Try to write a shortened version about Magicka Necromancer's offensive abilities, please. I'd like to see just what you think is so overpowered, while keeping in mind that Blastbones was bugged and hitting harder + critting more often than it should have been.There's so many abilities and passives that are OP about this class that I lack the patience to write a dissertation about it. It's clear from this class that they're no longer interested in balance.
Try to write a shortened version about Magicka Necromancer's offensive abilities, please. I'd like to see just what you think is so overpowered, while keeping in mind that Blastbones was bugged and hitting harder + critting more often than it should have been.There's so many abilities and passives that are OP about this class that I lack the patience to write a dissertation about it. It's clear from this class that they're no longer interested in balance.
I've yet to see a convincing argument that offensive Magicka Necromancers are going to not be bottom-of-the-barrel in PvP (barring Rezz Ult for zerg surfing or something). There have been a ton of posts bemoaning how incredibly overpowered they are, but that hasn't been my PvP experience at all (when BGs were actually happening, that is). And it wasn't just me being bad at it, either - the total damage numbers of every other Magicka Necromancer that I saw were extremely poor, and that's from when Blastbones was being overpowered by bugs, and nobody knew how to fight them.
Stamina Necromancer is a different story, because it's Stamina.
Yea, I remember that game. And I've made the same argument about the Magicka Necromancer's poor offensive toolkit several times, yet keep seeing post after post about how it's supposedly oh-so-overpowered. Those posts are usually light on details, though, other than mentioning Blastbones hitting really hard and critting constantly (which were both due to bugs).Try to write a shortened version about Magicka Necromancer's offensive abilities, please. I'd like to see just what you think is so overpowered, while keeping in mind that Blastbones was bugged and hitting harder + critting more often than it should have been.There's so many abilities and passives that are OP about this class that I lack the patience to write a dissertation about it. It's clear from this class that they're no longer interested in balance.
I've yet to see a convincing argument that offensive Magicka Necromancers are going to not be bottom-of-the-barrel in PvP (barring Rezz Ult for zerg surfing or something). There have been a ton of posts bemoaning how incredibly overpowered they are, but that hasn't been my PvP experience at all (when BGs were actually happening, that is). And it wasn't just me being bad at it, either - the total damage numbers of every other Magicka Necromancer that I saw were extremely poor, and that's from when Blastbones was being overpowered by bugs, and nobody knew how to fight them.
Stamina Necromancer is a different story, because it's Stamina.
I agree, after doing some pts BGs it seems extremely lackluster. Though pts BGs are a bit hard to fully test things on, we had 2 duo queues and I think you joined for one of the matches, so the game ended up with 5 or so decent players in it.
2 of us were mag necro, 1 Necro Healer, and @asnd was on his Templar. The Templar had better heals, almost triple the necro’s damage, and better survivability. Some of that can certainly be attributed to not being used to playing necro, but the difference is massive. It looks like the only real damage skills necro will have are blastbones, one of the spammables, and the ult. I think it really needs a single target dot ability at least.
That's Stamina, not Magicka. I don't think I've seen anyone claiming that Stamina Necromancer is bad, but Magicka sure seems to be.This was what people were saying about warden.
And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.
Yeah kodi only played stam warden not magicka.This was what people were saying about warden.
And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.
Yea, I remember that game. And I've made the same argument about the Magicka Necromancer's poor offensive toolkit several times, yet keep seeing post after post about how it's supposedly oh-so-overpowered. Those posts are usually light on details, though, other than mentioning Blastbones hitting really hard and critting constantly (which were both due to bugs).Try to write a shortened version about Magicka Necromancer's offensive abilities, please. I'd like to see just what you think is so overpowered, while keeping in mind that Blastbones was bugged and hitting harder + critting more often than it should have been.There's so many abilities and passives that are OP about this class that I lack the patience to write a dissertation about it. It's clear from this class that they're no longer interested in balance.
I've yet to see a convincing argument that offensive Magicka Necromancers are going to not be bottom-of-the-barrel in PvP (barring Rezz Ult for zerg surfing or something). There have been a ton of posts bemoaning how incredibly overpowered they are, but that hasn't been my PvP experience at all (when BGs were actually happening, that is). And it wasn't just me being bad at it, either - the total damage numbers of every other Magicka Necromancer that I saw were extremely poor, and that's from when Blastbones was being overpowered by bugs, and nobody knew how to fight them.
Stamina Necromancer is a different story, because it's Stamina.
I agree, after doing some pts BGs it seems extremely lackluster. Though pts BGs are a bit hard to fully test things on, we had 2 duo queues and I think you joined for one of the matches, so the game ended up with 5 or so decent players in it.
2 of us were mag necro, 1 Necro Healer, and @asnd was on his Templar. The Templar had better heals, almost triple the necro’s damage, and better survivability. Some of that can certainly be attributed to not being used to playing necro, but the difference is massive. It looks like the only real damage skills necro will have are blastbones, one of the spammables, and the ult. I think it really needs a single target dot ability at least.
