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What would inspire more people to pick tank role?

  • FlopsyPrince
    FlopsyPrince
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    My level 35 (or so) Imperial DK tank doesn't run dungeons because I don't know any of them well enough to be comfortable tanking. I can fight almost all world/delve content solo, it just takes me forever to kill things off.

    (Except for the one delve boss recently who spawn lots of wisps. I think I killed here right at the time she killed me, but I still died even after burning one super potion.)
    PC
    PS4/PS5
  • ArchMikem
    ArchMikem
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    Dedicated Tanks make even overland PvE absolutely horrid and tedious, and that's the majority of solo play. People don't want to main a Tank because they can't do anything else with it. Quests that DDs breeze through take a Tank over an hour or more cause you just don't have any dps.

    I'd suggest increasing the damage done across the board for the 1H&S skill tree, turn Tanks into a mini-dps. Lord knows groups could use another if DLC Dungeons keep getting harder. But the obvious drawback to that would be a huge buff to PvP builds.

    I had a Tank for a while, made Dungeon running pretty fun, but in the end that's ALL I could do with my Tank. Forget doing the Alliance Questlines or any DLC stories. If I wasn't Tanking a Dungeon then she was permanently benched in the roster. And that's depressing.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • bmnoble
    bmnoble
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    I don't mind tanking, I just hate when I do a random dungeon(especially DLC ones) and get a group, members who don't know their role in the group. You don't know the mechanics fair enough but you should understand your role and have worked out a basic rotation if you doing group content.


    Nothing is more infuriating, then when you get DPS who develop tunnel vision on ads and bosses. Or run off ahead drawing aggro on everything followed by getting killed leaving the rest of the group to clean up the mess.

    I expect a good DPS, to damage the boss sure, but also keep an eye on the rest of the group, its their job to rez people and keep the number of ads in the encounter to a controllable level and from time to time, use synergy's to save party members from specific mechanics like getting turned to stone or getting cocooned etc.

    That and for all roles when they see a party member in trouble interrupt the boss before they use their insta kill ability.

    Tanks don't have the sustain, to sprint through dungeons, or to permanently offset suicidal behavior from the DPS. When I have tried to offset it I usually get put in a position where I can't counter the bosses insta kill mechanic because I had to keep the DPS alive instead of prioritizing the healer's safety.

    The tank can't/should not be rezing people while holding the bosses attention, too often I have had to that and depending on the boss its often a close call whether I get someone back up or die, only to have that party member then ignore rezing the others or die two seconds later.

    I won't abandon a group too often, if there are some lower level players in the group and the dungeon takes a bit longer so be it.

    But if the group keeps wiping due to avoidable acts of stupidity I leave, I am not spending the time it would take to do the vet version of a dungeon when doing a normal dungeon.


  • Madrax573
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    One thing that ESO does differently to a lot of other MMO's is it doesn't really stop DPS from DPS'ing…

    So simply due to that DPS tanking (I.E. killing something so quickly you survive) is a major thing.

    Other MMO's (actually the older style MMO's, EQ, DAoC etc) would actually stop nukers (DPS) from doing their damage if they got smacked upside the head. So they NEEDED tanks to keep them free to do the nuking. ESO doesn't stop you form doing anything apart from a few stuns, silences and other very short lived mechanics...

    Simply applying a standard interrupt mechanism to ranged DPS and a threat system when tanks can act like tanks again to control the fight would help tanks become more desired rather than a DPS buffing tool that sometimes taunts the targets.

    Simple put Tanks aren't 100% needed in ESO compared to more 'traditional' MMO's so aren't as desired or wanted. This won't change unless something fundamental changes in the mechanics.
    I'm a bomb technician. If you see me running, try to keep up!
  • dazee
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    Madrax573 wrote: »
    One thing that ESO does differently to a lot of other MMO's is it doesn't really stop DPS from DPS'ing…

    So simply due to that DPS tanking (I.E. killing something so quickly you survive) is a major thing.

    Other MMO's (actually the older style MMO's, EQ, DAoC etc) would actually stop nukers (DPS) from doing their damage if they got smacked upside the head. So they NEEDED tanks to keep them free to do the nuking. ESO doesn't stop you form doing anything apart from a few stuns, silences and other very short lived mechanics...

    Simply applying a standard interrupt mechanism to ranged DPS and a threat system when tanks can act like tanks again to control the fight would help tanks become more desired rather than a DPS buffing tool that sometimes taunts the targets.

    Simple put Tanks aren't 100% needed in ESO compared to more 'traditional' MMO's so aren't as desired or wanted. This won't change unless something fundamental changes in the mechanics.

    Yeah yeah post video of vet DLC trial HMs done with zero tanks plz.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Madrax573
    Madrax573
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    dazee wrote: »

    Yeah yeah post video of vet DLC trial HMs done with zero tanks plz.

    So cos they use tanks as they are 'needed' in a Vet content the rest of the game should be ignored....
    Edited by Madrax573 on April 28, 2019 1:46AM
    I'm a bomb technician. If you see me running, try to keep up!
  • dazee
    dazee
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    Madrax573 wrote: »
    dazee wrote: »

    Yeah yeah post video of vet DLC trial HMs done with zero tanks plz.

