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No class change token

  • MakeMeUhSamich
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    Given skyshards for alts are now going into the crown store... and they're talking about migrating over some non-class skill lines, I suspect that's the answer. The ability to migrate stuff onto alts rather than a class change.

    That doesn’t solve the 30k+ achievement points, crafting motifs, and skins issue. Leveling up has never been the issue. It’s the gargantuan amount of other stuff for us folks who have and play a “main” character.
  • thomas1970b16_ESO
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    Ah if they only did like FF XIV.
  • Coolio_Wolfus
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    That doesn’t solve the 30k+ achievement points, crafting motifs, and skins issue. Leveling up has never been the issue. It’s the gargantuan amount of other stuff for us folks who have and play a “main” character.

    If the craftable motif unlocks get redirected to the style list, that is across all characters and would reduce alts needing individual crafting motifs including crown store ones so it would have to have some value to zos.
  • lokulin
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    Just to add to my existing comments on this subject, I've gone from playing a couple of hours each night to pretty much not playing because I am bored of my main. Yes I have alt characters of every class and race but the draw for me to complete achievements on them just isn't there because I know they don't count on my main. So I'd welcome either a class change token so I can continue hunting achievements with a different play style, or account wide achievements so I feel like playing on an alt is a bit more worthwhile. And yes my main has already been played as a mag and stam DPS, tank and healer. She has also race changed three times so am thoroughly through with the sorc class.
    I've hidden your signature.
  • Runkorko
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    richo262 wrote: »
    No class change token, and they don't intend on it either.

    Pretty disappointed with this, I've already got 9 toon, and dont have any intention of making another in the foreseeable future.

    I have a magden that used to be good but is now nerfed into nothing more than a writ jockey.

    Necro seems pretty interesting from what I've heard but I don't intend on making a new toon for it so I won't be pre-ordering, I'll get the chapter later when it is on special for the zone content.

    I play MMO for like 20y and more. And i never ever seen game with clss change option. And there is a good reason behind that.
    I dont see why EsO should be the 1st one.
    And cmoon. 1-50 is like 1 day play.
    Today generation is so spoiled.
  • lokulin
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    richo262 wrote: »
    No class change token, and they don't intend on it either.

    Pretty disappointed with this, I've already got 9 toon, and dont have any intention of making another in the foreseeable future.

    I have a magden that used to be good but is now nerfed into nothing more than a writ jockey.

    Necro seems pretty interesting from what I've heard but I don't intend on making a new toon for it so I won't be pre-ordering, I'll get the chapter later when it is on special for the zone content.

    I play MMO for like 20y and more. And i never ever seen game with clss change option. And there is a good reason behind that.
    I dont see why EsO should be the 1st one.
    And cmoon. 1-50 is like 1 day play.
    Today generation is so spoiled.

    If we are going to get in to a game playing pissing contest, I've played RPGs for 30 years and I've never played one like ESO. Some times it is good to break the mold. Some old school pen and paper RPGs had the ability to retrain or multi class so there is no reason a digital one can't either. Could just as easily say the older generation is so close minded but I don't want to make that generalisation.
    I've hidden your signature.
  • Runkorko
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    lokulin wrote: »
    richo262 wrote: »
    No class change token, and they don't intend on it either.

    Pretty disappointed with this, I've already got 9 toon, and dont have any intention of making another in the foreseeable future.

    I have a magden that used to be good but is now nerfed into nothing more than a writ jockey.

    Necro seems pretty interesting from what I've heard but I don't intend on making a new toon for it so I won't be pre-ordering, I'll get the chapter later when it is on special for the zone content.

    I play MMO for like 20y and more. And i never ever seen game with clss change option. And there is a good reason behind that.
    I dont see why EsO should be the 1st one.
    And cmoon. 1-50 is like 1 day play.
    Today generation is so spoiled.

    If we are going to get in to a game playing pissing contest, I've played RPGs for 30 years and I've never played one like ESO. Some times it is good to break the mold. Some old school pen and paper RPGs had the ability to retrain or multi class so there is no reason a digital one can't either. Could just as easily say the older generation is so close minded but I don't want to make that generalisation.

    Our generaation played MMOS with 40+ skills on bar. And we used them all depending of situation. Then all games did skills cut. All games i know. And as i said, there is a good reason behind that. We have 5+1x2 skill slots in EsO (+ 1 slot for quick use rotation. 12 skills are more than enough. Adding one more slot will break the balance even more. Wont bother myself to explain why and how. If you dont see it yourself, there is no point for me to lose my time trying to explain it to you.
    No ofencse.
    Edited by Runkorko on April 29, 2019 4:44AM
  • themaddaedra
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    I'll tell you exactly why they won't make a class change token: They'll just milk it bit by bit instead. See Elsweyr PTS now, they are selling skyshards and iirc Rich said there will be more coming after this.

