chetter_hummin wrote: »Have to say I love the hypocrisy. U don't care about balance. How about getting major fracture just as all other classes get? Slot a skill that only does that. On Stam sorc for example major fracture can be obtain only by ransack or sets. On Stam plar same. On Stam dk most people don't even use noxious as it's clunky but even that is a low dot can is used on pvp only for fracture. Stam wardens needs to have fracture removed as well from high damage ability like subterranean.
Now u can stack 5% with major fracture. Just need to not be lazy and use ransack for example.
Your complain is basically I'm to lazy to adapt and get out of conform zone when issues can be addressed.
“I’m not defending the class”
*proceeds to cry about how the nerfs are too much*
Nightblades haven’t been touched since 1.6 as compared to other classes getting completely shafted while nightblades remain on top. Deal with this nerf it was long coming and is deserved.
Tommy_The_Gun wrote: »About Dark Cloak, I never understood that why they changed it, so it no longer provides what the base morph did - Invisibility.
It used to be a defensive morph of cloak, while the other (Shadowy Disguise) is offensive morph.
I think they should revert that and make a NB healing skill out of one of the Malevolent Offering morph.
That would make sense:
- Healthy Offering - heals an ally.
- Shrewd Offering - heals yourself.
Tommy_The_Gun wrote: »About Dark Cloak, I never understood that why they changed it, so it no longer provides what the base morph did - Invisibility.
It used to be a defensive morph of cloak, while the other (Shadowy Disguise) is offensive morph.
I think they should revert that and make a NB healing skill out of one of the Malevolent Offering morph.
That would make sense:
- Healthy Offering - heals an ally.
- Shrewd Offering - heals yourself.
Do you think it should cost magika if you pick the self heal morph, but still cost health if you use the "ally heal" morph? Or just both cost magika? I think it would be sort of cool to spend a bit of health immediately for a HoT that ultimately healed more than you spent. But I like to hear other people's actual ideas.
“I’m not defending the class”
*proceeds to cry about how the nerfs are too much*
Nightblades haven’t been touched since 1.6 as compared to other classes getting completely shafted while nightblades remain on top. Deal with this nerf it was long coming and is deserved.
I did say I'm not defending what the class was. I'd like you to explain what it is about my ideas that you believe would make the class just as bad or worse than it was pre 5.0.0, instead of just accusing me of crying. I agree, the Nightblade class on live is too powerful, and what I'm suggesting is still a hefty nerf, I'm simply offering a different direction with which to take the class so that it retains an identity beyond Cloak. You don't have to agree with me, but I wonder if you really read my post, or if you just skimmed through the first paragraph and decided I was "crying" about NIghtblade nerfs.
Incap deserves to lose the defile because that ability is far to overloaded.
Also do you even realize what minor mangle does? 10% health reduction is a lot.
“I’m not defending the class”
*proceeds to cry about how the nerfs are too much*
Nightblades haven’t been touched since 1.6 as compared to other classes getting completely shafted while nightblades remain on top. Deal with this nerf it was long coming and is deserved.
I did say I'm not defending what the class was. I'd like you to explain what it is about my ideas that you believe would make the class just as bad or worse than it was pre 5.0.0, instead of just accusing me of crying. I agree, the Nightblade class on live is too powerful, and what I'm suggesting is still a hefty nerf, I'm simply offering a different direction with which to take the class so that it retains an identity beyond Cloak. You don't have to agree with me, but I wonder if you really read my post, or if you just skimmed through the first paragraph and decided I was "crying" about NIghtblade nerfs.
Incap deserves to lose the defile because that ability is far to overloaded.
Also do you even realize what minor mangle does? 10% health reduction is a lot.
Suprise Attack should’ve never had fracture. Honestly whoever thought major fracture attached to a spammable was a good idea is crazy. It is currently the most overpowered spammable in the entire. People are able to hit 12k+ tooltips on it without even much thinking. No other spammable in the game hits as hard as surprise attack. The change is good and honestly crying about 5% resistance reduction is just absurd. It’s already the hardest hitting spammable in the game.
Mark target/Teleport strike.
Honestly mark target is such a zergling tool and isn’t even that beneficial. I can partially agree it needs some sort of rework and could use something else especially with the high cost it has.
