Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »PvPer brings PvP build into group content and impedes others’ progress in dungeon. The group is allowed to get rid of the problem player. The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.
PvEer brings PvE build into Cyrodiil and has no effect on the campaign results while doing town dailies. The unaffected players are allowed to impede those players’ progress with impunity and prevent them from participating.
Sounds like in both cases it’s the “PvP” problem, only now people can actually remove someone who’s negatively affecting the group.
Your very presense impedes PvPer by clogging up the queue for PvPers to actually get into their campaign so no, you are in fact impeding PvP by just being there. The difference being we can't force kick you out of PvP like you can to a PvPer in a dungeon.The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.
By this logic, what's stopping a PvEer from going into a dungeon for a pledge and soloing it if the PvPer can do it?
1) At no point in time were the event exclusive campaigns pop capped in all factions. I don’t believe I ever saw even two factions cap locked at any point. Even seeing one locked was a rarity, so your argument about population effects are moot.
PvPers complain when a campaign is empty just as they’ll complain it’s full. You’ll complain about lag whether there’s one four man with a few pets or a fifty man zerg on Nickle. The amount of people online has far less effect than sloppy calculation coding done served side.
2) Many PvEers do solo dungeons because they prefer not having to rely on anyone else. However, entering with group finder assumes you are willing to participate to advance the group, which has conditions based on role. If you’re the odd man out not performing to the necessary level (which lets be honest, will only happen in vet because people can’t be assed in normal dungeons to kick someone) then you should go into an instance where your performance won’t negatively affect others
PvEers did NOT only go to the event exclusive campaigns so no, its not a moot point. I saw a fair bit of people doing quests in Crosford/Bruma while in Vivec on my main PvP toons so yes, these people are in fact clogging up the queue and hampering those of us that enjoy a good fight in PvP. Did you ever stop and consider that the reason the event campaigns were never cap locked was because people were in other campaigns doing the PvP event? Probably not.
As for your second point, I honestly got a good laugh out of it. If this was even remotely true, we wouldn't have topics about Fake Tanks/Healers and crap DPS every other day. Your idealized version of group finder is a fantasy and little else as far as ESO is concerned. It's full of people, both PvEers and PvPers, that are either looking to be carried or are so clueless about literally everything MMO related its amazing they could even operate the group finder in the first place. Sure, you'll get the oddball group that is actually decent but those aren't the norm, no matter how much wishful thinking you do. How many topics are there, asking for some standardized test to be implemented for vet dungeons? How many are asking for higher CP requirements? How many topics about Fake Tanks and Healers do I need to link you to before you realize, your argument is fictitious and wrong?
Do you not realize people will kick fake tanks and fake healers? The non-contributing players do and should be kicked. Insufficient DPS is as valid reason to kick as a “tank” not using a taunt or a healer that didn’t even bother slotting vigor.
In normal, no one cares because it’s easier to carry some bad player skills than it is to requeue and get someone knew. In vet, people are under no obligation to put up with someone knowingly gimping the group.
Spare me the whining about queue times for Cyro, you know full well people weren’t camping the neutral quest hubs because they had to wait in a queue. There was no reason to camp people who were in neutral, uncapturable towns other than farming questers and stopping them from participating in the single most efficient way of obtaining boxes.
For whatever reason you keep claiming dying is the reason people were upset by the behavior of PvPers in week 3. No, it was being locked out of an event for no other reason than because someone could. If it was just about AP farming, why not just let them grab or turn in their quests before killing players, the AP is the same? If it was about PvP for PvP’s sake, why were groups camping in quest buildings to kill players before they were even allowed to fight back? If it was about queue times, why were so many people happy to brag about mowing down players who just wanted to get boxes and get out of Cyrodiil as fast as possible?
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JumpmanLane wrote: »Who pugs dungeons lol. I run all the content in the game with my friends. 4 MagDk’s in vet dungeons running full impen. lol. Who needs healers and tanks.
Who runs impen, lol.
DisgracefulMind wrote: »I just love the PvE vs. PvP argument.
What about us who are good at both? (x
MrBumblefoot wrote: »Oh and btw I don't get this whole "PvPers and PvErs" separation.
The hate is from addiction. Loot boxes have the same kind of impact psychologically as scatch cards which have been proven beyond a reasonable doubt to be addictive.
When addicts don't get their fix, they and those around them tend to have a bad experience.
The actual separation in this case is loot box fiend vs non-loot box fiend. PVP regulars were also raging because their loot box grinding on unprepared alts was interrupted. Players who have farmed hundreds of doors are complaining about door farmers. It's rich.
Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »PvPer brings PvP build into group content and impedes others’ progress in dungeon. The group is allowed to get rid of the problem player. The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.
PvEer brings PvE build into Cyrodiil and has no effect on the campaign results while doing town dailies. The unaffected players are allowed to impede those players’ progress with impunity and prevent them from participating.
Sounds like in both cases it’s the “PvP” problem, only now people can actually remove someone who’s negatively affecting the group.
Your very presense impedes PvPer by clogging up the queue for PvPers to actually get into their campaign so no, you are in fact impeding PvP by just being there. The difference being we can't force kick you out of PvP like you can to a PvPer in a dungeon.The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.
By this logic, what's stopping a PvEer from going into a dungeon for a pledge and soloing it if the PvPer can do it?
1) At no point in time were the event exclusive campaigns pop capped in all factions. I don’t believe I ever saw even two factions cap locked at any point. Even seeing one locked was a rarity, so your argument about population effects are moot.
PvPers complain when a campaign is empty just as they’ll complain it’s full. You’ll complain about lag whether there’s one four man with a few pets or a fifty man zerg on Nickle. The amount of people online has far less effect than sloppy calculation coding done served side.
2) Many PvEers do solo dungeons because they prefer not having to rely on anyone else. However, entering with group finder assumes you are willing to participate to advance the group, which has conditions based on role. If you’re the odd man out not performing to the necessary level (which lets be honest, will only happen in vet because people can’t be assed in normal dungeons to kick someone) then you should go into an instance where your performance won’t negatively affect others
PvEers did NOT only go to the event exclusive campaigns so no, its not a moot point. I saw a fair bit of people doing quests in Crosford/Bruma while in Vivec on my main PvP toons so yes, these people are in fact clogging up the queue and hampering those of us that enjoy a good fight in PvP. Did you ever stop and consider that the reason the event campaigns were never cap locked was because people were in other campaigns doing the PvP event? Probably not.
As for your second point, I honestly got a good laugh out of it. If this was even remotely true, we wouldn't have topics about Fake Tanks/Healers and crap DPS every other day. Your idealized version of group finder is a fantasy and little else as far as ESO is concerned. It's full of people, both PvEers and PvPers, that are either looking to be carried or are so clueless about literally everything MMO related its amazing they could even operate the group finder in the first place. Sure, you'll get the oddball group that is actually decent but those aren't the norm, no matter how much wishful thinking you do. How many topics are there, asking for some standardized test to be implemented for vet dungeons? How many are asking for higher CP requirements? How many topics about Fake Tanks and Healers do I need to link you to before you realize, your argument is fictitious and wrong?
Do you not realize people will kick fake tanks and fake healers? The non-contributing players do and should be kicked. Insufficient DPS is as valid reason to kick as a “tank” not using a taunt or a healer that didn’t even bother slotting vigor.
In normal, no one cares because it’s easier to carry some bad player skills than it is to requeue and get someone knew. In vet, people are under no obligation to put up with someone knowingly gimping the group.
Spare me the whining about queue times for Cyro, you know full well people weren’t camping the neutral quest hubs because they had to wait in a queue. There was no reason to camp people who were in neutral, uncapturable towns other than farming questers and stopping them from participating in the single most efficient way of obtaining boxes.
For whatever reason you keep claiming dying is the reason people were upset by the behavior of PvPers in week 3. No, it was being locked out of an event for no other reason than because someone could. If it was just about AP farming, why not just let them grab or turn in their quests before killing players, the AP is the same? If it was about PvP for PvP’s sake, why were groups camping in quest buildings to kill players before they were even allowed to fight back? If it was about queue times, why were so many people happy to brag about mowing down players who just wanted to get boxes and get out of Cyrodiil as fast as possible?
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Jesus christ what are you not understanding here? I don’t give a flying fart about open world PvP. It’s never been someone defending quest hubs that’s the issue, it’s not fighting off other alliances to take a town and keep it your color. It’s been people exploiting game mechanics to camp questers in towns in a way that does not allow them to fight back.
Are you seriously going to say “just kill them” when you die in a load screen entering.a building?
Regardless, the issues are still the same, only in this event there are tools to remove the hindrance players in a way that doesn’t stop them from earning rewards, whereas in week three players just trying to do the dull quickest dailies so they could leave your “hardcore PvP campaign” we’re stopped over and over by group on all sides exploiting building load times.
It’d be such an easy solution too, move all the quest givers outside, remove the doors to the buildings, or make every quest interior a zone of immunity like in IC with a short immunity timer on exit.
