Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

Resto Ult vs Perma Frost

  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you really believe Permafrost is overloaded, what about taking away the Major Protection granted to allies within the area rather than removing it completely? I know people hate overnerfing things, so this seems like a decent approach.

    Thats kind of what Veil of Blades does and hardly anyone uses it.

    Permafrost is an overloaded ultimate on a underloaded class. An unfotunate combination.
    Edited by Joy_Division on April 25, 2019 4:03PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    Juhasow wrote: »
    Iskiab wrote: »
    Permafrost is a class defining skill, please don’t touch.

    Class defining doesnt mean untouchable.

    Agreed. Actually in ZoS eyes that's a reason to touch it.
    BawKinTackWarDs PS4/NA

  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Veil of blades isn’t used because it doesn’t solve the weakness of the NB class: susceptibility to burst damage and self healing.

    On paper it looks great with a long duration major protection, damage and a powerful synergy. In game there’s lots of overlap with others major protection sources plus it doesn’t help when you’re about to die and need help right away.

    I much prefer Soul Siphon after trying both. Major vitality isn’t common, it’s a strong aoe burst heal, and it provides a strong synergy.
    Edited by Iskiab on April 25, 2019 4:21PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Veil of Blades isn’t PBAoE though. A decisive distinction in a game mode that centers around mobility.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Feanor wrote: »
    Veil of Blades isn’t PBAoE though. A decisive distinction in a game mode that centers around mobility.

    Yea, I remember ESOwiki is out if date though. It’s a ground effect, but the major protection lasts 17 seconds and persists if you leave the area (irrc). It also effects allies who run through it.

    I never figured out if there’s a target cap.

    If the damage was player centered it’d probably be more attractive yea. Or better yet provided some self healing.
    Edited by Iskiab on April 25, 2019 4:43PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Iskiab wrote: »
    Feanor wrote: »
    Veil of Blades isn’t PBAoE though. A decisive distinction in a game mode that centers around mobility.

    Yea, I remember ESOwiki is out if date though. It’s a ground effect, but the major protection lasts 17 seconds and persists if you leave the area (irrc). It also effects allies who run through it.

    I never figured out if there’s a target cap.

    If the damage was player centered it’d probably be more attractive yea. Or better yet provided some self healing.

    Or just give it the radius of Radiant Aura.

    Hell even a 12m radius like Ritual would be better.
    Edited by brandonv516 on April 25, 2019 5:45PM
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iskiab wrote: »
    Dracane wrote: »
    Iskiab wrote: »
    Permafrost is a class defining skill, please don’t touch.

    Same could be said about Reflective Scales, Crystal Fragments, Streak, Incap Strike.
    All class defining skills, yet they got touched, in wrong places.

    Yea agreed, but it has to stop somewhere. With all the changes on PTS comparing abilities is hard for balance purposes because everyone’s still talking about live.

    Once pets are fixed who knows how classes will stack up.

    Right now a lot of dps classes suck in pvp purely because they only spec for single target. That might change with the aoe buff.

    True. I think Permafrost is alright.
    I'm just saying, that the excuse of class defining ability, has never protected a class from being gutted like a hist carp.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • sage2000
    sage2000
    ✭✭✭
    NyassaV wrote: »
    So if Resto looses major protection than Permafrost should too right?

    Permafrost does damage, stun, snare, major protection, and it's undodgable!'

    Why should resto ult be the only victim?

    Sure as soon as Magdens get an execute and a proper (non-ultimate) hard CC that does damage. Until then GTFO with further Magden nerfs.

    In the ZOS tradition of giving Magden 2 or 3 low key nerfs every patch, despite the class not over-performing and being one of the harder classes to play effectively, this coming patch we get a cost increase on shimmering, and corrupting pollen becomes all but useless because instead of it's current 4 second defile, now the defile goes away as soon as you walk out of it. So in Cyrodill, unless your group is bombing people standing on a flag, might as well not ever slot it again.
    Edited by sage2000 on April 25, 2019 6:58PM
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    I don’t like the resto ability nerf, taking major protection from permafrost is the wrong direction.

    I did some BGs and I think every time someone used the resto ult my team killed the person. If permafrost loses major protection it’ll be ‘get the warden’ every time they try using it. Magwarden’s weak against melee right (imo) and permafrost is their best defense.
    Edited by Iskiab on April 25, 2019 9:30PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Royalthought
    Royalthought
    ✭✭✭✭✭
    sage2000 wrote: »
    NyassaV wrote: »
    So if Resto looses major protection than Permafrost should too right?

    Permafrost does damage, stun, snare, major protection, and it's undodgable!'

    Why should resto ult be the only victim?

    Sure as soon as Magdens get an execute and a proper (non-ultimate) hard CC that does damage. Until then GTFO with further Magden nerfs.

    In the ZOS tradition of giving Magden 2 or 3 low key nerfs every patch, despite the class not over-performing and being one of the harder classes to play effectively, this coming patch we get a cost increase on shimmering, and corrupting pollen becomes all but useless because instead of it's current 4 second defile, now the defile goes away as soon as you walk out of it. So in Cyrodill, unless your group is bombing people standing on a flag, might as well not ever slot it again.

    Hey partner.

    I hear they changed how Warden defile works. Sad news. Im just glad wardens got to keep it. Thats what i call getting hit with a nerf bat but still standing.

