Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Thanks to those who come to save PvE questers.

  • Thogard
    Thogard
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    You’re welcome.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Montayva
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    @Lord_Hev and I spent the week 'liberating' towns form enemy control. We didnt expect a thanks from anyone (nor did we receive any XD) but the 1.6mil AP gained from doing it is nice enough compensation :P
    Montayva: EP, AD, DC Magplar | Mistress Montayva: AD, DC, EP Mag DK | Rharhey: EP, AD Mag Sorccrafters
    Nirnrewt/ Nutella/Nirncrux: AD, EP, DC Stamblades+Stamdens
    ES Cosplayer wannabe

    Beholder of the power to unleash the QAM HAM
  • Marcus684
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    “Blessed is he who, in the name of charity and goodwill, shepherds the weak through valley of darkness, for he is truly his brother’s keeper, and the finder of lost children.”
  • Girl_Number8
    Girl_Number8
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    You're welcome :)

    Though I did enjoy wiping out the bottom feeders, so all was good.

  • SpringEternal
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    Thanks to the players who graciously invited me into their groups this week! Managed to unlock caltrops on my new character, helped capture my first elder scroll, and collected everything but Tharn's pants (which, hey, fine by me, lol).

    Sure, there were some griefers...but I also saw players voluntarily hanging around to watch over towns, offering to help with capturing resources for board quests, providing useful tips, etc. My experience for this part of the event was largely positive thanks to them. <3
  • Casdha
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    Kel wrote: »
    Tasear wrote: »
    Sure all is fair in love in war, but I seen few mention if any the group of PvP players who got out of their way to make sure their faction can PvE Peace. They are the people who making the event heartwarming.

    P.S ZOS please fix the door and load screen ganking before week 5.

    There is no PvE in a PvP zone.

    Sure there is, if you dont believe me, explain when and in what situations you can choose to use a soul gem to res in place rather than being forced to res in a controlled resource or wait on a friend to do it for you.
    Edited by Casdha on April 24, 2019 10:41PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Soriana
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    I spent 20 minutes or so last night keeping an eye on Cropsford as there was a group of blue and yellow coordinating attacks on questers. When I showed up there were no questers around; after I announced in zone that it was clear, questers came out of the woodwork and ran 'willy nilly' everywhere. It was awesome!!
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    Osteos wrote: »
    SirAndy wrote: »
    Kel wrote: »
    My issue isnt with you trying to turn a positive light on the event, or thank anyone...its the notion that somehow PvE is in a PvP zone. Saying things like that is exactly why we're hearing "I was forced to go into Cyrodiil" or "I was on a PvE quest in Cyrodiil, I shouldn't be killed".
    Just pointing out that there is no PvE in Cyrodiil...saying otherwise is a disservice to players who hear that thinking they'll be safe or don't deserve to have PvP happen in a PvP zone. Like I said, it's encouraging lambs into the lions jaws.
    Your message, though while nice, is misleading.
    Nothing wrong with being nice..we could use alot more of it. But....nice still doesn't change reality.
    @Kel
    To quote myself from another thread on the same topic:

    "The part you are missing is where players were camping spawn points inside the quest pickup/dropoff buildings.
    You zone into the building and you are dead on arrival.
    No way to fight back, no ganking, nothing, just a loading screen and then dead.

    Basically the same mechanic that the resource towers used to have when they still had doors.
    There is a reason why ZOS removed those doors from the towers.

    I'm sorry but that has nothing to do with PvP, it's a stupid mechanic that needs to go ..."



    I still stand firmly behind this, camping a spawn point and have people come out of a loading screen into a death recap has absolutely *nothing* to do with PvP vs PvE and has everything to do with a broken mechanic that needs to go.
    shades.gif

    This doesn't address the issue @Kel is trying to address.

    To call Cyrodiil anything other than a pvp zone is misleading and is a disservice to players. There are no tourists or free passes. It's up to a player's discretion if they want to let another player live or not.

