LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Have you ever played LOTRO?
The game runs like crap. One of the laggiest MMOs I've ever played.
LiraTaurwen wrote: »LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Have you ever played LOTRO?
The game runs like crap. One of the laggiest MMOs I've ever played.
Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.
LiraTaurwen wrote: »LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Have you ever played LOTRO?
The game runs like crap. One of the laggiest MMOs I've ever played.
Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.
ESO does perform a lot better than LOTRO does though.
I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.
LiraTaurwen wrote: »LiraTaurwen wrote: »LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Have you ever played LOTRO?
The game runs like crap. One of the laggiest MMOs I've ever played.
Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.
ESO does perform a lot better than LOTRO does though.
I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.
Yea my point is not to say lotro performs better, it probably can't be saved now. But I was surprised they are still doing something to improve performance with few resources while ZoS seems unable to do anything. ESO is one of the big mmos, this kind of performance is shameful.
LiraTaurwen wrote: »LiraTaurwen wrote: »LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Have you ever played LOTRO?
The game runs like crap. One of the laggiest MMOs I've ever played.
Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.
ESO does perform a lot better than LOTRO does though.
I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.
Yea my point is not to say lotro performs better, it probably can't be saved now. But I was surprised they are still doing something to improve performance with few resources while ZoS seems unable to do anything. ESO is one of the big mmos, this kind of performance is shameful.
That's one of the few things I'll give WoW credit for. I didn't care much for its game play or hideous character graphics. But the game usually had good performance - even in crowded PvP environments.
Mathius_Mordred wrote: »Star Trek Online went 64bit last year, it made absolutely no difference at all, and in fact disconnects during map transfers were worse. So don't expect much if they bother to do this.
LiraTaurwen wrote: »I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
LiraTaurwen wrote: »I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Heh ?
https://forums.elderscrollsonline.com/en/discussion/371922/heads-up-32-bit-client-no-longer-supported-in-update-17-q1-2018

Mathius_Mordred wrote: »Just to clear up some confusion in your thread, the game currently is 64 bit
(Applications in 64 bit do not specify their bit, applications running in 32 bit show this fact in brackets)
However, I think what you are getting at is that if Lottro can spend money to go 64 bit then why can't ZoS spend money on other hardware, servers etc? Is that right?
LiraTaurwen wrote: »LiraTaurwen wrote: »I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Heh ?
https://forums.elderscrollsonline.com/en/discussion/371922/heads-up-32-bit-client-no-longer-supported-in-update-17-q1-2018
Can you read? I know my english is not the best but... Some people miss the point entirely in their need to defend ZOS lol
It's not about the 64-bit client whatsoever, it's about a "poor" game still investing in PERFORMANCE while fvucking rich ZOS seems to not care or unable to do so!
ESO has no performance issues. Look into your crap PC. RTX2080 with i7 9700k - 0 problems. No lag in cyrodil either. Very very very rarely do I get a spike.
SantieClaws wrote: »Khajiit spent six years in Middle Earth disguised as a very delightful dwarfess.
This one recalls the overlords of that land were a very, very big company indeed called Warner Brothers …
Much bigger and more powerful than the gods of Tamriel.
Yours with paws
Santie Claws
LiraTaurwen wrote: »SantieClaws wrote: »Khajiit spent six years in Middle Earth disguised as a very delightful dwarfess.
This one recalls the overlords of that land were a very, very big company indeed called Warner Brothers …
Much bigger and more powerful than the gods of Tamriel.
Yours with paws
Santie Claws
Yes Santie it used to be Warner Bros.. but that was a long time ago, now they are just a small company keeping an old game alive. Funny thing.. while warner bros was the "boss" they didn't bother trying to improve the game
Seems the richer the company is the less they care about that.
They just upgradet PC/EU. I know, people talk bad about it, but the cluster performs much better now. We have much bigger sieges now and my medium PC is still 2-5fps better then before.
I tend to think the anti cheat code has grown a lot. There are also different kind of players. With certain people we siege large scale without any problem and with other players the server starts to lag and drops connections.