    Rumor has it, some class got hit and completely lost major defile, major fracture and minor beserk off all their damage abilities. Even tho they could only hit 1 target with em. Zos still said thats too much and stripped it.

    Wardens got to keep all that and can hit an entire group with it. Id say they came out better than some this patch.

    Edited by Royalthought on April 25, 2019 10:23PM
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    sage2000 wrote: »
    NyassaV wrote: »
    So if Resto looses major protection than Permafrost should too right?

    Permafrost does damage, stun, snare, major protection, and it's undodgable!'

    Why should resto ult be the only victim?

    Sure as soon as Magdens get an execute and a proper (non-ultimate) hard CC that does damage. Until then GTFO with further Magden nerfs.

    In the ZOS tradition of giving Magden 2 or 3 low key nerfs every patch, despite the class not over-performing and being one of the harder classes to play effectively, this coming patch we get a cost increase on shimmering, and corrupting pollen becomes all but useless because instead of it's current 4 second defile, now the defile goes away as soon as you walk out of it. So in Cyrodill, unless your group is bombing people standing on a flag, might as well not ever slot it again.

    The point is more so that Resto ult should not be nerfed. Frankly I don't care what happens to Permafrost I'm merely using it as an example
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Sanguinor2
    Sanguinor2
    ✭✭✭✭✭
    ✭✭
    sage2000 wrote: »

    Sure as soon as Magdens get an execute and a proper (non-ultimate) hard CC that does damage. Until then GTFO with further Magden nerfs.

    In the ZOS tradition of giving Magden 2 or 3 low key nerfs every patch, despite the class not over-performing and being one of the harder classes to play effectively, this coming patch we get a cost increase on shimmering, and corrupting pollen becomes all but useless because instead of it's current 4 second defile, now the defile goes away as soon as you walk out of it. So in Cyrodill, unless your group is bombing people standing on a flag, might as well not ever slot it again.

    Permafrost is an overloaded ult imo, especially if you compare it to something like shifting banner, banner Costs more, deals less Damage, snares for less, has no stun, doesnt give a buff and uses up a GCD to be placed everytime instead of following you around.
    Which also brings me to the pollen nerf, imo it is very deserved, ever since morrowind I was wondering for what reason a spammable AoE should give better Major defile than a 225 cost ultimate I really couldnt think of an answer yet.
    Yeah Magden has it Rough now but that doesnt Change that Permafrost is overloaded if you compare it with other ults and it doesnt Change that a spammable class skill giving better defile than one of the most costly ults in the game is Pretty weird.

    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • sage2000
    sage2000
    ✭✭✭
    Sanguinor2 wrote: »

    Permafrost is an overloaded ult imo, especially if you compare it to something like shifting banner, banner Costs more, deals less Damage, snares for less, has no stun, doesnt give a buff and uses up a GCD to be placed everytime instead of following you around.
    Which also brings me to the pollen nerf, imo it is very deserved, ever since morrowind I was wondering for what reason a spammable AoE should give better Major defile than a 225 cost ultimate I really couldnt think of an answer yet.
    Yeah Magden has it Rough now but that doesnt Change that Permafrost is overloaded if you compare it with other ults and it doesnt Change that a spammable class skill giving better defile than one of the most costly ults in the game is Pretty weird.

    I'd argue that standard is under-loaded or due for a cost reduction. My vote would be cost reduction and have it move with the user. Perma is almost as expensive, and yes it does a lot. That said, until they give Magdens some love they need to leave it alone, just as they need to leave 7th and Fury alone until they make StamDK worthwhile without them.

    If we don't want classes to have crutches, we need to make the classes better first, not just pull the crutches out from under them, IMO.
  • sage2000
    sage2000
    ✭✭✭
    NyassaV wrote: »

    The point is more so that Resto ult should not be nerfed. Frankly I don't care what happens to Permafrost I'm merely using it as an example

    Eh, I've never really had a problem with the resto ult (and I don't use it). I just get a little twitchy when people start calling for more Magden nerfs.

    What's happening with resto ult is that the devs are on this homogenization kick, which I understand will make their jobs easier, but abilities need to be considered in the context they are used and not just "nerf because homogenization". Resto is fine IMO.
  • ccmedaddy
    ccmedaddy
    ✭✭✭✭✭
    ✭✭
    "But what about magdens" is kind of a weak argument against nerfing Permafrost because most meta magden builds use Northern Storm for the extra magicka. It's usually the spin to win stamwarden builds that are using this skill so.... who cares if they get nerfed? 🤷‍♀️

    IMO they should remove Major Protection from Permafrost altogether and make Northern Storm apply it to the caster only. Or make both morphs grant it to the caster only. The current iteration is definitely too strong.
  • sage2000
    sage2000
    ✭✭✭
    ccmedaddy wrote: »
    "But what about magdens" is kind of a weak argument against nerfing Permafrost because most meta magden builds use Northern Storm for the extra magicka. It's usually the spin to win stamwarden builds that are using this skill so.... who cares if they get nerfed? 🤷‍♀️

    IMO they should remove Major Protection from Permafrost altogether and make Northern Storm apply it to the caster only. Or make both morphs grant it to the caster only. The current iteration is definitely too strong.

