand can be replaced within seconds of being dropped.

    Well it was a joke. But my point was you don't worry about being replaced as a dps if you are up to snuff. Simples.
    Ertosi wrote: »
    worrallj wrote: »
    Runefang wrote: »
    max_only wrote: »
    Another thing, I will never ever be kicked as a tank. As a healer there is always the possibility. Dps can be cycled through faster than underwear. If you aren’t up to snuff as a dps, bye bye. That’s why I Tank on 5 characters and heal on my main.

    So... what you're saying is your dps is bad? ^^

    You can't be serious how is that what he's saying? I've had the same experience. Groups are quite willing to put up with a mediocre tank or healer, mainly because it takes so long to find another one. DPS on the other hand can be replaced within seconds of being dropped.

    Indeed. If DPS really was the harder role, then why are they a dime a dozen and so easily replaced?

    It depends on the context you're talking about. If its end-game vet trials, they aren't so easily replaced because not many pull 50k+.

    If it's pugs in dungeons, sure they're easily replaced and they're often replaced by yet another bad DPSer. Just because the pool of players in this role is large it doesn't mean the quality is good. It's just an attractive role to play and most people don't know they're bad.
    Edited by Runefang on May 3, 2019 5:51AM
  • Woeler
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    idk wrote: »
    Heelie wrote: »
    idk wrote: »
    Have you healed or tanked at the top 1%? That would mean you have cleared all vet HM trials including vAS+2 and vCR+3 as a tank or healer.

    I think most in this thread stating that DPS is so much harder than healing or tanking are judging based on experience with less challenging content which is not challenging for any role.

    Yes I Infact did a world record score in almost all trials in the game "as healer", I have the current HoF world record, I have all 3 current no death acheivements on my main character. And also did IR / GH a few times on alts. So i would say that i play among the top 1%

    As for my statement I think that doing vCR + 3 and vAS + 2 as a dd is by far harder than doing it as healer or tank. As a tank or healer you have acces to a lot more surviveability, your rotation is not as demanding. Hitting 100% IA uptime is not even close to pulling 55k dps in vAS on a bow bow build while kiting with a poison cone, it simply never will be. I have the upmost respect for my dd's in a trial they are truly playing at a higher ceiling than i ever can in my role. You can ask any player from Hodor or among the top 5 guilds and they will say the same thing.

    Wow, from experience healing those HM trials that tanking and healing is pretty easy peasy being you think it is 5 times easier. That is pretty significant.

    So you say @Woeler tanking vet trials is pretty easy. 5 times easier than dps.

    Please don’t tag or bring me into this pointless discussion.
  • Flameheart
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    Most important and most difficult role in this game is still being a DD who is worth its weight. Especially when I have a look on the hundreds or even thousands of crap DDs I ever encountered in PUGs, I am absolutely convinced that being a good DD demands a certain lvl of game mechanic knowledge which radiates into proper gear and skill decisions, experience and agility/exercise and awareness to prevent inc damage as good as possible.

    ...but ok, when you narrow it down to tank and healer I would choose healer. Simply because I play all 3 roles on a regular base and while being a tank is work and doing it right (aggrokeeping, positioning, drawing mobs together, but the most important is debuffing and support aka warhorn and else, control of own ressources) is even more work, a healer has to manage healing, support, ressources AND has to care for his own survival by a much higher degree as a tank. The later becomes obvious in instances where hardmode bosses distribute random onehit attacks, while a tank due to his resistances can survive many of them easily, a healer won't.

    ...but to be honest, the difference in difficulty between healer or tank is not really big. DDs on the other side...as more dps (and there are DDs out there who do thrice and more of the damage a bad DD will do) as easier and failproof will be an encounter.

    Edited by Flameheart on May 4, 2019 6:22PM
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  • Linaleah
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    idk wrote: »
    idk wrote: »
    Heelie wrote: »
    DPS is at least 5x as hard to do at a top 1% level than tanking and healing I don't think you can possibly argue against that. Obviously any person can arrow spray.

    Healing is to an extend easier than tanking, but this has something to do with the ceiling. I don't think anyone would argue main tanking Olms is hard, at the same time some stacks i vMoL can be very tricky.

    Have you healed or tanked at the top 1%? That would mean you have cleared all vet HM trials including vAS+2 and vCR+3 as a tank or healer.

    I think most in this thread stating that DPS is so much harder than healing or tanking are judging based on experience with less challenging content which is not challenging for any role.

    So end game is challenging only for tank and healer ?
    And since when 1% is leading in any statistic

    I suggest you read what you quoted again. To suggest I am saying that would be nothing less than putting words in my mouth. At no point did I belittle the work of DPS and it is pathetic so suggest I did.

    It takes much dedication to be in the top 1% of dps, which is what the person I quoted was stating. They suggest tanking and healing at that level is fairly easy since they say DPS is 5x more challenging than either of the support roles.

    My comment was mostly calling into question their experience. I question if they have cleared all trials on the most challenging settings let along healed or tanked them to have a basis for their judgement.

