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Necro’s OP abilities

  • IzzyStardust
    IzzyStardust
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    Vapirko wrote: »
    It won’t be nerfed for a while for sure. Will almost definitely go live very strong.

    And get nerfed as soon as the plebs are crutching on it like Crutchgore.
  • wheem_ESO
    wheem_ESO
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    Daus wrote: »
    There's so many abilities and passives that are OP about this class that I lack the patience to write a dissertation about it. It's clear from this class that they're no longer interested in balance.
    Try to write a shortened version about Magicka Necromancer's offensive abilities, please. I'd like to see just what you think is so overpowered, while keeping in mind that Blastbones was bugged and hitting harder + critting more often than it should have been.

    I've yet to see a convincing argument that offensive Magicka Necromancers are going to not be bottom-of-the-barrel in PvP (barring Rezz Ult for zerg surfing or something). There have been a ton of posts bemoaning how incredibly overpowered they are, but that hasn't been my PvP experience at all (when BGs were actually happening, that is). And it wasn't just me being bad at it, either - the total damage numbers of every other Magicka Necromancer that I saw were extremely poor, and that's from when Blastbones was being overpowered by bugs, and nobody knew how to fight them.

    Stamina Necromancer is a different story, because it's Stamina.
  • Urvoth
    Urvoth
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    wheem_ESO wrote: »
    Daus wrote: »
    There's so many abilities and passives that are OP about this class that I lack the patience to write a dissertation about it. It's clear from this class that they're no longer interested in balance.
    Try to write a shortened version about Magicka Necromancer's offensive abilities, please. I'd like to see just what you think is so overpowered, while keeping in mind that Blastbones was bugged and hitting harder + critting more often than it should have been.

    I've yet to see a convincing argument that offensive Magicka Necromancers are going to not be bottom-of-the-barrel in PvP (barring Rezz Ult for zerg surfing or something). There have been a ton of posts bemoaning how incredibly overpowered they are, but that hasn't been my PvP experience at all (when BGs were actually happening, that is). And it wasn't just me being bad at it, either - the total damage numbers of every other Magicka Necromancer that I saw were extremely poor, and that's from when Blastbones was being overpowered by bugs, and nobody knew how to fight them.

    Stamina Necromancer is a different story, because it's Stamina.

    I agree, after doing some pts BGs it seems extremely lackluster. Though pts BGs are a bit hard to fully test things on, we had 2 duo queues and I think you joined for one of the matches, so the game ended up with 5 or so decent players in it.

    2 of us were mag necro, 1 Necro Healer, and @asnd was on his Templar. The Templar had better heals, almost triple the necro’s damage, and better survivability. Some of that can certainly be attributed to not being used to playing necro, but the difference is massive. It looks like the only real damage skills necro will have are blastbones, one of the spammables, and the ult. I think it really needs a single target dot ability at least.
  • Irylia
    Irylia
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    This was what people were saying about warden.
    And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.
  • wheem_ESO
    wheem_ESO
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    Urvoth wrote: »
    wheem_ESO wrote: »
    Daus wrote: »
    There's so many abilities and passives that are OP about this class that I lack the patience to write a dissertation about it. It's clear from this class that they're no longer interested in balance.
    Try to write a shortened version about Magicka Necromancer's offensive abilities, please. I'd like to see just what you think is so overpowered, while keeping in mind that Blastbones was bugged and hitting harder + critting more often than it should have been.

    I've yet to see a convincing argument that offensive Magicka Necromancers are going to not be bottom-of-the-barrel in PvP (barring Rezz Ult for zerg surfing or something). There have been a ton of posts bemoaning how incredibly overpowered they are, but that hasn't been my PvP experience at all (when BGs were actually happening, that is). And it wasn't just me being bad at it, either - the total damage numbers of every other Magicka Necromancer that I saw were extremely poor, and that's from when Blastbones was being overpowered by bugs, and nobody knew how to fight them.

    Stamina Necromancer is a different story, because it's Stamina.

    I agree, after doing some pts BGs it seems extremely lackluster. Though pts BGs are a bit hard to fully test things on, we had 2 duo queues and I think you joined for one of the matches, so the game ended up with 5 or so decent players in it.