    I'd rather see them do something to de-incentivize the use of that ult on stam builds. They already have Dawnbreaker. What else can Magdens use effectively? Soul Assault? Meh. Good for burning down rollerblades and not much else. I guess you could use it as a pseudo-execute, but meh. Meteor? Not going to secure you a kill on a class that has no execute to follow it up.

    Magdens being best in a group context, Perma/Northern fit very well in that case. I love pushing hard into an enemy zerg and relying on that Major Protection to give me a nice chance of staying alive long enough to hurt them.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    k

    destroy magden moar! why not?
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    ccmedaddy wrote: »
    "But what about magdens" is kind of a weak argument against nerfing Permafrost because most meta magden builds use Northern Storm for the extra magicka. It's usually the spin to win stamwarden builds that are using this skill so.... who cares if they get nerfed? 🤷‍♀️

    IMO they should remove Major Protection from Permafrost altogether and make Northern Storm apply it to the caster only. Or make both morphs grant it to the caster only. The current iteration is definitely too strong.
    Actually, it seems like almost everyone uses Permafrost, and some of them even get a little arrogant and snobby about Northern Storm. There have been numerous occasions where I've seen comments about how Northern Storm is a "newb morph" or some such, and everyone refers to the skill with the name "Permafrost" for a reason - it's vastly more common in PvP.

    I think a lot of it has to do with people just not knowing the "secret" I laid out on Page 1 of this thread - you can block this ultimate, and drastically reduce its damage + avoid the stun, which completely nullifies the Permafrost morph-bonus. And the current (on live servers) 70% snare actually functions like a big telegraph that you're being hit by it. For quite some time I've held the opinion that this Ultimate isn't nearly as powerful as most people make it out to be, especially when you consider the rest of the class that's utilizing it.

    With the snare being nerfed down to being only 2/3 of what a spammable gap closer provides, and the same amount as Rending Slashes, the newly nerfed Wall of Frost, etc...plus the giant buff to Race Against Time, is anyone really going to eat the full duration - blocked or not - against a Magicka Warden that doesn't have CC immunity? Meanwhile, Dawnbreaker got a damage buff, and still gets to keep the +20% against Vampires.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    They use permafrost because it snares, does damage and stuns. With race against time coming up what’s to stop people from just walking out of it?
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    wheem_ESO wrote: »
    ccmedaddy wrote: »
    "But what about magdens" is kind of a weak argument against nerfing Permafrost because most meta magden builds use Northern Storm for the extra magicka. It's usually the spin to win stamwarden builds that are using this skill so.... who cares if they get nerfed? 🤷‍♀️

    IMO they should remove Major Protection from Permafrost altogether and make Northern Storm apply it to the caster only. Or make both morphs grant it to the caster only. The current iteration is definitely too strong.
    Actually, it seems like almost everyone uses Permafrost, and some of them even get a little arrogant and snobby about Northern Storm. There have been numerous occasions where I've seen comments about how Northern Storm is a "newb morph" or some such, and everyone refers to the skill with the name "Permafrost" for a reason - it's vastly more common in PvP.

    I think a lot of it has to do with people just not knowing the "secret" I laid out on Page 1 of this thread - you can block this ultimate, and drastically reduce its damage + avoid the stun, which completely nullifies the Permafrost morph-bonus. And the current (on live servers) 70% snare actually functions like a big telegraph that you're being hit by it. For quite some time I've held the opinion that this Ultimate isn't nearly as powerful as most people make it out to be, especially when you consider the rest of the class that's utilizing it.

    With the snare being nerfed down to being only 2/3 of what a spammable gap closer provides, and the same amount as Rending Slashes, the newly nerfed Wall of Frost, etc...plus the giant buff to Race Against Time, is anyone really going to eat the full duration - blocked or not - against a Magicka Warden that doesn't have CC immunity? Meanwhile, Dawnbreaker got a damage buff, and still gets to keep the +20% against Vampires.

    I'm just gonna throw the DK argument out here - we don't even have a gap closer (lul @ DKs) and need to spam reach, plus wait for our ult to get that split second of good damage on someone when perma CCs (especially next patch when the snare is nerfed and fissure is blockable). You can get out of a perma ezpz even in current patch. The people who don't just really don't know what they're doing.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • HankTwo
    HankTwo
    ✭✭✭✭✭
    I really hope that they will revert the resto ult nerf somewhat. I can get behind the argument that the current version of lights champion is overloaded, but the skill won't be worth it in PvP if it loses the major protection. My suggestion would be: scrap the life giver morph, then give one morph major force and the other major protection. Otherwise, they could also just remove the major force from light's champion instead of the major protection. I mean resto staff is a defensive weapon choice and the ultimate should reflect that.
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • Itzmichi
    Itzmichi
    ✭✭✭✭✭
    NyassaV wrote: »
    So if Resto looses major protection than Permafrost should too right?

    Permafrost does damage, stun, snare, major protection, and it's undodgable!'

    Why should resto ult be the only victim?

    Be careful leveling is a very strong power.
    They might remove the skill completely just because you opened this very thread. 😱
    Here, have a chill pill 💊!
  • LordTareq
    LordTareq
    ✭✭✭✭✭
    Nerf this ridiculously overpowered ultimate!
  • NoFlash
    NoFlash
    ✭✭✭
    Nova's should follow Templars the way perma frost works. Then you will see how truely balanced perma is.
    Daggerfall Covenant

    The Ninja Squirrels
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    EvoAZN wrote: »
    Nova's should follow Templars the way perma frost works. Then you will see how truely balanced perma is.
    Remove the synergy and sure, I don't see why not.

