Not even the 64bit client uses more than 4GB of memory btw. I have never seen it use more than 3, actually.
I also think some people simply use the 32bit client under 64bit OS for some reason.
This is going to be like the DX9 rage all over again isn't it?
It's a great move to push the game forward, but yeah I can see people getting upset about this as they'll need to upgrade their spuds.
Hrm... I have windows 64-bit, and I have 8 gb of ram, but for some reason the 64-bit ESO client gets far worse frame rates (20-40 fps on medium) and pop-in of textures than the 32-bit client (normal 60 fps on high settings) with very little pop-in.
Since it looks like I won't have a choice, anyone know what could be causing that problem with the 64 bit client, so I can start planning to upgrade?
Cpu: i5-4690
Gpu: GTX 970
Ram: 8gb
Vram: 4gb
Since it looks like I won't have a choice, anyone know what could be causing that problem with the 64 bit client, so I can start planning to upgrade?
JasonSilverSpring wrote: »Hrm... I have windows 64-bit, and I have 8 gb of ram, but for some reason the 64-bit ESO client gets far worse frame rates (20-40 fps on medium) and pop-in of textures than the 32-bit client (normal 60 fps on high settings) with very little pop-in.
Since it looks like I won't have a choice, anyone know what could be causing that problem with the 64 bit client, so I can start planning to upgrade?
Cpu: i5-4690
Gpu: GTX 970
Ram: 8gb
Vram: 4gb
You're hardware should be fine. I think your issue is some software conflict or something. I don't know what, but I have not heard much about the 64 bit providing worse performance.
Since it looks like I won't have a choice, anyone know what could be causing that problem with the 64 bit client, so I can start planning to upgrade?
Test your add-ons. Some of the data-compiling ones like HarvestMap and AwesomeGuildStore can be a significant drain on available resources. Basic physical memory isn't too expensive, but if you don't need every add-on enabled for every character, you can recover system resources. Also, run the ESO application on High instead of Normal priority so it receives resources ahead of background applications.
Doctordarkspawn wrote: »How is this pushing the game forward?
It's not like this game runs well or is stable anyway.
WatchYourSixx wrote: »At this rate, I can only imagine in a few years the game will be revamped to fully utilize the capabilities of the game. I foresee a change in servers in the near future... Maybe even an engine update as well. DX12 sounds really nice ..