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Just kicked 2 players from a dungeon

  • oddbasket
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    oddbasket wrote: »
    This week in vet dungeons has been weird...

    I've had a vet dungeon group with barely any dps.. where both dps used zero aoe skills, runs from add spawns during boss fights because they get overwhelmed and die. The tank had to kill the adds in the boss fight in order to win because I'm the only one with aoes and the boss fights just drags bloody long..

    Starting to understand with hindsight... players may not have played dungeons but just want to jump into getting anniversary boxes, but they are not going to unlock and level skills they have never used in the past and waste skill points or have to respec later (such as aoes for dungeons play), but also why get blue versions of gear when you can get purple and monster helm... two birds with one stone...
  • KappaKid83
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    Tigerseye wrote: »
    OK, just to clarify, you have an impossible choice, if you furnish (a lot).

    There are a lot of different furnishings.

    You, typically, don't use them all at once, as soon as you get them, but some are bound to you and others you want to keep, for future projects.

    You can store them in your (spare) houses, or you can store them in your bags/bank/storage.

    If you do the former, you;

    a) Lose housing space (often multiple houses of it) to warehousing furnishings.

    I have 35 houses and three of them are, currently, being used as warehouses.

    b) Cannot access any of those furnishings, to use, unless you travel to your (multiple) warehouses first and put the items in your bag/bank.

    If you do the latter, you obviously don't lose as many houses to storage and you can can then access the furnishings directly, to use in a house you are decorating.

    However, you then chew through huge amounts of (very limited) bag/bank/storage container space.

    We desperately need a furnishings bag (like a craft bag, but for furnishings).

    Jesus hell 35 HOUSES!?!?!? And I can get on board with a furnishing bag with ESO Plus membership.
  • highkingnm
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    Davor wrote: »
    Oh, another person who needs to tell others how to play the game.

    Who is affecting how others play more? The three people who queued properly and want to clear the dungeon, or the person who dives into one of the hardest, most tank-heavy dungeons in the game unequipped and prevents those other people from completing it?

    When you enter group content, PvE, BGs or even smaller Cyro groups, you are no longer the only person affected by your actions. If you want to enjoy your 2H ‘tank’ you do it with your own friends. If you drop into a vet DLC dungeon, you come ready to clear a vet DLC dungeon.
  • TequilaFire
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    I think most of you have eaten too much cake and are sugar irritable.
    These dungeons are not that hard in the first place.
  • wishlist14
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    Gilvoth wrote: »
    Ackwalan wrote: »
    zyk wrote: »
    I think booting anyone from a Group Finder PUG for performance reasons is pretty toxic. If you join a PUG, you should do your very best to make it work. Otherwise, stick to playing with your friends.

    I say that as someone who doesn't use the Group Finder because I'm not prepared to deal with a PUG.

    So many players are unwilling to own their decisions. If you go to Cyro, you might get ganked. If you join a pug, it might suck.

    So if someone joins a group and is unprepared to fill their role, the group should carry them. By that reasoning, if someone enters Cyro and is not prepared for PvP, other should give them a break.

    thats one week out of the whole year, not to be comparable.
    and you know what, those groups in cryodiil only ask people to stay follow the crown, they only kick people if you dont follow the group, so this is totaly not the same as pve.

    Exactly, it's a special event that may never be repeated...perhaps a one of. Silly me, I thought this was a game.
  • UrQuan
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    Tigerseye wrote: »
    UrQuan wrote: »
    Tigerseye wrote: »
    DenMoria wrote: »
    Davor wrote: »
    Oh, another person who needs to tell others how to play the game.

    It's a valid point.

    I'm a PvE player. I work solo or give support to a group.

    I am terrible at PvP. I know that.

    PvE and PvP are two completely different animals.

    PvEers may complain about getting ganked in PvP (lack of skill set), but PvPers refuse to adapt and expect to be carried in PvE.

    Not sure why that is, but it is the way things work.

    This game is the absolute worst game I have played, to date, in terms of switching skills, CP points, gear (no saved sets) and so on.

    Not to mention lack of bag space.

    I'm not surprised no one bothers and just charges in, in their PVP gear and set-up.