    I've said it 'till I'm blue in the face, but Permafrost is not nearly as strong as most people make it out to be. With the snare being nerfed down to 40% (and the same for Wall of Frost's snare), plus more widespread access to snare/root removal, Permafrost is going to be easier than ever to avoid (while Dawnbreaker simultaneously gets a damage buff, for reasons I can't understand). Taking the full 8 seconds of Permafrost damage while blocking is already less than you'll eat from 1 proc'd bleed over the same timespan.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭✭
    I still see that there's discussion on this topic. I think it's really silly that light's champion lost major protection. I would have wanted it to lose major force instead if it was to lose anything. But i also understand people's complaining about Sleet Storm and it's morphs. Yeah. It is pretty overloaded. on an underloaded class like @Joy_Division said. That's true. I'm not going to disagree with anyone there. Even with it's snare nerf and introduced counterplay options, there is still the group major protection that is an issue. I agree that something should be done about it. But that major protection should remain on the caster. But also we need compensation for this, because of our mostly reasonable, but crippling losses recently to the only thing that Magden is actually good at, Group Pvp. We absolutely need compensation buffs to Magden.

    At the moment we only have 4 damage skills that are non ultimates. other classes have more damage skills to choose from to help boost in different ways. It's currently 3 raw damage skills. (Screaming Cliff Racer, Fetcher Infection and Winter's Revenge) and 1 damage skill with a debuff and no more dps-specific unique group utility as of next patch (Deep Fissure). We struggle a lot in PvE to provide utility and deal high damage compared to other classes.

    These buffs should come in the form of reworked winter's embrace skills into damage skills we need that provide utility. NOT through buffing animal companions skill and passive damage. There is no better spot in the entire class for reworks. Green balance does it's healing line job very well and most of the morphs are useful bar Bursting Vines which is not far off. However, in Winter's Embrace, there are 4 morphs that are without a doubt under performing compared to their other morph or, in general. These skills are:
    • Expansive Frost Cloak: most of the time it's bested in use by Ice Fortress. it's used in some endgame trials but is extremely niche. it's cost reduction doesn't help it much at all because it's not being spammed. It could gain old arctic blast (but instead scale off magicka. health restriction makes this skill too nailed to the tank) to return this skill to tanks as an option to help them proc chilled more. It may then be considered more in line with Ice Fortress. however it could also gain a passive damage buff to help Wardens specifically in PvP. this skill to date, still has no solid rework idea behind it.
    • Arctic Blast: STILL worse than Destructive Touch because it STILL does no damage and is STILL as expensive while having a tiny heal in PvP due to battle spirit. It needs to gain really good direct frost damage or a really good DoT to make it worth it over Clench. maybe also a cost reduction to make it a competitor with vDSA shock clench.
    • Crystallised Slab(even still but problem is no longer mainly related to it's damage dealt). what I mean by this is that it's damage is now actually decent. however, it's still 1 tick of reactionary damage that you can dodge or block. This is worse than shimmering because not only does shimmering give major heroism, 1 tick of a projectile gives the major heroism to you for 6 seconds. you will get more out of shimmering not only because it's major heroism, but because it's more reliable against builds with not many projectiles. In the case where there are a lot of projectiles flying at you from a single target, this skill will be pretty decent. but at the same time in a 1v1, they can block your newly nerfed deep fissure negating a lot of your burst power. Others may not agree, but I think this skill should still receive a complete rework away from a damage shield and into something else, like a reliable and controllable frost projectile proc skill that has a group buff attached to it or a smaller execute. As long as shimmering shield remains with major heroism, another damage shield morph will not have much competition due to shimmering's reliability and power. I don't think that this skill is bad, just outclassed in most situations by shimmering. And now also too similar to Dragon Fire Scale.
    • and Frozen Retreat.
      The issue with this morph is that it's contradictory in nature. it's definitely a cool synergy. but on a Tank skill that also draws enemies, your ally will be pulled into the enemy cluster that you're surrounded by. that doesn't sound like a retreat. that sounds like a way to kill your ally. In pvp the synergy does not scale with the increased range given to other skills, meaning its already niche use as a trap that an enemy needs to run over to be pulled is less effective. in both situations it's better to just apply major maim to the enemy anyways. our rework idea is to increase it's base damage by roughly 60% and make the synergy scale correctly in pvp, but remove the enemy pull and the ability to have 3 different traps up at once. it now becomes an interesting and helpful trap skill that Magdens can use in pvp to block doorways or other places while also being given the opportunity to save an ally in a bad situation.
    Our Glacial Presence passive feels unfinished and more of a "why?" especially now that Arctic Blast was gutted in the Murkmire patch, when it was previously the best AoE chilled applying tool in the game at 30% chance per tick. On top of this, we have a ton of people wanting more frost damage skills. so why not give the skill some inbuilt DPS chilled synergy? if applying chilled was to also give you minor force for 6 seconds it means that with a high enough proc chance, chilled can give you a great uptime on minor force meaning that you can unslot channeled acceleraton or trap in pve while not actually directly buffing your existing damage (leaving that to new skills). while also working towards the frost community's idea of frost dps= critical.

    It is only logical that this frost related rework idea should happen on Magden. it doesn't need to be what we have suggested exactly. but it is the right area to buff and look at.