    I seriously doubt any dps in a competitive raiding group (which is what they were actually speaking to) thinks their healers and tanks have it easy. Especially since most healers and tanks cannot handle the job well.

    its not about having it easy. its about which role is harder. all 3 are very challenging in most challenging content. I just personaly find dps to be the most challenging in Vet content. not I haven't done the hardest content in the game. but I have done some degree of vet content and while I can do it on a healer (while contributing) I cannot do it on a dps. there is a LOT going on for a dps, becasue unlike healing, you don't have smart abilities. as long as dps is good with positioning, healing them is much less difficult then getting that positioning and attacking the right targets at the right time consistently.

    and again - not saying that healing in harder vet content is cakewalk. just saying that in my experience dps is harder. tanking is definitely harder then healing. of 3 roles, healing in ESO in my experience is the most forgiving role.
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  • Linaleah
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    Ertosi wrote: »
    worrallj wrote: »
    Runefang wrote: »
    max_only wrote: »
    Another thing, I will never ever be kicked as a tank. As a healer there is always the possibility. Dps can be cycled through faster than underwear. If you aren’t up to snuff as a dps, bye bye. That’s why I Tank on 5 characters and heal on my main.

    So... what you're saying is your dps is bad? ^^

    You can't be serious how is that what he's saying? I've had the same experience. Groups are quite willing to put up with a mediocre tank or healer, mainly because it takes so long to find another one. DPS on the other hand can be replaced within seconds of being dropped.

    Indeed. If DPS really was the harder role, then why are they a dime a dozen and so easily replaced?

    because even bad dps tends to have easier time leveling. however. even basic competence on dps is harder then basic competence on tank or a healer. all things being equal.

    consider for a moment, why is it that whenever you are building a content clearing group - dps has the most entry requirements placed on them? no, its not becasue dps is common. its becasue THAT much of your success depends on dps.
    Edited by Linaleah on May 3, 2019 7:03AM
    dirty worthless casual.
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  • ValkyriesWolf
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    Healer
    I main a tank. I once tried to use a healer, but boy, how do you healer guys see everything at the same time and can give heals accordingly when everyone is running (like) crazy??? And I am kind of a movement hater, I like standing firm and as a tank you can stand in more sh*t before you die. I think it's far easier, just hold taunt and not die, instead of having to look where I can stand without dying ans simultaneously looking where other ppl are dying and need help....
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  • Vapirko
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    Imo DPS have the more complex rotations and require much more animation cancelling. However there’s a lot more pressure on healers and tanks because ultimately you’re responsible for keeping people alive and controlling the flow of battle while DPS does their job. Being good at any requires decent knowledge of the game and mechanics.
  • Tsar_Gekkou
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    Healing is the easiest role. You don't have to worry about stacking adds and keeping aggro as a tank or positioning as a squishy dps while keeping up a sweaty rotation. You can just spam orbs, springs, and ele drain while moving around a little with your 19K health and not worrying too much about getting killed.
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  • bmnoble
    bmnoble
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    A group can carry a less than optimal healer but without a decent tank even in normal difficulty a group can fail to finish the dungeon.

    I know because I my main is one of those rare tanks that queue for randoms.

    While most of the time you will get a good group and clear the dungeon in 20 - 30 minutes.

    Every now and then you get a group with such low DPS, that you get to experience every mechanic the boss fight's have.



    I will give you a couple examples in Falkreath hold dungeon: (I will admit the rest of the group was lower level healer was about CP 100 and the DPS were between CP 170 - 200, while my tank was over CP 600 at the time)

    The fight against the 3 bosses that merge into a giant boneman, with the mechanic of the insta kill winds/circle around the fight area. I had to rez the whole dam group while getting attacked by the boss, constantly interrupted by the ghosts.

    That was more due to not knowing mechanics than anyone's specific fault but without a good tank the group would have given up.

    The fight with the powerful Undead Warrior that keeps raising more undead, which you have to cleanse with urns, had 3 wipes during that fight because the DPS and healer could not figure out the mechanic causing ads to overwhelm them leaving me the tank left standing, with me getting killed rezing group members.

    The healer who invited me to queue with him for the dungeon left, had to wait for a replacement.

    After 3 tries, I ignored the rest of the group who had managed to get killed again and focused the boss with the vampire bats ult and tremorscale monster set as my main sources of damage, completely ignoring the ads until the boss was killed and the group was able to move on.

    That was a case of the rest of the party not bothering to learn how and when to use the urns. X synergy near the glowing urns and X again over the glowing bodies of the ads and me losing patience.

    Had no trouble with the last boss though.


    I have had many dungeons where the rest of the group will suddenly get killed and their typing in chat more or less "how are you not dead" My response is always simple "Tank"
  • Hand_Bacon
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    My opinion is simply amazing, not marvelous. Hopefully they make a thread for those too.
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  • alainjbrennanb16_ESO
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    both are the same, since the high end meta guys now expect tanks and healers to do between 10- 20k dps
    Main character dk - Vanikifar whitestrike
  • Jeremy
    Jeremy
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    I main a tank. I once tried to use a healer, but boy, how do you healer guys see everything at the same time and can give heals accordingly when everyone is running (like) crazy??? And I am kind of a movement hater, I like standing firm and as a tank you can stand in more sh*t before you die. I think it's far easier, just hold taunt and not die, instead of having to look where I can stand without dying ans simultaneously looking where other ppl are dying and need help....

