The Necromancer's summons function more like buffs that have an animation attached to them, rather than "real" pets. That said, I'd like an option to de-prioritize pets for targeting, rather than just making them untargetable all together. Something like a checkbox in the options that will only target the pet(s) if there's no player near the crosshair.Necromancer's Skeletal Mage and Mender are both untargetable. Sorcerers Twilight and Clanfear/Imp are targetable. I like how blastbones can be killed reasonably. Why are sorcerers pets still targetable? I would prefer some consistency with pets that do similar functions.
On a side note, I would recommend the necropotence set to work with the necromancer's minions.
Emma_Overload wrote: »Yes, please make my Sorc pets untargetable so they can not be killed under any circumstances!
Thanks for the great idea OP!