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Relentless focus needs SOMETHING

  • Blinkin8r
    Blinkin8r
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    I agree it needs something. If they're not going to add a passive to it at least make it where you don't have to hit the "buff" to build up your light attack. Make it where it's always active and you can fire it after 5 light attacks or something. Given that if you exit combat (which is impossible right now) you lose the stacks.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • Machete
    Machete
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    Oh no. My ability that already hits harder then my ultimate with base damage got nerfed, which also make me God tier.

    Welcome to the rest of the classes.

    Lemon-Party

    Monarch Wintervine, Stamina DK, AD
    Eiress Wintervine, Stamina Warden, AD
    Aelireed Auntumnvine, Stamina Necromancer, AD
    Sierena Hlaalu, Stamina Templar, AD
    Blou Springwillow, Stamina Sorc, AD
    Taliana Silverthorn, Stamina NB, AD
    Monarch Wíntervine, Stamina DK, EP
    Lily Hlaalu, Stamina NB, EP
    Tankito Fondlini, DK Tank, EP
    Evaii Spellborn, Magicka DK, AD
    Thellion Evaire, Magicka Warden, AD
    Weylenn Aenwee, Magicka Templar, AD
    Valianna Syn, Magicka Sorc, AD
    Aranyus Highren, Magicka NB, AD
  • Rikumaru
    Rikumaru
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    Juhasow wrote: »
    Rikumaru wrote: »
    Juhasow wrote: »
    HaruKamui wrote: »
    Juhasow wrote: »
    Barbaran wrote: »
    Juhasow wrote: »
    So the hardest hitting ability in the game is nothing now ? OK.....

    20K C frags are a regular occurrence on magsorcs right now, they proc every 2-3 seconds, can be thrown in every single combo a sorc throws at you.
    Most assassin's scourges are 20-22K, and you might be able to build one in 10 seconds at the very minimum. I'll take a 2K decrease if they proc like a C frags, any day

    20k frags on regular occurance lel. Well atleast now I know it's a troll thread.

    So I put together a quick magblade build using the uesp.net build editor. Fully buffed, correct skill bars, the damage of spectral bow is 21,656.
    I then switched it to a magsorc. With the same sets, all passives obtained, and exactly the same CP and buffs tabs, correct skill bars, frags has a tooltip of 20,762

    Frags. 17302*1.2:
    9dsz1gfajv2d.png

    Merciless.
    nzacd7bwqx02.png


    Now who's trolling?

    Somebody have issues with reading and understanding the context. 1st title thread have relentles focus in the name so yeah very insightfull to link wrong morph. Next OP clearly suggest we're talking about PvP values by saying about combo that sorc "can throw at You" and I doubt You'll see 20k frags flying in Cyrodill or "regular occurance". Learn to read.

    Also if only nightblade had some ultimate that applies 20% dmg taken debuff making spectral bow to hit for even more and enabling very strong burst combos. Or if only nightblade in PvP got some easy in use ability that applies minor vulnerability for 8 seconds. Oh wait...

    Chill out dude, I don't know what the reason that you hate nightblade so much but it's not even arguable to say relentless on the current PTS is far far weaker than cfrags in a PvP environment.

    The problem that people have with magblades kit is the fact it's an incredibly contradictory kit. We need to play at range but yet use melee range ultimates and with this relentless change to be up close to benefit from the heal? We need to use a gap closer on a ranged class to benefit from minor vulnerability? Nothing synergies at all, there is no identity in the kit which is exactly why it's one of the worst classes for open world PvP (particularly solo open world). None of it makes any sense.

    Oh i see problem with reading and understanding the context spreads ahead. What makes no sense is that You write about relentless and then go in details of explaining magblade kit which have nothing to do with relentless. Also have You ever seen me saying that frags are weaker then relentless ? Comparing abilities of certain classes 1 to 1 is most silly things people can do. By that logic most of the abilities in the game is weak because there are other abilities on different class that is better. It's getting even more silly when for the need of that comparision people deliberately ignore all features that certain ability ptovides and compare just 1 of the features to whole kit of other ability.

    As for the magblade having meele ulti and range abilities that actually makes sense since the class is rogue type of playstyle so it for it to have very strong kit of meele attack is nothing unexpected. That way theme of risk vs reward can exist because to truly take adventage of Your kit on magblade You need to risk a little. If all attacks on magblade would be ranged ones that would be just range mage with invisibility.

