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How to fix Reanimation

ESO_Nightingale
ESO_Nightingale
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Hey guys, i just wanted to share my thoughts on the ESO live "fix" for resurrect.

I feel like this change is not going to fix problems with the skill. What it will do is delay the issue. Resurrecting people is a touchy subject. We have seen issues come to light with this subject in Overwatch with mercy. The issue is that a Mass Resurrection ultimate has to have counterplay or not exist at all. At the moment, Reanimate and it's morphs do not have any counterplay and they rez 3 people. undoing the work to kill those 3 people, invalidating it. I understand why people are upset over this ultimate. The issues that will come up against zerg play!

I appologise because i do not know the impact of rez in pve. I can assume it's pretty helpful if not, a complete wipe preventer in trials and dungeons. Please let me know how it is in pve.

What i suggest to fix it from a pvp perspective is to first, revert the cost back from 350 to 200. But then change the amount of people resurrected by 3 down to 1. This means that the skill is no longer a mass resurrection ultimate. It will still be pretty strong because you still completely bypass the soul gem resurrection mechanic and you still get one person up with the morph effects of renewing animation restoring a lot of resources and animate blastbones still giving you the big burst damage(this morph may also need tuning down.)

I don't want this ultimate to be useless but i believe that this is a solid fix for it. Still very powerful but not as easily abused.

Tell me what you think.

Edited by ESO_Nightingale on April 28, 2019 11:07PM
PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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Twitch: https://www.twitch.tv/eso_nightingale
  • Tonturri
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    I doubt ZOS has the skill or manpower to put into ensuring the rez ult balances out properly. It'll either be better - to any degree - than soul gem rez and thus will be used and considered OP, or it'll be worse than normal rez and will never see any use. They probably should've just made it a group buff that gives some strong, but generic buff and negates a killing blow, healing for 5k or so instead of death.
  • Ahlteffour
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    My suggestion is to change the wording from 3 allies to 3 players. It won't change anything in PVE, bit gives the caster the chance to resurrect enemy players on PVP if not placed strategically. Also increase the radius to 18m to make it harder to only target your allies in big battles. Making this ultimate indiscriminate to who it brings back will ensure that it will be harder to abuse in PVP.
    "Anyone can identify a problem. It takes hard work, dedication, patience and understanding to be a positive part of the solution"
  • frostz417
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    This ability should have never been introduced
  • ESO_Nightingale
    ESO_Nightingale
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    Tonturri wrote: »
    I doubt ZOS has the skill or manpower to put into ensuring the rez ult balances out properly. It'll either be better - to any degree - than soul gem rez and thus will be used and considered OP, or it'll be worse than normal rez and will never see any use. They probably should've just made it a group buff that gives some strong, but generic buff and negates a killing blow, healing for 5k or so instead of death.

    I think it should have summoned a bunch of those generic boneflayer skeletons for a couple of seconds. But i agree with @frostz417 Introducing this ultimate was a *** idea without first looking at the impact its had on other games
    Edited by ESO_Nightingale on April 29, 2019 1:01AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Ozby
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    Hey guys, i just wanted to share my thoughts on the ESO live "fix" for resurrect.

    I feel like this change is not going to fix problems with the skill. What it will do is delay the issue. Resurrecting people is a touchy subject. We have seen issues come to light with this subject in Overwatch with mercy. The issue is that a Mass Resurrection ultimate has to have counterplay or not exist at all. At the moment, Reanimate and it's morphs do not have any counterplay and they rez 3 people. undoing the work to kill those 3 people, invalidating it. I understand why people are upset over this ultimate. The issues that will come up against zerg play!

    I appologise because i do not know the impact of rez in pve. I can assume it's pretty helpful if not, a complete wipe preventer in trials and dungeons. Please let me know how it is in pve.

    What i suggest to fix it from a pvp perspective is to first, revert the cost back from 350 to 200. But then change the amount of people resurrected by 3 down to 1. This means that the skill is no longer a mass resurrection ultimate. It will still be pretty strong because you still completely bypass the soul gem resurrection mechanic and you still get one person up with the morph effects of renewing animation restoring a lot of resources and animate blastbones still giving you the big burst damage(this morph may also need tuning down.)

