Stupid men are often capable of things the clever would not dare to contemplate...
Terry Pratchett, Feet of Clay
Not even the 64bit client uses more than 4GB of memory btw. I have never seen it use more than 3, actually.
I also think some people simply use the 32bit client under 64bit OS for some reason.
This is going to be like the DX9 rage all over again isn't it?
It's a great move to push the game forward, but yeah I can see people getting upset about this as they'll need to upgrade their spuds.
Hrm... I have windows 64-bit, and I have 8 gb of ram, but for some reason the 64-bit ESO client gets far worse frame rates (20-40 fps on medium) and pop-in of textures than the 32-bit client (normal 60 fps on high settings) with very little pop-in.
Since it looks like I won't have a choice, anyone know what could be causing that problem with the 64 bit client, so I can start planning to upgrade?
Cpu: i5-4690
Gpu: GTX 970
Ram: 8gb
Vram: 4gb
Since it looks like I won't have a choice, anyone know what could be causing that problem with the 64 bit client, so I can start planning to upgrade?
JasonSilverSpring wrote: »Hrm... I have windows 64-bit, and I have 8 gb of ram, but for some reason the 64-bit ESO client gets far worse frame rates (20-40 fps on medium) and pop-in of textures than the 32-bit client (normal 60 fps on high settings) with very little pop-in.
Since it looks like I won't have a choice, anyone know what could be causing that problem with the 64 bit client, so I can start planning to upgrade?
Cpu: i5-4690
Gpu: GTX 970
Ram: 8gb
Vram: 4gb
You're hardware should be fine. I think your issue is some software conflict or something. I don't know what, but I have not heard much about the 64 bit providing worse performance.
Since it looks like I won't have a choice, anyone know what could be causing that problem with the 64 bit client, so I can start planning to upgrade?
Test your add-ons. Some of the data-compiling ones like HarvestMap and AwesomeGuildStore can be a significant drain on available resources. Basic physical memory isn't too expensive, but if you don't need every add-on enabled for every character, you can recover system resources. Also, run the ESO application on High instead of Normal priority so it receives resources ahead of background applications.
Doctordarkspawn wrote: »How is this pushing the game forward?
It's not like this game runs well or is stable anyway.
WatchYourSixx wrote: »At this rate, I can only imagine in a few years the game will be revamped to fully utilize the capabilities of the game. I foresee a change in servers in the near future... Maybe even an engine update as well. DX12 sounds really nice ..