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PTS Update 22 - Feedback Thread for Artifact Weapons

  • Lord_Eomer
    Lord_Eomer
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    mb10 wrote: »
    Half the player base, the magicka half, cannot use this weapon effectively at all.


    No one at ZOS think about or consider that?

    This is big failure,

    and they may not again release next weapon.
  • Universe
    Universe
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    mb10 wrote: »
    Half the player base, the magicka half, cannot use this weapon effectively at all.


    No one at ZOS think about or consider that?

    They can use it but not as effective as stamina builds.
    ZOS should change the way champion passives and possible other stats affect the player so it won't affect the artifact's wielder.
    Edited by Universe on April 18, 2019 3:20PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • IxSTALKERxI
    IxSTALKERxI
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    mb10 wrote: »
    Half the player base, the magicka half, cannot use this weapon effectively at all.


    No one at ZOS think about or consider that?

    The only disadvantage magicka has is CP allocation and less stam regen to dodge roll with. Otherwise it's the same.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • IxSTALKERxI
    IxSTALKERxI
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    Here is a detailed example of changes I think will help the weapon:

    Rourken's Rebuke:

    Deals 7500 physical damage, knocking enemies back 4 meters, and stunning them for 3.5 seconds. Enemies hit also bleed for 15,000 over 5 seconds. (also applies bleed)

    Malacath's Vengence (the single target dps skill):

    Deals 5000 oblivion damage. (Changed from 10500 physical)


    Accursed Charge: (gapcloser)

    Deals 8000 physical damage and applies major defile to the target for 6 seconds. (also applies major defile)

    Ruinous Cyclone (ult):
    Deals 10000 12000 physical damage every 0.5s. (buff it by 20%)



    Also add another 2-5 minutes to the lifetime of the weapon when it is first picked up.
    Edited by IxSTALKERxI on April 19, 2019 6:46AM
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Joy_Division
    Joy_Division
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    Thanks for the feedback on the weapon!
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • MrSinister213
    MrSinister213
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    something like this ZOS, Fortnites special artifact thanos wpn. same concept. needs to 2x as strong and only buff the holder, not an entire group. easy fix, I am sure the hard working employees at ZOS will figure it out by release :)

    https://youtu.be/ZaopNifUDno

    not my video


    Don't listen to me ZoS, listen to Epic studios making over a billion in 2018 off a free game. smiles in chat.
    @TTV.BuyMoreCrowns
    Camelot Unchained Soon (ar 49 AD) high elf nb
    High Elf Slayer (ar 38 EP) dunmer dk
    Zangief (ar 37 DC) high elf sorc
    Papi Chulo (Ar 42 AD) stam sorc

    wouldnt call myself a pve'er or pvper. my preferred endgame is crown crates.
  • Universe
    Universe
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    something like this ZOS, Fortnites special artifact thanos wpn. same concept. needs to 2x as strong and only buff the holder, not an entire group. easy fix, I am sure the hard working employees at ZOS will figure it out by release :)

    https://youtu.be/ZaopNifUDno

    not my video


    Don't listen to me ZoS, listen to Epic studios making over a billion in 2018 off a free game. smiles in chat.

    That game is completely different.
    ZOS needs to buff the artifact for solo usage, not only group wise.
    Though they shouldn't take inspiration from Battle Royale one shot type of game.
    The artifact shouldn't enable near god mode state, but only provide a strong boost.
    Edited by Universe on April 20, 2019 12:47AM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • WeylandLabs
    WeylandLabs
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    Universe wrote: »
    something like this ZOS, Fortnites special artifact thanos wpn. same concept. needs to 2x as strong and only buff the holder, not an entire group. easy fix, I am sure the hard working employees at ZOS will figure it out by release :)

    https://youtu.be/ZaopNifUDno

    not my video


    Don't listen to me ZoS, listen to Epic studios making over a billion in 2018 off a free game. smiles in chat.

    That game is completely different.
    ZOS needs to buff the artifact for solo usage, not only group wise.
    Though they shouldn't take inspiration from Battle Royale one shot type of game.
    The artifact shouldn't enable near god mode state, but only provide a strong boost.

    I don't play Fortnite - but do know it is an Esport that it more balanced and competitive than a lot of the other games today.

    But rule of thumb, you are forgetting one thing. That this is still a game and and not an Esport. You cannot win no real money, nor is there tournaments to for real cash in ESO.

    You cannot base skill on RNG fighting, and I still say the weapon needs a massive buff. It's really sad to know that players take this so serious that they think it's an Esport. Even esport games have fun like that and make games worth playing. Of course that weapon wasn't in tournament play but it sure did entertain ppl. And that's what it should come down to entertaining and having fun.

