barney2525 wrote: »Sure, they listen.
The problem isn't listening. The problem is on the Player's side, not the companies side.
Player's are biased. Player's that actually go to the effort of writing things in Forums are zealous about their game.
barney2525 wrote: »Zos doesn't have that issue. Zos sees everything in the big picture. Zos does things For the big picture, and from a non-biased perspective. Sure, some players may THINK Zos is biased, but interestingly enough, the Only players that claim Zos has a bias are those who had their favorite character(s) nerfed.
There were people going crazy on these Forums over the change in Passives. PASSIVES! As if a change to a particular Passive could make ANY character completely Unplayable. That is just player bias.
Zos does not look at issues with that type of bias. They evaluate from a big picture point of view.
Tommy_The_Gun wrote: »They listen, but the communication is being interrupted by game monetisation.
We have class reps and community ambassadors; not many games have that open communication with its player base. I'm not happy with some aspects of the game but I do not think ZoS is not listening. They listen, but implementation is kind of slow.
We have class reps and community ambassadors; not many games have that open communication with its player base. I'm not happy with some aspects of the game but I do not think ZoS is not listening. They listen, but implementation is kind of slow.
And much do either of those actually represent the community? I for one, have never spoken to either. For the most part, the ONLY interaction I see consistently is the closing of threads. At that, they excel tremendously! At LISTENING, I rank them up there with the IRS.
lordrichter wrote: »We have class reps and community ambassadors; not many games have that open communication with its player base. I'm not happy with some aspects of the game but I do not think ZoS is not listening. They listen, but implementation is kind of slow.
And much do either of those actually represent the community? I for one, have never spoken to either. For the most part, the ONLY interaction I see consistently is the closing of threads. At that, they excel tremendously! At LISTENING, I rank them up there with the IRS.
I think that the class representative program is beneficial because it provides the ZOS game play designers with a sounding board, not because it is some congress that votes according to the whim of the forums. Public opinion is like a flock of birds. It is always changing direction. The players in the forum are never going to reach a consensus. Everything of importance is going to be a debate between people with different opinions.
I don't want class representatives that have to agree with me or are slaves to "what the forum says".
The class rep program, in my opinion, is just a placebo for the masses. It gives the impression that ZOS is interested in feedback to the point that it takes said feedback seriously. Yes, ZOS hosts the rep meetings. Yes, ZOS listens to the reps. But, much of the advice given by the reps is not implemented. ZOS is gonna do what ZOS is gonna do. It's their game, I guess.
lordrichter wrote: »We have class reps and community ambassadors; not many games have that open communication with its player base. I'm not happy with some aspects of the game but I do not think ZoS is not listening. They listen, but implementation is kind of slow.
And much do either of those actually represent the community? I for one, have never spoken to either. For the most part, the ONLY interaction I see consistently is the closing of threads. At that, they excel tremendously! At LISTENING, I rank them up there with the IRS.
I think that the class representative program is beneficial because it provides the ZOS game play designers with a sounding board, not because it is some congress that votes according to the whim of the forums. Public opinion is like a flock of birds. It is always changing direction. The players in the forum are never going to reach a consensus. Everything of importance is going to be a debate between people with different opinions.
I don't want class representatives that have to agree with me or are slaves to "what the forum says". I want class representatives that know the game well enough to give intelligent advice from a player perspective. If it ends up being advice I don't agree with, which happens, then I decide if it is important enough for me to comment as an individual.
As for the ambassador program, I don't think that ever really bore fruit. I might be wrong. Nice people, those I have interacted with, but some of them seem to be missing.
Wifeaggro13 wrote: »bigelle.x3_ESO wrote: »No game dev should listen to its playerbase. Always remember people are idiots and the dunning Kruger effect is constantly in motion. The devs should balance based off data with suggestions from top players who know the ins and outs of game mechanics, though with a grain of salt because everybody has their class biases as well as their suggestions catering only to the top level of play.
MMOs are no longer made for the players they are made for CEOs. unfortunately the genre is in sad shape.
BS
Bad game = no players = unhappy CEO
This isn't real life where you are forced to pay taxes in an unfair system. The genre has evolved over the years to adapt to what the players want. A classic game like Everquest, which kickstarted this whole genre, would not survive if released today.
Sure the CEO wants to make money. Why would they make a game that didn't make money? Still, it has to be a game that people play for that to happen
lordrichter wrote: »Listen =/= Obey
VvardeFellow wrote: »Everyone listens in every business, and loudly say so. But is there activity that shows they are, like concrete changes (or fixes)?
anitajoneb17_ESO wrote: »If players ask for something I agree with, and ZOS does it, I feel that ZOS listens.
If players ask for something I don't agree with and ZOS does it, I feel that ZOS listens but shouldn't.
If players ask for something I agree with and ZOS doesn't do it, I feel ZOS doesn't listen.
If players ask for something I don't agree with and ZOS doesn't do it, I feel that ZOS is right for not listening.
VvardeFellow wrote: »I mostly agree, except for the "flock of birds".
Imperial_Voice wrote: »As much as I enjoy the level of pseudo science were now putting in to pretending ZoS is a model company I feel its gone a bit far. ZoS is far from perfecf.