The new DK whip change with Seething Fury passive has a major flaw

  • MassTerror23
    Pr0Skygon wrote: »
    Just make molten whip scale from largest resource/damage type. Idk why ZOS added double scaling for ton of abilities in U22 but not for molten whip where it's most direly needed.

    The added double scaling doesn't include changes to damage types so I doubt they would make exceptions on this one. Believe me, you don't want your spam scaling on stam but costing mag and dealing flame damage. A real stam whip would be the better option.

    I'm looking at flames of oblivion on stambuilds, and it's pretty solid.
    Of course real stam whip will be better, but without new molten whip magDK dps will be non-existent so stamwhip is not an option while seething fury dwells in this morph. And moving it to passives will make DK a damn OP with free +375 to base SD/WD.

    Flame Of Oblivion is a very mediocre skill on stamDK. The fact that it deals flame damage and cannot be affected by the CP system hurts its dps a lot. Don't believe me? It deals less damage than just simply light attack! That's how bad it is on stamDK.
    etmbdhh5u8qo.png

    On a side note how did you hit 54k the most I’ve been able to hit was 49.7k consistently?
  • Ragnarock41
    Ragnarock41
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    Just make molten whip scale from largest resource/damage type. Idk why ZOS added double scaling for ton of abilities in U22 but not for molten whip where it's most direly needed.

    And its still gonna cost magicka, not scale from stamina CP and will not get any cost reduction out of medium armor passives, not gonna get any penetration whatsoever.. What makes you think that would be a sustainable tool for stamDK anyways?

    We already have one skill that does what you said, its called flames of oblivion and its a very mediocre skill, despite its low cost and high scaling. Cause guess what? It does flame damage so no penetration.
    Edited by Ragnarock41 on April 26, 2019 6:22PM
  • cpuScientist
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    Masel wrote: »
    For all the stamwhip advocates here: Ask yourself, does it resolve a core problem Stam DK has? The only thing it solves is not having a spammable, but there's other problems. In PvE, stam DK does not make use of the earthen heart passives. On a heavy attack stam DK you can use molten armaments, but then again, it lasts 40 seconds, while minor brutality only lasts 20. In order to give stam dk frequent access to minor brutality, the spammable needs to be in the earthen heart skill line instead of the ardent flame line.

    While i understand the need for more class identity, stamwhip is not a very good solution to it.

    Exactly! StamDK does not really need a spammable. That does not fix the issues with the class at ALL. What the class needs is sustain to use the other spammables available to it. And for some play with earthen heart skills. Now a spammable from the earthen heart stone fist would be fantastic, but even that is not needed. in pve flurry and psijic would could work fine if the sustain was there. Further a damage boost, like what was gotten from seething fury is great, but seething fury is just a bad way to go around it, and when noxious is neutered then it will be back to square one lol. And a spam will not i say i say will not fix it.
  • MartiniDaniels
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    Just make molten whip scale from largest resource/damage type. Idk why ZOS added double scaling for ton of abilities in U22 but not for molten whip where it's most direly needed.

    And its still gonna cost magicka, not scale from stamina CP and will not get any cost reduction out of medium armor passives, not gonna get any penetration whatsoever.. What makes you think that would be a sustainable tool for stamDK anyways?

    We already have one skill that does what you said, its called flames of oblivion and its a very mediocre skill, despite its low cost and high scaling. Cause guess what? It does flame damage so no penetration.

    FoO is "mediocre" skill and still it's used and effective on stamDKs. You receive magicka from minor magickasteal, from ulti and there is no much place to spend it anyway, tank provides spell penetration too. Crit modifiers for FoO are used from stamina too. So only lose from CP will be from elemental expert...
    But with current state of whirling blades, I guess there will be no point to lose damage buff from seething fury, and s2w will deal more damage overall.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Pr0Skygon wrote: »
    Let's cut to the chase: You can slot this "Spammable" skill, but without using it, ever!

    Yes, we found out about this on stamDK, in which we just slot Molten Whip on front bar to gain the Seething Fury passive and maintain it more than 80% of the time. IMO, giving stamDK a dynamic passive to keep up like this is very interesting, but Molten Whip is just a very strange choice to put this passive on.

    But then I realized something: We can do this same *** with magDK, and just use Elemental Weapon as a spammable instead.
    bwxrax3f6q1p.png
    1x9n18dem2fd.png

    Ok, but is it really a good idea to slot Whip for its passive alone and use Ele Wep instead? Not really, especially in longer fight (which is a lot). In execute phase you can easily stack 3x Seething Fury by spamming 3 times Flame Of Oblivion then Whip for tons of damage. In this case, you will easily outdamage the Ele Wep setup. But then again, the fact that we can just slot Whip and use something else entirely is just... wrong.

    Last week I'm still very 50/50 on whether or not we should give this passive to a spammable skill, but now I'm convinced that this is a very ill-advice idea. It's an insult to the design of every single DK dps by slotting our most iconic skill just as a placeholder.

    My suggestion for this is simple: Either move this passive to Molten Weapon (a very underused skill) or just move it to Searing Heat, a very pointless passive in the Ardent Flame skill line that most players don't even know about its existence.

    And please, I know this is a dead meme already, but beating a dead horse is my passion, so dare I say this again: PLEASE JUST CHANGE MOLTEN WHIP INTO A STAM SKILL AND DEAL PHYSICAL DAMAGE. THE ADDED EFFECT CAN BE MINOR LIKE "REDUCED COST" OR "DEAL SLIGHTLY MORE DAMAGE". PLEASE!!! LET ME BACKFLIP AND WHIP MY ENEMIES ON MY STAMDK!!!!!

    Also, writing in all caps is my other passion.

    Just use chains
  • lucky_Sage
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    I think it should be a ardent flame passive not tied to molten whip
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • DisgracefulMind
    DisgracefulMind
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    uhhhh

    hmm

    alright then
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • BattleAxe
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    JinMori wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    For all the stamwhip advocates here: Ask yourself, does it resolve a core problem Stam DK has? The only thing it solves is not having a spammable, but there's other problems. In PvE, stam DK does not make use of the earthen heart passives. On a heavy attack stam DK you can use molten armaments, but then again, it lasts 40 seconds, while minor brutality only lasts 20. In order to give stam dk frequent access to minor brutality, the spammable needs to be in the earthen heart skill line instead of the ardent flame line.

    While i understand the need for more class identity, stamwhip is not a very good solution to it.

    So stam dk doesn’t use ultimate to help with resource sustain? Has anyone realized the latent power in corrosive armor being all ur attacks ignore physical resistance. Stam dk has a lot going for it from earthen heart and a stamina morph for whip will just give dk more to draw from.

    What you said right there also doesnt solve the problem with brutality I mentioned. Corrosive is worthwhile if you cannot get to the pen cap without it, but since you can quite easily get there, it is not. And it is too expensive to keep the passive up anyway.

    A spammable in the earthen heart skill line simply makes more sense.