    But who am I I only been playing ESO for 4 years.
  • Universe
    Universe
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    Universe wrote: »
    something like this ZOS, Fortnites special artifact thanos wpn. same concept. needs to 2x as strong and only buff the holder, not an entire group. easy fix, I am sure the hard working employees at ZOS will figure it out by release :)

    https://youtu.be/ZaopNifUDno

    not my video


    Don't listen to me ZoS, listen to Epic studios making over a billion in 2018 off a free game. smiles in chat.

    That game is completely different.
    ZOS needs to buff the artifact for solo usage, not only group wise.
    Though they shouldn't take inspiration from Battle Royale one shot type of game.
    The artifact shouldn't enable near god mode state, but only provide a strong boost.

    I don't play Fortnite - but do know it is an Esport that it more balanced and competitive than a lot of the other games today.

    But rule of thumb, you are forgetting one thing. That this is still a game and and not an Esport. You cannot win no real money, nor is there tournaments to for real cash in ESO.

    You cannot base skill on RNG fighting, and I still say the weapon needs a massive buff. It's really sad to know that players take this so serious that they think it's an Esport. Even esport games have fun like that and make games worth playing. Of course that weapon wasn't in tournament play but it sure did entertain ppl. And that's what it should come down to entertaining and having fun.

    But who am I I only been playing ESO for 4 years.

    As long as the weapon is balanced enough, i.e not super OP I don't mind ZOS buffing the weapon.
    A group of players who play good enough should be able to defeat the one who wields the weapon.
    I want the weapon to be buffed, but not too much.
    Not something that all the sudden will require minimum 40+ players to defeat.
    It is especially important since not always the alliances population numbers will be high.

    The weapon shouldn't be the sole focus of the campaign and if it will grant near god mode powers it will be open to many exploits.
    The weapon needs to be very powerful, but not overkill.
    Esport or not Esport, there is also the matter of game balance even when considering the special powers of a Daedric Artifact.
    ESO will never be truly balanced, but we can try to achieve better balance.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Lord_Eomer
    Lord_Eomer
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    If weapon is not letting you feel better than existing gear and skill then its a waste!
  • Gnortranermara
    Gnortranermara
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    There seems to be a huge missed opportunity here.

    If you simply make all Artifact abilities do a fixed amount of damage, you can precisely fine-tune their power regardless of who picks it up, mag or stam. You could take the player's stats out of the damage formula entirely. You are supposed to become the living "embodiment" of the weapon, right? Using fixed damage values would let you ensure that the experience is very similar for any player picking up the weapon, even lowbies or casuals without perfectly optimized gear. And it would make balancing Artifacts crazy easy, since you'd be taking all sorts of variables out of the equation and creating a power ceiling you can easily control. A more uniform experience for all players would really reinforce the idea that the power is intrinsic to the object, not the player's personal stats.
    Edited by Gnortranermara on April 21, 2019 2:46AM
  • Enodoc
    Enodoc
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    Haven't found it yet (outside of the intro quest) so haven't been able to see how it works in Cyrodiil. Perhaps it needs to be more frequently spawning than 4-5 times a day for testing?
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Umbra
    Umbra
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    In my opinion ZOS should nerf siege potential of Volendrung and improve its abilities vs players and NPCs. Volendrung is trash for solo player and OP siege tool for organized raid. Organized raids are very strong now without Volendrung. What will we do when they can break our walls in seconds?
  • Qbiken
    Qbiken
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    I fought a player wielding Volendrung the other day and after the fight when I checked my combat metrics I saw that the wielder more or less mitigated 87% of my damage through some kind of ward. I can´t find any description of this about the weapon itself so just asking here if it´s intended or not. Because if it is I don´t see why people are asking it to be buffed when you´ve ridicilous damage mitigation like that.

    Note: The player was channeling the Volendrung ultimate while I was attacking him, so maybe it has to do with the ultimate of the skill, but not sure, hence why I´m asking.
  • OtarTheMad
    OtarTheMad
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    Fact I found out about Volendrung yesterday: NPC Negate will negate your volendrung ultimate. Players version unsure but I assume so as well.
  • axxlesoft_ESO
    axxlesoft_ESO
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    Here are some highlights from testing Volendrung on my magicka character.
    Overall, I had a positive experience, I was able to solo resources and nearly soloed Alessia. I imagine if I was on a Stamina character, then soloing a keep would be no problem. But my magicka character didn't hit hard enough to be able to take the flags before the npc's respawned (see the full video here). It seems this weapon was designed for solo players. It will be interesting to see how it plays in a group.
  • axxlesoft_ESO
    axxlesoft_ESO
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    Here is a bug I found while soloing a resource using Volendrung. I was clearing the flag and suddenly my character starts floating towards the second floor of the tower. Then my character teleports back to the flag.
    Again, you can check out the full video here. This bug occurs around 1:09:30.
    Edited by axxlesoft_ESO on April 28, 2019 6:36PM
  • Universe
    Universe
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    The Weapon is very weak in 1v1 or 1vX scenarios against decent players.
    I soloed an Artifact wielder, the fight was about 1 minute long(1 minute duel and it was finished :D. I was even on a noob Dragonknight character template!).

