What would inspire more people to pick tank role?

  • david_m_18b16_ESO
    david_m_18b16_ESO
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    Just make group beeing 6 members, it would give twice the spot for dps then voila. Problem solved.
  • TheRealPotoroo
    TheRealPotoroo
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    I won't be a tank again until ESO has a one-click, no cost dressing room that lets me effortlessly switch between group and solo setups. If I can sum up my experience with one word it would be Morrowind.

    I tried very, very hard to make my main a tank. I know my play style and it's slow, brutal and in your face. I'm no fancy dancer. The forums said running a tank solo was harder but so be it. I did 99% of Tamriel, including beating up Molag Bal, with a sword and board. I spent nearly 2,000 hours of my life mainly developing that one character, since he was the first he had to do everything from soloing mobs and bosses with a one hander to making gear to farming Spriggans for fun and profit and everything in between. I had a build and I had gear and I was ready to rock'n'roll. One of my favorite memories is having the three werewolf bosses in Glenumbra all chasing me as I backed away in a circle while everybody else attacked them and somebody said in chat, "Wow! That's great tanking!"

    Then Morrowind happened (if you don't know, Morrowind wrecked stamina recovery and made tanks more dependent on support players in a group - horrible if you also need to solo). I didn't give up immediately but in the end I did and switched my tank to a DW DPS. I laugh now at how easy the main game is as a DPS and how I now breeze through enemies that I once found frightening, but I had DPS alts for that and to this day I feel sad about my main. But it's just too hard to run a tank setup anywhere outside a group and he's not a dedicated group character, he's my main.

    So that's it. I will never again attempt to make a tank until ZOS wake up to themselves and make it viable to run solo and group setups. Which I don't think they ever will. And that's why I'll never run a tank again.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Drako_Ei
    Drako_Ei
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    Less pain... seriously...

    Some DPS queue knowing their damage is not good enough, expecting a carry, the problem is when you get 2 of those players.

    Not being able to complete BCII because dps is not good enough, even with alkosh and torugs crusher made me quit tanking for randoms

    It takes more time to queue as tank and spend 1 hour at a dungeon, than queue as dps, wait 10 minutes and clear it in 15 minutes
    Edited by Drako_Ei on April 26, 2019 3:33AM
  • John_Falstaff
    John_Falstaff
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    Oh, I know the answer to the topic's question.

    Best inspiration is to nerf roots, so DK's talons would leave mobs immune to immobilization for three seconds after. I mean, various annoyances and nerfs spice up any tank's life and make it more interesting and attractive, right?
  • Vancali
    Vancali
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    How about "You only have a 5 second queue to grind gear for alts"?
  • idk
    idk
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    Weesacs wrote: »
    Tasear wrote: »
    What makes tanks happy in their role? Why do they enjoy it?

    Are u a tank?

    @Weesacs No, they primarily heal. It is why they are asking the question.
  • dazee
    dazee
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    Oh, I know the answer to the topic's question.

    Best inspiration is to nerf roots, so DK's talons would leave mobs immune to immobilization for three seconds after. I mean, various annoyances and nerfs spice up any tank's life and make it more interesting and attractive, right?

    Yes becuase nerfing people makes them have more fun with their builds. Amazing logic worthy of Lord Sheogorath himself. you win much Cheese.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Lord_Eomer
    Lord_Eomer
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    You do not need more tanks but Dungeon Finder to get fix
  • r34lian
    r34lian
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    SWEET ROLES! !!!
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • sionIV
    sionIV
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    Stop turning tanks into a buff-bot that hits like a wet noodle.

    I've always mained tank in the MMORPGs I've played, but ESO is the first MMO where I gave up on tanking. With a "proper" build, you deal no damage, and you're purely there to taunt the boss and support your group. Even healers deal more damage than tanks in ESO.

    I'm not asking for tanks to have insane damage, but rework them in a way where they can stand on their own. When I do tank, it's on tanky DPS characters where I can carry the team through the dungeon if needed.
  • White wabbit
    White wabbit
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    Turelus wrote: »
    Personally I would play it more if there wasn't as many one shot mechanics.

