That only works when you actually have healing to speak of.Less damage received is increased healing received.
I'm worried about this as well. One GCD every 5 seconds is a lot of time to spend in a duel. I think a detection potion will still be better for magicka classes. I have no idea how this will pan out for stamblade and zerg gameplay, though. Impossible to predict, based on the PTS. An ill-conceived change. The magicka cost should go back in on Piercing Mark, IMO.Victor_Blade wrote: »And you think zos doesn't care about magblades? Well they just ultra buffed mark target so now it's free. But wait, only stamblades abuse mark target and they can roll dodge out if you mark them but what will you do if they spam a zero cost anti stealth skill on you? Accept your death like a man of course.
GrumpyDuckling wrote: »
GrumpyDuckling wrote: »
Yup. It's called basic math.
Healing done - damage received = net health gained
The less damage you receive the more effective your healing will be.
GrumpyDuckling wrote: »
Yup. It's called basic math.
Healing done - damage received = net health gained
The less damage you receive the more effective your healing will be.
Let me add my voice to the people who have already said this. When I duel sorcs running a duelling setup, they do so much damage I can never heal back up to full and my only option is to cloak away. That's because both Healing Ward and Dampen are destroyed within a single GCD. Wizard's Riposte makes zero difference, so I already know the added mitigation from Grim Focus will be useless. I was a bit surprised by that myself, as I found Riposte strong when it was first introduced and I was wearing it on both bars today. It just doesn't work on my current magblade.
Some background to put this into context. The build I run is a Caluurion + Zaan ganker. It's defenses are somewhat compromised by low magicka (33K), however I have been cautioning about buffing this playstyle, because I feel it gives a strong advantage in open world. Some things have happened that have made me change my stance:
(1) I started a new character on PC NA who is now CP200 and doesn't yet have full Impen gear nor all the important passives, such as Undaunted Mettle. I ran into another Caluurion + Zaan nightblade in no CP and, even though I eventually died due to overextending, I felt I could defend easily. I shielded and got away multiple times.
(2) My friend stepped up a notch on his sorc. He runs Necro + Bright Throat and has practiced a lot. While I usually just play open world, I've now had more duels against a really good sorc and it's devastating.
You can arguably build the same way on magblade, but magblade neither has the shield strength and the twilight heal of a sorc, nor the consistent healing of a warden. The latter class, in particular, has always felt much tankier than a casual glance would indicate. I've never quite pinned down why that is, but would point out that it gets a consistent, not damage dependent, heal from every animal skill and that Living Trellis is both an excellent buff and on-demand heal.
I am not arguing that nightblade should play exactly like those classes and, in fact, am playing a build that deliberately relies on speed and cloak instead of stacking magicka and bringing up the shield strength. If I did that, though, I still don't think magblade could compete with sorc or warden. I've consoled myself with the fact that I play an open world build, but basically my friend just slaps Pirate Skeleton on his sorc and is eminently viable in open world as well.
I don't really see a heal that may or may not work after every 5 light attacks as adding anything to my playstyle and do not plan on using that skill. I don't use it now. I've basically always seen Caluurion as a much better playing replacement for Grim Focus in open world. I also think there is a certain logic to my build not making a top tier dueller, since it's upfront damage and ganks are devastating when they work. I do, however, think that the Murkmire Healing Ward nerf, e.g. the loss of the initial heal, was one step too far for magblade.
Let me add my voice to the people who have already said this. When I duel sorcs running a duelling setup, they do so much damage I can never heal back up to full and my only option is to cloak away. That's because both Healing Ward and Dampen are destroyed within a single GCD. Wizard's Riposte makes zero difference, so I already know the added mitigation from Grim Focus will be useless. I was a bit surprised by that myself, as I found Riposte strong when it was first introduced and I was wearing it on both bars today. It just doesn't work on my current magblade.
Some background to put this into context. The build I run is a Caluurion + Zaan ganker. It's defenses are somewhat compromised by low magicka (33K), however I have been cautioning about buffing this playstyle, because I feel it gives a strong advantage in open world. Some things have happened that have made me change my stance:
(1) I started a new character on PC NA who is now CP200 and doesn't yet have full Impen gear nor all the important passives, such as Undaunted Mettle. I ran into another Caluurion + Zaan nightblade in no CP and, even though I eventually died due to overextending, I felt I could defend easily. I shielded and got away multiple times.
(2) My friend stepped up a notch on his sorc. He runs Necro + Bright Throat and has practiced a lot. While I usually just play open world, I've now had more duels against a really good sorc and it's devastating.
You can arguably build the same way on magblade, but magblade neither has the shield strength and the twilight heal of a sorc, nor the consistent healing of a warden. The latter class, in particular, has always felt much tankier than a casual glance would indicate. I've never quite pinned down why that is, but would point out that it gets a consistent, not damage dependent, heal from every animal skill and that Living Trellis is both an excellent buff and on-demand heal.