    2 of us were mag necro, 1 Necro Healer, and @asnd was on his Templar. The Templar had better heals, almost triple the necro’s damage, and better survivability. Some of that can certainly be attributed to not being used to playing necro, but the difference is massive. It looks like the only real damage skills necro will have are blastbones, one of the spammables, and the ult. I think it really needs a single target dot ability at least.
    Yea, I remember that game. And I've made the same argument about the Magicka Necromancer's poor offensive toolkit several times, yet keep seeing post after post about how it's supposedly oh-so-overpowered. Those posts are usually light on details, though, other than mentioning Blastbones hitting really hard and critting constantly (which were both due to bugs).

    I've also been repeatedly saying that Necromancer is feeling like Warden all over again: Magicka Necromancer seems quite underpowered, while Stamina Necromancer is fine-to-overpowered, and will almost certainly get Magicka nerfed because of it. Both Magicka Necromancer and Magicka Warden have offense that is too reliant on abilities that are too easily countered (and it's about to get worse for Wardens), and don't have enough of an offensive toolkit elsewhere to make up for it. That +10% DOT damage passive is basically just a big thumbs-up for Stamina builds stacking bleeds, and does essentially nothing for Magicka outside of PvE (especially after the Wall of Frost nerfs).
    Irylia wrote: »
    This was what people were saying about warden.
    And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.
    That's Stamina, not Magicka. I don't think I've seen anyone claiming that Stamina Necromancer is bad, but Magicka sure seems to be.
    Edited by wheem_ESO on April 23, 2019 9:23PM
  • Revokus
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    Irylia wrote: »
    This was what people were saying about warden.
    And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.
    Yeah kodi only played stam warden not magicka.

    Magicka necro can be good and survivable but I’m a bit worried about the magicka capabilities to secure a kill after the nerfs when the patch goes live and in the long run much like magicka warden without an execute etc in solo open world pvp.

    But sure magicka warden in a group setting is a beast..and magicka necro plays a lot like magwarden unfortunately.

    We shall see hopefully the nerfs to stamnecro won’t affect too much magnecro.

    Edited by Revokus on April 23, 2019 9:51PM
    Playing since January 23, 2016
  • Irylia
    Irylia
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    wheem_ESO wrote: »
    Urvoth wrote: »
    wheem_ESO wrote: »
    Daus wrote: »
    There's so many abilities and passives that are OP about this class that I lack the patience to write a dissertation about it. It's clear from this class that they're no longer interested in balance.
    Try to write a shortened version about Magicka Necromancer's offensive abilities, please. I'd like to see just what you think is so overpowered, while keeping in mind that Blastbones was bugged and hitting harder + critting more often than it should have been.

    I've yet to see a convincing argument that offensive Magicka Necromancers are going to not be bottom-of-the-barrel in PvP (barring Rezz Ult for zerg surfing or something). There have been a ton of posts bemoaning how incredibly overpowered they are, but that hasn't been my PvP experience at all (when BGs were actually happening, that is). And it wasn't just me being bad at it, either - the total damage numbers of every other Magicka Necromancer that I saw were extremely poor, and that's from when Blastbones was being overpowered by bugs, and nobody knew how to fight them.

    Stamina Necromancer is a different story, because it's Stamina.

    I agree, after doing some pts BGs it seems extremely lackluster. Though pts BGs are a bit hard to fully test things on, we had 2 duo queues and I think you joined for one of the matches, so the game ended up with 5 or so decent players in it.

    2 of us were mag necro, 1 Necro Healer, and @asnd was on his Templar. The Templar had better heals, almost triple the necro’s damage, and better survivability. Some of that can certainly be attributed to not being used to playing necro, but the difference is massive. It looks like the only real damage skills necro will have are blastbones, one of the spammables, and the ult. I think it really needs a single target dot ability at least.
    Yea, I remember that game. And I've made the same argument about the Magicka Necromancer's poor offensive toolkit several times, yet keep seeing post after post about how it's supposedly oh-so-overpowered. Those posts are usually light on details, though, other than mentioning Blastbones hitting really hard and critting constantly (which were both due to bugs).