    In fact, I'm surprised anyone doesn't do that.
    I PVP in PVE gear and setups. I get killed a lot. I don't complain about it because I know that the only thing keeping me from using an actual PVP setup in PVP (and therefore increasing my chances of survival and of killing other players) is my own laziness. On PC there are addons that make it very easy to switch between different gear, skill, and champion point setups. On console it's obviously a lot less convenient, though.

    I have another solution - don't bother with PVP.

    Why avoid PVP? As long as you have the right attitude it can be tons of fun, even when you're getting your rear handed to you (as is often the case with me, as I'm definitely primarily a PVEer).
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
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    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • thedovahmon
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    At least you didn't have people below CP160 attempt Veteran Dungeons.
    "Voted most likely to reply with a reaction image. According to the Mournhold High School Yearbook."
  • everlastingodeb17_ESO
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    If the finder is free to use, people can use it how they want if you are not happy, then it is easy, vote kick and they are gone, and add to ignore, Simple as that.
  • DenMoria
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    UrQuan wrote: »
    Tigerseye wrote: »
    UrQuan wrote: »
    Tigerseye wrote: »
    DenMoria wrote: »
    Davor wrote: »
    Oh, another person who needs to tell others how to play the game.

    It's a valid point.

    I'm a PvE player. I work solo or give support to a group.

    I am terrible at PvP. I know that.

    PvE and PvP are two completely different animals.

    PvEers may complain about getting ganked in PvP (lack of skill set), but PvPers refuse to adapt and expect to be carried in PvE.

    Not sure why that is, but it is the way things work.

    This game is the absolute worst game I have played, to date, in terms of switching skills, CP points, gear (no saved sets) and so on.

    Not to mention lack of bag space.

    I'm not surprised no one bothers and just charges in, in their PVP gear and set-up.

    In fact, I'm surprised anyone doesn't do that.
    I PVP in PVE gear and setups. I get killed a lot. I don't complain about it because I know that the only thing keeping me from using an actual PVP setup in PVP (and therefore increasing my chances of survival and of killing other players) is my own laziness. On PC there are addons that make it very easy to switch between different gear, skill, and champion point setups. On console it's obviously a lot less convenient, though.

    I have another solution - don't bother with PVP.

    Why avoid PVP? As long as you have the right attitude it can be tons of fun, even when you're getting your rear handed to you (as is often the case with me, as I'm definitely primarily a PVEer).

    'CAUSE I DON'T WANNA DIE! I DON'T WANNA DIE!
  • Silver_Strider
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    Jhalin wrote: »
    PvPer brings PvP build into group content and impedes others’ progress in dungeon. The group is allowed to get rid of the problem player. The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.

    PvEer brings PvE build into Cyrodiil and has no effect on the campaign results while doing town dailies. The unaffected players are allowed to impede those players’ progress with impunity and prevent them from participating.

    Sounds like in both cases it’s the “PvP” problem, only now people can actually remove someone who’s negatively affecting the group.

    Your very presense impedes PvPer by clogging up the queue for PvPers to actually get into their campaign so no, you are in fact impeding PvP by just being there. The difference being we can't force kick you out of PvP like you can to a PvPer in a dungeon.
    The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.

    By this logic, what's stopping a PvEer from going into a dungeon for a pledge and soloing it if the PvPer can do it?

    Get off your bias high horse and face the facts. It has NOTHING to do with whether someone is a primary PvE or PvP player and absolutely EVERYTHING to do with a person's mentality.
    If you go into PvE with a PvP set up and aren't able to pull your weight, you get booted. You have 0 right to complain when it happens. In the same vein of thought, if you go into PvP with PvE gear, you have no right to complain when someone kills you. You made the decision to go in unprepared and you got bit, deal with it.

    I play both PvE and PvP. I'm not the greatest player at either one but I can pull my own weight in both no problem because I adapt and not come crying to the forums about how the nasty PvEer/PvPer is ruining my fun. I'm not saying that people that play X content need to adapt to accommodate Y player, Y player is the one that needs to adapt to X content and it's that mentality that people need to emphasize going forward.
    Argonian forever
  • Minyassa
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    Seems to me that if you're nice and willing to listen and learn, most groups won't kick you. If you're a prick and don't try, they will. Of course that's along the same lines as "if you throw on X gear nobody can kill you in a load screen even without your active defenses going because load screen" so YMMV.
  • Elong
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    PVE is so easy anyway. So much easier than PVP.
  • Goregrinder
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    Yup, that's why we showed no mercy when you guys entered Cyrodiil.
  • Jhalin
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    Jhalin wrote: »
    PvPer brings PvP build into group content and impedes others’ progress in dungeon. The group is allowed to get rid of the problem player. The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.