Teleport strike... yes I will agree the minor vulnerability shouldn’t have been added to this ability. Gap closers are already detrimental to small scale players since gap closer snares somehow can go through snare immunity and this ability has little to no uses fighting outnumbered. It’s literally just a zergling tool. So I will agree with you on this point, they need to change.
Grim focus. The hardest hitting ability in the entire game. I don’t want to hear any cryBlade say crystal fragments hit harder. Tooltip comparisons have already been made and grim focus hits harder. . Minor bezerk removal was good because NB is completely damage carried. I will put some bias aside and say they shouldn’t have lost the minor recovery given from this ability but that’s about it.
Dark cloak should scale off of max magic and spell damage and operate like coagulating blood. It doesn’t need to heal for max health because heavy armor cancer stamblades already abuse this.
What happens if you use mangle first then incap?
Incap deserves to lose the defile because that ability is far to overloaded.
Also do you even realize what minor mangle does? 10% health reduction is a lot.
Mangle on incap is currently useless.
Right now, mangle is being applied after the damage of incap. As such, mangle's uselefulness is severely limited. Let's take an enemy with 50k health for example, and assume that incap strike does 10k dmg.
Using incap strike on this enemy would reduce his current health to 40k. Then, mangle would reduce his max health to 45k. But this reduction is only decreasing health that has already been depleted by the damage of incap itself.
Even if they made it so that mangle applies before the damage of incap, the same issue would persist with any damage you've done to the enemy before you hit them with incap. In this scenario, with mangle applying before the damage of incap, you would have to use incap on an enemy before you have already done 10% of their max health in damage by other means in order for mangle to have any useful effect. Even then, as soon as the stun is broken, mangle is lost.
In PvE mangle is more useful because it can reduce the health of enemy bosses by potentially millions of hp. This of course is entirely dependent on 100% uptime on mangle, which given the ultimate cost of incap and the short duration of mangle, is not sustainable, again rendering mangle on incap useless.
Also, if dark cloak scaled off of max mag and spell damage, NB tanks would be unable to use it effectively. It was introduced for the NB tanking community, and as such it should benefit that community.
chetter_hummin wrote: »Have to say I love the hypocrisy. U don't care about balance. How about getting major fracture just as all other classes get? Slot a skill that only does that. On Stam sorc for example major fracture can be obtain only by ransack or sets. On Stam plar same. On Stam dk most people don't even use noxious as it's clunky but even that is a low dot can is used on pvp only for fracture. Stam wardens needs to have fracture removed as well from high damage ability like subterranean.
Now u can stack 5% with major fracture. Just need to not be lazy and use ransack for example.
Your complain is basically I'm to lazy to adapt and get out of conform zone when issues can be addressed.
Incap deserves to lose the defile because that ability is far to overloaded.
Also do you even realize what minor mangle does? 10% health reduction is a lot.
Mangle on incap is currently useless.
Right now, mangle is being applied after the damage of incap. As such, mangle's uselefulness is severely limited. Let's take an enemy with 50k health for example, and assume that incap strike does 10k dmg.
Using incap strike on this enemy would reduce his current health to 40k. Then, mangle would reduce his max health to 45k. But this reduction is only decreasing health that has already been depleted by the damage of incap itself.
Even if they made it so that mangle applies before the damage of incap, the same issue would persist with any damage you've done to the enemy before you hit them with incap. In this scenario, with mangle applying before the damage of incap, you would have to use incap on an enemy before you have already done 10% of their max health in damage by other means in order for mangle to have any useful effect. Even then, as soon as the stun is broken, mangle is lost.
In PvE mangle is more useful because it can reduce the health of enemy bosses by potentially millions of hp. This of course is entirely dependent on 100% uptime on mangle, which given the ultimate cost of incap and the short duration of mangle, is not sustainable, again rendering mangle on incap useless.
Also, if dark cloak scaled off of max mag and spell damage, NB tanks would be unable to use it effectively. It was introduced for the NB tanking community, and as such it should benefit that community.
If scaling off of max mag isn’t a solution for tanks because I can understand why NB’s want something for tank. It is tricky to find a proper solution because it can easily be abused.
