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The problem with Dungeons.

  • HappyLittleTree
    HappyLittleTree
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    I only queue for DLC dungeons as those are the most fun.
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • Girl_Number8
    Girl_Number8
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    Join an active guild, problem solved. The dungeons are a breeze. It will save you a lot of time and undo frustration because it will be fun and everyone knows what they are doing. It is also a great place to take your game up a notch if you need to learn the ropes. We always take newer players with us that are active and fun to be around.

    Just ask around and you will definitely find a good guild to run with. Good luck :)
  • TheDarkShadow
    TheDarkShadow
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    If you need to farm one of the harder dungeon on vet for gear form a premade group. Those from dungeon finder quit because they know they can't carry a group or even their own weight in those dungeons. If they stay, you will most likely stuck on boss 3 or something for 1 hour, waste potions and repair kits, then group disband anyway. Its for the better if they leave right away.
  • MattT1988
    MattT1988
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    Metafae wrote: »
    thorwyn wrote: »
    Honestly, probably just have a "Hold my hand" Mode, if your team fails on the same boss 5 times in a row, the game should give your team a temporary buff for like 10 minutes with like major damage mitigation and damage boost.

    It'll really make the game more friendly towards the people that don't want to make an optimal build or just want to play the dungeons casually.

    Making the game casual friendly is a good thing, but this is taking it a bit too far in my opinion. If a group is unable to complete content, then it simply isn't ready for it. Giving them an artificial boost would just eliminate the experience of accomplishment, because they know it was the game that was carrying them to success.

    You can have it nerf the rewards if the bonus gets applied.

    Nope. I think you missed the point.
    If it’s only implemented for normal, then I think it would be kind of accepted (I wouldn’t be comfortable with it but I wouldn’t *** and moan about it), but if this system is implemented for vet, you remove the reason why vet exists.
  • Nemesis7884
    Nemesis7884
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    What they could think about is making easier dungeons longer but harder dungeons shorter cause youll whipe more... some dungeons are such a pain (falkreath vet for example) that id only ever do them to get the monster set
  • thorwyn
    thorwyn
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    Join an active guild, problem solved.

    This is interesting, because this sentence pops up in almost every discussion these days, as if it's some sort of remedy for everything. I'm affraid, that's not the case though. I am in a very active guild, 400+ members, all kinds of activities etc. But finding people who want to farm certain dungeons is almost impossible. If you 're lucky, you will find another guy who needs something from CoA, but talk about veteran dungeons and dlc and the guild chat is quiet for the next 10 minutes. :)
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Rev Rielle
    Rev Rielle
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    I'm absolutely convinced that the dungeon finder in its current iteration should be removed.
    Things were completely fine before when we'd advertise at the undaunted enclave hubs for a group/more/etc.
    If you can be anything, be kind.
  • kylewwefan
    kylewwefan
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    I random que all the time. Occasionally get good groups. Most time the DPS is terrible. No amount of special reward could make vet DLC more worth running. The reward is being in a group that’s capable of it.
  • sevomd69
    sevomd69
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    They've nerfed most of the DLC dungeons to the ground...along with power creep... has resulted in these dungeons being completed without having to deal with mechanics anymore...a perfect example is WGT...I went in there the other day for a pledge...hadn't been in there in ages...and I was WTF?...what did they do to the Planar Inhibitor?
  • ThanatosXR
    ThanatosXR
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    I litterally just run dungeons and bgs all my playtime, I am working on spell power cure, but sanctuary is bigpimping and easy to get, as some other healing sets. Harder to get earthgore since pugs dont seem to have much patients to learn it.
    Dungeons should stay at current difficulty, theres always crafting and trials sets which are better.
  • Imryll
    Imryll
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    Riejael wrote: »
    This is the biggest weakness with ESO. The risk vs reward simply isn't there. There is an entirely lateral line of progression that makes alot of content pretty useless outside needing them for a quest or dye achievement.

    There should be a somewhat fuzzy line of progression. With the best sets (and lets be honest some sets are better than others) coming from the harder content.

    The sets weakest to strongest should come from these areas in order:

    Overland Zones
    'I' Dungeons
    'II' Dungeons
    DLC Dungeons
    (actually change the sets, like perfected for Vet content)
    Veteran 'I' Dungeons
    Veteran 'II' Dungeons
    Veteran DLC Dungeons
    Trials
    Veteran Trials

    This way people have a choice. You can do the harder content for the better gear. Or work your way into better gear by progressively getting lower tier gear to get that slight advantage you need.