    Right now I don't want to deal with the stress of "you didn't block that one thing, now you're dead and it's a TPK"

    This ^^^
  • John_Falstaff
    John_Falstaff
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    dazee wrote: »
    Oh, I know the answer to the topic's question.

    Best inspiration is to nerf roots, so DK's talons would leave mobs immune to immobilization for three seconds after. I mean, various annoyances and nerfs spice up any tank's life and make it more interesting and attractive, right?

    Yes becuase nerfing people makes them have more fun with their builds. Amazing logic worthy of Lord Sheogorath himself. you win much Cheese.

    Oh, I don't deserve all that cheese - it all goes to ZOS, because that nerf is on PTS right now, and will roll live with Elsweyr.
  • dazee
    dazee
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    dazee wrote: »
    Oh, I know the answer to the topic's question.

    Best inspiration is to nerf roots, so DK's talons would leave mobs immune to immobilization for three seconds after. I mean, various annoyances and nerfs spice up any tank's life and make it more interesting and attractive, right?

    Yes becuase nerfing people makes them have more fun with their builds. Amazing logic worthy of Lord Sheogorath himself. you win much Cheese.

    Oh, I don't deserve all that cheese - it all goes to ZOS, because that nerf is on PTS right now, and will roll live with Elsweyr.

    To tanks? I see mostly buffs to everything but DK wings and nightblades.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • John_Falstaff
    John_Falstaff
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    dazee wrote: »
    dazee wrote: »
    Oh, I know the answer to the topic's question.

    Best inspiration is to nerf roots, so DK's talons would leave mobs immune to immobilization for three seconds after. I mean, various annoyances and nerfs spice up any tank's life and make it more interesting and attractive, right?

    Yes becuase nerfing people makes them have more fun with their builds. Amazing logic worthy of Lord Sheogorath himself. you win much Cheese.

    Oh, I don't deserve all that cheese - it all goes to ZOS, because that nerf is on PTS right now, and will roll live with Elsweyr.

    To tanks? I see mostly buffs to everything but DK wings and nightblades.

    They're cracking down on snares and adding immobilization immunity in a way similar to CC immunity - so immobilizing abilities and sets (like DK talons) will now give immunity from immobilization for 3s after effect ends. ZOS does everything to make tank's life harder - first 1H nerf, and now this.
  • NeillMcAttack
    NeillMcAttack
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    I think main problem is necessity to regularly switch all gear between group/single content, yes, it is solved by dressing room add-on, but there are consoles and there are people who doesn't use addons and so on. If there was in-built interface for gear switching there will be more tanks.

    This is really the best solution. I’m currently making a tank, but will also run him as dd. Being that I am now playing on PC this should be a lot easier thanks to add-ons. But I still don’t know if I should constantly switch my CP depending on the role I’m gonna play, or shoot for some kind of middle ground right now. If we could also have “CP loadouts”, it would solve this issue as well. Then we would easily see many more tanks.
    PC EU - NoCP PvP, is real PvP
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    @ McAttack in game
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  • heartburnkid
    heartburnkid
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    A group pull would be nice. Single target taunts is garbage. To see how tank pulls would make it more fun, play the crappy game DC Universe online. The game sucks, but they got tanking right.
  • Kesstryl
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    I do enjoy times when I get to be a meatshield and get thrown high into the air (Tempest Island, BC2, etc) or tossed across the room if I didn't block in time, and survive it all, for the sake of the group because it means each hit I take is one they don't take. I think that's what makes tanking appealing to me, you are helping your team by being a punching bag. That and having control over fights, stacking mobs, making things easier for melting stuff down. The latter depends on if the pug group lets you get first hit. If they run ahead and get first hit, then there is never enough sustain to get the mobs under control so I just stabby what I can and let the impatient puggers take whatever damage they deserve for not letting me effectively tank. This is why I always try to run with guildies and avoid GF.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • DLM
    DLM
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    Just make group beeing 6 members, it would give twice the spot for dps then voila. Problem solved.

    Like it would be that easy. It would mean rebalancing every boss fight for 6 persons and that wouldn't be as simple as increasing the boss HP by 50%.
  • White wabbit
    White wabbit
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    DLM wrote: »
    Just make group beeing 6 members, it would give twice the spot for dps then voila. Problem solved.