    Brutality should be coming from a potion FYI yes ik that’s major brutality but there it is. The passive I mentioned restores resources based off ultimate cost so corrosive armor will actually be well worth it. Minor brutality will usually come from a dk tank or a mag dk so minor brutality issue is pretty much moot. Back to the penetration topic yes you can easily build to pen cap or as a stam dk you can build without pen also corrosive even with penetration in mind gives dk a strong offensive/defensive ultimate on par with standard of might in most aspects

    You do realize that stam dk cannot provide the one buff from their skilline that is actually useful, how is that a moot point?

    It's a moot point because mag dk or tank can provide it? Are you serious dude?

    So if you don;t have a mag dk or tank in your group well, you are *** out of luck?

    This is the kind of thing that i just do not understand from the forums, stam sorc warden dd, stam dk cannot provide their class buffs, and that's not a problem?? Because the other setups can, to me this sounds so stupid that i cannot rationalize it.

    You should really learn what a moot point is, a moot point is when something has no relevance, there clearly is some relevance in the fact that stam dk cannot provide the passive that would benefit it.

    Reread my post before u claim idk wut I’m talking about “pretty much moot” FYI meaning for the most part it is moot. Now who said every class set up must provide their unique class buff. Stam dk can actually provide their group buff but chasing the meta people won’t be providing that buff due to the meta not having a stam dk slot an ability to activate that passive to provide the buff. I was running a build that I was providing that buff but becuz the damage that build has was not as high as these light attack weave set ups my dps parse where far from trial worthy as it were. You wanna fix this issue nerf LA (light attacks) and make heavy attack set ups a thing. Simplest solution which I’ll catch flak for is remove animation canceling.
  • MassTerror23
    BattleAxe wrote: »
    JinMori wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    For all the stamwhip advocates here: Ask yourself, does it resolve a core problem Stam DK has? The only thing it solves is not having a spammable, but there's other problems. In PvE, stam DK does not make use of the earthen heart passives. On a heavy attack stam DK you can use molten armaments, but then again, it lasts 40 seconds, while minor brutality only lasts 20. In order to give stam dk frequent access to minor brutality, the spammable needs to be in the earthen heart skill line instead of the ardent flame line.

    While i understand the need for more class identity, stamwhip is not a very good solution to it.

    So stam dk doesn’t use ultimate to help with resource sustain? Has anyone realized the latent power in corrosive armor being all ur attacks ignore physical resistance. Stam dk has a lot going for it from earthen heart and a stamina morph for whip will just give dk more to draw from.

    What you said right there also doesnt solve the problem with brutality I mentioned. Corrosive is worthwhile if you cannot get to the pen cap without it, but since you can quite easily get there, it is not. And it is too expensive to keep the passive up anyway.

    A spammable in the earthen heart skill line simply makes more sense.

    Brutality should be coming from a potion FYI yes ik that’s major brutality but there it is. The passive I mentioned restores resources based off ultimate cost so corrosive armor will actually be well worth it. Minor brutality will usually come from a dk tank or a mag dk so minor brutality issue is pretty much moot. Back to the penetration topic yes you can easily build to pen cap or as a stam dk you can build without pen also corrosive even with penetration in mind gives dk a strong offensive/defensive ultimate on par with standard of might in most aspects

    You do realize that stam dk cannot provide the one buff from their skilline that is actually useful, how is that a moot point?

    It's a moot point because mag dk or tank can provide it? Are you serious dude?

    So if you don;t have a mag dk or tank in your group well, you are *** out of luck?

    This is the kind of thing that i just do not understand from the forums, stam sorc warden dd, stam dk cannot provide their class buffs, and that's not a problem?? Because the other setups can, to me this sounds so stupid that i cannot rationalize it.

    You should really learn what a moot point is, a moot point is when something has no relevance, there clearly is some relevance in the fact that stam dk cannot provide the passive that would benefit it.

    Reread my post before u claim idk wut I’m talking about “pretty much moot” FYI meaning for the most part it is moot. Now who said every class set up must provide their unique class buff. Stam dk can actually provide their group buff but chasing the meta people won’t be providing that buff due to the meta not having a stam dk slot an ability to activate that passive to provide the buff. I was running a build that I was providing that buff but becuz the damage that build has was not as high as these light attack weave set ups my dps parse where far from trial worthy as it were. You wanna fix this issue nerf LA (light attacks) and make heavy attack set ups a thing. Simplest solution which I’ll catch flak for is remove animation canceling.

    What buff are you talking about? If it’s minor brutality then idk what you’re talking about the current meta is a dk main tank which provides minor brut. And then if you’re talking ab molten weps then that’s a redundant buff in trials because everyone uses pots. So what ability are you talking ab?
  • JinMori
    JinMori
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    BattleAxe wrote: »
    JinMori wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    For all the stamwhip advocates here: Ask yourself, does it resolve a core problem Stam DK has? The only thing it solves is not having a spammable, but there's other problems. In PvE, stam DK does not make use of the earthen heart passives. On a heavy attack stam DK you can use molten armaments, but then again, it lasts 40 seconds, while minor brutality only lasts 20. In order to give stam dk frequent access to minor brutality, the spammable needs to be in the earthen heart skill line instead of the ardent flame line.

    While i understand the need for more class identity, stamwhip is not a very good solution to it.

    So stam dk doesn’t use ultimate to help with resource sustain? Has anyone realized the latent power in corrosive armor being all ur attacks ignore physical resistance. Stam dk has a lot going for it from earthen heart and a stamina morph for whip will just give dk more to draw from.

    What you said right there also doesnt solve the problem with brutality I mentioned. Corrosive is worthwhile if you cannot get to the pen cap without it, but since you can quite easily get there, it is not. And it is too expensive to keep the passive up anyway.

    A spammable in the earthen heart skill line simply makes more sense.

    Brutality should be coming from a potion FYI yes ik that’s major brutality but there it is. The passive I mentioned restores resources based off ultimate cost so corrosive armor will actually be well worth it. Minor brutality will usually come from a dk tank or a mag dk so minor brutality issue is pretty much moot. Back to the penetration topic yes you can easily build to pen cap or as a stam dk you can build without pen also corrosive even with penetration in mind gives dk a strong offensive/defensive ultimate on par with standard of might in most aspects

    You do realize that stam dk cannot provide the one buff from their skilline that is actually useful, how is that a moot point?

    It's a moot point because mag dk or tank can provide it? Are you serious dude?

    So if you don;t have a mag dk or tank in your group well, you are *** out of luck?

    This is the kind of thing that i just do not understand from the forums, stam sorc warden dd, stam dk cannot provide their class buffs, and that's not a problem?? Because the other setups can, to me this sounds so stupid that i cannot rationalize it.

    You should really learn what a moot point is, a moot point is when something has no relevance, there clearly is some relevance in the fact that stam dk cannot provide the passive that would benefit it.

    Reread my post before u claim idk wut I’m talking about “pretty much moot” FYI meaning for the most part it is moot. Now who said every class set up must provide their unique class buff. Stam dk can actually provide their group buff but chasing the meta people won’t be providing that buff due to the meta not having a stam dk slot an ability to activate that passive to provide the buff. I was running a build that I was providing that buff but becuz the damage that build has was not as high as these light attack weave set ups my dps parse where far from trial worthy as it were. You wanna fix this issue nerf LA (light attacks) and make heavy attack set ups a thing. Simplest solution which I’ll catch flak for is remove animation canceling.

