TheShadowScout wrote: »
This discussion on the other hand is about -class change-!
Not just "learning new skills", but... magically forgeting all your old skills and having them replaced with entirely new skills. Like... a doctor who wakes up one day knowing nothing about physiology and pathology, but for example speaking ten foreign languages instead! A lawyer who suddenly wakes up knowing nothing of legal procedures and cases, but having an intimate knowledge of farming and animal husbandry. Et cetera.
TheShadowScout wrote: »I mean, sure, it would not be that hard to implement. Could be done much like racechange, really... refund the skill points, exchange the skills... IF they wanted to do it.
They are on record saying they don't want to.
So its useless to argue about how it could be done.
TheShadowScout wrote: »The argument that could be made would be "I'd pay lots for it!" and if enough people would stand up and yell "take my money!", the suits in charge at ZOS might, MIGHT get greedy and tell the developers to exploit that source of profit.
That would be a poll worth making.
Who would drop, say, 5000 crowns on a class change instead of just making another character?
Would it be enough people for ZOS to think it worth the code jockey time to program the feature?
Somehow, I kinda doubt that...
...and there we are.
No class change token, and they don't intend on it either.
Pretty disappointed with this, I've already got 9 toon, and dont have any intention of making another in the foreseeable future.
I have a magden that used to be good but is now nerfed into nothing more than a writ jockey.
Necro seems pretty interesting from what I've heard but I don't intend on making a new toon for it so I won't be pre-ordering, I'll get the chapter later when it is on special for the zone content.
Taleof2Cities wrote: »Canceling subs ... declarations of not pre-ordering Elsweyr ... empty threats of quitting the game altogether.
Yep, this thread reeks of entitlement ...
A class change token would be absolutely stupid. It's no secret that people are whining over it because they want to make a cool new Necromancer without having to be bothered with *cough* dolmen grinding to 50 *cough*.
What happens if players use the token just to discover that the class they changed to is under-performing? We would then have to deal with players complaining even more because they feel they got 'ripped off'.
No. Save yourself the headache and either make a fresh character or don't bother whatsoever.
TheShadowScout wrote: »This discussion on the other hand is about -class change-!
Not just "learning new skills", but... magically forgeting all your old skills and having them replaced with entirely new skills. Like... a doctor who wakes up one day knowing nothing about physiology and pathology, but for example speaking ten foreign languages instead! A lawyer who suddenly wakes up knowing nothing of legal procedures and cases, but having an intimate knowledge of farming and animal husbandry. Et cetera.
TheShadowScout wrote: »Who would drop, say, 5000 crowns on a class change instead of just making another character?
Ah, a -cunning- character idea!MornaBaine wrote: »IF a class change token were available I would also utilize, at minimum, a name change token as well as probably an appearance or race change token. My templar "doctor" would cease to exist and my amazeballs necromancer "linguist" would be born!
Yeah, just like I would have wanted back when warden came out, and I had a sorc and a NB that I made up as my "nature boy/girl" characters... and then had to redo as wardens.MornaBaine wrote: »LOL Also, in the realm of roleplay, many people have played sorcs and nightblades as if they were necromancers. So the character is ALREADY a necromancer, so to speak. These folks just want the ability to have the class reflect their roleplay concept fully at last.
That is just ZOS talk for "takes more effort then we expect to get profit from".MornaBaine wrote: »Actually, they HAVE been trying to convince us this would be too difficult for them to code in. Which speaks poorly of their game design to begin with.
Me too, actually.MornaBaine wrote: »Count me among those who'd drop 5k crowns on that.
Impossible.MornaBaine wrote: »Now, if it really IS a matter of them being technically unable to code in the ability to change classes, then they need to do something else.
That... is actually a pretty decent suggestion.MornaBaine wrote: »My vote is, along with the coming (free?) character slot they need to do us a solid and gift us with a "grand scroll" that grants max level, full MOUNT TRAINING, all base game sky shards, and max mage guild/fighters guild/undaunted skill lines. JUST ONE. I'd even be fine with it being bound to the Necromancer class.
TheShadowScout wrote: »Ah, a -cunning- character idea!MornaBaine wrote: »IF a class change token were available I would also utilize, at minimum, a name change token as well as probably an appearance or race change token. My templar "doctor" would cease to exist and my amazeballs necromancer "linguist" would be born!Yeah, just like I would have wanted back when warden came out, and I had a sorc and a NB that I made up as my "nature boy/girl" characters... and then had to redo as wardens.MornaBaine wrote: »LOL Also, in the realm of roleplay, many people have played sorcs and nightblades as if they were necromancers. So the character is ALREADY a necromancer, so to speak. These folks just want the ability to have the class reflect their roleplay concept fully at last.
A great source of vexation, and one that experiencing is the main reason I am opposed to new classes, and would have wished for skill lines instead... (not like they listen to me the bloody gits!)
I would agree that it would be nifty to have. Especially with them adding necromancer as -class- now.
