Shokasegambit1 wrote: »Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.
Seems underwhelming after the hype around it.
Shokasegambit1 wrote: »Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.
Seems underwhelming after the hype around it.
I wouldn't be so sure about that.
The weapon is very powerful.
I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).
DisgracefulMind wrote: »Shokasegambit1 wrote: »Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.
Seems underwhelming after the hype around it.
I wouldn't be so sure about that.
The weapon is very powerful.
I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).
yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao
The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD
DisgracefulMind wrote: »Shokasegambit1 wrote: »Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.
Seems underwhelming after the hype around it.
I wouldn't be so sure about that.
The weapon is very powerful.
I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).
yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao
The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD
Maybe a temporarily bug or something ?
It doesn't look working as intended.
DisgracefulMind wrote: »DisgracefulMind wrote: »Shokasegambit1 wrote: »Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.
Seems underwhelming after the hype around it.
I wouldn't be so sure about that.
The weapon is very powerful.
I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).
yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao
The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD
Maybe a temporarily bug or something ?
It doesn't look working as intended.
We had a mag build and a stam build both pick it up, could barely kill anything with it on either. The only use for it was PvDoor lul
DisgracefulMind wrote: »DisgracefulMind wrote: »Shokasegambit1 wrote: »Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.
Seems underwhelming after the hype around it.
I wouldn't be so sure about that.
The weapon is very powerful.
I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).
yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao
The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD
Maybe a temporarily bug or something ?
It doesn't look working as intended.
We had a mag build and a stam build both pick it up, could barely kill anything with it on either. The only use for it was PvDoor lul
I see.
In the dungeon it was really exciting to use it, I guess it's only great there
DisgracefulMind wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »Shokasegambit1 wrote: »Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.
Seems underwhelming after the hype around it.
I wouldn't be so sure about that.
The weapon is very powerful.
I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).
yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao
The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD
Maybe a temporarily bug or something ?
It doesn't look working as intended.
We had a mag build and a stam build both pick it up, could barely kill anything with it on either. The only use for it was PvDoor lul
I see.
In the dungeon it was really exciting to use it, I guess it's only great there
What is going to happen is exactly opposite of what they want, to be honest. They want it to help "change the tides", but all I see happening is the person picking it up will get ran over by the dominant alliance's zerg and can do nothing about it. You can't heal with it, and you certainly don't do enough damage to even touch whoever is rolling you over. So all it will do, especially in off-hours and oceanic, is enable the dominant factions/groups to go and roll over some keeps a lot easier.
Don't know what ZoS is thinking at all.
DisgracefulMind wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »Shokasegambit1 wrote: »Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.
Seems underwhelming after the hype around it.
I wouldn't be so sure about that.
The weapon is very powerful.
I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).
yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao
The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD
Maybe a temporarily bug or something ?
It doesn't look working as intended.
We had a mag build and a stam build both pick it up, could barely kill anything with it on either. The only use for it was PvDoor lul
I see.
In the dungeon it was really exciting to use it, I guess it's only great there
What is going to happen is exactly opposite of what they want, to be honest. They want it to help "change the tides", but all I see happening is the person picking it up will get ran over by the dominant alliance's zerg and can do nothing about it. You can't heal with it, and you certainly don't do enough damage to even touch whoever is rolling you over. So all it will do, especially in off-hours and oceanic, is enable the dominant factions/groups to go and roll over some keeps a lot easier.
Don't know what ZoS is thinking at all.
Perhaps they didn't want the weapon to be too OP and made it more balanced, i.e less powerful.
I don't think ZOS wanted the weapon to be god mode, but just provide a powerful boost.
Though the all idea of the Daedric Artifact is that the player wielding it is supposed to have much greater power than all other players, i.e Zerg Destroyer, even more powerful than emperor.
I don't think it will be wrong to ask ZOS to boost the base abilities damage and change the buff ability to provide huge healing boost etc.
DisgracefulMind wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »Shokasegambit1 wrote: »Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.
Seems underwhelming after the hype around it.
I wouldn't be so sure about that.
The weapon is very powerful.
I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).
yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao
The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD
Maybe a temporarily bug or something ?
It doesn't look working as intended.
We had a mag build and a stam build both pick it up, could barely kill anything with it on either. The only use for it was PvDoor lul
I see.
In the dungeon it was really exciting to use it, I guess it's only great there
What is going to happen is exactly opposite of what they want, to be honest. They want it to help "change the tides", but all I see happening is the person picking it up will get ran over by the dominant alliance's zerg and can do nothing about it. You can't heal with it, and you certainly don't do enough damage to even touch whoever is rolling you over. So all it will do, especially in off-hours and oceanic, is enable the dominant factions/groups to go and roll over some keeps a lot easier.
Don't know what ZoS is thinking at all.
Perhaps they didn't want the weapon to be too OP and made it more balanced, i.e less powerful.
I don't think ZOS wanted the weapon to be god mode, but just provide a powerful boost.
Though the all idea of the Daedric Artifact is that the player wielding it is supposed to have much greater power than all other players, i.e Zerg Destroyer, even more powerful than emperor.
I don't think it will be wrong to ask ZOS to boost the base abilities damage and change the buff ability to provide huge healing boost etc.
I don't think anyone asked for it to be god mode, but it's not strong at all and is weaker than the player just being in a normal build lol
It's literally just a PvDoor weapon.
IxSTALKERxI wrote: »Were you able to find Volendrung and use it? Yes.
Were you able to solo a Resource/Keep/Elder Scroll Temple? Yes.
- The artifact is unable to kill tanky players. I recommend changing the damage from physical damage, to oblivion damage. (at least on the single target skill, if not all of them).
- I also recommend adding either minor defile or major defile to one of the single target abilities, such as the gap closer or single target skill.
- The initial duration of the weapon should be increased by about 50%. Depending on where the weapon spawns, it can take time to travel to the nearest enemy objective or enemy player to kill them and refresh the timer. Once you have made it to the action though, it would be fine.
The healing design of the weapon will work fine, and keeps it balanced. Emphasis should be placed on the single target skills being a 'tank killer'.
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@DisgracefulMind @Joy_Division
I did more testing, and found that the build that I made to make the artifact strong, is also the counter to the artifact itself lol...
I killed the player wielding the volendrung 1v1 with 500 dps and 0 healing abilities on my bar, and he was unable to get my health below 100% and I killed him.
Needs to be oblivion damage - the current counter to the weapon is tanks & healers. Perhaps minor defile on the gap closer. It is only ok against squishy dps players currently.
Nice feedback
Though oblivion damage may be overkill.
I agree that the artifact's damage should be buffed, but if the damage will be irresistible(oblivion) it may prove too strong.
IxSTALKERxI wrote: »
Tommy_The_Gun wrote: »PTS states that Emperor can not pick it up and use it. Did any one tested what happens if some one picked up this weapon and then got Crowned ?
Tehnically such person should automatically drop deadric artifact weapon. But it all depends on how it is coded. Does it prevent EMP from just picking weapon, or atually using it ?
Last thing we need is some one to somehow be able to use both - emp & deadric artifact weapon.
Joy_Division wrote: »Im guessing the next artifact weapon they are making is magicka based. Which is fine if they do. Provided it comes out soon.