They just upgradet PC/EU. I know, people talk bad about it, but the cluster performs much better now. We have much bigger sieges now and my medium PC is still 2-5fps better then before.
I tend to think the anti cheat code has grown a lot. There are also different kind of players. With certain people we siege large scale without any problem and with other players the server starts to lag and drops connections.
You don´t play on PC EU, right? Since 18th of April: our loading screens extend from 30sec-1min up to 3-5min or server kick. The dungeon finder and battleground finder broke every evening prime time. Even if you do a random with 4 people, one got kicked. The performance in dungeons and battlegrounds are even worse as before. Sometimes you have to load 2-3 new dungeon zones to get one without high lag. vMA the same, if you are lucky you ll get an instance which isn´t laggy as hell. Server response is the same broken "sh..t" as before. Loading times from guild traders are ... and so on...!
But yeah, if you just just stand anywhere to fish, everything runs smooth...
And before... blablubl addon... blablub isp... I play on a high rig, cable isp and located in germany. Normally I have 15-25ms and stable 60+FPS.
I don`t know what they have done, but it was nothing with performance. Yeah they got rid of the login queue to avoid the "sh...t storm" on easter.... that they have done.
LiraTaurwen wrote: »SantieClaws wrote: »Khajiit spent six years in Middle Earth disguised as a very delightful dwarfess.
This one recalls the overlords of that land were a very, very big company indeed called Warner Brothers …
Much bigger and more powerful than the gods of Tamriel.
Yours with paws
Santie Claws
Yes Santie it used to be Warner Bros.. but that was a long time ago, now they are just a small company keeping an old game alive. Funny thing.. while warner bros was the "boss" they didn't bother trying to improve the game
Seems the richer the company is the less they care about that.
Darkonflare15 wrote: »LiraTaurwen wrote: »SantieClaws wrote: »Khajiit spent six years in Middle Earth disguised as a very delightful dwarfess.
This one recalls the overlords of that land were a very, very big company indeed called Warner Brothers …
Much bigger and more powerful than the gods of Tamriel.
Yours with paws
Santie Claws
Yes Santie it used to be Warner Bros.. but that was a long time ago, now they are just a small company keeping an old game alive. Funny thing.. while warner bros was the "boss" they didn't bother trying to improve the game
Seems the richer the company is the less they care about that.
Trying to improve your game is different then not trying. Saying Zos is not trying to improve their game is just false. The game problems runs deep. There is no miracle cure that they can do that just fixes the problem. From the five years this game has been out Zos have upgraded their servers, change databases, update their client, and they change how some skills effect the server.
They even said earlier this year that have performance changes happen later this year. I have drawn the conclusion that this problem runs way to deep and needs a lot changes to how the game is build and played. Yes this game has performance problems, yes it would be nice of they could fix it, but I am not going to say they are not trying to fix the problem.
Darkonflare15 wrote: »They even said earlier this year that have performance changes happen later this year. I have drawn the conclusion that this problem runs way to deep and needs a lot changes to how the game is build and played. Yes this game has performance problems, yes it would be nice of they could fix it, but I am not going to say they are not trying to fix the problem.
LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
<blah> <blah>
I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
p_tsakirisb16_ESO wrote: »LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
<blah> <blah>
I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
ESO has 64bit client only more than 15 months now. Stop creating driveling posts without facts.
FPS performance is down to DX11 API. To improve FPS ZOS needs to either move to DX12 or Vulcan.
However that would render the game unplayable for half the players asking them to pay $150+ for brand new GPUs.
And by "new" I mean the GPU tech shouldn't be older than AMD Polaris & Vega & Navi or Nvidia Turing, Pascal.
Already the outcry from moving the Mac client to MoltenVK due to Apple demands, created a lot of posts back in October 2018. Rendering more than half the ancient Mac people had, completely unable to play the client, because Apple doesn't want to support OSX on their systems any more.
Also is kinda daft for ZOS today to spend money moving API when the new consoles are out next year, without prior knowledge of the API they are going to use.
Finally, the moment YOU demanded the game to stop being P2P (subscription), it was the moment ZOS changed route to profit over the game. Because B2P is not as profitable as you may think.