    I've also been repeatedly saying that Necromancer is feeling like Warden all over again: Magicka Necromancer seems quite underpowered, while Stamina Necromancer is fine-to-overpowered, and will almost certainly get Magicka nerfed because of it. Both Magicka Necromancer and Magicka Warden have offense that is too reliant on abilities that are too easily countered (and it's about to get worse for Wardens), and don't have enough of an offensive toolkit elsewhere to make up for it. That +10% DOT damage passive is basically just a big thumbs-up for Stamina builds stacking bleeds, and does essentially nothing for Magicka outside of PvE (especially after the Wall of Frost nerfs).
    Irylia wrote: »
    This was what people were saying about warden.
    And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.
    That's Stamina, not Magicka. I don't think I've seen anyone claiming that Stamina Necromancer is bad, but Magicka sure seems to be.

    For duels it’s top tier.
    For organized raids it will be great
    10% dmg to dot (destro/pest atro)
    Increased crit chance to enemies in execute. Which is a huge dmg increase when paired with accelerate.
    Zergs? Anything is good when zerging

    Bg/no cp
    The class has a built in amber plasm, cheap abilities, purge, solid combo that mimics Magden or magsorc.
    Blastbones light attack clench light flex skill (ricochet skull)
    If nothing else it will play a role in either res ult for group or burst increase with atro.

    I can personally say we will use a mag necro in outnumbered fights with our 4-10 groups

    Magplar is pretty underwhelming when it comes to dps as well though. Especially no cp bg.
  • Urvoth
    Urvoth
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    Irylia wrote: »
    wheem_ESO wrote: »
    Urvoth wrote: »
    wheem_ESO wrote: »
    Daus wrote: »
    There's so many abilities and passives that are OP about this class that I lack the patience to write a dissertation about it. It's clear from this class that they're no longer interested in balance.
    Try to write a shortened version about Magicka Necromancer's offensive abilities, please. I'd like to see just what you think is so overpowered, while keeping in mind that Blastbones was bugged and hitting harder + critting more often than it should have been.

    I've yet to see a convincing argument that offensive Magicka Necromancers are going to not be bottom-of-the-barrel in PvP (barring Rezz Ult for zerg surfing or something). There have been a ton of posts bemoaning how incredibly overpowered they are, but that hasn't been my PvP experience at all (when BGs were actually happening, that is). And it wasn't just me being bad at it, either - the total damage numbers of every other Magicka Necromancer that I saw were extremely poor, and that's from when Blastbones was being overpowered by bugs, and nobody knew how to fight them.

    Stamina Necromancer is a different story, because it's Stamina.

    I agree, after doing some pts BGs it seems extremely lackluster. Though pts BGs are a bit hard to fully test things on, we had 2 duo queues and I think you joined for one of the matches, so the game ended up with 5 or so decent players in it.

    2 of us were mag necro, 1 Necro Healer, and @asnd was on his Templar. The Templar had better heals, almost triple the necro’s damage, and better survivability. Some of that can certainly be attributed to not being used to playing necro, but the difference is massive. It looks like the only real damage skills necro will have are blastbones, one of the spammables, and the ult. I think it really needs a single target dot ability at least.
    Yea, I remember that game. And I've made the same argument about the Magicka Necromancer's poor offensive toolkit several times, yet keep seeing post after post about how it's supposedly oh-so-overpowered. Those posts are usually light on details, though, other than mentioning Blastbones hitting really hard and critting constantly (which were both due to bugs).

    I've also been repeatedly saying that Necromancer is feeling like Warden all over again: Magicka Necromancer seems quite underpowered, while Stamina Necromancer is fine-to-overpowered, and will almost certainly get Magicka nerfed because of it. Both Magicka Necromancer and Magicka Warden have offense that is too reliant on abilities that are too easily countered (and it's about to get worse for Wardens), and don't have enough of an offensive toolkit elsewhere to make up for it. That +10% DOT damage passive is basically just a big thumbs-up for Stamina builds stacking bleeds, and does essentially nothing for Magicka outside of PvE (especially after the Wall of Frost nerfs).
    Irylia wrote: »
    This was what people were saying about warden.
    And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.
    That's Stamina, not Magicka. I don't think I've seen anyone claiming that Stamina Necromancer is bad, but Magicka sure seems to be.

    For duels it’s top tier.
    For organized raids it will be great
    10% dmg to dot (destro/pest atro)
    Increased crit chance to enemies in execute. Which is a huge dmg increase when paired with accelerate.
    Zergs? Anything is good when zerging

    Bg/no cp
    The class has a built in amber plasm, cheap abilities, purge, solid combo that mimics Magden or magsorc.
    Blastbones light attack clench light flex skill (ricochet skull)
    If nothing else it will play a role in either res ult for group or burst increase with atro.