I've also been repeatedly saying that Necromancer is feeling like Warden all over again: Magicka Necromancer seems quite underpowered, while Stamina Necromancer is fine-to-overpowered, and will almost certainly get Magicka nerfed because of it. Both Magicka Necromancer and Magicka Warden have offense that is too reliant on abilities that are too easily countered (and it's about to get worse for Wardens), and don't have enough of an offensive toolkit elsewhere to make up for it. That +10% DOT damage passive is basically just a big thumbs-up for Stamina builds stacking bleeds, and does essentially nothing for Magicka outside of PvE (especially after the Wall of Frost nerfs).That's Stamina, not Magicka. I don't think I've seen anyone claiming that Stamina Necromancer is bad, but Magicka sure seems to be.This was what people were saying about warden.
And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.
Yea, I remember that game. And I've made the same argument about the Magicka Necromancer's poor offensive toolkit several times, yet keep seeing post after post about how it's supposedly oh-so-overpowered. Those posts are usually light on details, though, other than mentioning Blastbones hitting really hard and critting constantly (which were both due to bugs).Try to write a shortened version about Magicka Necromancer's offensive abilities, please. I'd like to see just what you think is so overpowered, while keeping in mind that Blastbones was bugged and hitting harder + critting more often than it should have been.There's so many abilities and passives that are OP about this class that I lack the patience to write a dissertation about it. It's clear from this class that they're no longer interested in balance.
I've yet to see a convincing argument that offensive Magicka Necromancers are going to not be bottom-of-the-barrel in PvP (barring Rezz Ult for zerg surfing or something). There have been a ton of posts bemoaning how incredibly overpowered they are, but that hasn't been my PvP experience at all (when BGs were actually happening, that is). And it wasn't just me being bad at it, either - the total damage numbers of every other Magicka Necromancer that I saw were extremely poor, and that's from when Blastbones was being overpowered by bugs, and nobody knew how to fight them.
Stamina Necromancer is a different story, because it's Stamina.
I agree, after doing some pts BGs it seems extremely lackluster. Though pts BGs are a bit hard to fully test things on, we had 2 duo queues and I think you joined for one of the matches, so the game ended up with 5 or so decent players in it.
2 of us were mag necro, 1 Necro Healer, and @asnd was on his Templar. The Templar had better heals, almost triple the necro’s damage, and better survivability. Some of that can certainly be attributed to not being used to playing necro, but the difference is massive. It looks like the only real damage skills necro will have are blastbones, one of the spammables, and the ult. I think it really needs a single target dot ability at least.
I've also been repeatedly saying that Necromancer is feeling like Warden all over again: Magicka Necromancer seems quite underpowered, while Stamina Necromancer is fine-to-overpowered, and will almost certainly get Magicka nerfed because of it. Both Magicka Necromancer and Magicka Warden have offense that is too reliant on abilities that are too easily countered (and it's about to get worse for Wardens), and don't have enough of an offensive toolkit elsewhere to make up for it. That +10% DOT damage passive is basically just a big thumbs-up for Stamina builds stacking bleeds, and does essentially nothing for Magicka outside of PvE (especially after the Wall of Frost nerfs).That's Stamina, not Magicka. I don't think I've seen anyone claiming that Stamina Necromancer is bad, but Magicka sure seems to be.This was what people were saying about warden.
And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.
For duels it’s top tier.
For organized raids it will be great
10% dmg to dot (destro/pest atro)
Increased crit chance to enemies in execute. Which is a huge dmg increase when paired with accelerate.
Zergs? Anything is good when zerging
Bg/no cp
The class has a built in amber plasm, cheap abilities, purge, solid combo that mimics Magden or magsorc.
Blastbones light attack clench light flex skill (ricochet skull)
If nothing else it will play a role in either res ult for group or burst increase with atro.
I can personally say we will use a mag necro in outnumbered fights with our 4-10 groups
Magplar is pretty underwhelming when it comes to dps as well though. Especially no cp bg.
Did you play Magicka Necromancer in BGs, or just duels? There were definite problems in BGs with Blastbones being up for the full duration because it couldn't reach its target, preventing a re-cast of the ability. And I keep saying it, but we also need to keep in mind that the damage was (is?) bugged, and it's doing more than the tooltip would indicate (and not just because the crit rate was bugged and happening far more often than it should).Yea, I remember that game. And I've made the same argument about the Magicka Necromancer's poor offensive toolkit several times, yet keep seeing post after post about how it's supposedly oh-so-overpowered. Those posts are usually light on details, though, other than mentioning Blastbones hitting really hard and critting constantly (which were both due to bugs).Try to write a shortened version about Magicka Necromancer's offensive abilities, please. I'd like to see just what you think is so overpowered, while keeping in mind that Blastbones was bugged and hitting harder + critting more often than it should have been.There's so many abilities and passives that are OP about this class that I lack the patience to write a dissertation about it. It's clear from this class that they're no longer interested in balance.