    Like it would be that easy. It would mean rebalancing every boss fight for 6 persons and that wouldn't be as simple as increasing the boss HP by 50%.

    Yep dont think that's the answer as we still wont have more tanks for end game content
  • Tigerseye
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    Firstly, I don't really tank in any game, even though I probably should, as it suits my survival-first attitude to gaming.

    Most other games are far more accomodating to tanks, however.

    Reasons I don't even consider tanking in this game:

    I can't switch either my char's spec, or my pet's spec, easily, quickly, or for free.

    I don't have the bag, or bank, space for what I already carry (I'm a furnisher and there is still no furnishings bag); let alone for multiple sets of gear, on top of that.

    Even if I did, I can't switch my gear in one go - it's piece by piece.

    Should be saved sets.
  • mcagatayg
    mcagatayg
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    AOE TAUNT
    LEMME SAY ONE MORE TIME
    AOE TAUNT........ And ofc, *** dds. Whenever I play as tank, i get *** dds who cant even deal 10k dps in a vet dungeon. Takes years to finish some low hp mobs. Even I can switch do dd setup and deal around20kdps as a tank... Its fun to tank with friends, sucks to tank without friends...
  • Tigerseye
    Tigerseye
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    peacenote wrote: »
    I am bad at navigation / maps / directions. Very very bad. This means I get nervous as a tank; people often seem to expect them to lead the way.

    Very true.

    It means even people who would be prepared to tank tend to decide to put off playing one, until they know the dungeons very well.

    By which point, maybe they have wandered off to do something else, instead.

    Edited by Tigerseye on April 26, 2019 10:54AM
  • Itzmichi
    Itzmichi
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    Tanking feels more rewarding. People who think that it's laziness or something like that never tanked in ESO.

    I like it and for me personally it's really enjoyable, but sometimes or better most of the times you will have to deal with very low group damage or lack of knowledge in terms of mechanics, which make it quite hard a lot of times to not enrage and quit, but then like every 10th dungeon you get a decent group showing you why you like what you do again making up for the last 9 terrible runs.
    Here, have a chill pill 💊!
  • Rex-Umbra
    Rex-Umbra
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    Unnerf heavy armour and sword and board.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • TheDarkShadow
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    Tanks are not only rare in group finder. Even in the vCR+1 farming disc, tanks are x5 harder to fill than dps. "Low damage group" is not an excuse there because those who can get in there have already proven themselves capable of pulling good dps. The problem is the pressure tanks have to deal with. If they duck up, it affects the group heavily and there aren't other 7 tanks to hind behind. Many who have cleared it as tank but choose not to get certification because they don't want to take such a heavy responsibility. And who can blame them? People playing games for fun, not to get stressed out. Me too would rather sign up as dps than tank because if you duck up too many times your certification will be taken away.

    How to fix it? Less 1 shot and overlaps mechanics perhaps? But would that make the trials too easy? So idk, it's not an easy problem to fix.
    Edited by TheDarkShadow on April 26, 2019 2:58PM
  • Ingenon
    Ingenon
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    My tank is an alternate character, that I usually play only when I want to tank a dugeon or trial. I pay the coin to respec and I change armor and weapons when I want to use it overland, like for leveling a new skill, or playing as a DPS for an event. Switching is a hassle, so my tank gets played less than my other characters.
  • Imperial_Voice
    Imperial_Voice
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    Making it possible to have 1 class built as both a tank and a dps. Right now you basically have to have a dedicated tanking character and thats less desirable
  • ghastley
    ghastley
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    Just make group beeing 6 members, it would give twice the spot for dps then voila. Problem solved.

    No just make them all one member - tank! Give more damage abilities to the tank and they don't need anyone else.

    Increase to six would just dilute the tank role further. If three DPS think they can ignore the tank, then five certainly would.
  • Thannazzar
    Thannazzar
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    An aoe taunt and DPS who don't try to speed run every pug and wonder why they die when they are 2 encounters ahead of the tank.
  • xxthir13enxx
    xxthir13enxx
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    Perhaps a skill in the Sword n board that slowly built up from amount of damage absorbed could be redirected and fired off at a target making it more offensive.

    Reason I don’t like idea of tanking for myself is...it simply seems boring...
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