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PTS Update 22 - Feedback Thread for Artifact Weapons

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the PvP Artifact Weapon system. Specific feedback that the team is looking for includes the following:
  • Were you able to find Volendrung and use it?
  • Were you able to solo a Resource/Keep/Elder Scroll Temple?
  • Was using the Artifact satisfying?
  • Do you have any other general feedback?
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • LonePirate
    LonePirate
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    I ran into some problems with the Chaos Magic quest from Sheogorath while playing for EP.

    First, the quest makes several references (including quest step instructions and objectives) to the weapon as Volenfell (the dungeon) instead of Volendrung (the weapon).

    Second, the quest tells the player to use the Forward Foray skill. The weapon bar seems to refer to this skill as Accursed Charge as there is no Forward Foray on the weapon bar.

    Lastly, the quest instructs the player to use the Ruinous Cyclone skill which I think is the ultimate. However, my original ultimate (a weapon ultimate) is still active and there is no Ruinous Cyclone skill on the weapon bar. As such, I cannot complete the quest which I had to abandon.

    I'm guessing the QA group did not spend much time looking at this quest given all of these basic errors.
    Edited by LonePirate on April 16, 2019 12:54AM
  • Moloch1514
    Moloch1514
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    First, the quest makes several references (including quest step instructions and objectives) to the weapon as Volenfell (the dungeon) instead of Volendrung (the weapon).

    LOL that's classic ZOS.
    PC-NA
  • Universe
    Universe
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    Awesome weapon!
    I had so much fun in the dungeon that I crashed to the character select screen! :D
    Please check the logs so it won't happen again.
    Character: Oray
    I just hope you will allow to change the position of the abilities so I can play as I used to.
    For example, I would like to have the charge ability on slot 1, but I can't change it.

    Also, unless I missed something, it is not possible to test Sundering Swing in the dungeon.

    Moreover, I would like to face more enemies and perhaps even more difficult ones.
    4 enemies aren't enough, in Cyrodiil I will have to face 10-20+ alone sometimes.
    You could implement one or more phases of multiple enemies for more skilled Artifact users.

    One more important note, champion passives which affect physical damage affect the weapon abilities base damage.
    For example, when I slotted 60 to Mighty champion star, Rourken's Rebuke base damage increased from 9,000 to 9,975.
    This weapon favors stamina build users.
    A typical magicka sorcerer wielding this weapon will do less damage.
    Edited by Universe on April 16, 2019 2:40AM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • DisgracefulMind
    DisgracefulMind
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    Why is it focused on stamina damage and scaling with stamina-based CP? This doesn't give me any hope that it's going to help in any way that ZoS is intending.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • TimeDazzler
    TimeDazzler
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    The ability that removes snares needs to also provide immunity, perhaps 4-6 seconds.
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • Lord_Eomer
    Lord_Eomer
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    Very sad to heard that it favors Stamina builds, it should be equivalent beneficial for Magicka and Stamina.
  • Joy_Division
    Joy_Division
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    Im guessing the next artifact weapon they are making is magicka based. Which is fine if they do. Provided it comes out soon.
    Edited by Joy_Division on April 16, 2019 10:22PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • WeylandLabs
    WeylandLabs
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    Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.

    Seems underwhelming after the hype around it.
  • Universe
    Universe
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    Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.

    Seems underwhelming after the hype around it.

    I wouldn't be so sure about that.
    The weapon is very powerful.
    I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • DisgracefulMind
    DisgracefulMind
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    Universe wrote: »
    Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.

    Seems underwhelming after the hype around it.

    I wouldn't be so sure about that.
    The weapon is very powerful.
    I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).

    e78ddd75f157ddfe02934e1695b97c3a.gif

    94d6e6486ebd9cdf638e47087b5f8391.gif

    0852d6605d79202bd152f7ec7bfd6fa7.gif

    yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao

    The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD

    396d200f771d17ef22e6c750055c7ea9.gif

    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Universe
    Universe
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    ✭✭
    Universe wrote: »
    Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.

    Seems underwhelming after the hype around it.

