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PTS Update 22 - Bug Reports for Combat Balance & Abilities

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
Please report any issues you run into involving combat and gameplay balance or abilities in this thread. Please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • prototypefb
    prototypefb
    ✭✭✭✭
    teleport abilities don't work in y axis.
    affected skills:
    >shadow image (nightblade shadow tree ,sumon shade morph)
    >frozen gate (warden winter embrace skill)
    >silver leash/fiery grip (depending on terrain)
  • highnds
    highnds
    ✭✭✭
    Can't tell if Surprise attack is giving me a boost in damage with new 5% physical resistance debuff. Damage is the same whether in front or behind the target.
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    highnds wrote: »
    Can't tell if Surprise attack is giving me a boost in damage with new 5% physical resistance debuff. Damage is the same whether in front or behind the target.

    We’re you testing on a target dummy or another play? With the performance issues, lag and varying ping around the world which affects positioning relative to the player, it seems like being able to tell whether this was working or not would be impossible.
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Acid Spray did not get changes stated:
    "Arrow Spray: Removed the Snare from this ability and its morphs, but increased their damage by approximately 27% and reduced the costs by approximately 13%.

    Acid Spray (morph): Increased the Damage over Time by approximately 40%, but added a 1 second delay between the initial hit and the first tick. The ability now lasts 4 seconds in total."


    The following was with Serpent Mundus, same CP and skills, no food and no gear. I don't have the exact same gear to compare, but tool tips were very similar to what I have on live which is why I attempted to provide some accurate comparison.

    From live:
    cULKqmX.jpg

    From PTS:
    2X873AY.jpg

    Only a 20% increase per tick for damage over time effects instead of the stated 40%, and only a 10.7% increase to the direct damage instead of the stated 27%. With gear there appears to be no actual compensation for the shorter dot and loss of snare.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Acid spray DoT is not increased by 40%. Actually it is lower value than in live.
    Because I can!
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sorcerer Atronach and Twilight zaps are critting 100% of the time.
    #CAREBEARMASTERRACE
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Overload benefits from staff expert with physical weapons equipped. I mean, that kind of is what the patch notes say, but they didn't mention it double dips...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Bladerunner1
    Bladerunner1
    ✭✭✭✭
    Snipe:
    Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
    Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.


    If you weave light attacks between Snipe it's not any faster than on live.

    2Otj9dr.png
    Light attack weaving with Focused Aim - PTS, 1.3-1.4 seconds.

    2tXCjsl.png
    Spam with Focused Aim - PTS, 1.1 seconds.

    8hzjrqm67scg.png
    Light attack weaving with Focused Aim, 1.3-1.4 seconds on live, same as PTS.

    q2q9virl9gr4.png
    Spam with Focused Aim, 1.2-1.3 seconds on live, compared to 1.1 seconds on PTS

    At the base value, it's much better DPS to weave light attacks on live. The PTS is probably bugged.
  • Bladerunner1
    Bladerunner1
    ✭✭✭✭
    Nightblade Dark Shade seems to be critting 100% of the damage.
  • medicinita
    Psijic ult "undo" doenst work properly
  • highnds
    highnds
    ✭✭✭
    Vapirko wrote: »
    highnds wrote: »
    Can't tell if Surprise attack is giving me a boost in damage with new 5% physical resistance debuff. Damage is the same whether in front or behind the target.

    We’re you testing on a target dummy or another play? With the performance issues, lag and varying ping around the world which affects positioning relative to the player, it seems like being able to tell whether this was working or not would be impossible.

    I was testing on a dummy. I'll try it on some overland enemies later and update.
  • DoonerSeraph
    DoonerSeraph
    ✭✭✭✭
    Snipe:
    Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
    Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.


    If you weave light attacks between Snipe it's not any faster than on live.

    2Otj9dr.png
    Light attack weaving with Focused Aim - PTS, 1.3-1.4 seconds.

    2tXCjsl.png
    Spam with Focused Aim - PTS, 1.1 seconds.