    Nobody that knows the game will drop a dot or an ability to provide minor brutality because the dps loss from it will be bigger than by running the dot, also, molten weapons lasts 36 seconds while minor lasts only 20 seconds meaning that if you want the 100 % uptime you must re cast it before it expires, meaning dps loss.

    But i knew you would respond like this when i said that stam dk cannot provide their buff, you said masel made a moot point, but you are the one who actally made one, because it's irrelevant if you can actually run the buff, if you have to sacrifice so much for it, when you could just run other things and do more damage, also ever crossed the mind that not many like heavy attack rotations? For on i don;t, and i would like to see a stam dk spammable, either whip or the stonefist, preferably stone since nobody uses it.

    Everytime someone says they know what they are talking about on the forums, i always take it with a grain of salt, unless they actually proven that they do, because most of the time they just know a few things, removing animation cancelling lol, well, if you wanna destroy the game ok, every game action game has some kind of animation cancelling to some degree, even skyrim you can cut out the very end of the animation, it makes the game more responsive, remove that, and you will just make things worse for everyone.

    So no, i do not think you know exactly what you are talking about, you know a few things, but i doubt you know as much as you think.
    Edited by JinMori on April 27, 2019 8:17AM
  • Pr0Skygon
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    Pr0Skygon wrote: »
    Just make molten whip scale from largest resource/damage type. Idk why ZOS added double scaling for ton of abilities in U22 but not for molten whip where it's most direly needed.

    The added double scaling doesn't include changes to damage types so I doubt they would make exceptions on this one. Believe me, you don't want your spam scaling on stam but costing mag and dealing flame damage. A real stam whip would be the better option.

    I'm looking at flames of oblivion on stambuilds, and it's pretty solid.
    Of course real stam whip will be better, but without new molten whip magDK dps will be non-existent so stamwhip is not an option while seething fury dwells in this morph. And moving it to passives will make DK a damn OP with free +375 to base SD/WD.

    Flame Of Oblivion is a very mediocre skill on stamDK. The fact that it deals flame damage and cannot be affected by the CP system hurts its dps a lot. Don't believe me? It deals less damage than just simply light attack! That's how bad it is on stamDK.
    etmbdhh5u8qo.png

    On a side note how did you hit 54k the most I’ve been able to hit was 49.7k consistently?

    Just standard Relequen + AY + Veli. I was running Lover mundus just for parsing XD
  • Pr0Skygon
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    Pr0Skygon wrote: »
    Let's cut to the chase: You can slot this "Spammable" skill, but without using it, ever!

    Yes, we found out about this on stamDK, in which we just slot Molten Whip on front bar to gain the Seething Fury passive and maintain it more than 80% of the time. IMO, giving stamDK a dynamic passive to keep up like this is very interesting, but Molten Whip is just a very strange choice to put this passive on.

    But then I realized something: We can do this same *** with magDK, and just use Elemental Weapon as a spammable instead.
    bwxrax3f6q1p.png
    1x9n18dem2fd.png

    Ok, but is it really a good idea to slot Whip for its passive alone and use Ele Wep instead? Not really, especially in longer fight (which is a lot). In execute phase you can easily stack 3x Seething Fury by spamming 3 times Flame Of Oblivion then Whip for tons of damage. In this case, you will easily outdamage the Ele Wep setup. But then again, the fact that we can just slot Whip and use something else entirely is just... wrong.

    Last week I'm still very 50/50 on whether or not we should give this passive to a spammable skill, but now I'm convinced that this is a very ill-advice idea. It's an insult to the design of every single DK dps by slotting our most iconic skill just as a placeholder.

    My suggestion for this is simple: Either move this passive to Molten Weapon (a very underused skill) or just move it to Searing Heat, a very pointless passive in the Ardent Flame skill line that most players don't even know about its existence.

    And please, I know this is a dead meme already, but beating a dead horse is my passion, so dare I say this again: PLEASE JUST CHANGE MOLTEN WHIP INTO A STAM SKILL AND DEAL PHYSICAL DAMAGE. THE ADDED EFFECT CAN BE MINOR LIKE "REDUCED COST" OR "DEAL SLIGHTLY MORE DAMAGE". PLEASE!!! LET ME BACKFLIP AND WHIP MY ENEMIES ON MY STAMDK!!!!!

    Also, writing in all caps is my other passion.

    Just use chains

    hhmm I think I'll try that out next, wink*
  • hedna123b14_ESO
    hedna123b14_ESO
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    Pr0Skygon wrote: »
    Pr0Skygon wrote: »
    Let's cut to the chase: You can slot this "Spammable" skill, but without using it, ever!

    Yes, we found out about this on stamDK, in which we just slot Molten Whip on front bar to gain the Seething Fury passive and maintain it more than 80% of the time. IMO, giving stamDK a dynamic passive to keep up like this is very interesting, but Molten Whip is just a very strange choice to put this passive on.

    But then I realized something: We can do this same *** with magDK, and just use Elemental Weapon as a spammable instead.
    bwxrax3f6q1p.png
    1x9n18dem2fd.png

    Ok, but is it really a good idea to slot Whip for its passive alone and use Ele Wep instead? Not really, especially in longer fight (which is a lot). In execute phase you can easily stack 3x Seething Fury by spamming 3 times Flame Of Oblivion then Whip for tons of damage. In this case, you will easily outdamage the Ele Wep setup. But then again, the fact that we can just slot Whip and use something else entirely is just... wrong.

    Last week I'm still very 50/50 on whether or not we should give this passive to a spammable skill, but now I'm convinced that this is a very ill-advice idea. It's an insult to the design of every single DK dps by slotting our most iconic skill just as a placeholder.

    My suggestion for this is simple: Either move this passive to Molten Weapon (a very underused skill) or just move it to Searing Heat, a very pointless passive in the Ardent Flame skill line that most players don't even know about its existence.

    And please, I know this is a dead meme already, but beating a dead horse is my passion, so dare I say this again: PLEASE JUST CHANGE MOLTEN WHIP INTO A STAM SKILL AND DEAL PHYSICAL DAMAGE. THE ADDED EFFECT CAN BE MINOR LIKE "REDUCED COST" OR "DEAL SLIGHTLY MORE DAMAGE". PLEASE!!! LET ME BACKFLIP AND WHIP MY ENEMIES ON MY STAMDK!!!!!

    Also, writing in all caps is my other passion.

    Just use chains

    hhmm I think I'll try that out next, wink*

    I wasnt kidding. It's the highest current dps rotation...as funny as it sounds...
  • BattleAxe
    BattleAxe
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    BattleAxe wrote: »
    JinMori wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    For all the stamwhip advocates here: Ask yourself, does it resolve a core problem Stam DK has? The only thing it solves is not having a spammable, but there's other problems. In PvE, stam DK does not make use of the earthen heart passives. On a heavy attack stam DK you can use molten armaments, but then again, it lasts 40 seconds, while minor brutality only lasts 20. In order to give stam dk frequent access to minor brutality, the spammable needs to be in the earthen heart skill line instead of the ardent flame line.

