Tommy_The_Gun wrote: »well, they also said:
"Drastically increased the speed of all of these abilities, and increased their auxiliary effects’ (damage, debuffs, etc.) range to ensure they always apply to their target."
did you test it before crying?
LOL I remeber them reducing the speed on all gap closers simply because they were unable to find a fix for the situations were ppl by using gap closer on someone entering the keep were able to "enter" the with them (accidentally or not).
Different kind of snare. gap closers have a hidden snare to freeze the target enough to allow them to land, other wise you landed where the target was. It is not affected by snare immunity. Stampede has a normal snare debuff applied after it lands. That one is affected by snare immunity.
Tommy_The_Gun wrote: »well, they also said:
"Drastically increased the speed of all of these abilities, and increased their auxiliary effects’ (damage, debuffs, etc.) range to ensure they always apply to their target."
did you test it before crying?
LOL I remeber them reducing the speed on all gap closers simply because they were unable to find a fix for the situations were ppl by using gap closer on someone entering the keep were able to "enter" the with them (accidentally or not).
Tommy_The_Gun wrote: »well, they also said:
"Drastically increased the speed of all of these abilities, and increased their auxiliary effects’ (damage, debuffs, etc.) range to ensure they always apply to their target."
did you test it before crying?
LOL I remeber them reducing the speed on all gap closers simply because they were unable to find a fix for the situations were ppl by using gap closer on someone entering the keep were able to "enter" the with them (accidentally or not).
It does matter.well, they also said:
"Drastically increased the speed of all of these abilities, and increased their auxiliary effects’ (damage, debuffs, etc.) range to ensure they always apply to their target."
did you test it before crying?
Yea that doesn't matter, it makes me think you did not actually use a gap closer before.
Unless you're instantly put next to the target, the target will always be outside your range when you arrive.
GeorgeBlack wrote: »Yes. Streak is s better gap closer than chains.
Good luck trying to pursuit an enemy using Chains. You got one cast, then it's CC immunity and you cant close the distance any more.
Streak closes the gap as many times as necessary. And it also opens it.
You do understand what Gap and Closer means, right?
You do understand that the use gap closer abilities is to reliably bring you to where an enemy target is when you want it?
That is what a gap closer does. Not to apply slow, that's what snares are.
Not to stun, that's what stuns do.
Not to apply bleed. That's what bleeds do.
Not to deal dmg. That's what attacks do.
Gap closers eliminate distance in a moments decision

GeorgeBlack wrote: »Yes. Streak is s better gap closer than chains.
Good luck trying to pursuit an enemy using Chains. You got one cast, then it's CC immunity and you cant close the distance any more.
Streak closes the gap as many times as necessary. And it also opens it.
You do understand what Gap and Closer means, right?
You do understand that the use gap closer abilities is to reliably bring you to where an enemy target is when you want it?
That is what a gap closer does. Not to apply slow, that's what snares are.
Not to stun, that's what stuns do.
Not to apply bleed. That's what bleeds do.
Not to deal dmg. That's what attacks do.
Gap closers eliminate distance in a moments decision
Again, a DK hwo doesn't know his class and come on forum to complain.
Empowering chains is a good gap close, dealing damage, being undogeable, giving you major expedition and buffing your damage.
It doesn't apply stun immunity, only abilities that pull ennemy to you does.
Also, streak cannot be used "as many times as necessary", there is 50% stackable cost increase if you use it again withtin 4s.
Try playing your class.
well, they also said:
"Drastically increased the speed of all of these abilities, and increased their auxiliary effects’ (damage, debuffs, etc.) range to ensure they always apply to their target."
did you test it before crying?
Yea that doesn't matter, it makes me think you did not actually use a gap closer before.
Unless you're instantly put next to the target, the target will always be outside your range when you arrive.
GeorgeBlack wrote: »Dragon Knight does not have a real gap closer. It's a joke
Magplar has
Nightblade has
MagSorc
2h has
SnB has
And they are not useless. You can catch up to any target using them again.
GeorgeBlack wrote: »Dragon Knight does not have a real gap closer. It's a joke
Magplar has
Nightblade has
MagSorc
2h has
SnB has
And they are not useless. You can catch up to any target using them again.
GeorgeBlack wrote: »Yes. Streak is s better gap closer than chains.
Good luck trying to pursuit an enemy using Chains. You got one cast, then it's CC immunity and you cant close the distance any more.
Streak closes the gap as many times as necessary. And it also opens it.
You do understand what Gap and Closer means, right?
You do understand that the use gap closer abilities is to reliably bring you to where an enemy target is when you want it?
That is what a gap closer does. Not to apply slow, that's what snares are.
Not to stun, that's what stuns do.
Not to apply bleed. That's what bleeds do.
Not to deal dmg. That's what attacks do.