    8hzjrqm67scg.png
    Light attack weaving with Focused Aim, 1.3-1.4 seconds on live, same as PTS.

    q2q9virl9gr4.png
    Spam with Focused Aim, 1.2-1.3 seconds on live, compared to 1.1 seconds on PTS

    At the base value, it's much better DPS to weave light attacks on live. The PTS is probably bugged.

    Indeed, I got the same results, weaving is still the same, but the damage got a hit.
  • BaylorCorvette
    BaylorCorvette
    ✭✭✭✭✭
    The changes for steel tornado and whirling blades is a really good one. Over all damage went up on both. However the smaller radius of whirling blades means you actually need to line up your ability for it to land with that 6 meter range. The other side of the coin, keep a larger radius but removing execute was good. Overall both morphs seems to be balanced fairly well.
    Supreme Leader Corvette - StamSorc
    Founder of Dominion Special Forces
    YouTube - ESO & Automotive Racing
    DC Zerg Busting
  • Supportic
    Supportic
    ✭✭
    3qjmqydseh72.png

    Class: Dragonknight
    Skill: Igneous Shield
    Bug: Skill does not apply 150% additional damage absorption on myself.
    World 2nd Tick-Tock Tormentor ☑
    Immortal Redeemer ☑
    Gryphon Heart ☑
    HARDwithSTYLE
  • RandomKodiak
    RandomKodiak
    ✭✭✭✭✭
    @ZOS_GinaBruno Please confirm that the devs have seen that snipe has same cast time just less damage. This bug (hoping it is) leaves all classes except Warden with no spamable in bow builds, and even with Warden it was a better spamable than birds.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Negate isn't negating aoes in its field.
  • Reorx_Holybeard
    Reorx_Holybeard
    ✭✭✭✭✭
    Two skills that I didn't see in the patch notes that have different scaling than expected. Their tooltips don't explicitly state it either unlike some of the other updated skills.
    1. Mark Target (and both morphs) -- The heal scales with Health.
    2. Killer's Blade - The heal scales with Health.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Snipe:
    Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
    Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.


    If you weave light attacks between Snipe it's not any faster than on live.

    2Otj9dr.png
    Light attack weaving with Focused Aim - PTS, 1.3-1.4 seconds.

    2tXCjsl.png
    Spam with Focused Aim - PTS, 1.1 seconds.

    8hzjrqm67scg.png
    Light attack weaving with Focused Aim, 1.3-1.4 seconds on live, same as PTS.

    q2q9virl9gr4.png
    Spam with Focused Aim, 1.2-1.3 seconds on live, compared to 1.1 seconds on PTS

    At the base value, it's much better DPS to weave light attacks on live. The PTS is probably bugged.

    Indeed, I got the same results, weaving is still the same, but the damage got a hit.

    1. Same thing affect all casttime/channel that changed from 1.1 to 1.0 - Snipe, Dark Flare, Jabs. Jabs situation a bit different but due to channel nature it possible to notice difference in skill animation when you use it in rapid . Will show it later. But apparently it intended to not working with weaving with light attacks as patchnotes says it should affect skills used "in rapid succession".

    2. Dragon leap have bugged animation from enemy point of view where it skip animation of jump. Looks like dk sit down then teleport to enemy:
    dk-leap.gif

  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    Something is either off with the new dummy or the new molten whip


    normal dummy 33.9k max hit
    trial dummy with all buffs 30.5k max hit
    (I always used engulfing to proc it)


    There should be no way that it is lower on the trial dummy and for fun i did test it on the normal dummy with trial buff and did hit 40k whip

    gear: 5spell strat+5spinner+2 groth+msa back

    Pics:
    trial dummy
    https://prntscr.com/ndet9l
    normal dummy without trial buffs
    http://prntscr.com/ndex17
    normal dummy with the long lasting buff from the new dummy
    https://prnt.sc/ndevj9



    Edited by Zer0oo on April 17, 2019 9:50PM
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Supportic
    Supportic
    ✭✭
    Zer0oo wrote: »
    Something is either off with the new dummy or the new molten whip


    normal dummy 33.9k max hit
    trial dummy with all buffs 30.5k max hit
    (I always used engulfing to proc it)