    I can personally say we will use a mag necro in outnumbered fights with our 4-10 groups

    Magplar is pretty underwhelming when it comes to dps as well though. Especially no cp bg.

    Don't agree about the magplar part. Magplar has the best mag execute atm and easily pulls high damage with good healing paired with it. Every time there's a good magplar in the game, they always are on the higher end for damage.
  • SippingPotions
    SippingPotions
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    [img][/img]Desktop-Screenshot-2019-04-20-15-29-27-48.png
    Seems fine to me.
  • wheem_ESO
    wheem_ESO
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    Irylia wrote: »
    wheem_ESO wrote: »
    Urvoth wrote: »
    wheem_ESO wrote: »
    Daus wrote: »
    There's so many abilities and passives that are OP about this class that I lack the patience to write a dissertation about it. It's clear from this class that they're no longer interested in balance.
    Try to write a shortened version about Magicka Necromancer's offensive abilities, please. I'd like to see just what you think is so overpowered, while keeping in mind that Blastbones was bugged and hitting harder + critting more often than it should have been.

    I've yet to see a convincing argument that offensive Magicka Necromancers are going to not be bottom-of-the-barrel in PvP (barring Rezz Ult for zerg surfing or something). There have been a ton of posts bemoaning how incredibly overpowered they are, but that hasn't been my PvP experience at all (when BGs were actually happening, that is). And it wasn't just me being bad at it, either - the total damage numbers of every other Magicka Necromancer that I saw were extremely poor, and that's from when Blastbones was being overpowered by bugs, and nobody knew how to fight them.

    Stamina Necromancer is a different story, because it's Stamina.

    I agree, after doing some pts BGs it seems extremely lackluster. Though pts BGs are a bit hard to fully test things on, we had 2 duo queues and I think you joined for one of the matches, so the game ended up with 5 or so decent players in it.

    2 of us were mag necro, 1 Necro Healer, and @asnd was on his Templar. The Templar had better heals, almost triple the necro’s damage, and better survivability. Some of that can certainly be attributed to not being used to playing necro, but the difference is massive. It looks like the only real damage skills necro will have are blastbones, one of the spammables, and the ult. I think it really needs a single target dot ability at least.
    Yea, I remember that game. And I've made the same argument about the Magicka Necromancer's poor offensive toolkit several times, yet keep seeing post after post about how it's supposedly oh-so-overpowered. Those posts are usually light on details, though, other than mentioning Blastbones hitting really hard and critting constantly (which were both due to bugs).

    I've also been repeatedly saying that Necromancer is feeling like Warden all over again: Magicka Necromancer seems quite underpowered, while Stamina Necromancer is fine-to-overpowered, and will almost certainly get Magicka nerfed because of it. Both Magicka Necromancer and Magicka Warden have offense that is too reliant on abilities that are too easily countered (and it's about to get worse for Wardens), and don't have enough of an offensive toolkit elsewhere to make up for it. That +10% DOT damage passive is basically just a big thumbs-up for Stamina builds stacking bleeds, and does essentially nothing for Magicka outside of PvE (especially after the Wall of Frost nerfs).
    Irylia wrote: »
    This was what people were saying about warden.
    And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.
    That's Stamina, not Magicka. I don't think I've seen anyone claiming that Stamina Necromancer is bad, but Magicka sure seems to be.

    For duels it’s top tier.
    For organized raids it will be great
    10% dmg to dot (destro/pest atro)
    Increased crit chance to enemies in execute. Which is a huge dmg increase when paired with accelerate.
    Zergs? Anything is good when zerging

    Bg/no cp
    The class has a built in amber plasm, cheap abilities, purge, solid combo that mimics Magden or magsorc.
    Blastbones light attack clench light flex skill (ricochet skull)
    If nothing else it will play a role in either res ult for group or burst increase with atro.

    I can personally say we will use a mag necro in outnumbered fights with our 4-10 groups

    Magplar is pretty underwhelming when it comes to dps as well though. Especially no cp bg.
    Did you play Magicka Necromancer in BGs, or just duels? There were definite problems in BGs with Blastbones being up for the full duration because it couldn't reach its target, preventing a re-cast of the ability. And I keep saying it, but we also need to keep in mind that the damage was (is?) bugged, and it's doing more than the tooltip would indicate (and not just because the crit rate was bugged and happening far more often than it should).