    So if they made a class change token you'd just buy and be done with it right? Instead they want you to pay for freaking everything. They are selling skyshards zone by zone! They'll prolly sell undaunted or sth next, most likely skill by skill to milk the sh!t out of it. And so on. Until they make you pay at least 10 times of what a class change token would sell for.

    That's entirely lame and i legit hate ZOS' monetization policies, especially after seeing what they have done to PC EU servers now. I've been playing this game since start (some would say excessively even) and have been encouraging people to support the game until this very year. Now i just tell everyone to stop subbing tbh. Good game, bad company.
    Edited by themaddaedra on April 29, 2019 5:06AM
    PC|EU
  • lokulin
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    I'll tell you exactly why they won't make a class change token: They'll just milk it bit by bit instead. See Elsweyr PTS now, they are selling skyshards and iirc Rich said there will be more coming after this.

    So if they made a class change token you'd just buy and be done with it right? Instead they want you to pay for freaking everything. They are selling skyshards zone by zone! They'll prolly sell undaunted or sth next, most likely skill by skill to milk the sh!t out of it. And so on. Until they make you pay at least 10 times of what a class change token would sell for.

    That's entirely lame and i legit hate ZOS' monetization policies, especially after seeing what they have done to PC EU servers now. I've been playing this game since start (some would say excessively even) and have been encouraging people to support the game until this very year. Now i just tell everyone to stop subbing tbh. Good game, bad company.

    ^^ this. Pretty much exactly what Neverwinter (and probably others) does with campaign unlocks. You can buy a lvl 70 token but then you need to unlock all the campaigns to get the boons.
    I've hidden your signature.
  • richo262
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    The easiest way I could see to have a class change system from a technical perspective is this

    Have all classes skill lines under 'Class skills', but hide the ones that are not specific to the class.

    So, for example, a Templar has all the class trees, but only the 3 for the class are visible and available. Player cannot see the other class skill trees, nor can they put any skill point in them, or get any benefit from them.

    A class change token would essentially refund all skill points from the three class skill lines, then hide the three class skill lines, then make the 3 skill lines that are related to the class the player wants to change to visible.

    So the character only has 3 skill lines visible, usable or in any way beneficial at any given time, but technically, under the hood they have all trees, they just can only see or use three at any give time.
  • Jeremy
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    richo262 wrote: »
    No class change token, and they don't intend on it either.

    Pretty disappointed with this, I've already got 9 toon, and dont have any intention of making another in the foreseeable future.

    I have a magden that used to be good but is now nerfed into nothing more than a writ jockey.

    Necro seems pretty interesting from what I've heard but I don't intend on making a new toon for it so I won't be pre-ordering, I'll get the chapter later when it is on special for the zone content.

    I"m in the same boat as you. I would like to try out a necromancer. But I just don't have the energy or will to start over from scratch on this game.

    I wish they would let a single character try out multiple classes.
  • MirelaUmbrella
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    They gave us race change when they changed the race passives, because they were aware that the changes alter the character's functionality. And they (intend to) change class skills, but no class change token. Makes no sense. Templars, for example, have been nerfed substantially over the years, now warden healer is better than templar healer, offers much more to the group, and probably necro healer will be better also. Why am i forced to play templar, which i chose years ago for certain abilities, mostly gone now. And i really don't wanna redo the same work i did with the templar for achievements, just cause ZOS thinks it's appropriate to nerf old classes to make room for new ones.
  • JumpmanLane
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    Not so much a class change but why not a faction change since they are locking the campaigns. Not rolling Necro. Oh well...
  • IAmBones
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    Don't freak out... just thinking out loud... What if they offered these when you started a new character? You MUST already have the achievements unlocked on a different character.

    * Copy SkyShard Achievement to Any Character (Already Coming)
    * Max Mount Package - Speed/Stamina/Capacity One Time Deep Discount *Only if you already have 1 mount maxed out
    * Copy WayShrine Achievement to Any Character
    * Copy all Major Faction Achievements (Mage/Fighter/Psijics)

    I know everyone hates Crown Store items but restricting these purchases to Already Achieved Achievements would get rid of any P2W issues. Offering 2 of the 4 options with gold options would open them up to more people or even allowing the player to pick ANY 2 of the 4 to use gold as an option would help many players while still allowing some Crown Store items to offset the cost of creating these on the store.

    What is the minimum YOU would need to create a new character and it not feel like a giant grind in front of you? I listed the "time sinks" that I see no need to re-do over and over.
  • richo262
    richo262
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    IAmBones wrote: »
    Don't freak out... just thinking out loud... What if they offered these when you started a new character? You MUST already have the achievements unlocked on a different character.