    I want Magden to be buffed correctly so that our problems are fixed and that we are not overpowered. I and other Magdens I know were not overly impressed with the Bandaid buffs we were given with the Murkmire patch. Because they didn't fix our issues.

    Buffing Advanced Species made animal companions skills more appealing to be stacked more to deal max damage which wasn't a problem to fix. It also buffed Stamden. which ALSO wasn't a problem to fix because Stamden was in a good spot.
    Our pain points weren't that Fetcher Infection, Screaming Cliff Racer and Deep Fissure needed to deal more damage by buffing each other and the Bear. The pain point that lead us to this was that we had TOO much reliance on bear in pve and wanted to use another ultimate. Which is still a problem we still have in pve. We expected changes to be made to benefit sleet storm as an option in pve. But we were naive to assume that they would do that. Instead they nerfed the bear by 30% which didn't do anything to change viable ultimates. and buffed a passive no-one asked to be buffed. This passive's buff presents issues to Magden's potential other damage skills in the future and thus, in my opinion, needs to be reverted back to 2% per skill to make them less appealing in the future and to help ensure that they aren't over-tuned if this happens

    The other buff that I consider a bandaid is what was done to Screaming Cliff Racer. This morph is STILL contradictory to how the class plays. Yeah, it's better against further away targets and was made to be better against closer targets, but why punish us by making us lose damage for playing how the class feels best to play? This morph is still contradictory because of the existence of deep fissure. a skill that is hard to hit 10+ meters away.
    Edited by ESO_Nightingale on April 29, 2019 2:24PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    I still see that there's discussion on this topic. I think it's really silly that light's champion lost major protection. I would have wanted it to lose major force instead if it was to lose anything. But i also understand people's complaining about Sleet Storm and it's morphs. Yeah. It is pretty overloaded. on an underloaded class like @Joy_Division said. That's true. I'm not going to disagree with anyone there. Even with it's snare nerf and introduced counterplay options, there is still the group major protection that is an issue. I agree that something should be done about it. But that major protection should remain on the caster. But also we need compensation for this, because of our mostly reasonable, but crippling losses recently to the only thing that Magden is actually good at, Group Pvp. We absolutely need compensation buffs to Magden.

    At the moment we only have 4 damage skills that are non ultimates. other classes have more damage skills to choose from to help boost in different ways. It's currently 3 raw damage skills. (Screaming Cliff Racer, Fetcher Infection and Winter's Revenge) and 1 damage skill with a debuff and no more dps-specific unique group utility as of next patch (Deep Fissure). We struggle a lot in PvE to provide utility and deal high damage compared to other classes.

    These buffs should come in the form of reworked winter's embrace skills into damage skills we need that provide utility. NOT through buffing animal companions skill and passive damage. There is no better spot in the entire class for reworks. Green balance does it's healing line job very well and most of the morphs are useful bar Bursting Vines which is not far off. However, in Winter's Embrace, there are 4 morphs that are without a doubt under performing compared to their other morph or, in general. These skills are:
    • Expansive Frost Cloak: most of the time it's bested in use by Ice Fortress. it's used in some endgame trials but is extremely niche. it's cost reduction doesn't help it much at all because it's not being spammed. It could gain old arctic blast (but instead scale off magicka. health restriction makes this skill too nailed to the tank) to return this skill to tanks as an option to help them proc chilled more. It may then be considered more in line with Ice Fortress. however it could also gain a passive damage buff to help Wardens specifically in PvP. this skill to date, still has no solid rework idea behind it.
    • Arctic Blast: STILL worse than Destructive Touch because it STILL does no damage and is STILL as expensive while having a tiny heal in PvP due to battle spirit. It needs to gain really good direct frost damage or a really good DoT to make it worth it over Clench. maybe also a cost reduction to make it a competitor with vDSA shock clench.
    • Crystallised Slab(even still but problem is no longer mainly related to it's damage dealt). what I mean by this is that it's damage is now actually decent. however, it's still 1 tick of reactionary damage that you can dodge or block. This is worse than shimmering because not only does shimmering give major heroism, 1 tick of a projectile gives the major heroism to you for 6 seconds. you will get more out of shimmering not only because it's major heroism, but because it's more reliable against builds with not many projectiles. In the case where there are a lot of projectiles flying at you from a single target, this skill will be pretty decent. but at the same time in a 1v1, they can block your newly nerfed deep fissure negating a lot of your burst power. Others may not agree, but I think this skill should still receive a complete rework away from a damage shield and into something else, like a reliable and controllable frost projectile proc skill that has a group buff attached to it or a smaller execute. As long as shimmering shield remains with major heroism, another damage shield morph will not have much competition due to shimmering's reliability and power. I don't think that this skill is bad, just outclassed in most situations by shimmering. And now also too similar to Dragon Fire Scale.
    • and Frozen Retreat.
      The issue with this morph is that it's contradictory in nature. it's definitely a cool synergy. but on a Tank skill that also draws enemies, your ally will be pulled into the enemy cluster that you're surrounded by. that doesn't sound like a retreat. that sounds like a way to kill your ally. In pvp the synergy does not scale with the increased range given to other skills, meaning its already niche use as a trap that an enemy needs to run over to be pulled is less effective. in both situations it's better to just apply major maim to the enemy anyways. our rework idea is to increase it's base damage by roughly 60% and make the synergy scale correctly in pvp, but remove the enemy pull and the ability to have 3 different traps up at once. it now becomes an interesting and helpful trap skill that Magdens can use in pvp to block doorways or other places while also being given the opportunity to save an ally in a bad situation.
    Our Glacial Presence passive feels unfinished and more of a "why?" especially now that Arctic Blast was gutted in the Murkmire patch, when it was previously the best AoE chilled applying tool in the game at 30% chance per tick. On top of this, we have a ton of people wanting more frost damage skills. so why not give the skill some inbuilt DPS chilled synergy? if applying chilled was to also give you minor force for 6 seconds it means that with a high enough proc chance, chilled can give you a great uptime on minor force meaning that you can unslot channeled acceleraton or trap in pve while not actually directly buffing your existing damage (leaving that to new skills). while also working towards the frost community's idea of frost dps= critical.