    While i understand the need for more class identity, stamwhip is not a very good solution to it.

    So stam dk doesn’t use ultimate to help with resource sustain? Has anyone realized the latent power in corrosive armor being all ur attacks ignore physical resistance. Stam dk has a lot going for it from earthen heart and a stamina morph for whip will just give dk more to draw from.

    What you said right there also doesnt solve the problem with brutality I mentioned. Corrosive is worthwhile if you cannot get to the pen cap without it, but since you can quite easily get there, it is not. And it is too expensive to keep the passive up anyway.

    A spammable in the earthen heart skill line simply makes more sense.

    Brutality should be coming from a potion FYI yes ik that’s major brutality but there it is. The passive I mentioned restores resources based off ultimate cost so corrosive armor will actually be well worth it. Minor brutality will usually come from a dk tank or a mag dk so minor brutality issue is pretty much moot. Back to the penetration topic yes you can easily build to pen cap or as a stam dk you can build without pen also corrosive even with penetration in mind gives dk a strong offensive/defensive ultimate on par with standard of might in most aspects

    You do realize that stam dk cannot provide the one buff from their skilline that is actually useful, how is that a moot point?

    It's a moot point because mag dk or tank can provide it? Are you serious dude?

    So if you don;t have a mag dk or tank in your group well, you are *** out of luck?

    This is the kind of thing that i just do not understand from the forums, stam sorc warden dd, stam dk cannot provide their class buffs, and that's not a problem?? Because the other setups can, to me this sounds so stupid that i cannot rationalize it.

    You should really learn what a moot point is, a moot point is when something has no relevance, there clearly is some relevance in the fact that stam dk cannot provide the passive that would benefit it.

    Reread my post before u claim idk wut I’m talking about “pretty much moot” FYI meaning for the most part it is moot. Now who said every class set up must provide their unique class buff. Stam dk can actually provide their group buff but chasing the meta people won’t be providing that buff due to the meta not having a stam dk slot an ability to activate that passive to provide the buff. I was running a build that I was providing that buff but becuz the damage that build has was not as high as these light attack weave set ups my dps parse where far from trial worthy as it were. You wanna fix this issue nerf LA (light attacks) and make heavy attack set ups a thing. Simplest solution which I’ll catch flak for is remove animation canceling.

    What buff are you talking about? If it’s minor brutality then idk what you’re talking about the current meta is a dk main tank which provides minor brut. And then if you’re talking ab molten weps then that’s a redundant buff in trials because everyone uses pots. So what ability are you talking ab?

    Minor brutality in which I did mention dk tanks provide but guy I was speaking with said well if u don’t have a dk tank ur pretty much SoL
  • BattleAxe
    BattleAxe
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    JinMori wrote: »
    BattleAxe wrote: »
    JinMori wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    For all the stamwhip advocates here: Ask yourself, does it resolve a core problem Stam DK has? The only thing it solves is not having a spammable, but there's other problems. In PvE, stam DK does not make use of the earthen heart passives. On a heavy attack stam DK you can use molten armaments, but then again, it lasts 40 seconds, while minor brutality only lasts 20. In order to give stam dk frequent access to minor brutality, the spammable needs to be in the earthen heart skill line instead of the ardent flame line.

    While i understand the need for more class identity, stamwhip is not a very good solution to it.

    So stam dk doesn’t use ultimate to help with resource sustain? Has anyone realized the latent power in corrosive armor being all ur attacks ignore physical resistance. Stam dk has a lot going for it from earthen heart and a stamina morph for whip will just give dk more to draw from.

    What you said right there also doesnt solve the problem with brutality I mentioned. Corrosive is worthwhile if you cannot get to the pen cap without it, but since you can quite easily get there, it is not. And it is too expensive to keep the passive up anyway.

    A spammable in the earthen heart skill line simply makes more sense.

    Brutality should be coming from a potion FYI yes ik that’s major brutality but there it is. The passive I mentioned restores resources based off ultimate cost so corrosive armor will actually be well worth it. Minor brutality will usually come from a dk tank or a mag dk so minor brutality issue is pretty much moot. Back to the penetration topic yes you can easily build to pen cap or as a stam dk you can build without pen also corrosive even with penetration in mind gives dk a strong offensive/defensive ultimate on par with standard of might in most aspects

    You do realize that stam dk cannot provide the one buff from their skilline that is actually useful, how is that a moot point?

    It's a moot point because mag dk or tank can provide it? Are you serious dude?

    So if you don;t have a mag dk or tank in your group well, you are *** out of luck?

    This is the kind of thing that i just do not understand from the forums, stam sorc warden dd, stam dk cannot provide their class buffs, and that's not a problem?? Because the other setups can, to me this sounds so stupid that i cannot rationalize it.

    You should really learn what a moot point is, a moot point is when something has no relevance, there clearly is some relevance in the fact that stam dk cannot provide the passive that would benefit it.

    Reread my post before u claim idk wut I’m talking about “pretty much moot” FYI meaning for the most part it is moot. Now who said every class set up must provide their unique class buff. Stam dk can actually provide their group buff but chasing the meta people won’t be providing that buff due to the meta not having a stam dk slot an ability to activate that passive to provide the buff. I was running a build that I was providing that buff but becuz the damage that build has was not as high as these light attack weave set ups my dps parse where far from trial worthy as it were. You wanna fix this issue nerf LA (light attacks) and make heavy attack set ups a thing. Simplest solution which I’ll catch flak for is remove animation canceling.

    Nobody that knows the game will drop a dot or an ability to provide minor brutality because the dps loss from it will be bigger than by running the dot, also, molten weapons lasts 36 seconds while minor lasts only 20 seconds meaning that if you want the 100 % uptime you must re cast it before it expires, meaning dps loss.

    But i knew you would respond like this when i said that stam dk cannot provide their buff, you said masel made a moot point, but you are the one who actally made one, because it's irrelevant if you can actually run the buff, if you have to sacrifice so much for it, when you could just run other things and do more damage, also ever crossed the mind that not many like heavy attack rotations? For on i don;t, and i would like to see a stam dk spammable, either whip or the stonefist, preferably stone since nobody uses it.

    Everytime someone says they know what they are talking about on the forums, i always take it with a grain of salt, unless they actually proven that they do, because most of the time they just know a few things, removing animation cancelling lol, well, if you wanna destroy the game ok, every game action game has some kind of animation cancelling to some degree, even skyrim you can cut out the very end of the animation, it makes the game more responsive, remove that, and you will just make things worse for everyone.

    So no, i do not think you know exactly what you are talking about, you know a few things, but i doubt you know as much as you think.

    Seriously u think animation canceling is that important you do realize animation canceling is a huge part of the server issues and this is an mmorpg FYI. Cutting out any part of an animation to get more attacks in a shorter period of time results in heavier number crunching on the server. If that doesn’t make sense I can try to explain it for you. I don’t know what I’m talking about but like many other people I have debated with you focus on the most minuscule detail failing to see the whole picture. Did I also not say I knew I was gonna catch flak for saying about removing animation canceling and here you are giving me flak.