    * Copy SkyShard Achievement to Any Character (Already Coming)
    * Max Mount Package - Speed/Stamina/Capacity One Time Deep Discount *Only if you already have 1 mount maxed out
    * Copy WayShrine Achievement to Any Character
    * Copy all Major Faction Achievements (Mage/Fighter/Psijics)

    I know everyone hates Crown Store items but restricting these purchases to Already Achieved Achievements would get rid of any P2W issues. Offering 2 of the 4 options with gold options would open them up to more people or even allowing the player to pick ANY 2 of the 4 to use gold as an option would help many players while still allowing some Crown Store items to offset the cost of creating these on the store.

    What is the minimum YOU would need to create a new character and it not feel like a giant grind in front of you? I listed the "time sinks" that I see no need to re-do over and over.

    I had an idea for a gold sink and sky shards.

    What if there was a vendor that lets you purchase "Skyshard Requests". What it does is, you purchase a Skyshard Request in a particular area which puts you in a que. There is another vendor in each zone, like Cyrodilic Collections, but is only focused on Skyshards. A player can accept a quest to find a particular Skyshard with that vendor.

    Player A pays Vendor 7,000 gold for a Skyshard Request and gets put in a que
    Player B goes to Vendor, and accept a quest from Vendor and finds Skyshard.

    Player B does not get awarded the Skyshard, instead returns to vendor, receives 5,000g (ZOS takes 2,000g).
    Player A gets awarded the shard.

    It doesn't operate as an exact exchange, they may not even be the same shard that was found by B that is awarded to A. For B it is simply a daily. For A it is a shard purchase.

    ZOS could put in an artificial supply/demand based on how many are making requests, vs how many are accepting dailies. The less dailies done, the more people have to pay for shards. The more people pay, the more likely people will do shard runs for others.

    If after 1 week, Player A does not get awarded a shard due to the que being so long, they get refunded via mail.
  • Ildun
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    That's why even though ESO evolved into a great game, it is still not TES game some of us want due of the class system.

    In TES games, I like to try all contents and continue legacy with just one character, not create a new character to redo everything again
  • ryzen_gamer_gal
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    Canceling subs ... declarations of not pre-ordering Elsweyr ... empty threats of quitting the game altogether.

    Yep, this thread reeks of entitlement ...

    people paid for the game. given they paid, it's not an entitlement. if you dont like them talking then perhaps this thread isnt for you.
  • ryzen_gamer_gal
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    If it's a choice between jewls crafting and necro, i'd choose jewls. i dont care enough about necro to buy this expansion. In fact the only thing about it that is attractive about it is going to elsweyr. I think i will never make a necro toon. It's hard enough to learn how to play the ones i have now.
  • starkerealm
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    Given skyshards for alts are now going into the crown store... and they're talking about migrating over some non-class skill lines, I suspect that's the answer. The ability to migrate stuff onto alts rather than a class change.

    That doesn’t solve the 30k+ achievement points, crafting motifs, and skins issue. Leveling up has never been the issue. It’s the gargantuan amount of other stuff for us folks who have and play a “main” character.

    Skins and dyes are already account wide. Achievement points are basically meaningless.
  • MakeMeUhSamich
    MakeMeUhSamich
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    Given skyshards for alts are now going into the crown store... and they're talking about migrating over some non-class skill lines, I suspect that's the answer. The ability to migrate stuff onto alts rather than a class change.

    That doesn’t solve the 30k+ achievement points, crafting motifs, and skins issue. Leveling up has never been the issue. It’s the gargantuan amount of other stuff for us folks who have and play a “main” character.

    Skins and dyes are already account wide. Achievement points are basically meaningless.

    Achievement points may be meaningless to you, but for thousands of others, they’re a major source of fun and a primary goal. And by Skins, I also meant the associated titles/achievements.
  • starkerealm
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    Given skyshards for alts are now going into the crown store... and they're talking about migrating over some non-class skill lines, I suspect that's the answer. The ability to migrate stuff onto alts rather than a class change.

    That doesn’t solve the 30k+ achievement points, crafting motifs, and skins issue. Leveling up has never been the issue. It’s the gargantuan amount of other stuff for us folks who have and play a “main” character.

    Skins and dyes are already account wide. Achievement points are basically meaningless.

    Achievement points may be meaningless to you, but for thousands of others, they’re a major source of fun and a primary goal. And by Skins, I also meant the associated titles/achievements.

    Okay, let me rephrase: Achievement points do not tie into any meaningful system. They're only there for the bragging rights.

    Motifs don't transfer, so, maybe, don't delete your old character.

    Outfit unlocks, skins, and dyes do. Also, your champion points are account wide. So, this is already an alt-friendly system, even if it doesn't look like it at first glance.
  • MakeMeUhSamich
    MakeMeUhSamich
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    Given skyshards for alts are now going into the crown store... and they're talking about migrating over some non-class skill lines, I suspect that's the answer. The ability to migrate stuff onto alts rather than a class change.

