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No persistent pet for necro

  • brandonv516
    brandonv516
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    Crafty Alfiq for non-pet classes.

    That's the new set that doesn't need a pet slotted and you only lose ~600 magicka.
    Edited by brandonv516 on April 23, 2019 8:25PM
  • ShadowKyuubi
    ShadowKyuubi
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    Aznarb wrote: »
    All pet should be removed when ppl enter in safe town aera. Sometime with all the pet it's just a mess..
    And lore wise, it doesn't make sense to had bear or daedric summon around.

    I do play a pet sorc and I try to remember to remove them before standing in from of workstations and such. It is up to the player to be courteous to others. But it would be more annoying to have it removed for me because I can see that kind of patch causing all sorts of bugs. There are already some doors in PvE combats zones that will un-summon my pets, when I walk through. I can see more kind of thing happening. I don't remember which ones, because you never notice right away...
  • Aurielle
    Aurielle
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    Good. Pet stacking is annoying.
  • BlueRaven
    BlueRaven
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    I wanted permanent pets as well, a bunch of them really. I remember the diablo 2 necromancer and the small armies it could make. I was hoping for a similar mechanic in eso.
    Edited by BlueRaven on April 23, 2019 8:44PM
  • Peacatcher
    Peacatcher
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    I'm sure I read/heard that it was a conscious decision to make 'pets' temporary to differentiate the class from necros in other games (as well as other reasons probably)
    Ps4 EU
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