    Edit: also on a previous note you made you do realize earthen heart is suppose to be the healing tree for a dk not well done but it is what it is
    Edited by BattleAxe on April 27, 2019 1:56PM
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    BattleAxe wrote: »
    JinMori wrote: »
    BattleAxe wrote: »
    JinMori wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    For all the stamwhip advocates here: Ask yourself, does it resolve a core problem Stam DK has? The only thing it solves is not having a spammable, but there's other problems. In PvE, stam DK does not make use of the earthen heart passives. On a heavy attack stam DK you can use molten armaments, but then again, it lasts 40 seconds, while minor brutality only lasts 20. In order to give stam dk frequent access to minor brutality, the spammable needs to be in the earthen heart skill line instead of the ardent flame line.

    While i understand the need for more class identity, stamwhip is not a very good solution to it.

    So stam dk doesn’t use ultimate to help with resource sustain? Has anyone realized the latent power in corrosive armor being all ur attacks ignore physical resistance. Stam dk has a lot going for it from earthen heart and a stamina morph for whip will just give dk more to draw from.

    What you said right there also doesnt solve the problem with brutality I mentioned. Corrosive is worthwhile if you cannot get to the pen cap without it, but since you can quite easily get there, it is not. And it is too expensive to keep the passive up anyway.

    A spammable in the earthen heart skill line simply makes more sense.

    Brutality should be coming from a potion FYI yes ik that’s major brutality but there it is. The passive I mentioned restores resources based off ultimate cost so corrosive armor will actually be well worth it. Minor brutality will usually come from a dk tank or a mag dk so minor brutality issue is pretty much moot. Back to the penetration topic yes you can easily build to pen cap or as a stam dk you can build without pen also corrosive even with penetration in mind gives dk a strong offensive/defensive ultimate on par with standard of might in most aspects

    You do realize that stam dk cannot provide the one buff from their skilline that is actually useful, how is that a moot point?

    It's a moot point because mag dk or tank can provide it? Are you serious dude?

    So if you don;t have a mag dk or tank in your group well, you are *** out of luck?

    This is the kind of thing that i just do not understand from the forums, stam sorc warden dd, stam dk cannot provide their class buffs, and that's not a problem?? Because the other setups can, to me this sounds so stupid that i cannot rationalize it.

    You should really learn what a moot point is, a moot point is when something has no relevance, there clearly is some relevance in the fact that stam dk cannot provide the passive that would benefit it.

    Reread my post before u claim idk wut I’m talking about “pretty much moot” FYI meaning for the most part it is moot. Now who said every class set up must provide their unique class buff. Stam dk can actually provide their group buff but chasing the meta people won’t be providing that buff due to the meta not having a stam dk slot an ability to activate that passive to provide the buff. I was running a build that I was providing that buff but becuz the damage that build has was not as high as these light attack weave set ups my dps parse where far from trial worthy as it were. You wanna fix this issue nerf LA (light attacks) and make heavy attack set ups a thing. Simplest solution which I’ll catch flak for is remove animation canceling.

    Nobody that knows the game will drop a dot or an ability to provide minor brutality because the dps loss from it will be bigger than by running the dot, also, molten weapons lasts 36 seconds while minor lasts only 20 seconds meaning that if you want the 100 % uptime you must re cast it before it expires, meaning dps loss.

    But i knew you would respond like this when i said that stam dk cannot provide their buff, you said masel made a moot point, but you are the one who actally made one, because it's irrelevant if you can actually run the buff, if you have to sacrifice so much for it, when you could just run other things and do more damage, also ever crossed the mind that not many like heavy attack rotations? For on i don;t, and i would like to see a stam dk spammable, either whip or the stonefist, preferably stone since nobody uses it.

    Everytime someone says they know what they are talking about on the forums, i always take it with a grain of salt, unless they actually proven that they do, because most of the time they just know a few things, removing animation cancelling lol, well, if you wanna destroy the game ok, every game action game has some kind of animation cancelling to some degree, even skyrim you can cut out the very end of the animation, it makes the game more responsive, remove that, and you will just make things worse for everyone.

    So no, i do not think you know exactly what you are talking about, you know a few things, but i doubt you know as much as you think.

    Seriously u think animation canceling is that important you do realize animation canceling is a huge part of the server issues and this is an mmorpg FYI. Cutting out any part of an animation to get more attacks in a shorter period of time results in heavier number crunching on the server. If that doesn’t make sense I can try to explain it for you. I don’t know what I’m talking about but like many other people I have debated with you focus on the most minuscule detail failing to see the whole picture. Did I also not say I knew I was gonna catch flak for saying about removing animation canceling and here you are giving me flak.

    Edit: also on a previous note you made you do realize earthen heart is suppose to be the healing tree for a dk not well done but it is what it is

    Yes, because removing animation cancelling is objectively a bad idea, even if it does cause some strain on the server, you know, using abilities, causes strain, doing anything causes strain in the game, but you know what, i'm fine with it as long as it provides responsive gameplay, when people ask for the removal of ac, i don't think they know exactly the implications, you would not be able to react to situation anymore as well as you do now, can't avoid mechanic anymore because you are casting an ability, well, sucks for you i guess, i would definitely leave the game and never return if zos were to remove it, that and zos will not do it anyway.

    A small point but usually the people who ask for the removal of ac are not very good themselves.

    Just because you think it's a miniscule point, doesn't mean it is, is it a miniscule point to say that it's not good that some setups cannot provide their class passive? I think not.

    I don't really care if it's supposed to be the healing class skilline, stonefist is a garbage ability that nobody ever uses, aside from some really bad players, so it might as well be turned into something better.

    Just because people don;t agree with you, doesn't mean that the point is miniscule, prove it that it;s a miniscule point, spoiler alert it's not, not being able to provide your class buff is not miniscule, the bigger picture, please, just because tank and mag dk can provide it doesn't mean it's ok.





    Edited by JinMori on April 27, 2019 2:31PM
  • Pr0Skygon
    Pr0Skygon
    ✭✭✭✭✭
    BattleAxe wrote: »
    JinMori wrote: »
    BattleAxe wrote: »
    JinMori wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    For all the stamwhip advocates here: Ask yourself, does it resolve a core problem Stam DK has? The only thing it solves is not having a spammable, but there's other problems. In PvE, stam DK does not make use of the earthen heart passives. On a heavy attack stam DK you can use molten armaments, but then again, it lasts 40 seconds, while minor brutality only lasts 20. In order to give stam dk frequent access to minor brutality, the spammable needs to be in the earthen heart skill line instead of the ardent flame line.

    While i understand the need for more class identity, stamwhip is not a very good solution to it.

    So stam dk doesn’t use ultimate to help with resource sustain? Has anyone realized the latent power in corrosive armor being all ur attacks ignore physical resistance. Stam dk has a lot going for it from earthen heart and a stamina morph for whip will just give dk more to draw from.

    What you said right there also doesnt solve the problem with brutality I mentioned. Corrosive is worthwhile if you cannot get to the pen cap without it, but since you can quite easily get there, it is not. And it is too expensive to keep the passive up anyway.