    I was able to solo an outpost and with aid of 2 players I captured a keep with the weapon, but there is some issue with the healing part and overall burst against many NPCs.
    The weapon is great for sieging, a massive humanoid battering ram and it is ok for moderate amount of NPCs and when used good enough it is ok for 1v1 against below average or average player(it depends).
    Please nerf the siege burst of the weapon against walls and gate(It is ridiculously OP in its current state) and instead of just keeping this humanoid battering ram kind of weapon, please switch it to a more of 1vX(against players) or even 1V1X type of weapon.
    The weapon should give the feeling of awesome power, against players.
    This is Cyrodiil PVP, is it not ?
    Edited by Universe on April 28, 2019 7:11PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • axxlesoft_ESO
    axxlesoft_ESO
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    Universe wrote: »
    The Weapon is very weak in 1v1 or 1vX scenarios against decent players...
    The weapon should give the feeling of awesome power, against players.
    This is Cyrodiil PVP, is it not ?

    Actually, it is Cyrodiil AvA. Taking objectives and large scale battles are primary. 1v1 and 1vX are secondary, possibly tertiary. Volendrung works well for taking objectives.

  • TheBonesXXX
    TheBonesXXX
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    Scrap Volundung. I don't want to see anymore DAoC in ESO, you have Asherons Call, Shadowbane, UO to draw on for ideas as well. No more ultimate weapons, I didn't like special weapons in those games either.

    Update Cyrodiil, fix the lag, build and improve what you have. Seriously, we do not need a weapon that knocks down a door in two seconds.
    Edited by TheBonesXXX on April 29, 2019 3:32PM
  • WeylandLabs
    WeylandLabs
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    @axxlesoft_ESO

    As I agree for AvA unfortunately when ZOS said the weapon is meant to outmatch the emperor and there group made a lot of us excited that 1 single player can posses power to overturn a campaigns moral and momentum.

    In this case the PVDoor opener does seem or didn't seem that exciting on the pts. The damage is weak the holder is easy to kill. It spawns 4 to 5 times in a 24 hour period.

    If you do the math and timed how long your time to take a keep it takes 4:15 sec varies per keep style for a 3 man effectively to take 1 keep from place siege to turn keep.

    1 player can run 4 balissta's efficiently @ 12 balissta's squared in placement a full health takes 6k damage per second on a door we knock that thing down in less than 1 minutes what take us longest is killing the guards to place the siege different keeps have different guards.

    4 people it's alot shorter - but you understand the just.

    What I'm saying is this weapon isn't more effective than or 3 man - it should least hold the power of a tank a healer and 2 dps imo. Because if we ever ran into that person defending a keep a few simple dots debuffs and burst will sleep him.

    But this PvP weapon ...is just a name. And ESO's strongest weapon poses no more threat to me or my 3 man than does it's strongest Cyrodiil mudcrab.
  • Universe
    Universe
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    Well, this buff is going to be helpful to the Artifact wielder! :) :
    Weapon Artifacts
    The damage, healing, and shield provided and/or caused from wielding Volendrung will now bypass Battle Spirit, as the Daedra and their weaponry are not bound by our mortal coil.
    Reminder of what Battle Spirit is:
    *Increase Health by 5000
    *Reduce damage taken by 50%
    *Reduce healing received and damage shield strength by 50%
    *Increase range of abilities with greater than 28m range by 8m in Cyrodiil
    Edited by Universe on April 29, 2019 7:41PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • DisgracefulMind
    DisgracefulMind
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    Universe wrote: »
    Well, this buff is going to be helpful to the Artifact wielder! :) :
    Weapon Artifacts
    The damage, healing, and shield provided and/or caused from wielding Volendrung will now bypass Battle Spirit, as the Daedra and their weaponry are not bound by our mortal coil.
    Reminder of what Battle Spirit is:
    *Increase Health by 5000
    *Reduce damage taken by 50%
    *Reduce healing received and damage shield strength by 50%
    *Increase range of abilities with greater than 28m range by 8m in Cyrodiil