    The game was initially advertised not as an MMO, but as "play it your way." In fact they avoided referring to it as an MMO for a long time. My take is that all types of content should be gear-rewarded, so that everyone has pretty ready access the tools needed to try all types of content. If there is really such low interest in Vet/trial content that folks don't want to do it because they find it fun, but require special bribes, above and beyond the rewards for pursuing other types of content, maybe fewer resources should be devoted to that type of content and more to things folks actually want to do for their inherent enjoyabiity. The primary reward for all types of content is the opportunity to play that content.

    One need only recall the impact of raiding on PvP in vanilla WoW to realize the wave-effect of a reward system that tells players that in this game, this is how you should be playing.
  • Imperial_Voice
    Imperial_Voice
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    There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.

    Its a video game. Laziness doesnt factor into when literally every single person playing is just sitting on their ass staring at a screen.
  • Agenericname
    Agenericname
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    thorwyn wrote: »
    Join an active guild, problem solved.

    This is interesting, because this sentence pops up in almost every discussion these days, as if it's some sort of remedy for everything. I'm affraid, that's not the case though. I am in a very active guild, 400+ members, all kinds of activities etc. But finding people who want to farm certain dungeons is almost impossible. If you 're lucky, you will find another guy who needs something from CoA, but talk about veteran dungeons and dlc and the guild chat is quiet for the next 10 minutes. :)

    The key there is to find a like-minded group of people. Simply checking off that box (large active guild) by itself isn't always the answer.

    I'm in one guild that is considerably smaller than 400 people and if you were to ask to run x it would be assumed that it was vet unless you were on a sub 50 character or specified normal. If you wanted Zaan's, Earthgore, or Thurvokun, you would find a group.

    I'm in other guilds that are larger and I would have a harder time finding a group for certain content. I think the goals of the guild are more important than its size in a lot of cases.
  • Riejael
    Riejael
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    Imryll wrote: »
    One need only recall the impact of raiding on PvP in vanilla WoW to realize the wave-effect of a reward system that tells players that in this game, this is how you should be playing.

    I didn't see a problem with that. In fact the reason I don't play WoW is because they've long deviated from that philosophy. I would be playing FFXIV if there wasn't so much focus on mainstory content.
  • AlnilamE
    AlnilamE
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    Metafae wrote: »
    Honestly, probably just have a "Hold my hand" Mode, if your team fails on the same boss 5 times in a row, the game should give your team a temporary buff for like 10 minutes with like major damage mitigation and damage boost.

    It'll really make the game more friendly towards the people that don't want to make an optimal build or just want to play the dungeons casually.

    This is what normal dungeons are for. It may take a few tries to get used to the mechanics, but 5 wipes on a boss for people who are listening is unheard of.
    The Moot Councillor
  • LiraTaurwen
    LiraTaurwen
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    There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.

    Its a video game. Laziness doesnt factor into when literally every single person playing is just sitting on their ass staring at a screen.

    lol seriously? People who don't bother to become better players and then complaint about dungeons difficulty are lazy. Lazy to go check guides, lazy to try until they make it, lazy to farm what is need to improve their chars etc.
  • DenMoria
    DenMoria
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    There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.

    Its a video game. Laziness doesnt factor into when literally every single person playing is just sitting on their ass staring at a screen.

    lol seriously? People who don't bother to become better players and then complaint about dungeons difficulty are lazy. Lazy to go check guides, lazy to try until they make it, lazy to farm what is need to improve their chars etc.

    Define "better"?

    Meta builds, ganking and making life difficult for newer players is not being a "better" player.

    And "guides"? Seriously? The guides are awful and completely unrealistic to your average player.

    The best we "casuals" can do is simply play and enjoy.

    Unfortunately, it's folks like you that make "enjoyment" the least important thing about the game.
  • Tsar_Gekkou
    Tsar_Gekkou
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    I just spent at least in hour in a normal March of Sacrifices because the dps were absolute smooth brains who, depsite having hundreds of CP, couldn't pull more than 5K damage and couldn't stop dying to dumb stuff, leaving me as the healer to do most of the damage, even more than the tank who used inner fire and just light attacked with a two-hander. I was doing a random daily and the only reason I didn't leave immediately after the first boss is because I need a Blood Moon dagger. Fix the dps problem and more people will pug dungeons.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • DenMoria
    DenMoria
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    I just spent at least in hour in a normal March of Sacrifices because the dps were absolute smooth brains who, depsite having hundreds of CP, couldn't pull more than 5K damage and couldn't stop dying to dumb stuff, leaving me as the healer to do most of the damage, even more than the tank who used inner fire and just light attacked with a two-hander. I was doing a random daily and the only reason I didn't leave immediately after the first boss is because I need a Blood Moon dagger. Fix the dps problem and more people will pug dungeons.