    I wouldn't be so sure about that.
    The weapon is very powerful.
    I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).

    e78ddd75f157ddfe02934e1695b97c3a.gif

    94d6e6486ebd9cdf638e47087b5f8391.gif

    0852d6605d79202bd152f7ec7bfd6fa7.gif

    yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao

    The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD

    396d200f771d17ef22e6c750055c7ea9.gif

    Maybe a temporarily bug or something ?
    It doesn't look working as intended.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • DisgracefulMind
    DisgracefulMind
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    Universe wrote: »
    Universe wrote: »
    Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.

    Seems underwhelming after the hype around it.

    I wouldn't be so sure about that.
    The weapon is very powerful.
    I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).

    e78ddd75f157ddfe02934e1695b97c3a.gif

    94d6e6486ebd9cdf638e47087b5f8391.gif

    0852d6605d79202bd152f7ec7bfd6fa7.gif

    yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao

    The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD

    396d200f771d17ef22e6c750055c7ea9.gif

    Maybe a temporarily bug or something ?
    It doesn't look working as intended.

    We had a mag build and a stam build both pick it up, could barely kill anything with it on either. The only use for it was PvDoor lul
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Universe
    Universe
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    ✭✭
    Universe wrote: »
    Universe wrote: »
    Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.

    Seems underwhelming after the hype around it.

    I wouldn't be so sure about that.
    The weapon is very powerful.
    I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).

    e78ddd75f157ddfe02934e1695b97c3a.gif

    94d6e6486ebd9cdf638e47087b5f8391.gif

    0852d6605d79202bd152f7ec7bfd6fa7.gif

    yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao

    The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD

    396d200f771d17ef22e6c750055c7ea9.gif

    Maybe a temporarily bug or something ?
    It doesn't look working as intended.

    We had a mag build and a stam build both pick it up, could barely kill anything with it on either. The only use for it was PvDoor lul

    I see.
    In the dungeon it was really exciting to use it, I guess it's only great there :D
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • DisgracefulMind
    DisgracefulMind
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    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.

    Seems underwhelming after the hype around it.

    I wouldn't be so sure about that.
    The weapon is very powerful.
    I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).

    e78ddd75f157ddfe02934e1695b97c3a.gif

    94d6e6486ebd9cdf638e47087b5f8391.gif

    0852d6605d79202bd152f7ec7bfd6fa7.gif

    yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao

    The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD

    396d200f771d17ef22e6c750055c7ea9.gif

    Maybe a temporarily bug or something ?
    It doesn't look working as intended.

    We had a mag build and a stam build both pick it up, could barely kill anything with it on either. The only use for it was PvDoor lul

    I see.
    In the dungeon it was really exciting to use it, I guess it's only great there :D

    What is going to happen is exactly opposite of what they want, to be honest. They want it to help "change the tides", but all I see happening is the person picking it up will get ran over by the dominant alliance's zerg and can do nothing about it. You can't heal with it, and you certainly don't do enough damage to even touch whoever is rolling you over. So all it will do, especially in off-hours and oceanic, is enable the dominant factions/groups to go and roll over some keeps a lot easier.

    Don't know what ZoS is thinking at all.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Universe
    Universe
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    ✭✭
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.

    Seems underwhelming after the hype around it.

    I wouldn't be so sure about that.
    The weapon is very powerful.
    I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).

    e78ddd75f157ddfe02934e1695b97c3a.gif

    94d6e6486ebd9cdf638e47087b5f8391.gif

    0852d6605d79202bd152f7ec7bfd6fa7.gif

    yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao

    The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD

    396d200f771d17ef22e6c750055c7ea9.gif

    Maybe a temporarily bug or something ?
    It doesn't look working as intended.

    We had a mag build and a stam build both pick it up, could barely kill anything with it on either. The only use for it was PvDoor lul

    I see.
    In the dungeon it was really exciting to use it, I guess it's only great there :D

    What is going to happen is exactly opposite of what they want, to be honest. They want it to help "change the tides", but all I see happening is the person picking it up will get ran over by the dominant alliance's zerg and can do nothing about it. You can't heal with it, and you certainly don't do enough damage to even touch whoever is rolling you over. So all it will do, especially in off-hours and oceanic, is enable the dominant factions/groups to go and roll over some keeps a lot easier.

    Don't know what ZoS is thinking at all.