    This was not brought up at all in OP's post so why bring it up here and try and start more arguments when there are so many other threads already discussing it? OP wasn't claiming that PvE players should get a free pass. They were simply thanking people who took the time to help. This is why PvE and PvP are so divided. PvP players look and PvE players as "lambs" or "casuals" while PvE players look at the PvP players as "toxic" or "elitist". It's just a game. Just let people play how they want and don't let it affect you. If people complain about dying while trying to do quests then just ignore them and they will leave when the event is over.
  • ManwithBeard9
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    Cyrodil is a PvE zone where cross faction PvP is allowed. Prove me wrong.
  • phileunderx2
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    Have quest pickup and turn in at the alliance base. Griefers then have to put out more effort to grief you and for most that will be too much trouble.
  • SkysOutThizeOut
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    All who disagree obviously do not understand what player vs player means... Do not understand the objective of player vs player...so many games are made purely for player vs player, just to kill each other relentlessly... I don’t get why this is hard...
  • Sylvermynx
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    All who disagree obviously do not understand what player vs player means... Do not understand the objective of player vs player...so many games are made purely for player vs player, just to kill each other relentlessly... I don’t get why this is hard...

    I get it. I don't do it. Doesn't sound a bit like fun to me so won't ever be doing it again.
  • idk
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    The simple solution is to move all quest givers outside so there is no loading time.

    As someone who enjoyed PvP long before enjoying PvE I’m MMORPGs those who camp loading screens are pretty pathetic. Clearly they cannot handle PvP and need such an advantage to get a kill. Sad.
  • JumpmanLane
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    Didgerion wrote: »
    MirkoZ wrote: »
    In this event I have seen a lot of people that camped near cities in order to get easy kills and ap, well , I respected those people since they were good pvp players but now I know how they actually are.

    I was PM-ed a lot during the event, was called bad words...just because as they say I attacked "questers".

    Well in my defense (although i did not break any laws or user agreements) i can bring the following arguments:
    1. These questers did not wear any "Quester" badge, it is virtually impossible to tell who's a quester and who's a ganker or who's a PvP-er.
    2. Those questers that PM-ed me they are just Questers were spotted latter on flipping flags - well that is not a quest objective...it is a PvP objective.
    3. Those questers usually attack you when your are outnumbered. Maybe not the questers initiate the attack but they surely will not hesitate to land the killing blow without clarifying who's the instigator.

    Personally I was near the city to complete quests myself - I was friendly here and there to some players that i knew were friendly, and when there were no one in the city except us.
    But as soon as there were more "questers" I had to engage every single enemy player, because if you don't reduce the number of enemies early you will be zerged down quickly few minutes later.

    So please stop judging players here...better ask ZOS to stop forcing PVE-ers into PVP areas.

    Cheers!

    I just killed anybody wearing the wrong color tag. When I heard in my GUILD trader that Crops was yellow and it was “safe” to quest, I rode down there and killed some AD and TOOK Crops. Some dummy hate yelled me SOME kind of nonsense. I told the fool don’t be doing quests in Vivec unless you came to get down.

    Folks in the guild trader said I was mean. I told em take Crops back. THEN I said “Attention EP shoppers, Crops is Red lol.

    Prior to that I fought some crappy DC messing with EP questers. Like a few days prior. So, I did my good deed. Lol.
  • Osteos
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    Osteos wrote: »
    SirAndy wrote: »
    Kel wrote: »
    My issue isnt with you trying to turn a positive light on the event, or thank anyone...its the notion that somehow PvE is in a PvP zone. Saying things like that is exactly why we're hearing "I was forced to go into Cyrodiil" or "I was on a PvE quest in Cyrodiil, I shouldn't be killed".
    Just pointing out that there is no PvE in Cyrodiil...saying otherwise is a disservice to players who hear that thinking they'll be safe or don't deserve to have PvP happen in a PvP zone. Like I said, it's encouraging lambs into the lions jaws.
    Your message, though while nice, is misleading.
    Nothing wrong with being nice..we could use alot more of it. But....nice still doesn't change reality.
    @Kel
    To quote myself from another thread on the same topic:

    "The part you are missing is where players were camping spawn points inside the quest pickup/dropoff buildings.
    You zone into the building and you are dead on arrival.
    No way to fight back, no ganking, nothing, just a loading screen and then dead.