ZOS took out tower doors for a reason, they designed IC with immunity systems for a reason, and forgetting to apply the same fixes to Cyrodiil is a massive oversight
dtsharples wrote: »Managed vICP pretty easily yesterday with a full group of PVP characters.
All 'DD's' with one guy rocking a ranged taunt.
The thing is, if you can PVP well you can PVE pretty easily too as a result - Why? Because you have the self awareness to avoid the ridiculously easy mechanics, have self heals / shields and if you aren't a total turd have plenty of DPS to bring down the bosses - and trash mobs just melt.
And don't presume that all PVPers are wearing full Impen, it's genuinely not the case as there are other options out there.
Sure there are plenty of 'PVPers' who just slot tank armour and block with no damage, I feel sorry if you get one of those guys in your group because they are useless in both PVP & PVE.
But, if I do unfortunately have to slum it in a pug, I do make sure to remove any indication that I PVP, as the hysterical screeching from PVE try-hards makes my ears bleed.
Without any indication like a Title, we get the job done efficiently and everyone says 'GG' and leaves without any hassle.
dtsharples wrote: »Managed vICP pretty easily yesterday with a full group of PVP characters.
All 'DD's' with one guy rocking a ranged taunt.
The thing is, if you can PVP well you can PVE pretty easily too as a result - Why? Because you have the self awareness to avoid the ridiculously easy mechanics, have self heals / shields and if you aren't a total turd have plenty of DPS to bring down the bosses - and trash mobs just melt.
And don't presume that all PVPers are wearing full Impen, it's genuinely not the case as there are other options out there.
Sure there are plenty of 'PVPers' who just slot tank armour and block with no damage, I feel sorry if you get one of those guys in your group because they are useless in both PVP & PVE.
But, if I do unfortunately have to slum it in a pug, I do make sure to remove any indication that I PVP, as the hysterical screeching from PVE try-hards makes my ears bleed.
Without any indication like a Title, we get the job done efficiently and everyone says 'GG' and leaves without any hassle.
That is the first dlc. It lacks a number of advanced mechanics that have been invented and implemented in later dungeons.
Do your 4 dps pvp build in vBloodroot, vScale, vFalkreath, vFrost. I’d be entertained watching 4 pvp dps dancing around chudan in vMazz, or scrambling around avoiding Balorgh when he electrifies the water in vMarch. It would be awesome to see your 4 pvp dps gang try to butt-tank the lava geysers from Galchobhar the Minotaur boss. Let’s see your crew handle the white werewolf in vMoonhunter. You called them easy mechanics, cherry picking the very first dlc put out.
Step it up to the harder stuff and let’s see your group support your boasting.
“The thing is, if you can PVP well you can PVE pretty easily too as a result - Why? Because you have the self awareness to avoid the ridiculously easy mechanics, have self heals / shields and if you aren't a total turd have plenty of DPS to bring down the bosses - and trash mobs just melt.”
MrBumblefoot wrote: »Oh and btw I don't get this whole "PvPers and PvErs" separation.
The hate is from addiction. Loot boxes have the same kind of impact psychologically as scatch cards which have been proven beyond a reasonable doubt to be addictive.
When addicts don't get their fix, they and those around them tend to have a bad experience.
The actual separation in this case is loot box fiend vs non-loot box fiend. PVP regulars were also raging because their loot box grinding on unprepared alts was interrupted. Players who have farmed hundreds of doors are complaining about door farmers. It's rich.
LOL, what do you mean NOW PVEers will get their revenge? PVEers have been kicking PVPers from dungeons for not wearing meta gear since this game started. Why have a silly “vendetta” because YOU refused to prepare yourself for a PVP zone? If you don’t want to get ganked in PVP, you need to wear appropriate PVP gear. Seriously, ALL you guys had to do was throw on 5pc Pariah, 5pc heavy Fortified Brass, 2pc Chudan/Pirate, all in impen, and you could have face tanked every wannabe ganker or door sieger.
You want to know why people targeted PVEers? It’s because there are dailies to KILL X NUMBER OF PLAYERS, and PVEers made themselves easy targets by REFUSING to gear up appropriately for a PVP environment. And yet you’re so entitled that you take pleasure in kicking PVPers from dungeons because they’re not geared appropriately and think you’re justified in doing so, because you got killed in a PVP environment while wearing PVE gear.
The hypocrisy, I tell you...