Maybe buff the heal on refreshing path and make it scale off max mag&spell damage while letting dark cloak heal a certain amount of max health. So magblades have better survivability
@twing1_
I think that would actually be a pretty cool change. I dont see many people ever use Malevolent Offering at all, so any change that would generate some value would likely be welcome. I like how you made it so that it can't be spammed, a real noob trap, but with the potential to keep you alive in a tight spot.
Joosef_Kivikilpi wrote: »@twing1_
I think that would actually be a pretty cool change. I dont see many people ever use Malevolent Offering at all, so any change that would generate some value would likely be welcome. I like how you made it so that it can't be spammed, a real noob trap, but with the potential to keep you alive in a tight spot.
Nightblade Healer here. Can confirm that I love malevolent offering, especially when you have duo Nightblade healer or a Templar and Nightblade healer. Makes a crazy healer combo.
GeorgeBlack wrote: »I think that NB should be dealt dmg while in cloak and not supress DoT, without becoming visible. There shouldnt be an anti invisibility tools in the game.
Stealth and escape. Not tankiness.
Let's make that a starting point
GeorgeBlack wrote: »I think that NB should be dealt dmg while in cloak and not supress DoT, without becoming visible. There shouldnt be an anti invisibility tools in the game.
Stealth and escape. Not tankiness.
Let's make that a starting point
GeorgeBlack wrote: »I think that NB should be dealt dmg while in cloak and not supress DoT, without becoming visible. There shouldnt be an anti invisibility tools in the game.
Stealth and escape. Not tankiness.
Let's make that a starting point
Dots are suppressed because they broke stealth years ago. I think It'd be fair to also suppress healing in cloak so it’s not a free damage suppression tool, similar to mist
GeorgeBlack wrote: »I think that NB should be dealt dmg while in cloak and not supress DoT, without becoming visible. There shouldnt be an anti invisibility tools in the game.
Stealth and escape. Not tankiness.
Let's make that a starting point
Joosef_Kivikilpi wrote: »@twing1_
I think that would actually be a pretty cool change. I dont see many people ever use Malevolent Offering at all, so any change that would generate some value would likely be welcome. I like how you made it so that it can't be spammed, a real noob trap, but with the potential to keep you alive in a tight spot.
Nightblade Healer here. Can confirm that I love malevolent offering, especially when you have duo Nightblade healer or a Templar and Nightblade healer. Makes a crazy healer combo.
But isn't one morph largely unused? In my experience, NB healers largely choose healthy offering over shrewd offering, because the cost of the skill can easily be healed through and the reduction of cost that shrewd offering provides is totally unnecessary.
If this is the case, shrewd offering would be a good candidate for the rework.
Tommy_The_Gun wrote: »About Dark Cloak, I never understood that why they changed it, so it no longer provides what the base morph did - Invisibility.
It used to be a defensive morph of cloak, while the other (Shadowy Disguise) is offensive morph.
I think they should revert that and make a NB healing skill out of one of the Malevolent Offering morph.
That would make sense:
- Healthy Offering - heals an ally.
- Shrewd Offering - heals yourself.
Do you think it should cost magika if you pick the self heal morph, but still cost health if you use the "ally heal" morph? Or just both cost magika? I think it would be sort of cool to spend a bit of health immediately for a HoT that ultimately healed more than you spent. But I like to hear other people's actual ideas.
I like the reverse of this: heal yourself for health immediately, but for a health DoT of the same value.
It would look something like this: heal yourself for [x] health immediately, but drain [x] health over 10 seconds. If the ability is recast within the duration, the cost is absorbed immediately.
It would be a nice temporary health bonus, providing health when you need it the most but also providing no lasting health, leaving NB tanks or PvPers still reliant on other sources of healing. This would give NB a nice panic heal in times of need that could not be abused by casting it repeatedly.
GeorgeBlack wrote: »I think that NB should be dealt dmg while in cloak and not supress DoT, without becoming visible. There shouldnt be an anti invisibility tools in the game.
Stealth and escape. Not tankiness.
Let's make that a starting point
Also shields shouldn't absorb poison or bleed damage over time effects. That just doesn't make sense. Imagine King Joffrey casting shields after he was poisoned.