    A spammable in the earthen heart skill line simply makes more sense.

    Brutality should be coming from a potion FYI yes ik that’s major brutality but there it is. The passive I mentioned restores resources based off ultimate cost so corrosive armor will actually be well worth it. Minor brutality will usually come from a dk tank or a mag dk so minor brutality issue is pretty much moot. Back to the penetration topic yes you can easily build to pen cap or as a stam dk you can build without pen also corrosive even with penetration in mind gives dk a strong offensive/defensive ultimate on par with standard of might in most aspects

    You do realize that stam dk cannot provide the one buff from their skilline that is actually useful, how is that a moot point?

    It's a moot point because mag dk or tank can provide it? Are you serious dude?

    So if you don;t have a mag dk or tank in your group well, you are *** out of luck?

    This is the kind of thing that i just do not understand from the forums, stam sorc warden dd, stam dk cannot provide their class buffs, and that's not a problem?? Because the other setups can, to me this sounds so stupid that i cannot rationalize it.

    You should really learn what a moot point is, a moot point is when something has no relevance, there clearly is some relevance in the fact that stam dk cannot provide the passive that would benefit it.

    Reread my post before u claim idk wut I’m talking about “pretty much moot” FYI meaning for the most part it is moot. Now who said every class set up must provide their unique class buff. Stam dk can actually provide their group buff but chasing the meta people won’t be providing that buff due to the meta not having a stam dk slot an ability to activate that passive to provide the buff. I was running a build that I was providing that buff but becuz the damage that build has was not as high as these light attack weave set ups my dps parse where far from trial worthy as it were. You wanna fix this issue nerf LA (light attacks) and make heavy attack set ups a thing. Simplest solution which I’ll catch flak for is remove animation canceling.

    Nobody that knows the game will drop a dot or an ability to provide minor brutality because the dps loss from it will be bigger than by running the dot, also, molten weapons lasts 36 seconds while minor lasts only 20 seconds meaning that if you want the 100 % uptime you must re cast it before it expires, meaning dps loss.

    But i knew you would respond like this when i said that stam dk cannot provide their buff, you said masel made a moot point, but you are the one who actally made one, because it's irrelevant if you can actually run the buff, if you have to sacrifice so much for it, when you could just run other things and do more damage, also ever crossed the mind that not many like heavy attack rotations? For on i don;t, and i would like to see a stam dk spammable, either whip or the stonefist, preferably stone since nobody uses it.

    Everytime someone says they know what they are talking about on the forums, i always take it with a grain of salt, unless they actually proven that they do, because most of the time they just know a few things, removing animation cancelling lol, well, if you wanna destroy the game ok, every game action game has some kind of animation cancelling to some degree, even skyrim you can cut out the very end of the animation, it makes the game more responsive, remove that, and you will just make things worse for everyone.

    So no, i do not think you know exactly what you are talking about, you know a few things, but i doubt you know as much as you think.

    Seriously u think animation canceling is that important you do realize animation canceling is a huge part of the server issues and this is an mmorpg FYI. Cutting out any part of an animation to get more attacks in a shorter period of time results in heavier number crunching on the server. If that doesn’t make sense I can try to explain it for you. I don’t know what I’m talking about but like many other people I have debated with you focus on the most minuscule detail failing to see the whole picture. Did I also not say I knew I was gonna catch flak for saying about removing animation canceling and here you are giving me flak.

    Edit: also on a previous note you made you do realize earthen heart is suppose to be the healing tree for a dk not well done but it is what it is

    I'm gonna let the animation canceling discussion flies, even though I object that idea. But how the hell is Earthen Heart suppose be to be a "healing tree" when there's only 2 utterly useless healing skill on the whole skill line, 1 is a morph that will never be picked and the other is just so bad nobody would ever slot? Also, there is 0 passive on Earthen Heart that provide any kind of survivability for teammates.
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    BattleAxe wrote: »
    JinMori wrote: »
    BattleAxe wrote: »
    JinMori wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    For all the stamwhip advocates here: Ask yourself, does it resolve a core problem Stam DK has? The only thing it solves is not having a spammable, but there's other problems. In PvE, stam DK does not make use of the earthen heart passives. On a heavy attack stam DK you can use molten armaments, but then again, it lasts 40 seconds, while minor brutality only lasts 20. In order to give stam dk frequent access to minor brutality, the spammable needs to be in the earthen heart skill line instead of the ardent flame line.

    While i understand the need for more class identity, stamwhip is not a very good solution to it.

    So stam dk doesn’t use ultimate to help with resource sustain? Has anyone realized the latent power in corrosive armor being all ur attacks ignore physical resistance. Stam dk has a lot going for it from earthen heart and a stamina morph for whip will just give dk more to draw from.

    What you said right there also doesnt solve the problem with brutality I mentioned. Corrosive is worthwhile if you cannot get to the pen cap without it, but since you can quite easily get there, it is not. And it is too expensive to keep the passive up anyway.

    A spammable in the earthen heart skill line simply makes more sense.

    Brutality should be coming from a potion FYI yes ik that’s major brutality but there it is. The passive I mentioned restores resources based off ultimate cost so corrosive armor will actually be well worth it. Minor brutality will usually come from a dk tank or a mag dk so minor brutality issue is pretty much moot. Back to the penetration topic yes you can easily build to pen cap or as a stam dk you can build without pen also corrosive even with penetration in mind gives dk a strong offensive/defensive ultimate on par with standard of might in most aspects

    You do realize that stam dk cannot provide the one buff from their skilline that is actually useful, how is that a moot point?

    It's a moot point because mag dk or tank can provide it? Are you serious dude?

    So if you don;t have a mag dk or tank in your group well, you are *** out of luck?

    This is the kind of thing that i just do not understand from the forums, stam sorc warden dd, stam dk cannot provide their class buffs, and that's not a problem?? Because the other setups can, to me this sounds so stupid that i cannot rationalize it.

    You should really learn what a moot point is, a moot point is when something has no relevance, there clearly is some relevance in the fact that stam dk cannot provide the passive that would benefit it.

    Reread my post before u claim idk wut I’m talking about “pretty much moot” FYI meaning for the most part it is moot. Now who said every class set up must provide their unique class buff. Stam dk can actually provide their group buff but chasing the meta people won’t be providing that buff due to the meta not having a stam dk slot an ability to activate that passive to provide the buff. I was running a build that I was providing that buff but becuz the damage that build has was not as high as these light attack weave set ups my dps parse where far from trial worthy as it were. You wanna fix this issue nerf LA (light attacks) and make heavy attack set ups a thing. Simplest solution which I’ll catch flak for is remove animation canceling.

    Nobody that knows the game will drop a dot or an ability to provide minor brutality because the dps loss from it will be bigger than by running the dot, also, molten weapons lasts 36 seconds while minor lasts only 20 seconds meaning that if you want the 100 % uptime you must re cast it before it expires, meaning dps loss.

    But i knew you would respond like this when i said that stam dk cannot provide their buff, you said masel made a moot point, but you are the one who actally made one, because it's irrelevant if you can actually run the buff, if you have to sacrifice so much for it, when you could just run other things and do more damage, also ever crossed the mind that not many like heavy attack rotations? For on i don;t, and i would like to see a stam dk spammable, either whip or the stonefist, preferably stone since nobody uses it.