    PvEer brings PvE build into Cyrodiil and has no effect on the campaign results while doing town dailies. The unaffected players are allowed to impede those players’ progress with impunity and prevent them from participating.

    Sounds like in both cases it’s the “PvP” problem, only now people can actually remove someone who’s negatively affecting the group.

    Your very presense impedes PvPer by clogging up the queue for PvPers to actually get into their campaign so no, you are in fact impeding PvP by just being there. The difference being we can't force kick you out of PvP like you can to a PvPer in a dungeon.
    The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.

    By this logic, what's stopping a PvEer from going into a dungeon for a pledge and soloing it if the PvPer can do it?

    1) At no point in time were the event exclusive campaigns pop capped in all factions. I don’t believe I ever saw even two factions cap locked at any point. Even seeing one locked was a rarity, so your argument about population effects are moot.

    PvPers complain when a campaign is empty just as they’ll complain it’s full. You’ll complain about lag whether there’s one four man with a few pets or a fifty man zerg on Nickle. The amount of people online has far less effect than sloppy calculation coding done served side.


    2) Many PvEers do solo dungeons because they prefer not having to rely on anyone else. However, entering with group finder assumes you are willing to participate to advance the group, which has conditions based on role. If you’re the odd man out not performing to the necessary level (which lets be honest, will only happen in vet because people can’t be assed in normal dungeons to kick someone) then you should go into an instance where your performance won’t negatively affect others
  • Riejael
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    I really don't see PVPers being the issue. When someone with 12k HP queues as a tank, they're not a PVPer. Hell my healer who is PVP specced has 30k HP and does just fine in Veteran DLCs.

    Of course having 30k HP and heavy armor lets me avoid getting ganked by adds some of the crappy PVE DPS can't kill fast enough or crappy PVE tanks can't pick up quick enough. all the while everyone's buffed, regened, and topped off.

    Here's the sad fact. 80% of PVE'rs not only can't PVP, but they tend to fail at PVE too past normal.
  • Malamar1229
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    PvE'ers way more toxic than PvP'ers
  • barney2525
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    Gilvoth wrote: »
    this is not new, the PVE'rs have been doing this for YEARs to us pvp players.
    we hated it, and we even got hate whispers, but we never complained.

    it will get worse now with that new dps tool, people will make lists about your numbers and you will be booted as soon they see u dont have the numbers they like. they just look up your name on a huge spread sheet online.
    i think it not good for eso as a whole.



    what?

    Is this a new addon?
  • barney2525
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    Ackwalan wrote: »
    zyk wrote: »
    I think booting anyone from a Group Finder PUG for performance reasons is pretty toxic. If you join a PUG, you should do your very best to make it work. Otherwise, stick to playing with your friends.

    I say that as someone who doesn't use the Group Finder because I'm not prepared to deal with a PUG.

    So many players are unwilling to own their decisions. If you go to Cyro, you might get ganked. If you join a pug, it might suck.

    So if someone joins a group and is unprepared to fill their role, the group should carry them. By that reasoning, if someone enters Cyro and is not prepared for PvP, other should give them a break.

    Wrong

    A dungeon has a begining, middle and end, then it's over. Your whole point for entering the dungeon is to complete it so you can get stuff for YOU. So, if you gotta carry someone, so be it. Its the end result that matter.

    PvP is - Everyone is on their own. It is Never Ending. Enter at your own risk.

    The two are completely different and cannot be compared.
  • Silver_Strider
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    Jhalin wrote: »
    Jhalin wrote: »
    PvPer brings PvP build into group content and impedes others’ progress in dungeon. The group is allowed to get rid of the problem player. The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.

    PvEer brings PvE build into Cyrodiil and has no effect on the campaign results while doing town dailies. The unaffected players are allowed to impede those players’ progress with impunity and prevent them from participating.

    Sounds like in both cases it’s the “PvP” problem, only now people can actually remove someone who’s negatively affecting the group.

    Your very presense impedes PvPer by clogging up the queue for PvPers to actually get into their campaign so no, you are in fact impeding PvP by just being there. The difference being we can't force kick you out of PvP like you can to a PvPer in a dungeon.
    The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.