I've yet to see a convincing argument that offensive Magicka Necromancers are going to not be bottom-of-the-barrel in PvP (barring Rezz Ult for zerg surfing or something). There have been a ton of posts bemoaning how incredibly overpowered they are, but that hasn't been my PvP experience at all (when BGs were actually happening, that is). And it wasn't just me being bad at it, either - the total damage numbers of every other Magicka Necromancer that I saw were extremely poor, and that's from when Blastbones was being overpowered by bugs, and nobody knew how to fight them.
Stamina Necromancer is a different story, because it's Stamina.
I agree, after doing some pts BGs it seems extremely lackluster. Though pts BGs are a bit hard to fully test things on, we had 2 duo queues and I think you joined for one of the matches, so the game ended up with 5 or so decent players in it.
2 of us were mag necro, 1 Necro Healer, and @asnd was on his Templar. The Templar had better heals, almost triple the necro’s damage, and better survivability. Some of that can certainly be attributed to not being used to playing necro, but the difference is massive. It looks like the only real damage skills necro will have are blastbones, one of the spammables, and the ult. I think it really needs a single target dot ability at least.
I've also been repeatedly saying that Necromancer is feeling like Warden all over again: Magicka Necromancer seems quite underpowered, while Stamina Necromancer is fine-to-overpowered, and will almost certainly get Magicka nerfed because of it. Both Magicka Necromancer and Magicka Warden have offense that is too reliant on abilities that are too easily countered (and it's about to get worse for Wardens), and don't have enough of an offensive toolkit elsewhere to make up for it. That +10% DOT damage passive is basically just a big thumbs-up for Stamina builds stacking bleeds, and does essentially nothing for Magicka outside of PvE (especially after the Wall of Frost nerfs).That's Stamina, not Magicka. I don't think I've seen anyone claiming that Stamina Necromancer is bad, but Magicka sure seems to be.This was what people were saying about warden.
And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.
For duels it’s top tier.
For organized raids it will be great
10% dmg to dot (destro/pest atro)
Increased crit chance to enemies in execute. Which is a huge dmg increase when paired with accelerate.
Zergs? Anything is good when zerging
Bg/no cp
The class has a built in amber plasm, cheap abilities, purge, solid combo that mimics Magden or magsorc.
Blastbones light attack clench light flex skill (ricochet skull)
If nothing else it will play a role in either res ult for group or burst increase with atro.
I can personally say we will use a mag necro in outnumbered fights with our 4-10 groups
Magplar is pretty underwhelming when it comes to dps as well though. Especially no cp bg.
Assuming you're wearing Impen gear and have resists worth mentioning, I guess the Blastbones damage is still bugged. Blastbones damage should be roughly similar to that of a Warden's Shalks, and even if we assume that the Blastbones in your screenshot connected at the very last second without being blocked (thus getting the +50% damage bonus), it shouldn't be touching 14k on a decent build.SippingPotions wrote: »[img][/img]
Seems fine to me.
This was what people were saying about warden.
And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.
This was what people were saying about warden.
And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.
dominguero96 wrote: »The blastbones hit quite hard, yes, but so does the pet sorcs and warden bear which aren't affected by battle spirit because it is intended by ZOS coding, not a bug.
Before you say that they don't, here is an example: to a guy without impenetrable in light armor the blastbones can hit up to 24k (tested). The matriach can hit for 7-10k with the basic attack without wasting any magicka and also being a great healing skill. Yeah the blastbones have more rapid damage but they have a cost and they are easily counter.
A lot of people think it should hit like the warden scorch and morphs but mates, its a targetable skeleton that can be immobiliced, you can run closer or run way (they stop at a certain distant) or even destroy it before it hits you.
One problem I see is that if you can't dodge the explosion and if you use an invisibility potion it will still follow you and hit you.
I'm not sure about right this second, but it was bugged the first week, at least. And not just the crit rate, either. My Warden's Shalks had a bigger tooltip by ~1k or so, yet didn't hit as hard as the Blastbones even with Major Breach up first (and without using Breach on the Necromancer).Would really like to know if there is a damage issue with blast bones
Or it is meant to hit that hard
The +3% damage is the only real reason to use Mystic Siphon right now. The damage is downright pitiful in PvP, even if you can get it to land (which you can't), and it costs more Magicka than it returns. Plus, if the battle moves far enough away from the corpse at some point before the 12 second channel time ends, you don't get the remainder of the resources.I know it's minor but why do certain abilities just give them 3% dmg, 3% healing, 3% cost reduction as built-in passives to the abilities themselves. Necro already has OP class passives, and they get passives that no other class gets on their standard abilities. All those 3%'s need to get removed.