    Basically the same mechanic that the resource towers used to have when they still had doors.
    There is a reason why ZOS removed those doors from the towers.

    I'm sorry but that has nothing to do with PvP, it's a stupid mechanic that needs to go ..."



    I still stand firmly behind this, camping a spawn point and have people come out of a loading screen into a death recap has absolutely *nothing* to do with PvP vs PvE and has everything to do with a broken mechanic that needs to go.
    shades.gif

    This doesn't address the issue @Kel is trying to address.

    To call Cyrodiil anything other than a pvp zone is misleading and is a disservice to players. There are no tourists or free passes. It's up to a player's discretion if they want to let another player live or not.

    This was not brought up at all in OP's post so why bring it up here and try and start more arguments when there are so many other threads already discussing it? OP wasn't claiming that PvE players should get a free pass. They were simply thanking people who took the time to help. This is why PvE and PvP are so divided. PvP players look and PvE players as "lambs" or "casuals" while PvE players look at the PvP players as "toxic" or "elitist". It's just a game. Just let people play how they want and don't let it affect you. If people complain about dying while trying to do quests then just ignore them and they will leave when the event is over.

    It was brought up because @Tasear said "they could pve in peace" I believe what I said. To call Cyrodiil anything other than a pvp zone is misleading and is a disservice to players. It is not the pvp player leading the lambs to the slaughter, it is you guys. Its great to acknowledge the pvp players who protected and aided others of their faction. Just do it the right way.

    You guys are so fixated on people camping the building you cant even have a civil discussion. @SirAndy comment to me proves that point. I have never defended the building camping once. In fact I said it was lame. You can attack me and try to demonize me but it is not me that is misleading people about what Cyrodiil is, its YOU.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • SirAndy
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    Osteos wrote: »
    You guys are so fixated on people camping the building you cant even have a civil discussion. @SirAndy comment to me proves that point. I have never defended the building camping once. In fact I said it was lame. You can attack me and try to demonize me but it is not me that is misleading people about what Cyrodiil is, its YOU.

    Sweet beer Jesus, "demonize" you? Are you for real?
    confused24.gif

    Tasear specifically stated the spawn point camping in the initial post and yes, i happen to think that that mechanic needs to go and probably was a large contributor to the frustration of many that came to Cyrodiil this event.

    This might come as a surprise to you, but i'm no stranger to PvP, i leveled a dedicated PvP character starting right at PC launch from level 10 to VR14 and later VR16 *exclusively* in Cyrodiil. Went there at level 10 before i even had weapon swap unlocked and didn't leave until the character reached VR16.

    One of my guilds still is a dedicated and active PvP guild.
    Just because i'm vocal against spawn point camping doesn't mean i don't PvP. The two aren't mutually exclusive.
    shades.gif
  • zyk
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    It would be a slap in the face to AvA enthusiasts for ZOS to prioritize a mechanic that is entirely irrelevant to PVP players over the thousands of problems in Cyrodiil which are far more important.

    If anything players who did not enjoy what they did in Cyrodiil this week have to own their decisions and do something else during week five.

    Is this why you guys play MMOs? To do things you completely hate for loot boxes? If you've had a miserable time in Cyrodiil, that's on you.
    Edited by zyk on April 25, 2019 4:08AM
  • Deathlord92
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    3 PvPers tried to be heroes they met a swift end after there 3rd attempt at trying to remove me from Bruma they didn’t come back 😭😭😭
  • Moonsorrow
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    It was a fun week all in all. :)

    I did often go help pve questers on when they said in zone chat there were gankers or grief groups behind doors. Did make plenty of AP from taking them down.

    So the pvpers did get some pvp there, so they should be happy. Odd thing was some angry whispers like "why u defend those scrubs *** (stars used myself lol)???!" from the "pvpers" like farming was a thing they were entitled to and no pvpers should go fight them there but just let them farm people at Quest giver npcs.

    Best part was the couple times when i then called help at a Keep that was under attack, some of the pve questers came help there that i had helped earlier at Cheydinhal and did get a whisper after the battle that it was their "1st time doing pvp castle fight and they had more fun than they had thought and would join for more now that no more panic attack feeling".