    By this logic, what's stopping a PvEer from going into a dungeon for a pledge and soloing it if the PvPer can do it?

    1) At no point in time were the event exclusive campaigns pop capped in all factions. I don’t believe I ever saw even two factions cap locked at any point. Even seeing one locked was a rarity, so your argument about population effects are moot.

    PvPers complain when a campaign is empty just as they’ll complain it’s full. You’ll complain about lag whether there’s one four man with a few pets or a fifty man zerg on Nickle. The amount of people online has far less effect than sloppy calculation coding done served side.

    2) Many PvEers do solo dungeons because they prefer not having to rely on anyone else. However, entering with group finder assumes you are willing to participate to advance the group, which has conditions based on role. If you’re the odd man out not performing to the necessary level (which lets be honest, will only happen in vet because people can’t be assed in normal dungeons to kick someone) then you should go into an instance where your performance won’t negatively affect others

    PvEers did NOT only go to the event exclusive campaigns so no, its not a moot point. I saw a fair bit of people doing quests in Crosford/Bruma while in Vivec on my main PvP toons so yes, these people are in fact clogging up the queue and hampering those of us that enjoy a good fight in PvP. Did you ever stop and consider that the reason the event campaigns were never cap locked was because people were in other campaigns doing the PvP event? Probably not.

    As for your second point, I honestly got a good laugh out of it. If this was even remotely true, we wouldn't have topics about Fake Tanks/Healers and crap DPS every other day. Your idealized version of group finder is a fantasy and little else as far as ESO is concerned. It's full of people, both PvEers and PvPers, that are either looking to be carried or are so clueless about literally everything MMO related its amazing they could even operate the group finder in the first place. Sure, you'll get the oddball group that is actually decent but those aren't the norm, no matter how much wishful thinking you do. How many topics are there, asking for some standardized test to be implemented for vet dungeons? How many are asking for higher CP requirements? How many topics about Fake Tanks and Healers do I need to link you to before you realize, your argument is fictitious and wrong?
    Argonian forever
  • DisgracefulMind
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    I just love the PvE vs. PvP argument.

    What about us who are good at both? (x
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Jhalin
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    Jhalin wrote: »
    Jhalin wrote: »
    PvPer brings PvP build into group content and impedes others’ progress in dungeon. The group is allowed to get rid of the problem player. The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.

    PvEer brings PvE build into Cyrodiil and has no effect on the campaign results while doing town dailies. The unaffected players are allowed to impede those players’ progress with impunity and prevent them from participating.

    Sounds like in both cases it’s the “PvP” problem, only now people can actually remove someone who’s negatively affecting the group.

    Your very presense impedes PvPer by clogging up the queue for PvPers to actually get into their campaign so no, you are in fact impeding PvP by just being there. The difference being we can't force kick you out of PvP like you can to a PvPer in a dungeon.
    The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.

    By this logic, what's stopping a PvEer from going into a dungeon for a pledge and soloing it if the PvPer can do it?

    1) At no point in time were the event exclusive campaigns pop capped in all factions. I don’t believe I ever saw even two factions cap locked at any point. Even seeing one locked was a rarity, so your argument about population effects are moot.

    PvPers complain when a campaign is empty just as they’ll complain it’s full. You’ll complain about lag whether there’s one four man with a few pets or a fifty man zerg on Nickle. The amount of people online has far less effect than sloppy calculation coding done served side.

    2) Many PvEers do solo dungeons because they prefer not having to rely on anyone else. However, entering with group finder assumes you are willing to participate to advance the group, which has conditions based on role. If you’re the odd man out not performing to the necessary level (which lets be honest, will only happen in vet because people can’t be assed in normal dungeons to kick someone) then you should go into an instance where your performance won’t negatively affect others

    PvEers did NOT only go to the event exclusive campaigns so no, its not a moot point. I saw a fair bit of people doing quests in Crosford/Bruma while in Vivec on my main PvP toons so yes, these people are in fact clogging up the queue and hampering those of us that enjoy a good fight in PvP. Did you ever stop and consider that the reason the event campaigns were never cap locked was because people were in other campaigns doing the PvP event? Probably not.