    There should be no way that it is lower on the trial dummy and for fun i did test it on the normal dummy with trial buff and did hit 40k whip

    gear: 5spell strat+5spinner+2 groth+msa back

    Pics:
    trial dummy
    https://prntscr.com/ndet9l
    normal dummy without trial buffs
    http://prntscr.com/ndex17
    normal dummy with the long lasting buff from the new dummy
    https://prnt.sc/ndevj9



    You are comparing 3 crits vs. 9 crits but yeah the new target dummy needs some work.
    Edited by Supportic on April 17, 2019 11:30PM
    World 2nd Tick-Tock Tormentor ☑
    Immortal Redeemer ☑
    Gryphon Heart ☑
    HARDwithSTYLE
  • Bladerunner1
    Bladerunner1
    ✭✭✭✭
    Uppercut: Reduced the damage dealt from this ability and its morphs by 14% to make up for the removal of the post global noted above. Note this will result in a 6% overall DPS increase when used in quick succession.

    But really it's a nerf if you weave light attacks, either that or there's a bug on the PTS

    fmwodl6o2jss.png
    Light attack weaving with Wrecking Blow - PTS, 1.3-1.4 seconds.

    ykjaas28thli.png
    Spam with Wrecking Blow - PTS, 1.1 seconds.

    z7h4nqqpnjr4.png
    Light attack weaving with Wrecking Blow, 1.3-1.4 seconds on live, same as PTS.

    if34x3l0e2a3.png
    Spam with Wrecking Blow, 1.2-1.3 seconds on live, compared to 1.1 seconds on PTS

    There's less DPS when weaving compared to live, the same thing happened to Snipe.
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Uppercut: Reduced the damage dealt from this ability and its morphs by 14% to make up for the removal of the post global noted above. Note this will result in a 6% overall DPS increase when used in quick succession.

    But really it's a nerf if you weave light attacks, either that or there's a bug on the PTS

    fmwodl6o2jss.png
    Light attack weaving with Wrecking Blow - PTS, 1.3-1.4 seconds.

    ykjaas28thli.png
    Spam with Wrecking Blow - PTS, 1.1 seconds.

    z7h4nqqpnjr4.png
    Light attack weaving with Wrecking Blow, 1.3-1.4 seconds on live, same as PTS.

    if34x3l0e2a3.png
    Spam with Wrecking Blow, 1.2-1.3 seconds on live, compared to 1.1 seconds on PTS

    There's less DPS when weaving compared to live, the same thing happened to Snipe.
    It's just ZOS way of punishing anyone who deigns to use a cast time skill.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • DoonerSeraph
    DoonerSeraph
    ✭✭✭✭
    Cinbri wrote: »
    Snipe:
    Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
    Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.


    If you weave light attacks between Snipe it's not any faster than on live.

    2Otj9dr.png
    Light attack weaving with Focused Aim - PTS, 1.3-1.4 seconds.

    2tXCjsl.png
    Spam with Focused Aim - PTS, 1.1 seconds.

    8hzjrqm67scg.png
    Light attack weaving with Focused Aim, 1.3-1.4 seconds on live, same as PTS.

    q2q9virl9gr4.png
    Spam with Focused Aim, 1.2-1.3 seconds on live, compared to 1.1 seconds on PTS

    At the base value, it's much better DPS to weave light attacks on live. The PTS is probably bugged.

    Indeed, I got the same results, weaving is still the same, but the damage got a hit.

    1. Same thing affect all casttime/channel that changed from 1.1 to 1.0 - Snipe, Dark Flare, Jabs. Jabs situation a bit different but due to channel nature it possible to notice difference in skill animation when you use it in rapid . Will show it later. But apparently it intended to not working with weaving with light attacks as patchnotes says it should affect skills used "in rapid succession".

    2. Dragon leap have bugged animation from enemy point of view where it skip animation of jump. Looks like dk sit down then teleport to enemy:
    dk-leap.gif

    My biggest problem if that is intended (especially for Snipe) is how light attacks are important for DPS,without them, you cannot generate ultimate, you lose damage, and for bow you lose Hawks Eye stacks, which severy tanks DPS, that woul be incredibly out of touch of them to not only nerf the damage of it by 25%, but also punishing LA weave on it.
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Snipe:
    Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
    Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.