I am not arguing that nightblade should play exactly like those classes and, in fact, am playing a build that deliberately relies on speed and cloak instead of stacking magicka and bringing up the shield strength. If I did that, though, I still don't think magblade could compete with sorc or warden. I've consoled myself with the fact that I play an open world build, but basically my friend just slaps Pirate Skeleton on his sorc and is eminently viable in open world as well.
I don't really see a heal that may or may not work after every 5 light attacks as adding anything to my playstyle and do not plan on using that skill. I don't use it now. I've basically always seen Caluurion as a much better playing replacement for Grim Focus in open world. I also think there is a certain logic to my build not making a top tier dueller, since it's upfront damage and ganks are devastating when they work. I do, however, think that the Murkmire Healing Ward nerf, e.g. the loss of the initial heal, was one step too far for magblade.
So...
You took ur CP 200 gankblade set up, without all impen and by missing some important passives and you dueled an experimented max CP full geared sorc duel build and you lost.
Then, you came to the conclusion than NB need buff and you just make a forum thread?
How about no?
GrumpyDuckling wrote: »
Yup. It's called basic math.
Healing done - damage received = net health gained
The less damage you receive the more effective your healing will be.
GrumpyDuckling wrote: »
Yup. It's called basic math.
Healing done - damage received = net health gained
The less damage you receive the more effective your healing will be.
This... seriously. People need to L2P, no wonder people say magblades are the worst pvp class, everyone’s glass canon when mitigation is king in pvp.
I don’t duel, but I do pvp a lot and can tell right away the people who’ve posted what sets their wearing will get smoked.
Without mitigation more healing is useless. You will get bursted down.
GrumpyDuckling wrote: »
Yup. It's called basic math.
Healing done - damage received = net health gained
The less damage you receive the more effective your healing will be.
This... seriously. People need to L2P, no wonder people say magblades are the worst pvp class, everyone’s glass canon when mitigation is king in pvp.
I don’t duel, but I do pvp a lot and can tell right away the people who’ve posted what sets their wearing will get smoked.
Without mitigation more healing is useless. You will get bursted down.
I think you see a lot of dmg+dmg+proc combos on magblade because the easiest way to play the class atm is just gibbing folks. Considering the specs TTK, it’s hard to rely even on mitigation without SOME healing. Cp pvp perspective of course.
GrumpyDuckling wrote: »
Yup. It's called basic math.
Healing done - damage received = net health gained
The less damage you receive the more effective your healing will be.
This... seriously. People need to L2P, no wonder people say magblades are the worst pvp class, everyone’s glass canon when mitigation is king in pvp.
I don’t duel, but I do pvp a lot and can tell right away the people who’ve posted what sets their wearing will get smoked.
Without mitigation more healing is useless. You will get bursted down.
I think you see a lot of dmg+dmg+proc combos on magblade because the easiest way to play the class atm is just gibbing folks. Considering the specs TTK, it’s hard to rely even on mitigation without SOME healing. Cp pvp perspective of course.
Without mitigation even a magplar healer spamming breath of life can’t keep themselves up. With the average pen people in glass cannon specs essentially have 0 mitigation and are free kills.
This is definitely a case where the devs know what a class needs more then the players.
I’d suggest everyone just stop running glass canon specs, they’re terrible and you’re a free kill. Once you’ve pvp’d more and are pitted against players who have defense, you won’t be able to kill anyone. I’ve literally use blockade and light attacked people down in specs like this... as a healer.
psychotic13 wrote: »Heres a question for you magblades, would you use malevolent offering and morphs, if it cost magicka instead?
My magblade had become a crafter cause its dogshite. But something as simple as making this cost magicka could solve problems (along other tweaks) It would be a reliable HoT without the damaging yourself stupid mechanic. The 1 morph would remain the same giving minor mending, the other could be reworked as it wouldnt cost health.
psychotic13 wrote: »Heres a question for you magblades, would you use malevolent offering and morphs, if it cost magicka instead?
My magblade had become a crafter cause its dogshite. But something as simple as making this cost magicka could solve problems (along other tweaks) It would be a reliable HoT without the damaging yourself stupid mechanic. The 1 morph would remain the same giving minor mending, the other could be reworked as it wouldnt cost health.
psychotic13 wrote: »Heres a question for you magblades, would you use malevolent offering and morphs, if it cost magicka instead?
My magblade had become a crafter cause its dogshite. But something as simple as making this cost magicka could solve problems (along other tweaks) It would be a reliable HoT without the damaging yourself stupid mechanic. The 1 morph would remain the same giving minor mending, the other could be reworked as it wouldnt cost health.
psychotic13 wrote: »Heres a question for you magblades, would you use malevolent offering and morphs, if it cost magicka instead?