    They already stated this thing is to basically empower zergsgroups more. So RIP. Wonderful direction they're going. These changes don't make it really that stunning. You're still gonna get rolled with it imo xd
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Universe
    Universe
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    Universe wrote: »
    Well, this buff is going to be helpful to the Artifact wielder! :) :
    Weapon Artifacts
    The damage, healing, and shield provided and/or caused from wielding Volendrung will now bypass Battle Spirit, as the Daedra and their weaponry are not bound by our mortal coil.
    Reminder of what Battle Spirit is:
    *Increase Health by 5000
    *Reduce damage taken by 50%
    *Reduce healing received and damage shield strength by 50%
    *Increase range of abilities with greater than 28m range by 8m in Cyrodiil

    They already stated this thing is to basically empower zergsgroups more. So RIP. Wonderful direction they're going. These changes don't make it really that stunning. You're still gonna get rolled with it imo xd

    It won't make it very powerful, but it is a good start.
    This weapon needs some serious buffs and the ignore from Battle Spirit can help.
    I will know more once I test it again.

    Edit:
    I tested it again.
    I soloed Sejanus outpost and it was easier than last time.
    Though the artifact's damage is still very weak against enemy players.
    I had 1v1 fight against an enemy player and he just healed himself all the time, until the artifact drained my character life in full.

    @ZOS_BrianWheeler Please increase the artifact's damage against enemy players.
    The weapon in its current state is very disappointing...
    It's weaker than emperor.
    It is only good for killing NPCs and make a Keep/Outpost siege faster.
    Edited by Universe on April 29, 2019 11:24PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • RaddlemanNumber7
    RaddlemanNumber7
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    Edit:
    I posted to complain about the presence of Male Golden saints, but on checking I found there were a few of those lowly creatures present in the Shivering Isles. :s

    Edited by RaddlemanNumber7 on May 1, 2019 8:49AM
    PC EU
  • Universe
    Universe
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    Edit:
    I posted to complain about the presence of Male Golden saints, but on checking I found there were a few of those lowly creatures present in the Shivering Isles. :s

    They do exist xD :)
    I find it funny.

    @ZOS_BrianWheeler Besides buffing the weapon further, buffing its spawn time to every 2/3 hours will be better than every 4-5 hours.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • TheBonesXXX
    TheBonesXXX
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    Universe wrote: »
    Universe wrote: »
    Well, this buff is going to be helpful to the Artifact wielder! :) :
    Weapon Artifacts
    The damage, healing, and shield provided and/or caused from wielding Volendrung will now bypass Battle Spirit, as the Daedra and their weaponry are not bound by our mortal coil.
    Reminder of what Battle Spirit is:
    *Increase Health by 5000
    *Reduce damage taken by 50%
    *Reduce healing received and damage shield strength by 50%
    *Increase range of abilities with greater than 28m range by 8m in Cyrodiil

    They already stated this thing is to basically empower zergsgroups more. So RIP. Wonderful direction they're going. These changes don't make it really that stunning. You're still gonna get rolled with it imo xd

    It won't make it very powerful, but it is a good start.
    This weapon needs some serious buffs and the ignore from Battle Spirit can help.
    I will know more once I test it again.

    Edit:
    I tested it again.
    I soloed Sejanus outpost and it was easier than last time.
    Though the artifact's damage is still very weak against enemy players.
    I had 1v1 fight against an enemy player and he just healed himself all the time, until the artifact drained my character life in full.

    @ZOS_BrianWheeler Please increase the artifact's damage against enemy players.
    The weapon in its current state is very disappointing...
    It's weaker than emperor.
    It is only good for killing NPCs and make a Keep/Outpost siege faster.

    Groups don't need any more turd hurding, they're taking good strategy out of the game.

    This weapon should go away.
  • Xarc
    Xarc
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    • Were you able to find Volendrung and use it?
    I didnt found it myslelf, someone else got it, but I got it when he died.
    • Were you able to solo a Resource/Keep/Elder Scroll Temple?
    Honestly, we do not need volendrung for that... I used a stamina necromancer and got ressources+outpost+keep alone. Necro is really powerfull...
    but, I tried Volendrung against an oupost :
    I opened a maingate in less than 5sec with Volendrung.
    • Was using the Artifact satisfying?
    • Do you have any other general feedback?

    I think we should have something to alert us than Volendrung will kill us, maybe when it's 10%, like a red color in corners of our screen, you see?

    Edited by Xarc on May 16, 2019 8:17PM
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    sorry for my english, it's not my native language, I'm french
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
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