    It is only logical that this frost related rework idea should happen on Magden. it doesn't need to be what we have suggested exactly. but it is the right area to buff and look at.

    I want Magden to be buffed correctly so that our problems are fixed and that we are not overpowered. I and other Magdens I know were not overly impressed with the Bandaid buffs we were given with the Murkmire patch. Because they didn't fix our issues.

    Buffing Advanced Species made animal companions skills more appealing to be stacked more to deal max damage which wasn't a problem to fix. It also buffed Stamden. which ALSO wasn't a problem to fix because Stamden was in a good spot.
    Our pain points weren't that Fetcher Infection, Screaming Cliff Racer and Deep Fissure needed to deal more damage by buffing each other and the Bear. The pain point that lead us to this was that we had TOO much reliance on bear in pve and wanted to use another ultimate. Which is still a problem we still have in pve. We expected changes to be made to benefit sleet storm as an option in pve. But we were naive to assume that they would do that. Instead they nerfed the bear by 30% which didn't do anything to change viable ultimates. and buffed a passive no-one asked to be buffed. This passive's buff presents issues to Magden's potential other damage skills in the future and thus, in my opinion, needs to be reverted back to 2% per skill to make them less appealing in the future and to help ensure that they aren't over-tuned if this happens

    The other buff that I consider a bandaid is what was done to Screaming Cliff Racer. This morph is STILL contradictory to how the class plays. Yeah, it's better against further away targets and was made to be better against closer targets, but why punish us by making us lose damage for playing how the class feels best to play? This morph is still contradictory because of the existence of deep fissure. a skill that is hard to hit 10+ meters away.

    Okay Okay, we give up! I’d rather Wardens keep major protection on permafrost then read this novel!
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • BaylorCorvette
    BaylorCorvette
    ✭✭✭✭✭
    Aside from selling the expansion, I suspect the Major Vulnerability from Necro was created to be a somewhat counter to the common Warden Perma during Ult dumps from groups.
    Supreme Leader Corvette - StamSorc
    Founder of Dominion Special Forces
    YouTube - ESO & Automotive Racing
    DC Zerg Busting
  • ccmedaddy
    ccmedaddy
    ✭✭✭✭✭
    ✭✭
    I still see that there's discussion on this topic. I think it's really silly that light's champion lost major protection. I would have wanted it to lose major force instead if it was to lose anything. But i also understand people's complaining about Sleet Storm and it's morphs. Yeah. It is pretty overloaded. on an underloaded class like @Joy_Division said. That's true. I'm not going to disagree with anyone there. Even with it's snare nerf and introduced counterplay options, there is still the group major protection that is an issue. I agree that something should be done about it. But that major protection should remain on the caster. But also we need compensation for this, because of our mostly reasonable, but crippling losses recently to the only thing that Magden is actually good at, Group Pvp. We absolutely need compensation buffs to Magden.

    At the moment we only have 4 damage skills that are non ultimates. other classes have more damage skills to choose from to help boost in different ways. It's currently 3 raw damage skills. (Screaming Cliff Racer, Fetcher Infection and Winter's Revenge) and 1 damage skill with a debuff and no more dps-specific unique group utility as of next patch (Deep Fissure). We struggle a lot in PvE to provide utility and deal high damage compared to other classes.