    Sounds like a problem with even understanding the mechanics.

    While they may not have said it, I am sure they appreciated someone of your experience "carrying" them! :)
  • Acharnor
    Acharnor
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    No one answer here!

    I simply don't enjoy most of the DLC dungeons b/c they take forever to get through especially if you are failing and then to call it quits Ughh. I do believe the experience of running them should be more achievable for the average player who pays for the content, if that means lesser rewards or whatnot I'm good with that. I mainly just want my little achievement sticker for completing it. I'll leave Vet to the better players. Enjoy. Things on Normal should be generally achievable with a little teamwork on normal.

    See the thing is we all have different expectations and wants out of this game and none are right or wrong as long as my fun does not negatively impact your fun then have it I say.
    Celebrate for life is short but sweet for certain.
  • Tsar_Gekkou
    Tsar_Gekkou
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    DenMoria wrote: »
    I just spent at least in hour in a normal March of Sacrifices because the dps were absolute smooth brains who, depsite having hundreds of CP, couldn't pull more than 5K damage and couldn't stop dying to dumb stuff, leaving me as the healer to do most of the damage, even more than the tank who used inner fire and just light attacked with a two-hander. I was doing a random daily and the only reason I didn't leave immediately after the first boss is because I need a Blood Moon dagger. Fix the dps problem and more people will pug dungeons.

    Sounds like a problem with even understanding the mechanics.

    While they may not have said it, I am sure they appreciated someone of your experience "carrying" them! :)

    They knew the mechanics and didn't need any explanation, they were just trerrible about standing aoes. I'm still not sure how two werewolves that gain a bunch of resistances just for transforming and have a self heal can die so quickly.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • GrimClaw
    GrimClaw
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    It's more because those longer dungeons are also harder. Groupfinder will find you cloth tanks with 12k HP.
    In that case, better tank as a healer and dont heal the tank.
  • LiraTaurwen
    LiraTaurwen
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    DenMoria wrote: »
    There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.

    Its a video game. Laziness doesnt factor into when literally every single person playing is just sitting on their ass staring at a screen.

    lol seriously? People who don't bother to become better players and then complaint about dungeons difficulty are lazy. Lazy to go check guides, lazy to try until they make it, lazy to farm what is need to improve their chars etc.

    Define "better"?

    Meta builds, ganking and making life difficult for newer players is not being a "better" player.

    And "guides"? Seriously? The guides are awful and completely unrealistic to your average player.

    The best we "casuals" can do is simply play and enjoy.

    Unfortunately, it's folks like you that make "enjoyment" the least important thing about the game.

    Jesus... Ok better as in getting better at playing your character and better at doing dungeona and learning their mechanics. Guides are a start, you can read them and get an idea of what a dungeon might be then you have to go and learn how the mechanics etc.

    What makes you think that learning and putting effort to do hard dungeons is not fun? I'm more than happy to help people and learn new dungeons together. Wth the other day I joined a pug they were mid dungeon and none of us knew what to do (first time for the whole group) but we still tried and kept fighting and getting our asses kicked until we finaly did it.

    When people are not lazy and are willing to learn and try, then it's fun to help and also learn together. Now I have no simpanthy for folks who just cry for nerfs and easy mode cause they don't bother. Everyone can do these dungeons they just have to try and show interest. You would be surprised how nice "leet" players can be when you ask them, the ones who are nasty are usualy the noob ones with a big ego.
  • DenMoria
    DenMoria
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    DenMoria wrote: »
    There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.

    Its a video game. Laziness doesnt factor into when literally every single person playing is just sitting on their ass staring at a screen.

    lol seriously? People who don't bother to become better players and then complaint about dungeons difficulty are lazy. Lazy to go check guides, lazy to try until they make it, lazy to farm what is need to improve their chars etc.

    Define "better"?

    Meta builds, ganking and making life difficult for newer players is not being a "better" player.

    And "guides"? Seriously? The guides are awful and completely unrealistic to your average player.

    The best we "casuals" can do is simply play and enjoy.

    Unfortunately, it's folks like you that make "enjoyment" the least important thing about the game.

    Jesus... Ok better as in getting better at playing your character and better at doing dungeona and learning their mechanics. Guides are a start, you can read them and get an idea of what a dungeon might be then you have to go and learn how the mechanics etc.

