Honestly, probably just have a "Hold my hand" Mode, if your team fails on the same boss 5 times in a row, the game should give your team a temporary buff for like 10 minutes with like major damage mitigation and damage boost.
It'll really make the game more friendly towards the people that don't want to make an optimal build or just want to play the dungeons casually.
Making the game casual friendly is a good thing, but this is taking it a bit too far in my opinion. If a group is unable to complete content, then it simply isn't ready for it. Giving them an artificial boost would just eliminate the experience of accomplishment, because they know it was the game that was carrying them to success.
You can have it nerf the rewards if the bonus gets applied.
Join an active guild, problem solved.
This is the biggest weakness with ESO. The risk vs reward simply isn't there. There is an entirely lateral line of progression that makes alot of content pretty useless outside needing them for a quest or dye achievement.
There should be a somewhat fuzzy line of progression. With the best sets (and lets be honest some sets are better than others) coming from the harder content.
The sets weakest to strongest should come from these areas in order:
Overland Zones
'I' Dungeons
'II' Dungeons
DLC Dungeons
(actually change the sets, like perfected for Vet content)
Veteran 'I' Dungeons
Veteran 'II' Dungeons
Veteran DLC Dungeons
Trials
Veteran Trials
This way people have a choice. You can do the harder content for the better gear. Or work your way into better gear by progressively getting lower tier gear to get that slight advantage you need.
LiraTaurwen wrote: »There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.
Join an active guild, problem solved.
This is interesting, because this sentence pops up in almost every discussion these days, as if it's some sort of remedy for everything. I'm affraid, that's not the case though. I am in a very active guild, 400+ members, all kinds of activities etc. But finding people who want to farm certain dungeons is almost impossible. If you 're lucky, you will find another guy who needs something from CoA, but talk about veteran dungeons and dlc and the guild chat is quiet for the next 10 minutes.
One need only recall the impact of raiding on PvP in vanilla WoW to realize the wave-effect of a reward system that tells players that in this game, this is how you should be playing.
Honestly, probably just have a "Hold my hand" Mode, if your team fails on the same boss 5 times in a row, the game should give your team a temporary buff for like 10 minutes with like major damage mitigation and damage boost.
It'll really make the game more friendly towards the people that don't want to make an optimal build or just want to play the dungeons casually.
Imperial_Voice wrote: »LiraTaurwen wrote: »There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.
Its a video game. Laziness doesnt factor into when literally every single person playing is just sitting on their ass staring at a screen.
LiraTaurwen wrote: »Imperial_Voice wrote: »LiraTaurwen wrote: »There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.
Its a video game. Laziness doesnt factor into when literally every single person playing is just sitting on their ass staring at a screen.
lol seriously? People who don't bother to become better players and then complaint about dungeons difficulty are lazy. Lazy to go check guides, lazy to try until they make it, lazy to farm what is need to improve their chars etc.
Raiden_Gekkou wrote: »I just spent at least in hour in a normal March of Sacrifices because the dps were absolute smooth brains who, depsite having hundreds of CP, couldn't pull more than 5K damage and couldn't stop dying to dumb stuff, leaving me as the healer to do most of the damage, even more than the tank who used inner fire and just light attacked with a two-hander. I was doing a random daily and the only reason I didn't leave immediately after the first boss is because I need a Blood Moon dagger. Fix the dps problem and more people will pug dungeons.
Raiden_Gekkou wrote: »I just spent at least in hour in a normal March of Sacrifices because the dps were absolute smooth brains who, depsite having hundreds of CP, couldn't pull more than 5K damage and couldn't stop dying to dumb stuff, leaving me as the healer to do most of the damage, even more than the tank who used inner fire and just light attacked with a two-hander. I was doing a random daily and the only reason I didn't leave immediately after the first boss is because I need a Blood Moon dagger. Fix the dps problem and more people will pug dungeons.
Sounds like a problem with even understanding the mechanics.
While they may not have said it, I am sure they appreciated someone of your experience "carrying" them!
LiraTaurwen wrote: »Imperial_Voice wrote: »LiraTaurwen wrote: »There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.
Its a video game. Laziness doesnt factor into when literally every single person playing is just sitting on their ass staring at a screen.
lol seriously? People who don't bother to become better players and then complaint about dungeons difficulty are lazy. Lazy to go check guides, lazy to try until they make it, lazy to farm what is need to improve their chars etc.
Define "better"?
Meta builds, ganking and making life difficult for newer players is not being a "better" player.
And "guides"? Seriously? The guides are awful and completely unrealistic to your average player.
The best we "casuals" can do is simply play and enjoy.
Unfortunately, it's folks like you that make "enjoyment" the least important thing about the game.
LiraTaurwen wrote: »LiraTaurwen wrote: »Imperial_Voice wrote: »LiraTaurwen wrote: »There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.
Its a video game. Laziness doesnt factor into when literally every single person playing is just sitting on their ass staring at a screen.
lol seriously? People who don't bother to become better players and then complaint about dungeons difficulty are lazy. Lazy to go check guides, lazy to try until they make it, lazy to farm what is need to improve their chars etc.
Define "better"?
Meta builds, ganking and making life difficult for newer players is not being a "better" player.
And "guides"? Seriously? The guides are awful and completely unrealistic to your average player.
The best we "casuals" can do is simply play and enjoy.
Unfortunately, it's folks like you that make "enjoyment" the least important thing about the game.
Jesus... Ok better as in getting better at playing your character and better at doing dungeona and learning their mechanics. Guides are a start, you can read them and get an idea of what a dungeon might be then you have to go and learn how the mechanics etc.
What makes you think that learning and putting effort to do hard dungeons is not fun? I'm more than happy to help people and learn new dungeons together. Wth the other day I joined a pug they were mid dungeon and none of us knew what to do (first time for the whole group) but we still tried and kept fighting and getting our asses kicked until we finaly did it.
When people are not lazy and are willing to learn and try, then it's fun to help and also learn together. Now I have no simpanthy for folks who just cry for nerfs and easy mode cause they don't bother. Everyone can do these dungeons they just have to try and show interest. You would be surprised how nice "leet" players can be when you ask them, the ones who are nasty are usualy the noob ones with a big ego.
I’m puzzled by some of the attitude here. It seems that there’s an assumption that because player A is clearly way above average, they somehow ‘deserve’ to only be grouped with other equally skilled players. They massively resent any player who doesn’t meet their model of perfection and are happy to demean and denigrate them. They, themselves are simply super. I’m surprised there isn’t a queue of people wanting to play with them.
It seems to me that if that is how they feel, they are utterly unsuited to Pugging and should stop doing it. They should get some friends and do their dungeons with them. They would have so much more fun that way. Pugging just seems to disagree with them.
PUGs are random by their very nature. Some kick ass and others bite you on it. If it’s not working have the guts to say so politely, offer help if you want, and if it all falls apart then leave gracefully and forget about it.
The only way to tackle this problem is blocking the ability to port into another dungeon and still get the bonus.
LiraTaurwen wrote: »Imperial_Voice wrote: »LiraTaurwen wrote: »There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.
Its a video game. Laziness doesnt factor into when literally every single person playing is just sitting on their ass staring at a screen.
lol seriously? People who don't bother to become better players and then complaint about dungeons difficulty are lazy. Lazy to go check guides, lazy to try until they make it, lazy to farm what is need to improve their chars etc.