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Radiant Aura needs a change. Extended range is useless for an ability like this.

Sheuib
Sheuib
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The increased range for Radiant Aura really doesn't make it worth using over elemental drain. Sure getting rid of the cost to cast at least makes it a closer choice but still not worth slotting over elemental drain. Major breach is to important of a debuff to let it go. So if you want to make Radiant Aura on par with elemental drain get rid of the extended range and add Major breach.
  • Tasear
    Tasear
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    Ideally tanks should be ones debuffing? Mark Target is also free too. I am not disagreeing but this is a line of thought to consider if you want to request change. Why should healers (assuming here) use elemental drain?
    Edited by Tasear on April 29, 2019 9:36PM
  • Drdeath20
    Drdeath20
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    Its better than before but its not quite where it needs to be.
  • soynegroyque
    soynegroyque
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    It is fine where it is now.
    The skill doesnt have to be idential to Eledrain.
    If we go and try to add more things to it we will end up with massive aoe major breach debuff, or lose the aoe entirely and or maybe get a stupid cast time on it.

    Did you forget it is also a passive ability?
    Edited by soynegroyque on April 29, 2019 9:35PM
  • Sheuib
    Sheuib
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    Tasear wrote: »
    Ideally tanks should be ones debuffing? Mark Target is also free too. I am not disagreeing but this is a line of thought to consider if you want to request change. What should healers (assuming here) use elemental drain?

    Yes healers should be using elemental drain. However, I am thinking more overall than just dungeon or trial situations. Playing solo elemental drain is a better choice. PvP elemental drain is a better choice. In all situations elemental drain is the better choice.

    If you took away the extended range and added Major Breach to Radiant Aura it would still be usable to healers considering most fights are close enough to use the ability. Then it becomes an actual trade off between Radiant Aura and Elemental Drain. One has longer range and the other provides minor resource regen buffs. This actually becomes a decision based on situation.
  • zParallaxz
    zParallaxz
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    Careful, Templar’s will keep asking for this to be buffed and will become op for pvp. A free cast skill that gives you all minor recovery buffs and minor magica steal. Meanwhile I could name 1 class that has no skill or passive that gives it any recovery or reduced cost. The skill is fine as it is.
    Edited by zParallaxz on April 29, 2019 11:46PM
  • Tasear
    Tasear
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    Sheuib wrote: »
    Tasear wrote: »
    Ideally tanks should be ones debuffing? Mark Target is also free too. I am not disagreeing but this is a line of thought to consider if you want to request change. What should healers (assuming here) use elemental drain?

    Yes healers should be using elemental drain. However, I am thinking more overall than just dungeon or trial situations. Playing solo elemental drain is a better choice. PvP elemental drain is a better choice. In all situations elemental drain is the better choice.

    If you took away the extended range and added Major Breach to Radiant Aura it would still be usable to healers considering most fights are close enough to use the ability. Then it becomes an actual trade off between Radiant Aura and Elemental Drain. One has longer range and the other provides minor resource regen buffs. This actually becomes a decision based on situation.

    These kind of explanations help case more. I see your point of view more now.
  • CatchMeTrolling
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    It’s fine how it is. It can still be used on snb builds , the whole destro main bar is honestly getting played out for a class that’s meant to be Paladin like.
  • Sheuib
    Sheuib
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    It is fine where it is now.
    The skill doesnt have to be idential to Eledrain.
    If we go and try to add more things to it we will end up with massive aoe major breach debuff, or lose the aoe entirely and or maybe get a stupid cast time on it.

    Did you forget it is also a passive ability?

    Removing the extended range would be different than elemental drain. You can have a shorter range with minor resource regen or a longer range with no additional regen. It becomes very situational instead of an obvious choice.
  • soynegroyque
    soynegroyque
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    Sheuib wrote: »
    It is fine where it is now.
    The skill doesnt have to be idential to Eledrain.
    If we go and try to add more things to it we will end up with massive aoe major breach debuff, or lose the aoe entirely and or maybe get a stupid cast time on it.

    Did you forget it is also a passive ability?

    Removing the extended range would be different than elemental drain. You can have a shorter range with minor resource regen or a longer range with no additional regen. It becomes very situational instead of an obvious choice.

    No it wont, range is trivial for this abillity. And again the problem is the ability is AOE. Adding major breach to anything that isnt a tiny cone or single target ability will completely offset it.

    If it has to apply breach it will need to lose range, AND the AOE component. And at that point you are still better off using eledrain.
  • Sheuib
    Sheuib
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    zParallaxz wrote: »
    Careful, Templar’s will keep asking for this to be buff and will become op for pvp. A free cast skill that gives you all minor recovery buffs and minor magica steal. Meanwhile I could name 1 class that has no skill or passive that gives it any recovery or reduced cost. The skill is fine as it is.

    But all those things are available in the base skill. The morph only adds extended range. That is pretty weak for a morph.
  • Minaithelan
    Minaithelan
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    Don't tank already apply major breach in their spammable? This change is actually welcomed, you have more flexibility in your build (single target + range/telegraph vs aoe+regen buffs). Breton may not feel the change but I'd expect Altmer Templars to benefit from this change.