    Did the people you dueled ever block the Blastbones? Were they LOS'ing it, or using snares/roots/stuns for partial or total shutdown? Were there any terrain elevation differences? I ask because I once stared down an enemy Blastbones in Foyada Quarry that was up for the entire 8 second duration without ever getting to me, even though I didn't CC it or move around.

    Unlike a Mag Sorc combo, the ones for Warden and Necromancer have obvious telegraphs that are connected to a set timer, and are more likely to be negatively affected by counter-CC, or even just basic movement. It's also much easier to escape - even if just temporarily in order to get a little breathing room - a Magicka Warden or Necromancer than it is a Sorcerer. I really don't think Sorcs are in any danger of losing the Offensive Magicka Crown right now. And with all the complaining about the Rezz Ult - and I don't necessarily disagree with said complaining - it's by no means guaranteed to make it to live in its current form.

    What does an offense-oriented Magicka Necromancer bring to a BG/small group that a Stamina Necromancer doesn't? 100% of the class' worthwhile damaging skills have Stamina morphs (and in most cases, those morphs are better as well). The only thing I can think of is off-healing that can be spammed more frequently than Vigor. If they do some tweaks to the corpse mechanic you could add a bit of cleansing to the list, but as of right now that's fairly unreliable.
    [img][/img]Desktop-Screenshot-2019-04-20-15-29-27-48.png
    Seems fine to me.
    Assuming you're wearing Impen gear and have resists worth mentioning, I guess the Blastbones damage is still bugged. Blastbones damage should be roughly similar to that of a Warden's Shalks, and even if we assume that the Blastbones in your screenshot connected at the very last second without being blocked (thus getting the +50% damage bonus), it shouldn't be touching 14k on a decent build.
  • Neloth
    Neloth
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    Irylia wrote: »
    This was what people were saying about warden.
    And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.

    The playstyle when you have 2 dmg skills and 8 buffs, securing your kills with sub + ult is still not very enjoyable for many players. For example, in addition to this mechanics magsorcs have pets, frags, class execute and class based CC(jk).

    Is this playstyle efficient in many types of content? Of course - organized small scale, large scale, smashing potatoes. Is it more effective on stamden or magden? Clearly on stamden, and now the same can be said for stam necro.

    Yes, necro passives (especially execute and sustain ones) are great. Yes, all 3 necro ults are great for PvP (it can be said for maybe only sorc, across all classes). Yes, heals and purge are great.

    In general, I think that without nerfs mag necro will be pretty much on pair with other classes even with 2 offensive skills.

    However, some people don’t want necro to be a copy of warden, and I understand it. I think adding at least CC won’t suddenly make magnecro OP, and will make a class a bit more fun to play.
    Edited by Neloth on April 24, 2019 5:54AM
  • IxSTALKERxI
    IxSTALKERxI
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    Irylia wrote: »
    This was what people were saying about warden.
    And kodi/ephtacy were the only two running stamden before people figured out how to play it and how good it actually was.

    Idk about that... was pretty clear how OP stamden was before it was released, same goes for necromancer. Also, I was emp on stamden during first days of early access and everyone was playing stamden with me so I don't think kodi/ephtacy argument is completely true but people that upload build video's to the masses certainly have a large influence.
    NA | PC | Aldmeri Dominion
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    Former Emperor x11 campaign cycles
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  • Baphomet
    Baphomet
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    There are already videos where blastbones have a 18-19 tooltip damage (with the right gear). Why should a spammable do more damage than other classes' ultimates?

    Seems a bit preposterous and I really hope it'll be fixed asap - though I don't expect we'll see many changes before it launches.

    And if ZOS argue that wings should be changed due to unhealthy gameplay (though it has been working as intented, more or less, for 5 years) how can they even consider a mass resurrect ability like this?

    Where's the method to the madness?
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • gepe87
    gepe87
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    Rez necro ulti should make targets died after a minute, not a permanent ressurection.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • olsborg
    olsborg
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    It will go live very strong, just like warden, then after they are happy with elsweyr sales they will nerf it , just like warden. (cept warden are still pretty darn strong)

    PC EU
    PvP only
  • dominguero96
    dominguero96
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    The blastbones hit quite hard, yes, but so does the pet sorcs and warden bear which aren't affected by battle spirit because it is intended by ZOS coding, not a bug.
    Before you say that they don't, here is an example: to a guy without impenetrable in light armor the blastbones can hit up to 24k (tested). The matriach can hit for 7-10k with the basic attack without wasting any magicka and also being a great healing skill. Yeah the blastbones have more rapid damage but they have a cost and they are easily counter.