MrBumblefoot wrote: »So I just entered Veteran Frostvault with my healer. Tank had 25k hp and a 2H. One of the DDs had 1h&Shield. We couldn't get past the first boss. When I saw PvE players talking about kicking PvP players from dungeons last week, I just thought that it was a joke (because from my perspective, most of the PvP players are good at PvE anyway) but apparently this is a thing indeed, those group members also had high Alliance Rank so I guess it's true that there are PvP players that suck in PvE. Maybe don't join Veteran next time? Normal difficulty pledges give the reward box anyway.
I play both PvP and PvE frequently and I don't think it's too hard to do both. It's your decision to dedicate yourself to only one of them but then act accordingly. Those PvE players complaining about Cyrodiil were ridiculous enough and now we get this? At least PvE players' complains didn't affect my in-game experience but now this is going to affect me. Don't join Veteran DLC Dungeons if you're clueless.
I've never heard of or met a PvPer that was in any way willing to help a PvEer trying to learn. Their only reaction seems to be to either ignore or to gank. There is no middle ground.
MrBumblefoot wrote: »
MrBumblefoot wrote: »Oh and btw I don't get this whole "PvPers and PvErs" separation.
The hate is from addiction. Loot boxes have the same kind of impact psychologically as scatch cards which have been proven beyond a reasonable doubt to be addictive.
When addicts don't get their fix, they and those around them tend to have a bad experience.
The actual separation in this case is loot box fiend vs non-loot box fiend. PVP regulars were also raging because their loot box grinding on unprepared alts was interrupted. Players who have farmed hundreds of doors are complaining about door farmers. It's rich.
Actually no, the hate isn't from addiction. People have always complained about one 'camp' or the other, these events aren't the cause of it, they just make the issue more pronounced because of griefing happening both ways. There's always been a separation of PvPers and PvEers.LOL, what do you mean NOW PVEers will get their revenge? PVEers have been kicking PVPers from dungeons for not wearing meta gear since this game started. Why have a silly “vendetta” because YOU refused to prepare yourself for a PVP zone? If you don’t want to get ganked in PVP, you need to wear appropriate PVP gear. Seriously, ALL you guys had to do was throw on 5pc Pariah, 5pc heavy Fortified Brass, 2pc Chudan/Pirate, all in impen, and you could have face tanked every wannabe ganker or door sieger.
You want to know why people targeted PVEers? It’s because there are dailies to KILL X NUMBER OF PLAYERS, and PVEers made themselves easy targets by REFUSING to gear up appropriately for a PVP environment. And yet you’re so entitled that you take pleasure in kicking PVPers from dungeons because they’re not geared appropriately and think you’re justified in doing so, because you got killed in a PVP environment while wearing PVE gear.
The hypocrisy, I tell you...
Except that people were expected to get all that Impen gear in the span of a week? Riiiiiight, see that's where that whole "gear up for Cyro" argument falls apart. If a person is going to regularly be PvPing then yeah, they should be expected to get the gear, the skills, and all that, because they'll have all the time in the world for it. Same with people doing dungeons and trials and stuff; if that's what you're going to be doing regularly, you have literally all the time in the world to get yourself geared and ready. But to sit here and say "oh people should have spent time farming optimal PvP equipment lol" for an event only lasting a week? Nah man, doesn't work that way. It works especially less when you consider that even if someone could get all the gear and skills in a few days, that means nothing when a person has no experience using that gear or those skills. People acting like PvEers putting on Cyro gear and getting a Cyro rotation would make any difference are just deluding themselves; gear and skills don't make you good at PvP, the experience does.
And of course the same thing could be said for PvPers trying to do PvE. People expecting ANYONE to get 'optimal' gear for any play-style and learning an entirely different rotation in the span of a week is ridiculous. It takes longer than a handful of days to become even halfway good at any mode of play in this game.
On the matter of kicking players this week, or in general, I'm of the mindset that unless a player is legitimately not contributing (they're running and hiding during boss battles, they're standing in one place for a good potion of the dungeon without ANY sort of input, they queue as a tank or healer but then have no taunts/don't hold aggro or have no healing skills at all), they really shouldn't be kicked. I suppose if it becomes obvious you can't complete the content with them would be a reason too, such as if they honestly don't have the DPS to help burn down a boss or don't have the right gear to survive more than a few hits from trash mobs. Aside from that, people shouldn't be kicked just because their CP is "too low", as CP is no measure of skill and is only a measure of time spent playing (same with Alliance Ranks really). They shouldn't be kicked just because their DPS is less than 25k or whatever arbitrary number is thrown around for 'acceptable' DPS these days. They shouldn't be kicked for having a tank with less than whatever arbitrary number is used as 'acceptable Health' even if they're holding aggro and doing the job of a tank. They shouldn't be kicked just because they might not have done a dungeon before.
