Grim Focus (and morphs)
- Make the skill last 60seconds
- Lower the damage to half, but let it ignore ALL damage resistances (better for the healing consistency)
- Make the healing part non hit-detection based. When you fire the arrow, you get the heal, weather the game pvp code detects the hit or not (skill test show 40% failure on netcode)
Because:
- Since it doesn't have a damage buff anymore
- Since the chargeup with 5 heavy attacks in a rotation takes longer then 20 seconds, rendering the skill (+use) duration for heavy attacks non-existant
- Since then (60 seconds time window) the player can decide -when- you want to use the burst heal / damage. A 60(-15 precharge = 45) second time window instead of only a 20(-15 precarge = 5) second window is MUCH, MUCH better, especially because the skill activation is BUGGY as HELL within the current 20 seconds.
Please make it so! Thank you!