    As for your second point, I honestly got a good laugh out of it. If this was even remotely true, we wouldn't have topics about Fake Tanks/Healers and crap DPS every other day. Your idealized version of group finder is a fantasy and little else as far as ESO is concerned. It's full of people, both PvEers and PvPers, that are either looking to be carried or are so clueless about literally everything MMO related its amazing they could even operate the group finder in the first place. Sure, you'll get the oddball group that is actually decent but those aren't the norm, no matter how much wishful thinking you do. How many topics are there, asking for some standardized test to be implemented for vet dungeons? How many are asking for higher CP requirements? How many topics about Fake Tanks and Healers do I need to link you to before you realize, your argument is fictitious and wrong?

    Do you not realize people will kick fake tanks and fake healers? The non-contributing players do and should be kicked. Insufficient DPS is as valid reason to kick as a “tank” not using a taunt or a healer that didn’t even bother slotting vigor.

    In normal, no one cares because it’s easier to carry some bad player skills than it is to requeue and get someone knew. In vet, people are under no obligation to put up with someone knowingly gimping the group.

    Spare me the whining about queue times for Cyro, you know full well people weren’t camping the neutral quest hubs because they had to wait in a queue. There was no reason to camp people who were in neutral, uncapturable towns other than farming questers and stopping them from participating in the single most efficient way of obtaining boxes.

    For whatever reason you keep claiming dying is the reason people were upset by the behavior of PvPers in week 3. No, it was being locked out of an event for no other reason than because someone could. If it was just about AP farming, why not just let them grab or turn in their quests before killing players, the AP is the same? If it was about PvP for PvP’s sake, why were groups camping in quest buildings to kill players before they were even allowed to fight back? If it was about queue times, why were so many people happy to brag about mowing down players who just wanted to get boxes and get out of Cyrodiil as fast as possible?
  • Androconium
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    Yup, that's why we showed no mercy when you guys entered Cyrodiil.

    ^^ Seal clubber. The good news is that after being chastised for not spending the time to research an appropriate Alcast build, I finally id so. I learned two things: I was already on the same wavelength anyway as far as build structures go; and now that I have a reasonably efficient build, I have way more confidence and a better understanding of how to use what skills I have.


    More importantly, I noticed (in random normal) that our tank was MIA. When I did a "player_name ?" in the group chat, he came running up. "Sorry, I was in "Guild Chat". About two minutes later the other two players left.

    It really doesn't matter if I'm any good or not...

    A lot of people dont "get" dolmen running. All I can say is that there is none of this toxicity there. Everyone just jumps in and does what they can to kill as much as possible. Apart from some of the lag issues, its mindless, impersonal fun.

    If only the rewards were better...
  • Silver_Strider
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    Jhalin wrote: »
    Jhalin wrote: »
    Jhalin wrote: »
    PvPer brings PvP build into group content and impedes others’ progress in dungeon. The group is allowed to get rid of the problem player. The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.

    PvEer brings PvE build into Cyrodiil and has no effect on the campaign results while doing town dailies. The unaffected players are allowed to impede those players’ progress with impunity and prevent them from participating.

    Sounds like in both cases it’s the “PvP” problem, only now people can actually remove someone who’s negatively affecting the group.

    Your very presense impedes PvPer by clogging up the queue for PvPers to actually get into their campaign so no, you are in fact impeding PvP by just being there. The difference being we can't force kick you out of PvP like you can to a PvPer in a dungeon.
    The problem player is still allowed to go into the dungeon solo and clear it where they will have no effect on anyone else, it’s impossible to prevent someone from participating.

    By this logic, what's stopping a PvEer from going into a dungeon for a pledge and soloing it if the PvPer can do it?

    1) At no point in time were the event exclusive campaigns pop capped in all factions. I don’t believe I ever saw even two factions cap locked at any point. Even seeing one locked was a rarity, so your argument about population effects are moot.

    PvPers complain when a campaign is empty just as they’ll complain it’s full. You’ll complain about lag whether there’s one four man with a few pets or a fifty man zerg on Nickle. The amount of people online has far less effect than sloppy calculation coding done served side.