Gap closers eliminate distance in a moments decision
Again, a DK hwo doesn't know his class and come on forum to complain.
Empowering chains is a good gap close, dealing damage, being undogeable, giving you major expedition and buffing your damage.
It doesn't apply stun immunity, only abilities that pull ennemy to you does.
Also, streak cannot be used "as many times as necessary", there is 50% stackable cost increase if you use it again withtin 4s.
Try playing your class.
GeorgeBlack wrote: »I returned from a couple years break.
I am a stamDK.
Please answer this:
If you cast the morph that pulls you to your target on a target that has CC immunity (on a target that broke free, or uses some other effect like potion of immunity), will you be pulled to that target?
cpuScientist wrote: »GeorgeBlack wrote: »I returned from a couple years break.
I am a stamDK.
Please answer this:
If you cast the morph that pulls you to your target on a target that has CC immunity (on a target that broke free, or uses some other effect like potion of immunity), will you be pulled to that target?
Yes it has nothing to do with CC just closes the gap.
well, they also said:
"Drastically increased the speed of all of these abilities, and increased their auxiliary effects’ (damage, debuffs, etc.) range to ensure they always apply to their target."
did you test it before crying?
Yea that doesn't matter, it makes me think you did not actually use a gap closer before.
Unless you're instantly put next to the target, the target will always be outside your range when you arrive.
TequilaFire wrote: »GeorgeBlack wrote: »Yes. Streak is s better gap closer than chains.
Good luck trying to pursuit an enemy using Chains. You got one cast, then it's CC immunity and you cant close the distance any more.
Streak closes the gap as many times as necessary. And it also opens it.
You do understand what Gap and Closer means, right?
You do understand that the use gap closer abilities is to reliably bring you to where an enemy target is when you want it?
That is what a gap closer does. Not to apply slow, that's what snares are.
Not to stun, that's what stuns do.
Not to apply bleed. That's what bleeds do.
Not to deal dmg. That's what attacks do.
Gap closers eliminate distance in a moments decision
Again, a DK hwo doesn't know his class and come on forum to complain.
Empowering chains is a good gap close, dealing damage, being undogeable, giving you major expedition and buffing your damage.
It doesn't apply stun immunity, only abilities that pull ennemy to you does.
Also, streak cannot be used "as many times as necessary", there is 50% stackable cost increase if you use it again withtin 4s.
Try playing your class.
True, when it works.
While I don't really disagree with you, I think some of the complaints about it being unreliable stem from Cyrodiil, where some things actually function a little differently than BGs. For instance, my Magicka Warden's "Spiderman Heal" usually works beautifully in BGs, as long as my team cooperates, but suffers from various problems in Cyrodiil...mostly getting teleported backwards after the pull initially appears to work, and not being able to use it with even modest differences in elevation between myself and my target (for example, I can pull myself up the stairs of the towers in Istrius Outpost, but not towers in Cyrodiil that are essentially the same).BlackMadara wrote: »TequilaFire wrote: »GeorgeBlack wrote: »Yes. Streak is s better gap closer than chains.
Good luck trying to pursuit an enemy using Chains. You got one cast, then it's CC immunity and you cant close the distance any more.
Streak closes the gap as many times as necessary. And it also opens it.
You do understand what Gap and Closer means, right?
You do understand that the use gap closer abilities is to reliably bring you to where an enemy target is when you want it?
That is what a gap closer does. Not to apply slow, that's what snares are.
Not to stun, that's what stuns do.
Not to apply bleed. That's what bleeds do.
Not to deal dmg. That's what attacks do.
Gap closers eliminate distance in a moments decision
Again, a DK hwo doesn't know his class and come on forum to complain.
Empowering chains is a good gap close, dealing damage, being undogeable, giving you major expedition and buffing your damage.
It doesn't apply stun immunity, only abilities that pull ennemy to you does.
Also, streak cannot be used "as many times as necessary", there is 50% stackable cost increase if you use it again withtin 4s.
Try playing your class.
True, when it works.
I find that many people judge empowering chains (EC) on how it worked when it was first changed.
I have used EC for about a month now, and not once has it not closed the gap, except when someone goes invisible. I have also not had any y-axis issues. I have, multiple times, gap closed up the scaffolding on the BG map with lava. The scaffolding that exists as you drop down each teams spawn location. That is about a 10-15 in-game meter height difference.
EC works. The only drawback for it is that you must fire out a projectile first, before dashing. This adds less than half of second of time compared to other gap closers. For that delay, we get a skill that cannot be dodged. Try it out yourself, before riding the forum wave or judging it based on its newly reworked state.
well, they also said:
"Drastically increased the speed of all of these abilities, and increased their auxiliary effects’ (damage, debuffs, etc.) range to ensure they always apply to their target."
did you test it before crying?