    Perhaps they didn't want the weapon to be too OP and made it more balanced, i.e less powerful.
    I don't think ZOS wanted the weapon to be god mode, but just provide a powerful boost.
    Though the all idea of the Daedric Artifact is that the player wielding it is supposed to have much greater power than all other players, i.e Zerg Destroyer, even more powerful than emperor.
    I don't think it will be wrong to ask ZOS to boost the base abilities damage and change the buff ability to provide huge healing boost etc.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • DisgracefulMind
    DisgracefulMind
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    ✭✭✭
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.

    Seems underwhelming after the hype around it.

    I wouldn't be so sure about that.
    The weapon is very powerful.
    I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).

    e78ddd75f157ddfe02934e1695b97c3a.gif

    94d6e6486ebd9cdf638e47087b5f8391.gif

    0852d6605d79202bd152f7ec7bfd6fa7.gif

    yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao

    The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD

    396d200f771d17ef22e6c750055c7ea9.gif

    Maybe a temporarily bug or something ?
    It doesn't look working as intended.

    We had a mag build and a stam build both pick it up, could barely kill anything with it on either. The only use for it was PvDoor lul

    I see.
    In the dungeon it was really exciting to use it, I guess it's only great there :D

    What is going to happen is exactly opposite of what they want, to be honest. They want it to help "change the tides", but all I see happening is the person picking it up will get ran over by the dominant alliance's zerg and can do nothing about it. You can't heal with it, and you certainly don't do enough damage to even touch whoever is rolling you over. So all it will do, especially in off-hours and oceanic, is enable the dominant factions/groups to go and roll over some keeps a lot easier.

    Don't know what ZoS is thinking at all.

    Perhaps they didn't want the weapon to be too OP and made it more balanced, i.e less powerful.
    I don't think ZOS wanted the weapon to be god mode, but just provide a powerful boost.
    Though the all idea of the Daedric Artifact is that the player wielding it is supposed to have much greater power than all other players, i.e Zerg Destroyer, even more powerful than emperor.
    I don't think it will be wrong to ask ZOS to boost the base abilities damage and change the buff ability to provide huge healing boost etc.

    I don't think anyone asked for it to be god mode, but it's not strong at all and is weaker than the player just being in a normal build lol

    It's literally just a PvDoor weapon.
    Edited by DisgracefulMind on April 17, 2019 12:20AM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Universe
    Universe
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    ✭✭
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    Oblivion damage would be a better choice and I'm wondering if it's effected by battle spirit ? Killing NPC's looks easy - but a full raid or ball group. There's no chance that person would survive.

    Seems underwhelming after the hype around it.

    I wouldn't be so sure about that.
    The weapon is very powerful.
    I can't imagine the weapon wielder soloing 1vs40, but 1vs10 or 1vs20 sounds reasonable(if the player is "skilled" with the cheese).

    e78ddd75f157ddfe02934e1695b97c3a.gif

    94d6e6486ebd9cdf638e47087b5f8391.gif

    0852d6605d79202bd152f7ec7bfd6fa7.gif

    yeah man....1v10 or 1v20 LOLOL Not even, the weapon is absolute garbage lmao

    The weapon does so little damage to players and NPCs haha, it literally is only a tool for PvDoor....ZoS literally put a PvDoor tool into the game when PvDoor is a huge issue XD

    396d200f771d17ef22e6c750055c7ea9.gif

    Maybe a temporarily bug or something ?
    It doesn't look working as intended.

    We had a mag build and a stam build both pick it up, could barely kill anything with it on either. The only use for it was PvDoor lul

    I see.
    In the dungeon it was really exciting to use it, I guess it's only great there :D

    What is going to happen is exactly opposite of what they want, to be honest. They want it to help "change the tides", but all I see happening is the person picking it up will get ran over by the dominant alliance's zerg and can do nothing about it. You can't heal with it, and you certainly don't do enough damage to even touch whoever is rolling you over. So all it will do, especially in off-hours and oceanic, is enable the dominant factions/groups to go and roll over some keeps a lot easier.

    Don't know what ZoS is thinking at all.

