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No persistent pet for necro

Nemesis7884
Nemesis7884
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Isnt it a bit weird that of all classes the necro is the one who doesnt get a persistent pet - ultimate or not? I wonder if it just didnt fit their concept or if they came to the conclusion after warden balancing pets might be more hassle than they are worth? I also wonder if and which of the necros summon skills actually count as pets with regards to sets - or none at all...
  • Tasear
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    Too many issues with pet AI I assume. Also unfortunately a lot of people didn't want permanent ones in game.
  • phermitgb
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    I dunno if it's true or not, but I've heard that there's supposed to be some sort of mechanic where necromancers get attacked in populated towns and whatnot if they use necromancy spells in sight of passerby? If that's true, then I suppose making your summoned undead and ancestor spirits temporary might just be a way for necromancers to stay "undercover", as it were.
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • Wolfchild07
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    There's also the issue of having to double bar them. My wardens never use the bear cause I want a different ultimate on each bar.
  • bluebird
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    Yes, they mentioned that they wouldn't have permanent pets.I think there's several reasons for that:

    - firstly to reduce visual clutter: you wouldn't be able to see Elsweyr from the army of permanent pets that all the freshly-rolled necromancer toons would flood the game with :lol: Because if they get permanent pets, surely it's not just one, at least two right, why not three? Matriarchs and Bears are bad enough.
    - secondly, to differenciate them from pet sorcs: necro is already at high risk for feeling too much like a sorc (blue-ish spellcaster archetype with pets?) so sorc can keep their perma summons and necro gets their fire and forget minions.
    - thirdly, it allows for more interesting gameplay with the corpse mechanic: generating and consuming corpses in combat for various heat-of-the-moment helpers and effects is more dynamic than having to slot a skeleton skill on two bars and forgetting about it while a dumb AI does its thing :smiley:
    - the justice system mentioned above could also play a role: since they will fine necros in towns to add some lore justification for releasing them as a class, you'd have to unsummon/resummon pets every time you are witnessed by NPCs which just sounds like a hassle.

    Anyway, they also have a reasonable lore explanation as to why their pets aren't permanent: they mentioned that since necromancy isn't an exact science and involves decaying corpses, the animated constructs aren't very durable and will expire after some time. Guess our PC necros can't be as pro as Mannimarco and his rezzed minions that survive for centuries lol.
  • MartiniDaniels
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    Please, no permanent per for necro, i don't want all cities look like cemetery with undead.
  • SshadowSscale
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    I actually think that necro is the best for no permanent pets...... The fire and for get thing fits necro imo
  • LordGavus
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    bluebird wrote: »
    Anyway, they also have a reasonable lore explanation as to why their pets aren't permanent: they mentioned that since necromancy isn't an exact science and involves decaying corpses, the animated constructs aren't very durable and will expire after some time. Guess our PC necros can't be as pro as Mannimarco and his rezzed minions that survive for centuries lol.

    This is what I was going to mention. I like this explanation too. I'm happy with no permanent pets.
  • Uryel
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    Man, this game really hates us pet users.

    Pet AI is very limited. We have to double-bar them. We can't even control them properly with direct orders or different behavioural base settings such as "passive". We can't directly monitor their health. And now, THE class that should have all the pets just won't get anything permanent.

    Good think I can at least enjoy my Bosmer thief and her awesome stealth bonus... Oh, wait...
  • LukosCreyden
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    @bluebird totally agree with you until that last sentence.

    My necromancer is gonna put Mannimarco in his PLACE.
    Struggling to find a new class to call home.Please send help.
  • Everstorm
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    Uryel wrote: »
    Man, this game really hates us pet users.

    Pet AI is very limited. We have to double-bar them. We can't even control them properly with direct orders or different behavioural base settings such as "passive". We can't directly monitor their health.

    Sounds like a good list of reasons to not give necros permanent pets.

  • Nisekev
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    Everstorm wrote: »
    Uryel wrote: »
    Man, this game really hates us pet users.

    Pet AI is very limited. We have to double-bar them. We can't even control them properly with direct orders or different behavioural base settings such as "passive". We can't directly monitor their health.

    Sounds like a good list of reasons to not give necros permanent pets.

    For me it sounds like a better list of reasons to either fix permanent pets or get rid of them entirely, not deny the only typical "summoner" class his perma-pet.