Yea that doesn't matter, it makes me think you did not actually use a gap closer before.
Unless you're instantly put next to the target, the target will always be outside your range when you arrive.
This right here sums up the everything wrong with this whole thread: PLEASE TEST IT OUT YOURSELF BEFORE COME HERE AND COMPLAIN, PLEASE DON'T BE A "THEORY CRAFTER" ON A TEST SERVER WHERE TESTING IS AVAILABLE AND VERY ACCESSIBLE.
And no, I'm not mad nor want attentions, but TYPING IN ALL CAPS IS MY UNDYING PASSION!!!
Didn't ZOS nerf gap closers within the last year? It wasn't that long ago.
The circus continues. There is no vision or long game. This is a studio that earns its income from cosmetics and the TES brand, so their game designers can get away with being completely whimsical.
I'm not for or against this particular change, though I don't prefer gap closers and liked that they were disincentivized previously. But the constant yoyo is annoying.
It's like Siege in AvA. Five years in and ZOS still doesn't know how strong it should be.
well, they also said:
"Drastically increased the speed of all of these abilities, and increased their auxiliary effects’ (damage, debuffs, etc.) range to ensure they always apply to their target."
did you test it before crying?
Yea that doesn't matter, it makes me think you did not actually use a gap closer before.
Unless you're instantly put next to the target, the target will always be outside your range when you arrive.
This right here sums up the everything wrong with this whole thread: PLEASE TEST IT OUT YOURSELF BEFORE COME HERE AND COMPLAIN, PLEASE DON'T BE A "THEORY CRAFTER" ON A TEST SERVER WHERE TESTING IS AVAILABLE AND VERY ACCESSIBLE.
And no, I'm not mad nor want attentions, but TYPING IN ALL CAPS IS MY UNDYING PASSION!!!
Ok, I'm sure that console users will just buy a PC, and re-buy this game, so that they can get on PTS to test things.
While I think I understand what the patch notes are saying, it isn't unreasonable for someone to not understand, and the PTS forum is the perfect place to come and ask or throw out questions, or theory crafting, for those with PTS access to attempt to answer.
and my assessment still stands...Unless you land a CC with the gap closer it'll be useless on anyone with any small amount of mobility.
Joy_Division wrote: »Someone on the combat team probably (finally) played a templar and realized Toppling Charge is a joke of a skill that's too slow to hit anything that's moving. Maybe this person was around at launch and remembered this same useless skill was once fast enough to hit everything and anything (and thus wasn't useless) and asked, "Why did we slow these down and implement the miserable auto-snare to fix the very problem we created by slowing them down in the first place?"
People with gap closers should have zero effect on my movement just for pressing a button. Period. And the people using gap-closer should have a reasonable expectation that those skills will hit their targets and be useful. It's a win-win, one of the few decisions ZOS has made where my support is 1000%.
I remember gap closers when they had no extra snare or immobilization. They were highly unreliable at times, so it will be interesting to see how useful they are in the upcoming update.
But I meant in terms of philosophy. Gap closers were pretty common before ZOS nerfed them last year. I don't play Templar, but other gap closers generally worked well previously. They were deemed to be too powerful because they did high damage and eliminated hard earned space between opponents. They are uncommon now because they had their damage reduced across the board. Now we seem to be going back to square one.
Personally, I prefer gameplay without gap closers. When they were common, it gave melee builds too great an advantage against ranged builds IMO. I think there is good balance between ranged and melee now. This will soon be upset when soft CCs are further nerfed and gap closers are buffed.
well, they also said:
"Drastically increased the speed of all of these abilities, and increased their auxiliary effects’ (damage, debuffs, etc.) range to ensure they always apply to their target."
did you test it before crying?
Yea that doesn't matter, it makes me think you did not actually use a gap closer before.
Unless you're instantly put next to the target, the target will always be outside your range when you arrive.
This right here sums up the everything wrong with this whole thread: PLEASE TEST IT OUT YOURSELF BEFORE COME HERE AND COMPLAIN, PLEASE DON'T BE A "THEORY CRAFTER" ON A TEST SERVER WHERE TESTING IS AVAILABLE AND VERY ACCESSIBLE.
And no, I'm not mad nor want attentions, but TYPING IN ALL CAPS IS MY UNDYING PASSION!!!
Ok, I'm sure that console users will just buy a PC, and re-buy this game, so that they can get on PTS to test things.
While I think I understand what the patch notes are saying, it isn't unreasonable for someone to not understand, and the PTS forum is the perfect place to come and ask or throw out questions, or theory crafting, for those with PTS access to attempt to answer.
I'm still confused why people think I didn't log in and test it...
and my assessment still stands...Unless you land a CC with the gap closer it'll be useless on anyone with any small amount of mobility.