    These buffs should come in the form of reworked winter's embrace skills into damage skills we need that provide utility. NOT through buffing animal companions skill and passive damage. There is no better spot in the entire class for reworks. Green balance does it's healing line job very well and most of the morphs are useful bar Bursting Vines which is not far off. However, in Winter's Embrace, there are 4 morphs that are without a doubt under performing compared to their other morph or, in general. These skills are:
    • Expansive Frost Cloak: most of the time it's bested in use by Ice Fortress. it's used in some endgame trials but is extremely niche. it's cost reduction doesn't help it much at all because it's not being spammed. It could gain old arctic blast (but instead scale off magicka. health restriction makes this skill too nailed to the tank) to return this skill to tanks as an option to help them proc chilled more. It may then be considered more in line with Ice Fortress. however it could also gain a passive damage buff to help Wardens specifically in PvP. this skill to date, still has no solid rework idea behind it.
    • Arctic Blast: STILL worse than Destructive Touch because it STILL does no damage and is STILL as expensive while having a tiny heal in PvP due to battle spirit. It needs to gain really good direct frost damage or a really good DoT to make it worth it over Clench. maybe also a cost reduction to make it a competitor with vDSA shock clench.
    • Crystallised Slab(even still but problem is no longer mainly related to it's damage dealt). what I mean by this is that it's damage is now actually decent. however, it's still 1 tick of reactionary damage that you can dodge or block. This is worse than shimmering because not only does shimmering give major heroism, 1 tick of a projectile gives the major heroism to you for 6 seconds. you will get more out of shimmering not only because it's major heroism, but because it's more reliable against builds with not many projectiles. In the case where there are a lot of projectiles flying at you from a single target, this skill will be pretty decent. but at the same time in a 1v1, they can block your newly nerfed deep fissure negating a lot of your burst power. Others may not agree, but I think this skill should still receive a complete rework away from a damage shield and into something else, like a reliable and controllable frost projectile proc skill that has a group buff attached to it or a smaller execute. As long as shimmering shield remains with major heroism, another damage shield morph will not have much competition due to shimmering's reliability and power. I don't think that this skill is bad, just outclassed in most situations by shimmering. And now also too similar to Dragon Fire Scale.
    • and Frozen Retreat.
      The issue with this morph is that it's contradictory in nature. it's definitely a cool synergy. but on a Tank skill that also draws enemies, your ally will be pulled into the enemy cluster that you're surrounded by. that doesn't sound like a retreat. that sounds like a way to kill your ally. In pvp the synergy does not scale with the increased range given to other skills, meaning its already niche use as a trap that an enemy needs to run over to be pulled is less effective. in both situations it's better to just apply major maim to the enemy anyways. our rework idea is to increase it's base damage by roughly 60% and make the synergy scale correctly in pvp, but remove the enemy pull and the ability to have 3 different traps up at once. it now becomes an interesting and helpful trap skill that Magdens can use in pvp to block doorways or other places while also being given the opportunity to save an ally in a bad situation.
    Our Glacial Presence passive feels unfinished and more of a "why?" especially now that Arctic Blast was gutted in the Murkmire patch, when it was previously the best AoE chilled applying tool in the game at 30% chance per tick. On top of this, we have a ton of people wanting more frost damage skills. so why not give the skill some inbuilt DPS chilled synergy? if applying chilled was to also give you minor force for 6 seconds it means that with a high enough proc chance, chilled can give you a great uptime on minor force meaning that you can unslot channeled acceleraton or trap in pve while not actually directly buffing your existing damage (leaving that to new skills). while also working towards the frost community's idea of frost dps= critical.

    It is only logical that this frost related rework idea should happen on Magden. it doesn't need to be what we have suggested exactly. but it is the right area to buff and look at.

    I want Magden to be buffed correctly so that our problems are fixed and that we are not overpowered. I and other Magdens I know were not overly impressed with the Bandaid buffs we were given with the Murkmire patch. Because they didn't fix our issues.

    Buffing Advanced Species made animal companions skills more appealing to be stacked more to deal max damage which wasn't a problem to fix. It also buffed Stamden. which ALSO wasn't a problem to fix because Stamden was in a good spot.
    Our pain points weren't that Fetcher Infection, Screaming Cliff Racer and Deep Fissure needed to deal more damage by buffing each other and the Bear. The pain point that lead us to this was that we had TOO much reliance on bear in pve and wanted to use another ultimate. Which is still a problem we still have in pve. We expected changes to be made to benefit sleet storm as an option in pve. But we were naive to assume that they would do that. Instead they nerfed the bear by 30% which didn't do anything to change viable ultimates. and buffed a passive no-one asked to be buffed. This passive's buff presents issues to Magden's potential other damage skills in the future and thus, in my opinion, needs to be reverted back to 2% per skill to make them less appealing in the future and to help ensure that they aren't over-tuned if this happens

    The other buff that I consider a bandaid is what was done to Screaming Cliff Racer. This morph is STILL contradictory to how the class plays. Yeah, it's better against further away targets and was made to be better against closer targets, but why punish us by making us lose damage for playing how the class feels best to play? This morph is still contradictory because of the existence of deep fissure. a skill that is hard to hit 10+ meters away.
    👏👏👏 This is the most comprehensive, accurate summary of the current state of magdens in both PvP and PvE. Someone please make @ESO_Nightingale a class rep for the love of god.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭✭
    ccmedaddy wrote: »
    I still see that there's discussion on this topic. I think it's really silly that light's champion lost major protection. I would have wanted it to lose major force instead if it was to lose anything. But i also understand people's complaining about Sleet Storm and it's morphs. Yeah. It is pretty overloaded. on an underloaded class like @Joy_Division said. That's true. I'm not going to disagree with anyone there. Even with it's snare nerf and introduced counterplay options, there is still the group major protection that is an issue. I agree that something should be done about it. But that major protection should remain on the caster. But also we need compensation for this, because of our mostly reasonable, but crippling losses recently to the only thing that Magden is actually good at, Group Pvp. We absolutely need compensation buffs to Magden.

    At the moment we only have 4 damage skills that are non ultimates. other classes have more damage skills to choose from to help boost in different ways. It's currently 3 raw damage skills. (Screaming Cliff Racer, Fetcher Infection and Winter's Revenge) and 1 damage skill with a debuff and no more dps-specific unique group utility as of next patch (Deep Fissure). We struggle a lot in PvE to provide utility and deal high damage compared to other classes.