    If you weave light attacks between Snipe it's not any faster than on live.



    At the base value, it's much better DPS to weave light attacks on live. The PTS is probably bugged.
    From this picture dps with weaving is higher then dps without weaving, which makes sense. If you are speaking about relative numbers it's pointless from those screenshots. You need exactly the same build and much longer parse, meanwhile it's 300k lazy parse and in last picture your food buff expired.
  • SaucyMcSauceface
    SaucyMcSauceface
    ✭✭✭✭
    I have tested exactly the same build on live and pts just spamming snipe. I was not trying to test the ability to weave, just how many times per second the skill could be cast. The framework for the test was that the damage has been reduced by 25% to account for the reduction in the cast time.

    I tested it on the precursor, so the the variance in crit would not come into play, and so that the length of the parse would be reasonable for spamming one skill. I ran 5 parses on live and 5 on PTS, and then discounted the lowest on each. (I started the test on a 6mil dummy, and the numbers are the same, but without a macro, it was too long to spam one skill for multiple tests)

    On Live, from full health to dead (with snipes/second rounded to 2 decimal places):
    19 hits in 23.63 seconds (.80 snipes/second)
    16 hits in 19.70 seconds (.81 snipes/second)
    16 hits in 20.02 seconds (.80 snipes/second)
    18 hits in 22.66 seconds (.79 snipes/second)
    average: 0.80 snipes/second

    On PTS from full health to dead:
    19 hits in 22.73 seconds (.83 snipes/second)
    20 hits in 23.83 seconds (.84 snipes/second)
    17 hits in 20.10 seconds (.85 snipes/second)
    16 hits in 19.26 seconds (.83 snipes/second)
    average: 0.84 snipes/second

    The number of snipes taken to kill the precursor is not relevant on its own, as the variance in crit chance and damage will alter the time taken to the target, but the snipes/second prove a valuable comparison. For a 25% damage reduction, we have moved from the ability to cast snipe once every .8 seconds to being able to cast it .84 times a second.

    If someone who can programme a macro could verify this on a 3 mil or 6 mil dummy we could should be able to eliminate any variance introduced by running the test manually and on a low health target, but at present, it looks like the damage reduction is too much for the increase in speed that it is supposed to be compensating for.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Race against Time now have bugged visual effect. It doesn't change when you morph it and still look like non-morphed version, because it lost it legs glowing.
    That how it originally looked (that with current change suppose to show duration of root immunity on caster):
    RAT.png
    but now you cant determine it from other morph and default skill coz legs glow disappeared.
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    Supportic wrote: »
    Zer0oo wrote: »
    Something is either off with the new dummy or the new molten whip


    normal dummy 33.9k max hit
    trial dummy with all buffs 30.5k max hit
    (I always used engulfing to proc it)


    There should be no way that it is lower on the trial dummy and for fun i did test it on the normal dummy with trial buff and did hit 40k whip

    gear: 5spell strat+5spinner+2 groth+msa back

    Pics:
    trial dummy
    https://prntscr.com/ndet9l
    normal dummy without trial buffs
    http://prntscr.com/ndex17
    normal dummy with the long lasting buff from the new dummy
    https://prnt.sc/ndevj9



    You are comparing 3 crits vs. 9 crits but yeah the new target dummy needs some work.

    @Supportic I compared the max hit not the total damage and something is off if the damage goes down on a fully buffed dummy
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    Skill bugged:
    DK skill - Dragon fire Scale

    The damage return of this skill can not crit.

    http://prntscr.com/ndmakt
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • robpr
    robpr
    ✭✭✭✭✭
    All pets in the game, including necro ones, have 100% crit. Didnt check those summoned by sets.
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    robpr wrote: »
    All pets in the game, including necro ones, have 100% crit. Didnt check those summoned by sets.

    Whoah, hold up I got 99% crit from a pet on one parse. /s
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
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