    Same here. I like to stand my ground and actually engage in melee. Not run around like a headless chicken. I don't know when it became fashionable on MMORPGs to run all over the ___ _____ place but it's irritating and I prefer more traditional MMORPGs in that respect.

    I also have the same issue you do when I play as my healer. It's just so annoying trying to heal people when they are are spread out running all over the place. It's just not fun. At all.

    This game needs to hire a new team to design their healers and healing generally. They don't seem to understand the role very well or how to make it effective and fun to play.
    Edited by Jeremy on May 3, 2019 12:18PM
  • worrallj
    worrallj
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    Ertosi wrote: »
    worrallj wrote: »
    Runefang wrote: »
    max_only wrote: »
    Another thing, I will never ever be kicked as a tank. As a healer there is always the possibility. Dps can be cycled through faster than underwear. If you aren’t up to snuff as a dps, bye bye. That’s why I Tank on 5 characters and heal on my main.

    So... what you're saying is your dps is bad? ^^

    You can't be serious how is that what he's saying? I've had the same experience. Groups are quite willing to put up with a mediocre tank or healer, mainly because it takes so long to find another one. DPS on the other hand can be replaced within seconds of being dropped.

    Indeed. If DPS really was the harder role, then why are they a dime a dozen and so easily replaced?

    I'm pretty sure it's mostly because most people play solo as well, and soloing as a tank or healer is painfully, stupidly slow. If it weren't for that I would tank & heal all day for the faster ques. The convenience of being able to run the same build is pretty massive.
  • Kuramas9tails
    Kuramas9tails
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    Healer
    I say healing because NPCs are easy and predictable.

    THAT ARSEHOLE DPS WHO WONDERS OFF, STOP STRESSING ME OUT AND GET BACK WITH THE GROUP I AM NOT RESING YOUR ARSE

    So in short, healing is harder because it's more stressful IMO. I don't stress out as a tank as much as I do a healer. Keeping buffs up, helping with resource management for others while healing and preparing for future healing all while managing my own resources and health.....

    I have 11 other health bars to watch while being aware of my surrounding. That's hard and stressful for me. I would rather tank tbh.
    Edited by Kuramas9tails on May 3, 2019 1:26PM
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • Rustyfish101
      Rustyfish101
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      Healer
      As someone who fluently plays all 3 roles I find that, like many here, its situational. However anyone who knows me knows I love a challenge and as such I main a healer whenever possible. I find DPS kinda in the middle, not easiest but not hardest, but since that's not what this poll is about I won't go into why.

      I find tanks to be boring and far too easy, this changes based on content and group of course, such as a werewolf constantly fearing all the adds you pull in (had this happen the other day... the joy of pugs), or tanking vFang Lair or vHoF. One may argue that tanks have it hard because they need to taunt boss, adds, and apply buffs/debuffs. While yes this is difficult to master once you do master it, its like second nature. Alkosh is mostly reliant upon getting synergies in the first place, and the only other buffs you need other than what keeps you alive is engulfing flames if there isn't a magDK in group (unless there's no mag dps), fracture/breech which is applied with your taunt and maybe igneous weapons.

      Healers can be boring and easy too, if you only spam springs that is. The thing about healers that makes them harder than Tanks and DPS is they don't really have a rotation. Sure they have certain skills they need to use at certain times and certain buffs to always keep up but it doesn't make a rotation like the DPS and Tanks have. You have to remember to put down your blockade of storms every 8 seconds on the boss, keep combat prayer up on the DPS every 7 seconds so it keeps 100% uptime, apply power of the light (if there's no stamplars) every 6 seconds, put ele drain on the boss every 24 seconds, supply a steady flow of orbs and shards, and the whole while making sure people don't die by watching them like a hawk and squeezing in springs where you can. Oh and god forbid if you run out of resources. You're the one supplying resources, not getting them.

      TL;DR: tanks are simple, healers are chaotic
      Tanks:
      Fishando - Dragonknight Tank - Master Crafter
      Healers:
      Rustyfish - Templar Healer
      Rozykinz - Warden Healer - Godslayer
      Bellafish - Dragonknight Healer
      Heals-With-Fish - Nightblade Healer
      Fishromancer - Necromancer Healer
      DPS:
      Rusted Rose - Magicka Sorcerer
      Unifish - Magicka Dragonknight
      Fishy Cakes - Magicka Templar
      Rosy Bell - Magicka Nightblade
      Rosyfish - Stamina Templar
      Rosy Fish - Stamina Warden
      Llamafish - Stamina Nightblade

      PC/NA
      Founder of Mudcrab Knights, a friendly, welcoming, guild that teaches end game content, specifically trials to everyone who wants to learn!
    • Rake
      Rake
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      faketank is extremely hard to tank with
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