    For me it's kinda disappointing, even if my first and foremost expectation is a chance to turn necro into death knight.
    Edited by Nisekev on January 31, 2019 9:33AM
  • Asmael
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    No persistent pet => Only 1 slot needed to get said pets instead of 2.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Träumer
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    I don't think it's weird at all. Makes sense to me.
  • Nemesis7884
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    To me gw2 still has by far the best pet system
  • RaddlemanNumber7
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    I'm happy with no persistent pet for Necro. I stopped using the pets on my Mag Sorc quite a while ago because they are so useless and annoying. He does use the Mad Tinkerer set though, and I find the Fabricant Clanfear from that set is much better than the persistent Daedric Summoning ones ever were. It's there only when needed, and it's fun too.

    I hope we get Necro versions of sets like Mad Tinkerer, Maw and Shadowrend, that summon non-persistent pets. They would make for a really fun build.
    PC EU
  • Uryel
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    Everstorm wrote: »
    Sounds like a good list of reasons to not give necros permanent pets.

    Or a good list of things to fix.
  • Anhedonie
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    Tbh I wish there was 1 permanent pet. But AI needs a lot of work.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Megatto
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    They should do the same with Sorc and Warden. We don't want your stupid pets to stand in the way and be annoying. Especially around crafting stations!
    Remove loot boxes or riot
  • Reistr_the_Unbroken
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    I wished the Necromancer class had a Dremora/Xivkyn companion instead of a permanent pet (more like a temporary summonable follower?)

    Also I really want a Necromancer costume
  • Aznarb
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    All pet should be removed when ppl enter in safe town aera. Sometime with all the pet it's just a mess..
    And lore wise, it doesn't make sense to had bear or daedric summon around.
    [ PC EU ]

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  • pod88kk
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    Isnt it a bit weird that of all classes the necro is the one who doesnt get a persistent pet - ultimate or not? I wonder if it just didnt fit their concept or if they came to the conclusion after warden balancing pets might be more hassle than they are worth? I also wonder if and which of the necros summon skills actually count as pets with regards to sets - or none at all...

    They've already said that necromancy isn't a perfect art so that's why the Summons are temporary
  • iiYuki
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    class would be too similar to sorcerer is my guess, warden is at least slightly different with their pet being an ultimate.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
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  • Everstorm
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    Uryel wrote: »
    Everstorm wrote: »
    Sounds like a good list of reasons to not give necros permanent pets.

    Or a good list of things to fix.

    I would love it if they added proper pet mechanics but I don’t see it happen. So I rather have a class that doesn't have to suffer from all the shortcomings from the current system.

    Edited by Everstorm on January 31, 2019 11:32AM
  • Everstorm
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    To me gw2 still has by far the best pet system

    Never played gw2 but I have fond memoires of the mastermind class from City of Villains which had 6 pets which were easier to control all together than one ESO pet.
  • Perashim
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    I really don't mind it at all, it will just take me back to my GW1 days (though I assume that our skeleton friends are on a timer or disintegrate when its target dies or something), especially since the option to reanimate a skeletal dragon to light up your enemies or becoming a huge bone colossus is going to be quite satisfying.

    Makes me yearn for some changes to Daedric Summoning: something like 1 permanent pet of your choice and a bunch of tempo summons/weapons.
    Edited by Perashim on January 31, 2019 11:42AM
    "...and storms shall sunder the skies, and war will tear the world apart, and the dead shall rule the lands."
  • Zathras
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    I'm very ok with dumbfire pets. If anyone played the Animist in DAoC, this is how I am going to approach it.

    ESO hasn't mastered pets like some of the older games has. If they had the AI down pat (which they do not), then I would have expected a persistent pet. The next best thing is fire-and-forget, and I really like that playstyle as well.
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  • Thannazzar
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    TBH I'd rather have a couple of proc item sets that are necromancy focused and summon temporary pets for a limited time coupled with the fire and forget pet powers.
  • 7788b14_ESO
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    pod88kk wrote: »
    Isnt it a bit weird that of all classes the necro is the one who doesnt get a persistent pet - ultimate or not? I wonder if it just didnt fit their concept or if they came to the conclusion after warden balancing pets might be more hassle than they are worth? I also wonder if and which of the necros summon skills actually count as pets with regards to sets - or none at all...

    They've already said that necromancy isn't a perfect art so that's why the Summons are temporary

    I would agree to that explanation if other versions of Elder Scrolls supported that.
  • DKMaestro
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    Necro's shouldn't have permanent pets. They reanimate the dead, which is not a permanent solution. The Warden have a pet bear and sorcerers can bind daedric creatures - two altogether different ways from what necromancers have to do.

    Also wouldn't be very lore-friendly for a necromancer to walk through towns with a bunch of reanimated corpses in two (O:

    I am just glad that I finally find good use for my Manimarco costume that has been collecting dust!
    Old man playing. Have a life, a job and only one character, which is grumpy (all the time)
  • Xerikten
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    well at least you don't need a stack of bone chips. B)
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