    That doesn’t solve the 30k+ achievement points, crafting motifs, and skins issue. Leveling up has never been the issue. It’s the gargantuan amount of other stuff for us folks who have and play a “main” character.

    Skins and dyes are already account wide. Achievement points are basically meaningless.

    Achievement points may be meaningless to you, but for thousands of others, they’re a major source of fun and a primary goal. And by Skins, I also meant the associated titles/achievements.

    Okay, let me rephrase: Achievement points do not tie into any meaningful system. They're only there for the bragging rights.

    Motifs don't transfer, so, maybe, don't delete your old character.

    Outfit unlocks, skins, and dyes do. Also, your champion points are account wide. So, this is already an alt-friendly system, even if it doesn't look like it at first glance.

    I hear ya and agree. However, I would characterize the achievement hunting as more for completionists rather than bragging rights (though I guess some brag about it).

    End of the day, my hope is that ZOS changes their stance and gives all of us achievement hounds a chance to experience other play styles on our beloved main characters.

    I totally get that other players couldn’t care less about collecting achievements. That’s great for them! I, and many others, would just like a choice.
  • starkerealm
    starkerealm
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    Given skyshards for alts are now going into the crown store... and they're talking about migrating over some non-class skill lines, I suspect that's the answer. The ability to migrate stuff onto alts rather than a class change.

    That doesn’t solve the 30k+ achievement points, crafting motifs, and skins issue. Leveling up has never been the issue. It’s the gargantuan amount of other stuff for us folks who have and play a “main” character.

    Skins and dyes are already account wide. Achievement points are basically meaningless.

    Achievement points may be meaningless to you, but for thousands of others, they’re a major source of fun and a primary goal. And by Skins, I also meant the associated titles/achievements.

    Okay, let me rephrase: Achievement points do not tie into any meaningful system. They're only there for the bragging rights.

    Motifs don't transfer, so, maybe, don't delete your old character.

    Outfit unlocks, skins, and dyes do. Also, your champion points are account wide. So, this is already an alt-friendly system, even if it doesn't look like it at first glance.

    I hear ya and agree. However, I would characterize the achievement hunting as more for completionists rather than bragging rights (though I guess some brag about it).

    End of the day, my hope is that ZOS changes their stance and gives all of us achievement hounds a chance to experience other play styles on our beloved main characters.

    I totally get that other players couldn’t care less about collecting achievements. That’s great for them! I, and many others, would just like a choice.

    Honestly, my gripe on achievements is that they're per character. They're not account wide, but aside from the PvP titles, I can't see a compelling reason why they're not.

    On the other hand, at least it's not like DCUO, where there were role restricted achievements (Tank/Healer/Support), which required you to spend real money in the cash shop to change your class if you wanted to unlock them.
    Edited by starkerealm on April 30, 2019 2:25PM
  • WinterBelle08
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    A one time class change would be within reason.
  • MakeMeUhSamich
    MakeMeUhSamich
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    A one time class change would be within reason.

    Why just once? Really? Changing class skills wouldn’t negatively effect anyone. At all. Not sure why the Fun Police care what skills achievement hounds use on their characters.
  • Van_Winkle
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    Since leveling up new character in teso is like a torture, this token was my last hope to play necromancer.
  • MakeMeUhSamich
    MakeMeUhSamich
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    Leveling up is quick and easy. It’s EVERYTHING else that’s the issue.
  • Perwulf
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    Skyshards and xp scrolls earns more money that's why. Gotta milk them whales!
    "Monsters doesn't exist, we create them"
  • wishlist14
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    My comment posted twice for some odd reason so this one needs to be deleted not my post below


    Edited by wishlist14 on June 1, 2019 10:38PM
  • wishlist14
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    wishlist14 wrote: »
    So basically what you want is a level 50 character. My concern with this is players running around with cap level characters that dont know how to play that class but that is a minor issue afcourse but it did happen in wow with the free cap level character slot. Then players started complaining about all the high level players in vet raids and dungeons that couldn't play their toons.


    Be carefull what you wish for.

    It doesn't take that long to get to 50. I recdntly levelled 4 alts to 50. Not all characters need both fightets and mages guild rep up.fighters for stamina builds and mages for magicka.

    Running dolmens for fighters guild rep also levels you up fast and gets you jewelry to wear or decon
    Picking up books and skyshatds on your way to openong up wayshrines you will need in future is not a huge deal.
    The undaunted is fun af just do dungeons...no big deal

    Leveling is part of the eso experience. I think it also makes your character feel more fleshed out when you work at those things.
    However i do believe some achievements need to be account wide.

    I know the majority here wont agree with me but this is my honest opinion. Im not saying your opinion is not valid, it obviously is important to you. I just wanted to share mine.
    Edited by wishlist14 on June 1, 2019 10:37PM
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