My magblade had become a crafter cause its dogshite. But something as simple as making this cost magicka could solve problems (along other tweaks) It would be a reliable HoT without the damaging yourself stupid mechanic. The 1 morph would remain the same giving minor mending, the other could be reworked as it wouldnt cost health.psychotic13 wrote: »Heres a question for you magblades, would you use malevolent offering and morphs, if it cost magicka instead?
My magblade had become a crafter cause its dogshite. But something as simple as making this cost magicka could solve problems (along other tweaks) It would be a reliable HoT without the damaging yourself stupid mechanic. The 1 morph would remain the same giving minor mending, the other could be reworked as it wouldnt cost health.
I main a magblade healer. I like MO a lot, just because it’s a huge burst heal so a magblade and keep someone up when another class wouldn’t be able to.
Health drain is annoying... I’d obviously I’d prefer if it was free without a health cost, but that isn’t going to happen.
If it was changed to cost magicka instead I’d adapt, I’d have to try it out to compare to see which I’d prefer. Right now MO costing health instead of magicka means you can use it a lot more then a templar can use breath of life, but the dot effect stacks. Right now the cost of MO is moreso that the more you use it the more resto abilities you need to use to cover the health drain.
psychotic13 wrote: »Heres a question for you magblades, would you use malevolent offering and morphs, if it cost magicka instead?
My magblade had become a crafter cause its dogshite. But something as simple as making this cost magicka could solve problems (along other tweaks) It would be a reliable HoT without the damaging yourself stupid mechanic. The 1 morph would remain the same giving minor mending, the other could be reworked as it wouldnt cost health.
I would if it remained a HoT.
Victor_Blade wrote: »Shut up mate. You talk like you know so much about magblades but zos doesn't care about how you feel cos they know what's best for the class.
You want healing? You get damage migitation on your main burst ability. Oh oh I forgot, you'll lose the buff when you fire the spectral bow so you'll be wise to let it proc and just keep it there. Who doesn't want the 20k tooltip skill which takes 5 light attacks ( in pvp where people constantly dodge roll and stuff ) to proc just sitting there? Doesn't it look cool?
Oh so the grim focus nerf hurts you? Well just use your gap closer and take the death sentence head on.
And you think zos doesn't care about magblades? Well they just ultra buffed mark target so now it's free. But wait, only stamblades abuse mark target and they can roll dodge out if you mark them but what will you do if they spam a zero cost anti stealth skill on you? Accept your death like a man of course.
And you think you know the class better than their developers? Pathetic. Thank you zos!!! Now magblade is the most op class in for pvp in the game. Just nerf it a bit cos it's overturned and then we shall have some balance ^-^
Btw, for those saying magblade needs more healing, etc... and mitigation sucks. Have you ever tried a high health regen build? Why have self healing abilities when you can pump up health regen for passive healing every 2 seconds.
Lightspeedflashb14_ESO wrote: »psychotic13 wrote: »Heres a question for you magblades, would you use malevolent offering and morphs, if it cost magicka instead?
My magblade had become a crafter cause its dogshite. But something as simple as making this cost magicka could solve problems (along other tweaks) It would be a reliable HoT without the damaging yourself stupid mechanic. The 1 morph would remain the same giving minor mending, the other could be reworked as it wouldnt cost health.
I would if it remained a HoT.
Obviously if it cost magic, you would be able to hit yourself too.
Lightspeedflashb14_ESO wrote: »psychotic13 wrote: »Heres a question for you magblades, would you use malevolent offering and morphs, if it cost magicka instead?
My magblade had become a crafter cause its dogshite. But something as simple as making this cost magicka could solve problems (along other tweaks) It would be a reliable HoT without the damaging yourself stupid mechanic. The 1 morph would remain the same giving minor mending, the other could be reworked as it wouldnt cost health.
I would if it remained a HoT.
Obviously if it cost magic, you would be able to hit yourself too.
I'm saying i liked the original iteration of offering.
I did use it before they changed it. Now it's not a self heal tho, so no.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »psychotic13 wrote: »Heres a question for you magblades, would you use malevolent offering and morphs, if it cost magicka instead?
My magblade had become a crafter cause its dogshite. But something as simple as making this cost magicka could solve problems (along other tweaks) It would be a reliable HoT without the damaging yourself stupid mechanic. The 1 morph would remain the same giving minor mending, the other could be reworked as it wouldnt cost health.
I would if it remained a HoT.
Obviously if it cost magic, you would be able to hit yourself too.
I'm saying i liked the original iteration of offering.
i was responding to this-I did use it before they changed it. Now it's not a self heal tho, so no.
no idea where that one that is in that quote.
the one that was a hot? this one- https://en.uesp.net/w/index.php?title=Online:Malevolent_Offering&oldid=1721383?