    Everytime someone says they know what they are talking about on the forums, i always take it with a grain of salt, unless they actually proven that they do, because most of the time they just know a few things, removing animation cancelling lol, well, if you wanna destroy the game ok, every game action game has some kind of animation cancelling to some degree, even skyrim you can cut out the very end of the animation, it makes the game more responsive, remove that, and you will just make things worse for everyone.

    So no, i do not think you know exactly what you are talking about, you know a few things, but i doubt you know as much as you think.

    Seriously u think animation canceling is that important you do realize animation canceling is a huge part of the server issues and this is an mmorpg FYI. Cutting out any part of an animation to get more attacks in a shorter period of time results in heavier number crunching on the server. If that doesn’t make sense I can try to explain it for you. I don’t know what I’m talking about but like many other people I have debated with you focus on the most minuscule detail failing to see the whole picture. Did I also not say I knew I was gonna catch flak for saying about removing animation canceling and here you are giving me flak.

    Edit: also on a previous note you made you do realize earthen heart is suppose to be the healing tree for a dk not well done but it is what it is

    Just cause the warden and necro have a tree dedicated to each role, dps/heal/tank thats not the case for the other classes, they shouldve adopted that idea in the beginning.

    Dont get me started on ani cancelling, not hard to block cancel.
  • MassTerror23
    Pr0Skygon wrote: »
    Pr0Skygon wrote: »
    Let's cut to the chase: You can slot this "Spammable" skill, but without using it, ever!

    Yes, we found out about this on stamDK, in which we just slot Molten Whip on front bar to gain the Seething Fury passive and maintain it more than 80% of the time. IMO, giving stamDK a dynamic passive to keep up like this is very interesting, but Molten Whip is just a very strange choice to put this passive on.

    But then I realized something: We can do this same *** with magDK, and just use Elemental Weapon as a spammable instead.
    bwxrax3f6q1p.png
    1x9n18dem2fd.png

    Ok, but is it really a good idea to slot Whip for its passive alone and use Ele Wep instead? Not really, especially in longer fight (which is a lot). In execute phase you can easily stack 3x Seething Fury by spamming 3 times Flame Of Oblivion then Whip for tons of damage. In this case, you will easily outdamage the Ele Wep setup. But then again, the fact that we can just slot Whip and use something else entirely is just... wrong.

    Last week I'm still very 50/50 on whether or not we should give this passive to a spammable skill, but now I'm convinced that this is a very ill-advice idea. It's an insult to the design of every single DK dps by slotting our most iconic skill just as a placeholder.

    My suggestion for this is simple: Either move this passive to Molten Weapon (a very underused skill) or just move it to Searing Heat, a very pointless passive in the Ardent Flame skill line that most players don't even know about its existence.

    And please, I know this is a dead meme already, but beating a dead horse is my passion, so dare I say this again: PLEASE JUST CHANGE MOLTEN WHIP INTO A STAM SKILL AND DEAL PHYSICAL DAMAGE. THE ADDED EFFECT CAN BE MINOR LIKE "REDUCED COST" OR "DEAL SLIGHTLY MORE DAMAGE". PLEASE!!! LET ME BACKFLIP AND WHIP MY ENEMIES ON MY STAMDK!!!!!

    Also, writing in all caps is my other passion.

    Just use chains

    hhmm I think I'll try that out next, wink*

    I wasnt kidding. It's the highest current dps rotation...as funny as it sounds...

    Could you explain if you’re serious?
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Pr0Skygon wrote: »
    Pr0Skygon wrote: »
    Let's cut to the chase: You can slot this "Spammable" skill, but without using it, ever!

    Yes, we found out about this on stamDK, in which we just slot Molten Whip on front bar to gain the Seething Fury passive and maintain it more than 80% of the time. IMO, giving stamDK a dynamic passive to keep up like this is very interesting, but Molten Whip is just a very strange choice to put this passive on.

    But then I realized something: We can do this same *** with magDK, and just use Elemental Weapon as a spammable instead.
    bwxrax3f6q1p.png
    1x9n18dem2fd.png

    Ok, but is it really a good idea to slot Whip for its passive alone and use Ele Wep instead? Not really, especially in longer fight (which is a lot). In execute phase you can easily stack 3x Seething Fury by spamming 3 times Flame Of Oblivion then Whip for tons of damage. In this case, you will easily outdamage the Ele Wep setup. But then again, the fact that we can just slot Whip and use something else entirely is just... wrong.

    Last week I'm still very 50/50 on whether or not we should give this passive to a spammable skill, but now I'm convinced that this is a very ill-advice idea. It's an insult to the design of every single DK dps by slotting our most iconic skill just as a placeholder.

    My suggestion for this is simple: Either move this passive to Molten Weapon (a very underused skill) or just move it to Searing Heat, a very pointless passive in the Ardent Flame skill line that most players don't even know about its existence.

    And please, I know this is a dead meme already, but beating a dead horse is my passion, so dare I say this again: PLEASE JUST CHANGE MOLTEN WHIP INTO A STAM SKILL AND DEAL PHYSICAL DAMAGE. THE ADDED EFFECT CAN BE MINOR LIKE "REDUCED COST" OR "DEAL SLIGHTLY MORE DAMAGE". PLEASE!!! LET ME BACKFLIP AND WHIP MY ENEMIES ON MY STAMDK!!!!!

    Also, writing in all caps is my other passion.

    Just use chains

    hhmm I think I'll try that out next, wink*

    I wasnt kidding. It's the highest current dps rotation...as funny as it sounds...

    Could you explain if you’re serious?

    Sure. I came up with a nice rotation that gives higher dps than whip spam, keeps up the Seething Fury buff reasonably well, is static and provides infinite sustain.

    https://youtu.be/bCPozE6ZBn4
  • RamiroCruzo
    RamiroCruzo
    ✭✭✭
    mcagatayg wrote: »
    Why are you crying? ıt's a good change, buffing the dps.

    Where is the buff? In live 47k is ceiling, in PTS 47k is ceiling. Unless you're trolling with Chain spammable to get a few more thousands in dps.
    Having a light side... And a Dark side... Is what makes life interesting...
    High as Nord and Proud as Dark Elf
    Blood for the Pact
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    mcagatayg wrote: »
    Why are you crying? ıt's a good change, buffing the dps.

    Where is the buff? In live 47k is ceiling, in PTS 47k is ceiling. Unless you're trolling with Chain spammable to get a few more thousands in dps.

    Who told you 47 was the ceiling on live?
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    mcagatayg wrote: »
    Why are you crying? ıt's a good change, buffing the dps.

    Where is the buff? In live 47k is ceiling, in PTS 47k is ceiling. Unless you're trolling with Chain spammable to get a few more thousands in dps.

    The point of chains is not damage, but sustain mostly, and 47k is not the ceiling on live.
    Edited by JinMori on April 27, 2019 9:31PM
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    JinMori wrote: »
    mcagatayg wrote: »
    Why are you crying? ıt's a good change, buffing the dps.