And all this is regardless of whether it's someone who primarily does PvP or PvE. There's no reason to kick just because you can kick. All it does is mark you as an a-hole, just like people who were camping the building in Cropsford last week and killing people trying to get/turn in quests before they even got out of a loading screen.
MrBumblefoot wrote: »Oh and btw I don't get this whole "PvPers and PvErs" separation.
The hate is from addiction. Loot boxes have the same kind of impact psychologically as scatch cards which have been proven beyond a reasonable doubt to be addictive.
When addicts don't get their fix, they and those around them tend to have a bad experience.
The actual separation in this case is loot box fiend vs non-loot box fiend. PVP regulars were also raging because their loot box grinding on unprepared alts was interrupted. Players who have farmed hundreds of doors are complaining about door farmers. It's rich.
Actually no, the hate isn't from addiction. People have always complained about one 'camp' or the other, these events aren't the cause of it, they just make the issue more pronounced because of griefing happening both ways. There's always been a separation of PvPers and PvEers.LOL, what do you mean NOW PVEers will get their revenge? PVEers have been kicking PVPers from dungeons for not wearing meta gear since this game started. Why have a silly “vendetta” because YOU refused to prepare yourself for a PVP zone? If you don’t want to get ganked in PVP, you need to wear appropriate PVP gear. Seriously, ALL you guys had to do was throw on 5pc Pariah, 5pc heavy Fortified Brass, 2pc Chudan/Pirate, all in impen, and you could have face tanked every wannabe ganker or door sieger.
You want to know why people targeted PVEers? It’s because there are dailies to KILL X NUMBER OF PLAYERS, and PVEers made themselves easy targets by REFUSING to gear up appropriately for a PVP environment. And yet you’re so entitled that you take pleasure in kicking PVPers from dungeons because they’re not geared appropriately and think you’re justified in doing so, because you got killed in a PVP environment while wearing PVE gear.
The hypocrisy, I tell you...
Except that people were expected to get all that Impen gear in the span of a week? Riiiiiight, see that's where that whole "gear up for Cyro" argument falls apart. If a person is going to regularly be PvPing then yeah, they should be expected to get the gear, the skills, and all that, because they'll have all the time in the world for it. Same with people doing dungeons and trials and stuff; if that's what you're going to be doing regularly, you have literally all the time in the world to get yourself geared and ready. But to sit here and say "oh people should have spent time farming optimal PvP equipment lol" for an event only lasting a week? Nah man, doesn't work that way. It works especially less when you consider that even if someone could get all the gear and skills in a few days, that means nothing when a person has no experience using that gear or those skills. People acting like PvEers putting on Cyro gear and getting a Cyro rotation would make any difference are just deluding themselves; gear and skills don't make you good at PvP, the experience does.
And of course the same thing could be said for PvPers trying to do PvE. People expecting ANYONE to get 'optimal' gear for any play-style and learning an entirely different rotation in the span of a week is ridiculous. It takes longer than a handful of days to become even halfway good at any mode of play in this game.
On the matter of kicking players this week, or in general, I'm of the mindset that unless a player is legitimately not contributing (they're running and hiding during boss battles, they're standing in one place for a good potion of the dungeon without ANY sort of input, they queue as a tank or healer but then have no taunts/don't hold aggro or have no healing skills at all), they really shouldn't be kicked. I suppose if it becomes obvious you can't complete the content with them would be a reason too, such as if they honestly don't have the DPS to help burn down a boss or don't have the right gear to survive more than a few hits from trash mobs. Aside from that, people shouldn't be kicked just because their CP is "too low", as CP is no measure of skill and is only a measure of time spent playing (same with Alliance Ranks really). They shouldn't be kicked just because their DPS is less than 25k or whatever arbitrary number is thrown around for 'acceptable' DPS these days. They shouldn't be kicked for having a tank with less than whatever arbitrary number is used as 'acceptable Health' even if they're holding aggro and doing the job of a tank. They shouldn't be kicked just because they might not have done a dungeon before.
And all this is regardless of whether it's someone who primarily does PvP or PvE. There's no reason to kick just because you can kick. All it does is mark you as an a-hole, just like people who were camping the building in Cropsford last week and killing people trying to get/turn in quests before they even got out of a loading screen.
everlastingodeb17_ESO wrote: »
PVPers VS PVEers FIGHT FIGHT! MORTAL KOMBAAAT!! It's possible to actually do both you know.