    Perhaps they didn't want the weapon to be too OP and made it more balanced, i.e less powerful.
    I don't think ZOS wanted the weapon to be god mode, but just provide a powerful boost.
    Though the all idea of the Daedric Artifact is that the player wielding it is supposed to have much greater power than all other players, i.e Zerg Destroyer, even more powerful than emperor.
    I don't think it will be wrong to ask ZOS to boost the base abilities damage and change the buff ability to provide huge healing boost etc.

    I don't think anyone asked for it to be god mode, but it's not strong at all and is weaker than the player just being in a normal build lol

    It's literally just a PvDoor weapon.

    Either way it looks like it needs some serious buff.
    Maybe in the 100%-200% more range.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • WeylandLabs
    WeylandLabs
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    Wow - Those gifs are extremely disappointing thank you for sharing that.

    In my opinion it's a YouTube highlight reel waiting to happen. Obviously of countless YouTube videos saying they killed Volendrug person and they are trash/exposed and toxic.

    Unless it's buffed nobody will want to pick it pick of fear of being targeted by gankers-snipe spammers - ball groups - zergs and open world duelers and pretty much everyone.

    Doesn't look fun and agrees that it needs huge changes if they are trying to impact PvP. For now I agree again, it's just a door opener tool really sad.
  • Glass
    Glass
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    Maybe I was very hyped about this and seeing something new in cyro after 5 years playing the game seemed nice, but it was a huge disappointment.

    As the rest said is a pvdoor weapon, only useful for taking keeps on non prime time hours, I was able to kill a friend in a 1v1 with my magblade cloaking and throwing dots like icy conjuror and crippling grasp at him with little to no counterplay since he couldn't heal.

    I couldn't grab it myself in Cyro but I did the quest and I was able to test it there.
    First the physical damage scaling of the weapon makes no sense. My swallow soul had higher damage tooltips. If the reasoning is because there will be more artifacts in the future that will scale with magicka then volendrung shouldn't be released by itself giving the chance only to stamina players, at least in my opinion.

    In terms of animation is kind of clunky. The 2nd ability (I don't remember the name, the one that looks like onslaught) is very hard to weave, it has this delay in between and for some reason it's also ranged? Is kind of misleading.
    The 4th ability (can't remember the name either :p the buff ability, endurance, brutality, etc) made my female character scream like a ... (Insert whatever you want) every time I casted it and you can do it pretty quickly too so the sound was overlapping, I had to turn the volume down cos it seemed like I was watching a hardcore xxx movie... the animation effects were also sort of overlapping as well and made it hard to see but that could be just me, it isn't a skill that should be spammed either way so no biggies there.

    Overall dissatisfied with it, I can't see anyone killing even a small group of people without any heals support and the fact that magicka users are excluded from using it properly makes it even worse.
  • Qbiken
    Qbiken
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    Remove the Visual que on the map where it spawns, will make things a lot more interesting and will actually force people to go and look for it (aka spreading out, which seems to be the theme for PvP these Days)
  • Universe
    Universe
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    If I wasn't clear enough earlier, I will post again.
    @ZOS_BrianWheeler Please increase the weapon's abilities damage and the overall defense+healing it provides to its wielder.
    The weapon is supposed to be zerg/emperor killer, not some PlayerVSGate weapon only.
    The experience in the dungeon mislead me into thinking it is powerful, but wielding it in Cyrodiil is entirely different it seems(I didn't wield it outside of the dungeon yet but I see how many complain about it both in-game and on forum).
    Edited by Universe on April 17, 2019 2:40PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Eareindur
    Eareindur
    ✭✭
    Leaving aside the need to buff the skills, I find truly disappointing that this artifact is designed for stamina builds. I hope there will be soon new artifacts for magicka builds and/or damage type be changed to Oblivion (it's a daedric weapon, isn't it?)
  • IxSTALKERxI
    IxSTALKERxI
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    ✭✭
    Were you able to find Volendrung and use it? Yes.
    Were you able to solo a Resource/Keep/Elder Scroll Temple? Yes.


    - The artifact is unable to kill tanky players. I recommend changing the damage from physical damage, to oblivion damage. (at least on the single target skill, if not all of them).
    - I also recommend adding either minor defile or major defile to one of the single target abilities, such as the gap closer or single target skill.