    Where is the buff? In live 47k is ceiling, in PTS 47k is ceiling. Unless you're trolling with Chain spammable to get a few more thousands in dps.

    The point of chains is not damage, but sustain mostly, and 47k is not the ceiling on live.

    Actually the point of chains wasnt sustain, it was a means to get the highest uptime on triple buffed whips and the highest searing fury uptime. I tested using Flames of Oblivion and Engulfing first and only tried chains last. The fact that it's free to cast just made it a nice bonus.
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    BattleAxe wrote: »
    JinMori wrote: »
    BattleAxe wrote: »
    JinMori wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    BattleAxe wrote: »
    Masel wrote: »
    For all the stamwhip advocates here: Ask yourself, does it resolve a core problem Stam DK has? The only thing it solves is not having a spammable, but there's other problems. In PvE, stam DK does not make use of the earthen heart passives. On a heavy attack stam DK you can use molten armaments, but then again, it lasts 40 seconds, while minor brutality only lasts 20. In order to give stam dk frequent access to minor brutality, the spammable needs to be in the earthen heart skill line instead of the ardent flame line.

    While i understand the need for more class identity, stamwhip is not a very good solution to it.

    So stam dk doesn’t use ultimate to help with resource sustain? Has anyone realized the latent power in corrosive armor being all ur attacks ignore physical resistance. Stam dk has a lot going for it from earthen heart and a stamina morph for whip will just give dk more to draw from.

    What you said right there also doesnt solve the problem with brutality I mentioned. Corrosive is worthwhile if you cannot get to the pen cap without it, but since you can quite easily get there, it is not. And it is too expensive to keep the passive up anyway.

    A spammable in the earthen heart skill line simply makes more sense.

    Brutality should be coming from a potion FYI yes ik that’s major brutality but there it is. The passive I mentioned restores resources based off ultimate cost so corrosive armor will actually be well worth it. Minor brutality will usually come from a dk tank or a mag dk so minor brutality issue is pretty much moot. Back to the penetration topic yes you can easily build to pen cap or as a stam dk you can build without pen also corrosive even with penetration in mind gives dk a strong offensive/defensive ultimate on par with standard of might in most aspects

    You do realize that stam dk cannot provide the one buff from their skilline that is actually useful, how is that a moot point?

    It's a moot point because mag dk or tank can provide it? Are you serious dude?

    So if you don;t have a mag dk or tank in your group well, you are *** out of luck?

    This is the kind of thing that i just do not understand from the forums, stam sorc warden dd, stam dk cannot provide their class buffs, and that's not a problem?? Because the other setups can, to me this sounds so stupid that i cannot rationalize it.

    You should really learn what a moot point is, a moot point is when something has no relevance, there clearly is some relevance in the fact that stam dk cannot provide the passive that would benefit it.

    Reread my post before u claim idk wut I’m talking about “pretty much moot” FYI meaning for the most part it is moot. Now who said every class set up must provide their unique class buff. Stam dk can actually provide their group buff but chasing the meta people won’t be providing that buff due to the meta not having a stam dk slot an ability to activate that passive to provide the buff. I was running a build that I was providing that buff but becuz the damage that build has was not as high as these light attack weave set ups my dps parse where far from trial worthy as it were. You wanna fix this issue nerf LA (light attacks) and make heavy attack set ups a thing. Simplest solution which I’ll catch flak for is remove animation canceling.

    Nobody that knows the game will drop a dot or an ability to provide minor brutality because the dps loss from it will be bigger than by running the dot, also, molten weapons lasts 36 seconds while minor lasts only 20 seconds meaning that if you want the 100 % uptime you must re cast it before it expires, meaning dps loss.

    But i knew you would respond like this when i said that stam dk cannot provide their buff, you said masel made a moot point, but you are the one who actally made one, because it's irrelevant if you can actually run the buff, if you have to sacrifice so much for it, when you could just run other things and do more damage, also ever crossed the mind that not many like heavy attack rotations? For on i don;t, and i would like to see a stam dk spammable, either whip or the stonefist, preferably stone since nobody uses it.

    Everytime someone says they know what they are talking about on the forums, i always take it with a grain of salt, unless they actually proven that they do, because most of the time they just know a few things, removing animation cancelling lol, well, if you wanna destroy the game ok, every game action game has some kind of animation cancelling to some degree, even skyrim you can cut out the very end of the animation, it makes the game more responsive, remove that, and you will just make things worse for everyone.

    So no, i do not think you know exactly what you are talking about, you know a few things, but i doubt you know as much as you think.

    Seriously u think animation canceling is that important you do realize animation canceling is a huge part of the server issues and this is an mmorpg FYI. Cutting out any part of an animation to get more attacks in a shorter period of time results in heavier number crunching on the server. If that doesn’t make sense I can try to explain it for you. I don’t know what I’m talking about but like many other people I have debated with you focus on the most minuscule detail failing to see the whole picture. Did I also not say I knew I was gonna catch flak for saying about removing animation canceling and here you are giving me flak.

    Edit: also on a previous note you made you do realize earthen heart is suppose to be the healing tree for a dk not well done but it is what it is

    Just cause the warden and necro have a tree dedicated to each role, dps/heal/tank thats not the case for the other classes, they shouldve adopted that idea in the beginning.

    Dont get me started on ani cancelling, not hard to block cancel.

    Not directly the case with necromancer or warden but they did make some attempts to give each class a skill line for each role when they released the warden. Now there attempt wasn’t that great tbh. They did make a pass at giving role specific skill lines to each class.

    Edited by BattleAxe on April 28, 2019 4:13AM
  • Kidgangster101
    Kidgangster101
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    Just make molten whip scale from largest resource/damage type. Idk why ZOS added double scaling for ton of abilities in U22 but not for molten whip where it's most direly needed.

    Scaling isn't the answer btw. Since it is flame damage stams would get screwed over. CP would enhance this damage with fire and magic meaning stams specing into poison/physical wouldn't get a damage boost.

    This is the same thing for streak. Streak on a stamina hits for less damage because it is electric still not physical.
  • Narvuntien
    Narvuntien
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    Isn't he flaw that you can spam chains for free that seems like an oversight...
  • vesselwiththepestle
    vesselwiththepestle
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    Huh, on Stam DK I got only 42k dps with Chains as spammable :(.

    Easy fix for chains, remove cost reduction when target is not pulled.

    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • chetter_hummin
    chetter_hummin
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    I like the change. Will make mag dk rota unique and interesting and with lot of possibilities as spamable that can all work very nice depending of nature of fight. Basically u can go full sustain (unrelenting grip) or full damage (empowering chains) or in between (engulfing).

    Really like the change and hope they will keep it like that!
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I like the change. Will make mag dk rota unique and interesting and with lot of possibilities as spamable that can all work very nice depending of nature of fight. Basically u can go full sustain (unrelenting grip) or full damage (empowering chains) or in between (engulfing).

    Really like the change and hope they will keep it like that!

    zos didnt like that a dot was being used as a spammable, what do you think they are going to do about a gap closer/pull being used as a spammable.
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