Ideally tanks should be ones debuffing? Mark Target is also free too. I am not disagreeing but this is a line of thought to consider if you want to request change. What should healers (assuming here) use elemental drain?
Ideally tanks should be ones debuffing? Mark Target is also free too. I am not disagreeing but this is a line of thought to consider if you want to request change. What should healers (assuming here) use elemental drain?
Yes healers should be using elemental drain. However, I am thinking more overall than just dungeon or trial situations. Playing solo elemental drain is a better choice. PvP elemental drain is a better choice. In all situations elemental drain is the better choice.
If you took away the extended range and added Major Breach to Radiant Aura it would still be usable to healers considering most fights are close enough to use the ability. Then it becomes an actual trade off between Radiant Aura and Elemental Drain. One has longer range and the other provides minor resource regen buffs. This actually becomes a decision based on situation.
soynegroyque wrote: »It is fine where it is now.
The skill doesnt have to be idential to Eledrain.
If we go and try to add more things to it we will end up with massive aoe major breach debuff, or lose the aoe entirely and or maybe get a stupid cast time on it.
Did you forget it is also a passive ability?
soynegroyque wrote: »It is fine where it is now.
The skill doesnt have to be idential to Eledrain.
If we go and try to add more things to it we will end up with massive aoe major breach debuff, or lose the aoe entirely and or maybe get a stupid cast time on it.
Did you forget it is also a passive ability?
Removing the extended range would be different than elemental drain. You can have a shorter range with minor resource regen or a longer range with no additional regen. It becomes very situational instead of an obvious choice.
zParallaxz wrote: »Careful, Templar’s will keep asking for this to be buff and will become op for pvp. A free cast skill that gives you all minor recovery buffs and minor magica steal. Meanwhile I could name 1 class that has no skill or passive that gives it any recovery or reduced cost. The skill is fine as it is.
soynegroyque wrote: »soynegroyque wrote: »It is fine where it is now.
The skill doesnt have to be idential to Eledrain.
If we go and try to add more things to it we will end up with massive aoe major breach debuff, or lose the aoe entirely and or maybe get a stupid cast time on it.
Did you forget it is also a passive ability?
Removing the extended range would be different than elemental drain. You can have a shorter range with minor resource regen or a longer range with no additional regen. It becomes very situational instead of an obvious choice.
No it wont, range is trivial for this abillity. And again the problem is the ability is AOE. Adding major breach to anything that isnt a tiny cone or single target ability will completely offset it.
If it has to apply breach it will need to lose range, AND the AOE component. And at that point you are still better off using eledrain.
Exactly give this ability anything else and you get a problem.soynegroyque wrote: »soynegroyque wrote: »It is fine where it is now.
The skill doesnt have to be idential to Eledrain.
If we go and try to add more things to it we will end up with massive aoe major breach debuff, or lose the aoe entirely and or maybe get a stupid cast time on it.
Did you forget it is also a passive ability?
Removing the extended range would be different than elemental drain. You can have a shorter range with minor resource regen or a longer range with no additional regen. It becomes very situational instead of an obvious choice.
No it wont, range is trivial for this abillity. And again the problem is the ability is AOE. Adding major breach to anything that isnt a tiny cone or single target ability will completely offset it.
If it has to apply breach it will need to lose range, AND the AOE component. And at that point you are still better off using eledrain.
But you even said it yourself that the range is trivial for this ability. But, the range is the whole morph. If people are so against this having major breach than add a different benefit because extended range is like you said trivial. Heck even adding minor health steal would be better than extended range.
zParallaxz wrote: »Careful, Templar’s will keep asking for this to be buff and will become op for pvp. A free cast skill that gives you all minor recovery buffs and minor magica steal. Meanwhile I could name 1 class that has no skill or passive that gives it any recovery or reduced cost. The skill is fine as it is.
But all those things are available in the base skill. The morph only adds extended range. That is pretty weak for a morph.
zParallaxz wrote: »zParallaxz wrote: »Careful, Templar’s will keep asking for this to be buff and will become op for pvp. A free cast skill that gives you all minor recovery buffs and minor magica steal. Meanwhile I could name 1 class that has no skill or passive that gives it any recovery or reduced cost. The skill is fine as it is.
But all those things are available in the base skill. The morph only adds extended range. That is pretty weak for a morph.
U don’t deserve major breach on this skill, you guys are reaching. Either use your class aoe skill that cost nothing and synergizes with your class passives or use the ele drain that requires you to have a destro slotted. You mean to tell me you want a FREE COST skill that gives you all minor recoveries, a good sized aoe minor magicka steal, and penetration on top of that. Gtfo