    So cos they use tanks as they are 'needed' in a Vet content the rest of the game should be ignored....

    The price you pay for having any build freedom. some builds will be way too powerful compared to the average but most content must be playable by the average player. I suggest maybe trying another game if you want a challenge from everything. May I suggest Sekiro or Dark souls? :p
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • idk
    idk
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    Tank damage is pathetic, so solo questing sucks. I liked the idea of making S&B scale with health, that's a great idea.

    It is a game that is all to easy to swap to more of a damage build for questing, which was your focus here. I do it with my tanks and just swap gear and skills. It is not even close to a meta build but gets the job done very well.

    Even if you keep your tank setup and just swap gear to damage gear that goes a long way and is a pretty simple solution. After all, this is about math.
  • Madrax573
    Madrax573
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    dazee wrote: »
    Madrax573 wrote: »
    dazee wrote: »

    Yeah yeah post video of vet DLC trial HMs done with zero tanks plz.

    So cos they use tanks as they are 'needed' in a Vet content the rest of the game should be ignored....

    The price you pay for having any build freedom. some builds will be way too powerful compared to the average but most content must be playable by the average player. I suggest maybe trying another game if you want a challenge from everything. May I suggest Sekiro or Dark souls? :p

    And this has no relevance to the topic...

    Simple because the top end Vet content needs tanks the rest of the game shouldn't 'need' tanks as well?

    Build strength is only a single factor then the game mechanics themselves encourage a certain play style. I enjoy playing my DK tank and yes I still kill things relatively handily in non-vet content, I'm a relatively casual player yet compared to a lot I know I'm not as casual and I do my research to see how I can get better while I'm about it.

    The OP was asking about 'inspiring' more to be tanks. Simply in the current mechanics they are not needed for the majority of the content so therefore no matter how much we try to inspire people only a very few crazy people like myself will pick the tanking roles. (outside of getting shorter que times)
    I'm a bomb technician. If you see me running, try to keep up!
  • Mettaricana
    Mettaricana
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    Make me less killable whats the point of stackng to the hard cap in pve if holding block still causes a one shot or near one shot incident..

    Stop punishing us every few dlcs the sheer amount of block cost and formula nerfs just suck...

    You've killed my nightblade tank 11 times since her creation with some kinda nb nerf that may not kill the dps route but ruined tank for me every time..

    How about i dunno some damage heck be amazed if we could pull 50% of a sigle dps dmg.

    Aoe or cone taunt kinda stupid i have to run around poking every guys 20 times in a row to keep their aggro why can't i collectively call all their mothers uglier than molag bals balls and get them on me. Waste alot less stam.
  • ccfeeling
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    Not every class tank well in hard contents, templar tank is quiet weak with Normal dps n healer.

    Say for example, VBF final, stonemen crazy HA, around 50k without blocking, there is nothing templar tank can do but block, sun shield, BOL until out of resources.

    This class has no hp base healing, around 6-8k a BOL heal with tank spec.

    Templar has a lot useful skills such as BOL, Ritual of Rebirth,Repentance, Extended Ritual, restoring focus but they have no enough skill slot at front bar, it means that they cast a lot swap bar a lot, just like NB tank, during the swap bar time, DLC boss HA could 1 shot the tank easily.

    I have no clue ZOS keep to buff this class dps, but templar really need some useful tanking tool kits TBH.

    DK
    Warden
    Sorc
    NB
    Templar

    That's my tank rating.

  • Grandma
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    it being more fun and interesting in normal difficulties. I can't imagine how this would work without making it too hard for noobs to pick up but..
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • DyingIsEasy
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    How can you say that players don't play tank because questing is tedious when the average dungeon finder DD does less than 5k dps.
  • Nemesis7884
    Nemesis7884
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    one of the issues i have with my tank is that you can really only do tanking with them - so dungeons (i dont tank trials yet)...outside that they are horrible to play - for example questing or soloing...

    I think one way to encorage more people to have a "side tank" is if you could switch gear-skills-champion poins-attributes with a click of a button without cost (so as if you could have basically 2 load outs that you can switch between)...this way i can be a damage dealer and then quickly switch to the tank load out if need be...
  • dazee
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    How can you say that players don't play tank because questing is tedious when the average dungeon finder DD does less than 5k dps.

    Never seen one of those in the past few months... dunno what you're talking about. worst I've seen was like 9k at CP160+
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Nemesis7884
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    ccfeeling wrote: »
    Not every class tank well in hard contents, templar tank is quiet weak with Normal dps n healer.

    Say for example, VBF final, stonemen crazy HA, around 50k without blocking, there is nothing templar tank can do but block, sun shield, BOL until out of resources.

    This class has no hp base healing, around 6-8k a BOL heal with tank spec.

    Templar has a lot useful skills such as BOL, Ritual of Rebirth,Repentance, Extended Ritual, restoring focus but they have no enough skill slot at front bar, it means that they cast a lot swap bar a lot, just like NB tank, during the swap bar time, DLC boss HA could 1 shot the tank easily.

    I have no clue ZOS keep to buff this class dps, but templar really need some useful tanking tool kits TBH.

    DK
    Warden
    Sorc
    NB
    Templar

    That's my tank rating.

    and zos just destroyed empowering sweeps which was usueful for tanking for some - never asked for - reasons
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