    These buffs should come in the form of reworked winter's embrace skills into damage skills we need that provide utility. NOT through buffing animal companions skill and passive damage. There is no better spot in the entire class for reworks. Green balance does it's healing line job very well and most of the morphs are useful bar Bursting Vines which is not far off. However, in Winter's Embrace, there are 4 morphs that are without a doubt under performing compared to their other morph or, in general. These skills are:
    • Expansive Frost Cloak: most of the time it's bested in use by Ice Fortress. it's used in some endgame trials but is extremely niche. it's cost reduction doesn't help it much at all because it's not being spammed. It could gain old arctic blast (but instead scale off magicka. health restriction makes this skill too nailed to the tank) to return this skill to tanks as an option to help them proc chilled more. It may then be considered more in line with Ice Fortress. however it could also gain a passive damage buff to help Wardens specifically in PvP. this skill to date, still has no solid rework idea behind it.
    • Arctic Blast: STILL worse than Destructive Touch because it STILL does no damage and is STILL as expensive while having a tiny heal in PvP due to battle spirit. It needs to gain really good direct frost damage or a really good DoT to make it worth it over Clench. maybe also a cost reduction to make it a competitor with vDSA shock clench.
    • Crystallised Slab(even still but problem is no longer mainly related to it's damage dealt). what I mean by this is that it's damage is now actually decent. however, it's still 1 tick of reactionary damage that you can dodge or block. This is worse than shimmering because not only does shimmering give major heroism, 1 tick of a projectile gives the major heroism to you for 6 seconds. you will get more out of shimmering not only because it's major heroism, but because it's more reliable against builds with not many projectiles. In the case where there are a lot of projectiles flying at you from a single target, this skill will be pretty decent. but at the same time in a 1v1, they can block your newly nerfed deep fissure negating a lot of your burst power. Others may not agree, but I think this skill should still receive a complete rework away from a damage shield and into something else, like a reliable and controllable frost projectile proc skill that has a group buff attached to it or a smaller execute. As long as shimmering shield remains with major heroism, another damage shield morph will not have much competition due to shimmering's reliability and power. I don't think that this skill is bad, just outclassed in most situations by shimmering. And now also too similar to Dragon Fire Scale.
    • and Frozen Retreat.
      The issue with this morph is that it's contradictory in nature. it's definitely a cool synergy. but on a Tank skill that also draws enemies, your ally will be pulled into the enemy cluster that you're surrounded by. that doesn't sound like a retreat. that sounds like a way to kill your ally. In pvp the synergy does not scale with the increased range given to other skills, meaning its already niche use as a trap that an enemy needs to run over to be pulled is less effective. in both situations it's better to just apply major maim to the enemy anyways. our rework idea is to increase it's base damage by roughly 60% and make the synergy scale correctly in pvp, but remove the enemy pull and the ability to have 3 different traps up at once. it now becomes an interesting and helpful trap skill that Magdens can use in pvp to block doorways or other places while also being given the opportunity to save an ally in a bad situation.
    Our Glacial Presence passive feels unfinished and more of a "why?" especially now that Arctic Blast was gutted in the Murkmire patch, when it was previously the best AoE chilled applying tool in the game at 30% chance per tick. On top of this, we have a ton of people wanting more frost damage skills. so why not give the skill some inbuilt DPS chilled synergy? if applying chilled was to also give you minor force for 6 seconds it means that with a high enough proc chance, chilled can give you a great uptime on minor force meaning that you can unslot channeled acceleraton or trap in pve while not actually directly buffing your existing damage (leaving that to new skills). while also working towards the frost community's idea of frost dps= critical.

    It is only logical that this frost related rework idea should happen on Magden. it doesn't need to be what we have suggested exactly. but it is the right area to buff and look at.

    I want Magden to be buffed correctly so that our problems are fixed and that we are not overpowered. I and other Magdens I know were not overly impressed with the Bandaid buffs we were given with the Murkmire patch. Because they didn't fix our issues.

    Buffing Advanced Species made animal companions skills more appealing to be stacked more to deal max damage which wasn't a problem to fix. It also buffed Stamden. which ALSO wasn't a problem to fix because Stamden was in a good spot.
    Our pain points weren't that Fetcher Infection, Screaming Cliff Racer and Deep Fissure needed to deal more damage by buffing each other and the Bear. The pain point that lead us to this was that we had TOO much reliance on bear in pve and wanted to use another ultimate. Which is still a problem we still have in pve. We expected changes to be made to benefit sleet storm as an option in pve. But we were naive to assume that they would do that. Instead they nerfed the bear by 30% which didn't do anything to change viable ultimates. and buffed a passive no-one asked to be buffed. This passive's buff presents issues to Magden's potential other damage skills in the future and thus, in my opinion, needs to be reverted back to 2% per skill to make them less appealing in the future and to help ensure that they aren't over-tuned if this happens

    The other buff that I consider a bandaid is what was done to Screaming Cliff Racer. This morph is STILL contradictory to how the class plays. Yeah, it's better against further away targets and was made to be better against closer targets, but why punish us by making us lose damage for playing how the class feels best to play? This morph is still contradictory because of the existence of deep fissure. a skill that is hard to hit 10+ meters away.
    👏👏👏 This is the most comprehensive, accurate summary of the current state of magdens in both PvP and PvE. Someone please make @ESO_Nightingale a class rep for the love of god.

    Thanks!
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
Sign In or Register to comment.