I just don't think they are likely to even consider it.That is just ZOS talk for "takes more effort then we expect to get profit from".MornaBaine wrote: »Actually, they HAVE been trying to convince us this would be too difficult for them to code in. Which speaks poorly of their game design to begin with.
The game is just data. Data that gets altered and adjusted all the time when they fix something, or someone uses a racechange token... etc.Me too, actually.MornaBaine wrote: »Count me among those who'd drop 5k crowns on that.
I am prolly the kind of customer ZOS loves - nerdy shut-in who spends the money on gaming and not carries it to the local pub each weened as do most in these parts... and who does not care about the price tag when a really, really nifty character idea comes up!
But... I reckon a great many people would not be willing to put their money where their mouth is, and demand free such tokens with every class skill rebalancing update... so... I can see why ZOS would not want to go there.Impossible.MornaBaine wrote: »Now, if it really IS a matter of them being technically unable to code in the ability to change classes, then they need to do something else.
As said, characters like everything else in this game are -just- piles of data.
Data that can be altered.
Only question is, how much data needs altering, thus how much effort required to do it.
And when its enough effort that it costs them more then they expect to gain from it...That... is actually a pretty decent suggestion.MornaBaine wrote: »My vote is, along with the coming (free?) character slot they need to do us a solid and gift us with a "grand scroll" that grants max level, full MOUNT TRAINING, all base game sky shards, and max mage guild/fighters guild/undaunted skill lines. JUST ONE. I'd even be fine with it being bound to the Necromancer class.
( Tho I reckon they would totally bundle it up with the "colelctors edition" if they did this without extra charge )
Sadly, I suspect they will not do this either, but instead point towards the crown riding lessons, and crown EX scrolls, and crown research scrolls and so on.
If anything, I would expect them to add "crown skyshard collections" and "crown mage guild compendiums" to temp those of little patience into spending more cash... yes?
FauxHunter wrote: »Any chance we could get someone at ZOS to weigh in on this interview with MeinMMO? It seems to be different from what Rich said during the stream, unless he was saying class change won't happen this year but will in the future?
@ZOS_GinaBruno
https://we-connect-gaming.com/entwickler-verraet-warum-2019-fuer-eso-etwas-ganz-besonderes-wird/amp/
Translated Relevant Bit:
MeinMMO: Many players love new classes, but they do not want a new twink , they have to level up forever. Is there possibly a kind of token for a change of class with existing heroes?
Rich: We have something in the making, but I can not say anything about that yet. But we are working on something and we understand that the players want something in the direction.
Well, if they change their minds on their policy and do something along those lines someday... we shall just have to wait and see, and then talk baout it when they give us some definite info.FauxHunter wrote: »Rich: We have something in the making, but I can not say anything about that yet. But we are working on something and we understand that the players want something in the direction.
They would not be "doing everything", they would be "retconned" into "always having been a -insert class-"And honestly, isn't it kinda stupid for one character to be doing everything?
Sigh.. I really see no reason to preorder Elsweyr. It took me less than a week to complete Summerset main/side quests and every achievement except the trial ones or the ''repeat the same quest for 30 days'' ones.
There is no new pvp mode like BGs for Morrowind, no new crafting skill like Jewelry Crafting for Summeset. Only a new class that I would love to play IF more Achievements were account bound or if we had class change, a new zone that I'm sure it's gonna be cool for a week at least and apparently a new trial that I will probably do 1 or 2 times if ever.
If you have no plans for class change token ZOS, atleast consider making more achievements account wide.
SwedishMini wrote: »Out of all the *** they try to milk this game with in the crown store, a class change token would be the most obvious. But no. They wont for some unexplainable reason.
ZOS_GregoryV wrote: »Greetings all,
After removing a few posts for not being constructive, we ask that everyone keep posts civil and constructive.
Thank you for your understanding,
-Greg-
There is no argument that anyone can use against class change that doesn't also apply to race change, .
For the people who have like a billion characters. Why? Why do you want multiple characters of the same class? Just make 1 character for each class? That way you shouldn't have a problem with there not being a class change token.
david_m_18b16_ESO wrote: »There is no argument that anyone can use against class change that doesn't also apply to race change, .
Well not a single MMO alow class change while pretty much all allow race change.
If You don't see the difference betwen a race change and a class change well then I suspect that you'r desire to get class change blurr your judgement.
"[...] ,and they don't intend on it either."No class change token, and they don't intend on it either.
Pretty disappointed with this, I've already got 9 toon, and dont have any intention of making another in the foreseeable future.
I have a magden that used to be good but is now nerfed into nothing more than a writ jockey.
Necro seems pretty interesting from what I've heard but I don't intend on making a new toon for it so I won't be pre-ordering, I'll get the chapter later when it is on special for the zone content.
Taleof2Cities wrote: »Canceling subs ... declarations of not pre-ordering Elsweyr ... empty threats of quitting the game altogether.
Yep, this thread reeks of entitlement ...
The only thing I can smell around here is someone's narcissistic signature, the time and effort you must have put into that !...
@OP Most MMO's don't have a class change feature, why would ESO be any different?