    A lot of people think it should hit like the warden scorch and morphs but mates, its a targetable skeleton that can be immobiliced, you can run closer or run way (they stop at a certain distant) or even destroy it before it hits you.

    One problem I see is that if you can't dodge the explosion and if you use an invisibility potion it will still follow you and hit you.


  • Dracane
    Dracane
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    The blastbones hit quite hard, yes, but so does the pet sorcs and warden bear which aren't affected by battle spirit because it is intended by ZOS coding, not a bug.
    Before you say that they don't, here is an example: to a guy without impenetrable in light armor the blastbones can hit up to 24k (tested). The matriach can hit for 7-10k with the basic attack without wasting any magicka and also being a great healing skill. Yeah the blastbones have more rapid damage but they have a cost and they are easily counter.

    A lot of people think it should hit like the warden scorch and morphs but mates, its a targetable skeleton that can be immobiliced, you can run closer or run way (they stop at a certain distant) or even destroy it before it hits you.

    One problem I see is that if you can't dodge the explosion and if you use an invisibility potion it will still follow you and hit you.


    Non sense. Of course Sorcerer and Warden pets are debuffed by battle spirit. O.O
    The little Soul-Shriven must still feel a bit dizzy from the clouds of couldharbour.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Irylia
    Irylia
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    Would really like to know if there is a damage issue with blast bones
    Or it is meant to hit that hard
  • TimeDazzler
    TimeDazzler
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    I know it's minor but why do certain abilities just give them 3% dmg, 3% healing, 3% cost reduction as built-in passives to the abilities themselves. Necro already has OP class passives, and they get passives that no other class gets on their standard abilities. All those 3%'s need to get removed.
    PC NA
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    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • Moonsorrow
    Moonsorrow
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    Daus wrote: »
    There's so many abilities and passives that are OP about this class that I lack the patience to write a dissertation about it.

    I don`t often agree with Daus, but when i do.. it is about necro having so many passives & active skills that are clearly OP.
  • wheem_ESO
    wheem_ESO
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    Irylia wrote: »
    Would really like to know if there is a damage issue with blast bones
    Or it is meant to hit that hard
    I'm not sure about right this second, but it was bugged the first week, at least. And not just the crit rate, either. My Warden's Shalks had a bigger tooltip by ~1k or so, yet didn't hit as hard as the Blastbones even with Major Breach up first (and without using Breach on the Necromancer).
    Cries wrote: »
    I know it's minor but why do certain abilities just give them 3% dmg, 3% healing, 3% cost reduction as built-in passives to the abilities themselves. Necro already has OP class passives, and they get passives that no other class gets on their standard abilities. All those 3%'s need to get removed.
    The +3% damage is the only real reason to use Mystic Siphon right now. The damage is downright pitiful in PvP, even if you can get it to land (which you can't), and it costs more Magicka than it returns. Plus, if the battle moves far enough away from the corpse at some point before the 12 second channel time ends, you don't get the remainder of the resources.

    I'd be fine with the removal of those modifiers if it means an improvement to the baseline abilities that makes them a bit more usable.
  • Irylia
    Irylia
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    I also thing the free cost reduc or 3% boosts are a bit over the top. The passives are already really nice and now they get even more benefits.
    Class is fun though and I can’t wait to use it in cyro
  • Iskiab
    Iskiab
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    It’s a paywall Necros are OP!
    I’ve tested it myself with an artificial buff to 50, for some weird reason it feel underpowered!

    I’d say release it as is with just the fix to crit pet damage. Maybe a little fine tuning.

    I say hold true to the devs vision, reevaluate in 2 months after release. You can’t jump on a new class and do well, and let’s stop the forum whining about ‘could be’ and ‘looks this way’ stuff.

    In a couple months we’ll have people who’ve leveled them to cap, and people will have a sense of their weaknesses, and necros will have figured out how to spec to help compensate for them. As long as dummy tests are about even the damage can’t be out of line.
    Edited by Iskiab on April 25, 2019 9:12PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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