    2) Many PvEers do solo dungeons because they prefer not having to rely on anyone else. However, entering with group finder assumes you are willing to participate to advance the group, which has conditions based on role. If you’re the odd man out not performing to the necessary level (which lets be honest, will only happen in vet because people can’t be assed in normal dungeons to kick someone) then you should go into an instance where your performance won’t negatively affect others

    PvEers did NOT only go to the event exclusive campaigns so no, its not a moot point. I saw a fair bit of people doing quests in Crosford/Bruma while in Vivec on my main PvP toons so yes, these people are in fact clogging up the queue and hampering those of us that enjoy a good fight in PvP. Did you ever stop and consider that the reason the event campaigns were never cap locked was because people were in other campaigns doing the PvP event? Probably not.

    As for your second point, I honestly got a good laugh out of it. If this was even remotely true, we wouldn't have topics about Fake Tanks/Healers and crap DPS every other day. Your idealized version of group finder is a fantasy and little else as far as ESO is concerned. It's full of people, both PvEers and PvPers, that are either looking to be carried or are so clueless about literally everything MMO related its amazing they could even operate the group finder in the first place. Sure, you'll get the oddball group that is actually decent but those aren't the norm, no matter how much wishful thinking you do. How many topics are there, asking for some standardized test to be implemented for vet dungeons? How many are asking for higher CP requirements? How many topics about Fake Tanks and Healers do I need to link you to before you realize, your argument is fictitious and wrong?

    Do you not realize people will kick fake tanks and fake healers? The non-contributing players do and should be kicked. Insufficient DPS is as valid reason to kick as a “tank” not using a taunt or a healer that didn’t even bother slotting vigor.

    In normal, no one cares because it’s easier to carry some bad player skills than it is to requeue and get someone knew. In vet, people are under no obligation to put up with someone knowingly gimping the group.

    Spare me the whining about queue times for Cyro, you know full well people weren’t camping the neutral quest hubs because they had to wait in a queue. There was no reason to camp people who were in neutral, uncapturable towns other than farming questers and stopping them from participating in the single most efficient way of obtaining boxes.

    For whatever reason you keep claiming dying is the reason people were upset by the behavior of PvPers in week 3. No, it was being locked out of an event for no other reason than because someone could. If it was just about AP farming, why not just let them grab or turn in their quests before killing players, the AP is the same? If it was about PvP for PvP’s sake, why were groups camping in quest buildings to kill players before they were even allowed to fight back? If it was about queue times, why were so many people happy to brag about mowing down players who just wanted to get boxes and get out of Cyrodiil as fast as possible?

    It doesn't mean your locked out of the event at all. Being mildly inconvenienced because Quest Hub A isn't save doesn't instantly lock you out of the event, no matter what you say. You could have done literally ANY daily quest in PvP but chose the one that everyone is going to and complain that you can't do the quests because gankers are there. THEN KILL THE GANKERS!!!!!!! If you would actually put in the time and effort to learn PvP in the same way you expect PvPers to learn PvE than we wouldn't be having this argument. Nothing stopped you from participating in the event other than your own lack of effort.

    Let me tell you a little story. I went into the PvP event with my DK Healer in FULL PvE gear+set up. I was using IA, Mending and Symphony of Blades, only 1 Impen piece from my untransmuted shoulder piece, little to no crit resistance outside that piece, full light armor, and a pitiful 1300 spell damage. A NB tried to gank me in Cheydinhal AND FAILED. I was completely alone, no one else was around to help me, but I knew how to PvP well enough that I was actually able to not only survive the fight but I ended up killing him with my atrocious DPS skills and I continued questing like normal. The only time I ever had a problem during the PvP event was when I was trying to do quests in Cropsford, in which a Yellow group would constantly kill me but I just cut my loses and headed elsewhere because its not worth getting upset about; I was in PvE gear, I wasn't designed to be in PvP and I accepted that so instead of making up ridiculous stories about PvPers locking me out of the event, I moved to getting my loot boxes by going to N.Morrowind Gate, picking up the Scouting quest and proceeded to do that for a bit until I got off for the day.