    - The initial duration of the weapon should be increased by about 50%. Depending on where the weapon spawns, it can take time to travel to the nearest enemy objective or enemy player to kill them and refresh the timer. Once you have made it to the action though, it would be fine.

    The healing design of the weapon will work fine, and keeps it balanced. Emphasis should be placed on the single target skills being a 'tank killer'.
    ________________________________________________________________________________
    @DisgracefulMind @Joy_Division
    I did more testing, and found that the build that I made to make the artifact strong, is also the counter to the artifact itself lol...

    I killed the player wielding the volendrung 1v1 with 500 dps and 0 healing abilities on my bar, and he was unable to get my health below 100% and I killed him.

    Needs to be oblivion damage - the current counter to the weapon is tanks & healers. Perhaps minor defile on the gap closer. It is only ok against squishy dps players currently.
    Edited by IxSTALKERxI on April 18, 2019 12:08PM
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    Were you able to find Volendrung and use it? Yes.
    Were you able to solo a Resource/Keep/Elder Scroll Temple? Yes.


    - The artifact is unable to kill tanky players. I recommend changing the damage from physical damage, to oblivion damage. (at least on the single target skill, if not all of them).
    - I also recommend adding either minor defile or major defile to one of the single target abilities, such as the gap closer or single target skill.

    - The initial duration of the weapon should be increased by about 50%. Depending on where the weapon spawns, it can take time to travel to the nearest enemy objective or enemy player to kill them and refresh the timer. Once you have made it to the action though, it would be fine.

    The healing design of the weapon will work fine, and keeps it balanced. Emphasis should be placed on the single target skills being a 'tank killer'.
    ________________________________________________________________________________
    @DisgracefulMind @Joy_Division
    I did more testing, and found that the build that I made to make the artifact strong, is also the counter to the artifact itself lol...

    I killed the player wielding the volendrung 1v1 with 500 dps and 0 healing abilities on my bar, and he was unable to get my health below 100% and I killed him.

    Needs to be oblivion damage - the current counter to the weapon is tanks & healers. Perhaps minor defile on the gap closer. It is only ok against squishy dps players currently.

    Nice feedback :)
    Though oblivion damage may be overkill.
    I agree that the artifact's damage should be buffed, but if the damage will be irresistible(oblivion) it may prove too strong.
    Edited by Universe on April 18, 2019 12:31PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    Universe wrote: »

    Nice feedback :)
    Though oblivion damage may be overkill.
    I agree that the artifact's damage should be buffed, but if the damage will be irresistible(oblivion) it may prove too strong.

    The tooltips can be divided by 2 to compensate for it being oblivion damage.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    Universe wrote: »

    Nice feedback :)
    Though oblivion damage may be overkill.
    I agree that the artifact's damage should be buffed, but if the damage will be irresistible(oblivion) it may prove too strong.

    The tooltips can be divided by 2 to compensate for it being oblivion damage.

    Perhaps :)
    I hope that the PTS cycle will be enough time to change the weapon.
    I'm not sure ZOS are willing to change it completely just a month before release.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    PTS states that Emperor can not pick it up and use it. Did any one tested what happens if some one picked up this weapon and then got Crowned ?

    Tehnically such person should automatically drop deadric artifact weapon. But it all depends on how it is coded. Does it prevent EMP from just picking weapon, or atually using it ?

    Last thing we need is some one to somehow be able to use both - emp & deadric artifact weapon.
  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    PTS states that Emperor can not pick it up and use it. Did any one tested what happens if some one picked up this weapon and then got Crowned ?

    Tehnically such person should automatically drop deadric artifact weapon. But it all depends on how it is coded. Does it prevent EMP from just picking weapon, or atually using it ?

    Last thing we need is some one to somehow be able to use both - emp & deadric artifact weapon.

    I understand that the weapon will automatically fade away if the player becomes an emperor.
    Though it's not confirmed.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Mr_Nobody
    Mr_Nobody
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    Im guessing the next artifact weapon they are making is magicka based. Which is fine if they do. Provided it comes out soon.

    Soon! Considering we both know its going to happen in 2021.
    ~ @Niekas ~




  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    Half the player base, the magicka half, cannot use this weapon effectively at all.


    No one at ZOS think about or consider that?
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