    I write about the relentless change being terrible because it relates completely as to why magblade is bad open world. The fact nothing synergizes. And you talk about having a "very strong kit of meele attack"? How so? Last time I checked mag dk and magplar are far better in close quarters because their kits are designed for that very type of combat. There's a good reason people don't run concealed weapon even after the 50th nerf of strife. Mag dks and magplars have far greater survivability and just overall synergy in their kits to enable them to do that and don't even get me started on stam builds.

    Magblade is literally an awkward combination of both ranged and melee which doesn't work at all on live. The only way it works at all is by having overtuned damage / healing numbers (which it seems they are going this route via the recent patch notes) if they want this hybrid playstyle to work. Yes I agree it's silly to compare 1 skill to another just by themselves to other classes, but the entire magblade kit doesn't work well at all and people have a pretty big issue with having one of the few good things about magblade (minor berserk) being taken away from them.
    Edited by Rikumaru on April 22, 2019 9:04PM
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • NyassaV
    NyassaV
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    I’d love it if they made Will less telegraphed
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Tasear
    Tasear
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    HaruKamui wrote: »
    Juhasow wrote: »
    Barbaran wrote: »
    Juhasow wrote: »
    So the hardest hitting ability in the game is nothing now ? OK.....

    20K C frags are a regular occurrence on magsorcs right now, they proc every 2-3 seconds, can be thrown in every single combo a sorc throws at you.
    Most assassin's scourges are 20-22K, and you might be able to build one in 10 seconds at the very minimum. I'll take a 2K decrease if they proc like a C frags, any day

    20k frags on regular occurance lel. Well atleast now I know it's a troll thread.

    So I put together a quick magblade build using the uesp.net build editor. Fully buffed, correct skill bars, the damage of spectral bow is 21,656.
    I then switched it to a magsorc. With the same sets, all passives obtained, and exactly the same CP and buffs tabs, correct skill bars, frags has a tooltip of 20,762

    Frags. 17302*1.2:
    9dsz1gfajv2d.png

    Merciless.
    nzacd7bwqx02.png


    Now who's trolling?

    😓🤔 Buff Sorc yes...
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    pieratsos wrote: »
    HaruKamui wrote: »
    Juhasow wrote: »
    Barbaran wrote: »
    Juhasow wrote: »
    So the hardest hitting ability in the game is nothing now ? OK.....

    20K C frags are a regular occurrence on magsorcs right now, they proc every 2-3 seconds, can be thrown in every single combo a sorc throws at you.
    Most assassin's scourges are 20-22K, and you might be able to build one in 10 seconds at the very minimum. I'll take a 2K decrease if they proc like a C frags, any day

    20k frags on regular occurance lel. Well atleast now I know it's a troll thread.

    So I put together a quick magblade build using the uesp.net build editor. Fully buffed, correct skill bars, the damage of spectral bow is 21,656.
    I then switched it to a magsorc. With the same sets, all passives obtained, and exactly the same CP and buffs tabs, correct skill bars, frags has a tooltip of 20,762

    Frags. 17302*1.2:
    9dsz1gfajv2d.png

    Merciless.
    nzacd7bwqx02.png


    Now who's trolling?

    So frag hits for less with similar cost and no secondary effect. And that makes it better in what way exactly?

    You do see those morph effects on Crystal Frags, right? Since very small plates base ACTUALLY hard casts Frags, add 20% dmg to that Tokyo and 50% cost reduction. Way better than assassin will after that fact.

    Yes i did see that, did you? Cause i did took that 20% into account and its still less. I mean its simple math, you can do it urself. Thats why i said hits for less and didnt say much much less. I also did took that 50% cost reduction into account. Its still similar cost.

    So again, it hits for less with similar cost and no secondary effect. How is that way better exactly?

    How is it better? Because you have the ability to possibly proc 2-3 Frags in the time it takes to build up one assassin will arrow... And it now has to be cast to get that chance... Then has a duration that it lasts. It is legitimately garbage in comparison to Frags.

    That's not how rng works mate. Not even close. It has a chance to proc back to back but it also has a chance to not proc ever. If you are going to use an extreme scenario of back to back procs with frag then the same way can happen with merciless by spamming light attacks to force proc it.