    And that is imo the best part of the event, people trying areas of the game they might not usually and ending up liking it, making new friends, having fun. Some new pvp players have born during the week. Did meet some nice new people.

    While there are some griefers who use doors and so on to kill people, there are also us who help and try to make pvp about having fun. While some where also grumpy on "questers" making queues big, had to also calm people down at zone chat to accept them, since new people are always needed to join in on pvp too, it is not only for the old grumpy people.

    That innocent fun that new to Cyrodiil people still have is something that some people should remind themselves to have too. We are all here to have fun, do so yourself and allow others to have fun also. It is pvp, but one can pvp without being rude to others.
  • xxthir13enxx
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    SirAndy wrote: »
    Osteos wrote: »
    You guys are so fixated on people camping the building you cant even have a civil discussion. @SirAndy comment to me proves that point. I have never defended the building camping once. In fact I said it was lame. You can attack me and try to demonize me but it is not me that is misleading people about what Cyrodiil is, its YOU.

    Sweet beer Jesus, "demonize" you? Are you for real?
    confused24.gif

    I suddenly want the Title “Demonized” added to the PvP achievements plz n thank you!
    Edited by xxthir13enxx on April 25, 2019 3:27PM
  • Osteos
    Osteos
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    SirAndy wrote: »
    Osteos wrote: »
    You guys are so fixated on people camping the building you cant even have a civil discussion. @SirAndy comment to me proves that point. I have never defended the building camping once. In fact I said it was lame. You can attack me and try to demonize me but it is not me that is misleading people about what Cyrodiil is, its YOU.

    Sweet beer Jesus, "demonize" you? Are you for real?
    confused24.gif

    Tasear specifically stated the spawn point camping in the initial post and yes, i happen to think that that mechanic needs to go and probably was a large contributor to the frustration of many that came to Cyrodiil this event.

    This might come as a surprise to you, but i'm no stranger to PvP, i leveled a dedicated PvP character starting right at PC launch from level 10 to VR14 and later VR16 *exclusively* in Cyrodiil. Went there at level 10 before i even had weapon swap unlocked and didn't leave until the character reached VR16.

    One of my guilds still is a dedicated and active PvP guild.
    Just because i'm vocal against spawn point camping doesn't mean i don't PvP. The two aren't mutually exclusive.
    shades.gif

    Still not addressing what I was discussing...Just fixated on the campers which I never defended. Don't bother responding to me anymore please. You obviously can't have a discussion.

    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Jeremy
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    Tasear wrote: »
    Sure all is fair in love in war, but I seen few mention if any the group of PvP players who got out of their way to make sure their faction can PvE Peace. They are the people who making the event heartwarming.

    P.S ZOS please fix the door and load screen ganking before week 5.

    I don't fault the use of the timeless adage "All is fair in love and war". That's true enough. The idea behind such a sentiment is obvious - that when someone's survival (or the survival of their loved ones) is at stake (as in the case of war) one is going to do what ever is necessary to see that they survive.... whether it is against the "rules" or not. That's why they often say the first rule of war is that there are no rules.

    But let us be honest here. This is not war. It's a video game. That's why through-out this event I made a conscious effort not to attack other players who I knew to just be questing. Considering the event - that seemed like a reasonable courtesy to me. What is the point in frustrating other players who are just simply trying to complete their event quests? There isn't one that I can see.... especially unprepared players who are geared for PvE.

    So I never saw this event as the equivalent of ringing the dinner bell and an opportunity for some easy kills. Instead I saw it more as an opportunity for the community to show how healthy it was and practice restraint where it was warranted.

    All that being said: I am less critical of the prospect of preying on the weak as I am camping inside of houses - especially in large numbers - to dominate quest hubs as alluded to in your OP. At least when preying on the weak there is an actual PvP element involved - even if it is a tactic I don't approve of. But slaughtering opponents while they are in the process of transitioning into another zone to turn in a quest seems more like an exploit to me.