    I don't want this ultimate to be useless but i believe that this is a solid fix for it. Still very powerful but not as easily abused.

    Tell me what you think.

    Sorry I do not agree with this but it would be very nice if skills did different things in PVP to PVE like most other MMO's do.
    PC NA
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  • ESO_Nightingale
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    Ozby wrote: »
    Hey guys, i just wanted to share my thoughts on the ESO live "fix" for resurrect.

    I feel like this change is not going to fix problems with the skill. What it will do is delay the issue. Resurrecting people is a touchy subject. We have seen issues come to light with this subject in Overwatch with mercy. The issue is that a Mass Resurrection ultimate has to have counterplay or not exist at all. At the moment, Reanimate and it's morphs do not have any counterplay and they rez 3 people. undoing the work to kill those 3 people, invalidating it. I understand why people are upset over this ultimate. The issues that will come up against zerg play!

    I appologise because i do not know the impact of rez in pve. I can assume it's pretty helpful if not, a complete wipe preventer in trials and dungeons. Please let me know how it is in pve.

    What i suggest to fix it from a pvp perspective is to first, revert the cost back from 350 to 200. But then change the amount of people resurrected by 3 down to 1. This means that the skill is no longer a mass resurrection ultimate. It will still be pretty strong because you still completely bypass the soul gem resurrection mechanic and you still get one person up with the morph effects of renewing animation restoring a lot of resources and animate blastbones still giving you the big burst damage(this morph may also need tuning down.)

    I don't want this ultimate to be useless but i believe that this is a solid fix for it. Still very powerful but not as easily abused.

    Tell me what you think.

    Sorry I do not agree with this but it would be very nice if skills did different things in PVP to PVE like most other MMO's do.

    Hey man, that's okay. Thanks for voicing your opinion.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Ankael07
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    The solution is simple. Give the resurrected a strong debuff that'll kill them in about 20 seconds but at the same time give them a strong buff that makes the ulti worth slotting. This would feel a lot more necromantic than resurrecting the dead to full life like a holy prophet

    Edit: How could would it be if the resurrected also exploded like Blastbones in the end?



    Edited by Ankael07 on April 29, 2019 3:26AM
    If you want me to reply to your comment type @Ankael07 in it.
  • ESO_Nightingale
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    Ankael07 wrote: »
    The solution is simple. Give the resurrected a strong debuff that'll kill them in about 20 seconds but at the same time give them a strong buff that makes the ulti worth slotting. This would feel a lot more necromantic than resurrecting the dead to full life like a holy prophet



    I would even say 20s would be too powerful for this effect. I agree with this cool idea though.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • zyk
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    This ultimate is one of the many reasons I haven't bought the expansion. It actually makes my stomach hurt to think of how it's going to play out in Cyrodiill because everyone is already so tanky and fights already drag on and on and on and on. (and on and on and on and on)

    Now more than ever, ZOS should separate PVE and PVP game design. They won't.
  • wheem_ESO
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    I think it's going to be hard-to-impossible to balance the rezzing aspect when it comes to larger groups in Cyrodiil, and was probably not going to be that big of a problem in most Battlegrounds to begin with (especially with a delay on the rezz effect itself). The most interesting aspect of the ability for Battlegrounds was using the Reanimate Blastbones morph as an offensive burst-Ultimate for Magicka builds, but now...meh.

    You can basically look at is as a Dawnbreaker that: 1) Has almost triple the cost, 2) Requires some real work to set it up, especially when you consider the really short duration of Necromancer generated corpses and/or highly mobile fights, 3) Gives you a big heads up that the burst is coming, and 4) Might be hardcountered by a small'ish amount of AOE, depending on how severe the Blastbones' HP nerf is.

    But zergs will still be able to save up enough ultimate across their 20+ members to rezz 3 people at a time.
  • Anhedonie
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    I think it changes need to be reverted, but place it under battle spirit, so it only resurrects 1 person in pvp.
    Profanity filter is a crime against the freedom of speech. Also gags.
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