LiraTaurwen wrote: »There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.
Better dungeon rewards and loot in general would definitely benefit everyone.
Agenericname wrote: »I'm on the fence about it. The idea makes sense, but with higher rewards you're likely to see more people, and likely more people who aren't really ready for them. You've probably already seen that in the past when someone shows up vCoS for Velidreths or vBRF for Earthgore because they saw it in a popular build and don't have a clue what they're in for.
As far as the rewards, are they really that big of a deal? Your example was Wayrest Sewers 1 vs Imperial City Prison. The odds of you clearing Wayrest on hard mode are much higher than they are in Imperial City Prison for sure, so you will get an extra key and one or more extra transmute crystal(s). I'd rather run vICP or vBRF than I had run vWS1 or vFG1 though. I prefer the challenge. The idea that I must do something for the shinies is one that I am not a fan of.
I PUG them a fair amount. Definitely more than I would normals and most likely more than I do base game vets. I see people bail as soon as they zone in from time to time. I see people shocked when they come to the realization that there is a significant jump in difficulty. Mostly they are pretty relaxed though. I wouldn't want that to change.
I'm finding that no one wants to queue for the longer dungeons, White-Gold-Tower, Bloodroot Forge, Cradle of Shadows, simply because they take too long and the rewards are the same.
VinxTerranova wrote: »Agenericname wrote: »I'm on the fence about it. The idea makes sense, but with higher rewards you're likely to see more people, and likely more people who aren't really ready for them. You've probably already seen that in the past when someone shows up vCoS for Velidreths or vBRF for Earthgore because they saw it in a popular build and don't have a clue what they're in for.
As far as the rewards, are they really that big of a deal? Your example was Wayrest Sewers 1 vs Imperial City Prison. The odds of you clearing Wayrest on hard mode are much higher than they are in Imperial City Prison for sure, so you will get an extra key and one or more extra transmute crystal(s). I'd rather run vICP or vBRF than I had run vWS1 or vFG1 though. I prefer the challenge. The idea that I must do something for the shinies is one that I am not a fan of.
I PUG them a fair amount. Definitely more than I would normals and most likely more than I do base game vets. I see people bail as soon as they zone in from time to time. I see people shocked when they come to the realization that there is a significant jump in difficulty. Mostly they are pretty relaxed though. I wouldn't want that to change.
I just want it to be easier for me to get a group. I don't know why people leave, I figured time or difficulty. So something to help the healers. Cause everyone runs HRC, SO, etc, maybe some AA here and there. But CR, WGT, BRF, are difficult to get people to queue up for. Getting gear as a healer sucks. So I was trying to think of an incentive to get people to run the harder dungeons, extra keys? That's a joke. Monster sets aren't for healers. Earthgore, yes. That's one, but you don't get the mask from the chest. And that's it. Maybe Symphony of the Blades. But the old/new healer sets are/were a pain.
Tanks don't want to queue for Cloudrest cause they don't need any sets from there. But LOTS of healers in Craglorn need Olorime. So I just want some extra incentive to help everyone get the sets they need.
VinxTerranova wrote: »Agenericname wrote: »I'm on the fence about it. The idea makes sense, but with higher rewards you're likely to see more people, and likely more people who aren't really ready for them. You've probably already seen that in the past when someone shows up vCoS for Velidreths or vBRF for Earthgore because they saw it in a popular build and don't have a clue what they're in for.
As far as the rewards, are they really that big of a deal? Your example was Wayrest Sewers 1 vs Imperial City Prison. The odds of you clearing Wayrest on hard mode are much higher than they are in Imperial City Prison for sure, so you will get an extra key and one or more extra transmute crystal(s). I'd rather run vICP or vBRF than I had run vWS1 or vFG1 though. I prefer the challenge. The idea that I must do something for the shinies is one that I am not a fan of.
I PUG them a fair amount. Definitely more than I would normals and most likely more than I do base game vets. I see people bail as soon as they zone in from time to time. I see people shocked when they come to the realization that there is a significant jump in difficulty. Mostly they are pretty relaxed though. I wouldn't want that to change.
I just want it to be easier for me to get a group. I don't know why people leave, I figured time or difficulty. So something to help the healers. Cause everyone runs HRC, SO, etc, maybe some AA here and there. But CR, WGT, BRF, are difficult to get people to queue up for. Getting gear as a healer sucks. So I was trying to think of an incentive to get people to run the harder dungeons, extra keys? That's a joke. Monster sets aren't for healers. Earthgore, yes. That's one, but you don't get the mask from the chest. And that's it. Maybe Symphony of the Blades. But the old/new healer sets are/were a pain.
Tanks don't want to queue for Cloudrest cause they don't need any sets from there. But LOTS of healers in Craglorn need Olorime. So I just want some extra incentive to help everyone get the sets they need.
Dont worry about Earthgore it will be nerfed next patch and there are better options. Also dont bother with WGT as Olorime is better than SPC and nCR+0 pops up frequently in Craglorn zone chat. You can pair Olorime with Mending or IA and they ara also easy to farm as Crag trials are done 24/7. You can even pair with Sanctuary set from BC1&2, easy farm .
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
VinxTerranova wrote: »I'm finding that no one wants to queue for the longer dungeons, White-Gold-Tower, Bloodroot Forge, Cradle of Shadows, simply because they take too long and the rewards are the same. How about they give a better incentive for people so they can use Dungeon finder and get better rewards. Why would the rewards be the same for a quick Wayrest Sewers, as the tedious Imperial City Prison? I noticed that as a healer getting good gear was difficult. I needed to grind Veteran White Gold Tower, and Bloodroot Forge. Things that once people load into the dungeon, they immediately leave. It made the grind a TERRIBLE experience. I think if ZOS can reward people better for the longer more difficult dungeons, even VET mode, it might make finding dungeons more easier. Half the people still enjoy shouting in Grahtwood, or Craglorn. But this seems ineffective.
Does anyone else have any ideas on how to fix the dungeon finder, and/or get people to queue for the longer dungeons? I know World of Warcraft has a reward system that gives people gold and a bag for queuing as a certain role. I think ZoS should do the same.
LiraTaurwen wrote: »There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.
Honestly, probably just have a "Hold my hand" Mode, if your team fails on the same boss 5 times in a row, the game should give your team a temporary buff for like 10 minutes with like major damage mitigation and damage boost.
It'll really make the game more friendly towards the people that don't want to make an optimal build or just want to play the dungeons casually.
MuddledMuppet wrote: »LiraTaurwen wrote: »There is no problem with dungeons, just people these days are lazy and want everything easy. Devs could add better rewards etc but then more casuals would cry here that dungeons are too difficult.
Says the person crying that things were better in the olden days. So if people 'these' days are lazy, which 'days' were they not? Can I hazard a guess and say it's 'your days'?
It's a fair bet I'm as old as you, and I've never seen any period where lazy people didn't exist, nor contemptuous self-righteous jerks with a superiority complex.
Honestly, probably just have a "Hold my hand" Mode, if your team fails on the same boss 5 times in a row, the game should give your team a temporary buff for like 10 minutes with like major damage mitigation and damage boost.
It'll really make the game more friendly towards the people that don't want to make an optimal build or just want to play the dungeons casually.
Making the game casual friendly is a good thing, but this is taking it a bit too far in my opinion. If a group is unable to complete content, then it simply isn't ready for it. Giving them an artificial boost would just eliminate the experience of accomplishment, because they know it was the game that was carrying them to success.