    What makes you think that learning and putting effort to do hard dungeons is not fun? I'm more than happy to help people and learn new dungeons together. Wth the other day I joined a pug they were mid dungeon and none of us knew what to do (first time for the whole group) but we still tried and kept fighting and getting our asses kicked until we finaly did it.

    When people are not lazy and are willing to learn and try, then it's fun to help and also learn together. Now I have no simpanthy for folks who just cry for nerfs and easy mode cause they don't bother. Everyone can do these dungeons they just have to try and show interest. You would be surprised how nice "leet" players can be when you ask them, the ones who are nasty are usualy the noob ones with a big ego.

    I don't disagree with you.

    When you define "better", it makes it much easier to understand your comment.

    To often nowadays, people just assume that everyone holds the same definitions and opinions that they do, and that is patently not true.

    You are right. Guides are a good start, but, taking the time to learn the mechanics and actually play the game for a while before you attempt more difficult content is the key.

    I know for myself, when I first started lo those many years ago, I was pretty bad.

    I'm much better now, but it has taken a lot of practice!
  • FierceSam
    FierceSam
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    I’m puzzled by some of the attitude here. It seems that there’s an assumption that because player A is clearly way above average, they somehow ‘deserve’ to only be grouped with other equally skilled players. They massively resent any player who doesn’t meet their model of perfection and are happy to demean and denigrate them. They, themselves are simply super. I’m surprised there isn’t a queue of people wanting to play with them.

    It seems to me that if that is how they feel, they are utterly unsuited to Pugging and should stop doing it. They should get some friends and do their dungeons with them. They would have so much more fun that way. Pugging just seems to disagree with them.

    PUGs are random by their very nature. Some kick ass and others bite you on it. If it’s not working have the guts to say so politely, offer help if you want, and if it all falls apart then leave gracefully and forget about it.

  • DenMoria
    DenMoria
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    FierceSam wrote: »
    I’m puzzled by some of the attitude here. It seems that there’s an assumption that because player A is clearly way above average, they somehow ‘deserve’ to only be grouped with other equally skilled players. They massively resent any player who doesn’t meet their model of perfection and are happy to demean and denigrate them. They, themselves are simply super. I’m surprised there isn’t a queue of people wanting to play with them.

    It seems to me that if that is how they feel, they are utterly unsuited to Pugging and should stop doing it. They should get some friends and do their dungeons with them. They would have so much more fun that way. Pugging just seems to disagree with them.

    PUGs are random by their very nature. Some kick ass and others bite you on it. If it’s not working have the guts to say so politely, offer help if you want, and if it all falls apart then leave gracefully and forget about it.

    But bullying, insults and entitlement are so much easier.
  • Fleshreaper
    Fleshreaper
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    IMO, the game is not self explanatory, enough. I think that zone over land content should contain the same mechanics as the dungeons in that zone. I have seen some really bad mechanics in this game that, make no sense. And other than other players explaining the mechanics or actually looking the mechanics up outside of the game, there is no obvious solution. Again, IMO, the developers and the player base seem to me like they have to keep some huge secret. Like it's the developers against the players and the players against each other.
  • Pevey
    Pevey
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    thorwyn wrote: »
    The only way to tackle this problem is blocking the ability to port into another dungeon and still get the bonus.

    I disagree that this would help. When I was leveling to 810, I didn’t port to fg1 if I got a terrible group or a long time-sink of a dungeon. I just dropped and went on to my next toon to roll the dice again.
    Edited by Pevey on May 2, 2019 8:21PM
  • acw37162
    acw37162
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    There are lots of problems with DLC dungeons.

    Namely they are DLC, while some people sub and play for awhile, some don’t sub and don’t have access unless they buy the DLC. I don’t know what the sales figure are.

    But if 100% of players have access to base game there is a smaller number of players who even have access.

    After that you get into all kinds of other issues time, rewards, difficulty etc.

    Farming DLC dungeons is just a *** experience in a PUG group.
  • Imperial_Voice
    Imperial_Voice
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    There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.

    Its a video game. Laziness doesnt factor into when literally every single person playing is just sitting on their ass staring at a screen.

    lol seriously? People who don't bother to become better players and then complaint about dungeons difficulty are lazy. Lazy to go check guides, lazy to try until they make it, lazy to farm what is need to improve their chars etc.

    Yes theyre lazy and youre super active, sitting in a chair looking at a screen for hours.
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