    I wasn't locked off from the PvP event at all and your over exaggeration is once again, a fallacy based solely on your bias against PvPers. Just because you can't be bothered to put in a little extra work to earn your PvP rewards, doesn't mean the rest of us are going to come running to the forums with a bleeding heart story about their inability to adjust. It doesn't work with me, especially since I've been in both sides of the spectrum and see everything without a bias. I've seen toxic PvPers that will grief and hound you constantly for being in IC instead of Cyrodiil (so glad that's changing), I've seen toxic PvEers that vote kick a CP 300 player without giving even giving them a chance. Neither side is perfect. However, when I see someone that has such a high salt level towards one side of the field, blaming them for every little inconvenience, I just laugh at it because more often than not its pure nonsense, much like your arguments here.
    Edited by Silver_Strider on April 27, 2019 5:00AM
    Argonian forever
  • therift
    therift
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    barney2525 wrote: »
    Gilvoth wrote: »
    this is not new, the PVE'rs have been doing this for YEARs to us pvp players.
    we hated it, and we even got hate whispers, but we never complained.

    it will get worse now with that new dps tool, people will make lists about your numbers and you will be booted as soon they see u dont have the numbers they like. they just look up your name on a huge spread sheet online.
    i think it not good for eso as a whole.



    what?

    Is this a new addon?

    Yes. Endorsed by ZoS.

    https://forums.elderscrollsonline.com/en/discussion/467949/encounter-logging/p1

    PC players only.
  • SoLooney
    SoLooney
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    This isnt even about bad pvpers, a lot of this problem is bad pvers, role players, or just completely clueless players trying to pug these dungeons because they want the sai Sahan pages.
    Sure, most of the normal dungeons are easy enough but if you have bad tanks and bad dps, you're gonna be in there for a long time

    Fact of the matter is, a lot of players are bad at pve and pvp. Straight up, most good pvpers can pick up pve pretty fast if you're good at the game, vise versa.

    Also, good players wouldnt be so "elitist" if the bad players wouldnt be so stubborn and actually take advice. The casuals are usually the main problem of pugs go bad and toxic. The "I play how I want" attitude
  • JumpmanLane
    JumpmanLane
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    xF1REFL1x wrote: »
    Who pugs dungeons lol. I run all the content in the game with my friends. 4 MagDk’s in vet dungeons running full impen. lol. Who needs healers and tanks.

    As a PvE Tank... that hurts.. ;-(

    The content just ain’t that serious lol. Never pug dungeons EVER. Do them with your friends. If you have no friends, make a few.

    4 of the right dps can do all vet four man dungeons. 2 can much of the time non dlc. You can solo FG1 and not skip any of it if your mindful of Kra’gh’s AOE. The content is just not that serious to even run divines much less be actively doing Lil jobs in the dungeons lol.
  • JumpmanLane
    JumpmanLane
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    zyk wrote: »
    Ackwalan wrote: »
    So if someone joins a group and is unprepared to fill their role, the group should carry them. By that reasoning, if someone enters Cyro and is not prepared for PvP, other should give them a break.

    In both cases, it's about owning one's decisions. If you go to Cyro, be prepared for PVP. If you join a PUG, be prepared for incompetence. Both are par for the course.

    There's a subtle difference there. PvE people going for event boxes in Cyrodiil are solo players, nobody else depends on their performance, they're just doing a quest from an NPC, all by themselves. But PvE dungeon is a teamwork, and unlike questing in Cyro, there are three more people depending on your performance. So yes; PvE player is bad at PvP? Well, he can do this quest anyway. PvP player bad at PvE? Oops, he risks failing a run for his teammates too.

    You can get boxes in normal dungeons right? You can solo a lotta normal dungeons...RIGHT? This “teamwork” stuff with random people is tardy. Play that content with your friends preferably miked up where you’re enjoying their company as much as the content.

    Grouping up with strangers is like pulling teeth. Really would rather not do it because I don’t want to know any of them people
  • Neyane
    Neyane
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    I had to leave a group I was tanking because both DDs were using two handed weapons in vICP. Doing about 24k group dps.. wiped at first boss.
    Edited by Neyane on April 27, 2019 8:39AM
    The most important thing in life is enjoying yourself.
    810+, love trials and dungeons, achievement hunter ♥
    Stormproof on 9 characters and more to come~ Flawless on MagSorc & MagPlar ♥
  • Itzmichi
    Itzmichi
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    Who pugs dungeons lol. I run all the content in the game with my friends. 4 MagDk’s in vet dungeons running full impen. lol. Who needs healers and tanks.

    Who runs impen, lol.
    Here, have a chill pill 💊!
  • Billdor
    Billdor
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    Davor wrote: »
    Oh, another person who needs to tell others how to play the game.

    You try doing Vet Dungeons when absolute drips queue with characters that aren't even prepared to do the normal version.
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