    Also, Ele Drain right now is easier to track, as it is telegraph in a visually clear way unlike aura, and I've read from some group leaders they prefer that.
  • Sheuib
    Sheuib
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    Sheuib wrote: »
    It is fine where it is now.
    The skill doesnt have to be idential to Eledrain.
    If we go and try to add more things to it we will end up with massive aoe major breach debuff, or lose the aoe entirely and or maybe get a stupid cast time on it.

    Did you forget it is also a passive ability?

    Removing the extended range would be different than elemental drain. You can have a shorter range with minor resource regen or a longer range with no additional regen. It becomes very situational instead of an obvious choice.

    No it wont, range is trivial for this abillity. And again the problem is the ability is AOE. Adding major breach to anything that isnt a tiny cone or single target ability will completely offset it.

    If it has to apply breach it will need to lose range, AND the AOE component. And at that point you are still better off using eledrain.

    But you even said it yourself that the range is trivial for this ability. But, the range is the whole morph. If people are so against this having major breach than add a different benefit because extended range is like you said trivial. Heck even adding minor health steal would be better than extended range.
    Edited by Sheuib on April 29, 2019 10:24PM
  • NewBlacksmurf
    NewBlacksmurf
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    Problem:

    Devs are still trying to force set classes and abilities.

    Solution:

    Remove the classes and consider creating ideas initially thought about with spell crafting as a means to unlock current class abilities. Limit the amount and combinations with effects and synergies.

    This seems like a never ending balance, rebalance exercise which at this point is just a waste of effort. Every change creates OP this and too much nerfing to that.

    It’s too late for this update but when CP is changed finally, classes need to be gone
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • soynegroyque
    soynegroyque
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    Sheuib wrote: »
    Sheuib wrote: »
    It is fine where it is now.
    The skill doesnt have to be idential to Eledrain.
    If we go and try to add more things to it we will end up with massive aoe major breach debuff, or lose the aoe entirely and or maybe get a stupid cast time on it.

    Did you forget it is also a passive ability?

    Removing the extended range would be different than elemental drain. You can have a shorter range with minor resource regen or a longer range with no additional regen. It becomes very situational instead of an obvious choice.

    No it wont, range is trivial for this abillity. And again the problem is the ability is AOE. Adding major breach to anything that isnt a tiny cone or single target ability will completely offset it.

    If it has to apply breach it will need to lose range, AND the AOE component. And at that point you are still better off using eledrain.

    But you even said it yourself that the range is trivial for this ability. But, the range is the whole morph. If people are so against this having major breach than add a different benefit because extended range is like you said trivial. Heck even adding minor health steal would be better than extended range.
    Exactly give this ability anything else and you get a problem.
    The ability now gives
    0 cost (actually negative cost if you factor all the benefits)
    Instant cast time
    +10% Mag Regen
    +10% Stam Regen
    +10% Stam Regen
    28 Meter AOE minor magical steal.

    Give it damage we have a problem
    Give it more buffs we have a problem

    The extended range is just fine for this ability The whole point of this ability is to provide sustain and nothing else. It is not supposed to be an AOE eledrain.

    And if you are thinking of adding health drain look at what those abilities and tell what have as a draw back?
    And if that is what you want go use Siphon Spirit. Because that is exactly what you are requesting.
  • zParallaxz
    zParallaxz
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    Sheuib wrote: »
    zParallaxz wrote: »
    Careful, Templar’s will keep asking for this to be buff and will become op for pvp. A free cast skill that gives you all minor recovery buffs and minor magica steal. Meanwhile I could name 1 class that has no skill or passive that gives it any recovery or reduced cost. The skill is fine as it is.

    But all those things are available in the base skill. The morph only adds extended range. That is pretty weak for a morph.

    U don’t deserve major breach on this skill, you guys are reaching. Either use your class aoe skill that cost nothing and synergizes with your class passives or use the ele drain that requires you to have a destro slotted. You mean to tell me you want a FREE COST skill that gives you all minor recoveries, a good sized aoe minor magicka steal, and penetration on top of that. Gtfo
  • Vapirko
    Vapirko
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    zParallaxz wrote: »
    Sheuib wrote: »
    zParallaxz wrote: »
    Careful, Templar’s will keep asking for this to be buff and will become op for pvp. A free cast skill that gives you all minor recovery buffs and minor magica steal. Meanwhile I could name 1 class that has no skill or passive that gives it any recovery or reduced cost. The skill is fine as it is.

    But all those things are available in the base skill. The morph only adds extended range. That is pretty weak for a morph.

    U don’t deserve major breach on this skill, you guys are reaching. Either use your class aoe skill that cost nothing and synergizes with your class passives or use the ele drain that requires you to have a destro slotted. You mean to tell me you want a FREE COST skill that gives you all minor recoveries, a good sized aoe minor magicka steal, and penetration on top of that. Gtfo

    agreed that would be too much, but it is a lackluster skill and still will be. But there should be no AoE major fracture/breach abilities. Conal effects are ok, but AoEs are just getting too powerful. Also could Stamplar get a bit of help here ZOS? The ritual heal being boosted by a few hundred isn’t really what we were talking about. I hear the class reps have been putting suggestions forward about overall/proactive defense for over a year. So what gives?
    Edited by Vapirko on April 30, 2019 12:03AM
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