    Is there anyone who doubts if players were taking advantage of a similar flaw in the game play to destroy raid bosses - such as finding a way to lead them into another room where they could destroy it while it was loading - that it wouldn't be considered an exploit? I imagine it would be. Hopefully these statements are sufficiently sprinkled with sugar.
    Edited by Jeremy on April 26, 2019 4:11AM
  • zyk
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    Jeremy wrote: »
    But slaughtering opponents while they are in the process of transitioning into another zone to turn in a quest seems more like an exploit to me.
    There was no zoning. It was just a remote interior. PC players with a properly functioning client would not have experienced an issue. It wasn't that it was impossible to overcome the camps, it's that the players trying to break the camps weren't good enough.

    Notice: no load screen in this video of a door camp being broken.
    Edited by zyk on April 26, 2019 4:23AM
  • Jeremy
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    zyk wrote: »
    Jeremy wrote: »
    But slaughtering opponents while they are in the process of transitioning into another zone to turn in a quest seems more like an exploit to me.

    There was no zoning. It was just a remote door. PC players with a properly functioning client would not have experienced an issue. It wasn't that it was impossible to overcome the camps, it's that the players trying to break the camps weren't good enough.

    Notice: no load screen in this video of a door camp being broken.

    Of course. The real problem is the player just needed to "git gud". It had nothing to do with the fact there was an entire army sitting on top of a quest hub that ambushed them as the screen changed from one scene to another. :)
    Edited by Jeremy on April 26, 2019 4:24AM
  • zyk
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    Jeremy wrote: »
    Of course. The real problem is the player just needed to "git gud". It had nothing to do with the fact there was an entire army sitting on top of a quest hub that ambushed them as the screen changed from one scene to another. :)
    It's pretty clear in the video that it's not as hopeless as it's been made out to be. There's plenty of opportunity for players to use defensive tools to counter the ambush and defeat the players inside -- if they are capable. The actual issue was that they weren't capable.

    But mainly, I wanted to point out there is no zoning.
    Edited by zyk on April 26, 2019 4:29AM
  • Jeremy
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    zyk wrote: »
    Jeremy wrote: »
    Of course. The real problem is the player just needed to "git gud". It had nothing to do with the fact there was an entire army sitting on top of a quest hub that ambushed them as the screen changed from one scene to another. :)
    It's pretty clear in the video that it's not as hopeless as it's been made out to be. There's plenty of opportunity for players to use defensive tools to counter the ambush and defeat the players inside -- if they are capable. The actual issue was that they weren't capable.

    But mainly, I wanted to point out there is no zoning.

    Plenty of opportunity to defend yourself?

    I would prefer to describe it this way - opening a door that leads you into instant death.
    Edited by Jeremy on April 26, 2019 4:33AM
  • zyk
    zyk
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    Jeremy wrote: »

    Plenty of opportunity to defend yourself?

    I would prefer to describe it this way - opening a door that leads you into instant death.

    Did you watch the video? Is that what happened?
  • Jeremy
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    zyk wrote: »
    Jeremy wrote: »

    Plenty of opportunity to defend yourself?

    I would prefer to describe it this way - opening a door that leads you into instant death.

    Did you watch the video? Is that what happened?

    I'm not sure what video you are talking about.
  • zyk
    zyk
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    Jeremy wrote: »
    zyk wrote: »
    Jeremy wrote: »

    Plenty of opportunity to defend yourself?

    I would prefer to describe it this way - opening a door that leads you into instant death.

    Did you watch the video? Is that what happened?

    I'm not sure what video you are talking about.

    I linked it in my first reply to you: https://forums.elderscrollsonline.com/en/discussion/comment/6005567/p1
  • Jeremy
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    zyk wrote: »
    Jeremy wrote: »
    zyk wrote: »
    Jeremy wrote: »

    Plenty of opportunity to defend yourself?

    I would prefer to describe it this way - opening a door that leads you into instant death.

    Did you watch the video? Is that what happened?

    I'm not sure what video you are talking about.

    I linked it in my first reply to you: https://forums.elderscrollsonline.com/en/discussion/comment/6005567/p1

    That video has an entire army entering the house. I'm sure if you flooded the door with enough targets some could get through. But your average quest-goer is going to be instantly obliterated before they even know what happened.

    Edited by Jeremy on April 26, 2019 4:43AM
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