    If you are going to use a more realistic scenario for merciless and say that you get a proc every 10 seconds because you are not just spamming light attacks in a realistic scenario then at least do the same for frag. You can be on ur back bar, defending, trying to escape, trying to set up an actual combo that requires 4-5 abilities btw and all sorts of things. You are not fighting target dummies to just throw frags left right and center.

    You want to compare the abilities then at least be fair while you do it.
  • KhajiitFelix
    KhajiitFelix
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    You still get bow.
  • Jeezye
    Jeezye
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    Does anyone have insights to how AW works after 5.0.1? Is the reduced delay actually making the skill reliable to hit after CCs again??
  • Strider__Roshin
    Strider__Roshin
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    HaruKamui wrote: »
    Juhasow wrote: »
    Barbaran wrote: »
    Juhasow wrote: »
    So the hardest hitting ability in the game is nothing now ? OK.....

    20K C frags are a regular occurrence on magsorcs right now, they proc every 2-3 seconds, can be thrown in every single combo a sorc throws at you.
    Most assassin's scourges are 20-22K, and you might be able to build one in 10 seconds at the very minimum. I'll take a 2K decrease if they proc like a C frags, any day

    20k frags on regular occurance lel. Well atleast now I know it's a troll thread.

    So I put together a quick magblade build using the uesp.net build editor. Fully buffed, correct skill bars, the damage of spectral bow is 21,656.
    I then switched it to a magsorc. With the same sets, all passives obtained, and exactly the same CP and buffs tabs, correct skill bars, frags has a tooltip of 20,762

    Frags. 17302*1.2:
    9dsz1gfajv2d.png

    Merciless.
    nzacd7bwqx02.png


    Now who's trolling?

    Yeah frags dumps on the bow.
  • Strider__Roshin
    Strider__Roshin
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    The spectral bow requires more skill to pull off and it occurs less frequently than frags. I don't think increasing the damage of the spectral bow in order to have it match the frequency of frags, but reducing the amount of light attacks would be a good route. Maybe reduce it to 3 since on average the casting of 3 abilities procs frags.
  • Insco851
    Insco851
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    Daus wrote: »
    The spectral bow requires more skill to pull off and it occurs less frequently than frags. I don't think increasing the damage of the spectral bow in order to have it match the frequency of frags, but reducing the amount of light attacks would be a good route. Maybe reduce it to 3 since on average the casting of 3 abilities procs frags.

    Every kid that never touched magblade would be having a nerf spasm if they saw that change. “Ermuhgawd that magblade that hit me for a 12k bow proc just got buffed! This game is so brooooken!”

    Mean while sorcs proc Frags whilest streaking away lol.... while waiting for the second curse tick to time da Rofl buuuuuursht.
    Edited by Insco851 on April 23, 2019 2:04PM
  • thankyourat
    thankyourat
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    Juhasow wrote: »
    Rikumaru wrote: »
    Juhasow wrote: »
    HaruKamui wrote: »
    Juhasow wrote: »
    Barbaran wrote: »
    Juhasow wrote: »
    So the hardest hitting ability in the game is nothing now ? OK.....

    20K C frags are a regular occurrence on magsorcs right now, they proc every 2-3 seconds, can be thrown in every single combo a sorc throws at you.
    Most assassin's scourges are 20-22K, and you might be able to build one in 10 seconds at the very minimum. I'll take a 2K decrease if they proc like a C frags, any day

    20k frags on regular occurance lel. Well atleast now I know it's a troll thread.

    So I put together a quick magblade build using the uesp.net build editor. Fully buffed, correct skill bars, the damage of spectral bow is 21,656.
    I then switched it to a magsorc. With the same sets, all passives obtained, and exactly the same CP and buffs tabs, correct skill bars, frags has a tooltip of 20,762

    Frags. 17302*1.2:
    9dsz1gfajv2d.png

    Merciless.
    nzacd7bwqx02.png


    Now who's trolling?

    Somebody have issues with reading and understanding the context. 1st title thread have relentles focus in the name so yeah very insightfull to link wrong morph. Next OP clearly suggest we're talking about PvP values by saying about combo that sorc "can throw at You" and I doubt You'll see 20k frags flying in Cyrodill or "regular occurance". Learn to read.

    Also if only nightblade had some ultimate that applies 20% dmg taken debuff making spectral bow to hit for even more and enabling very strong burst combos. Or if only nightblade in PvP got some easy in use ability that applies minor vulnerability for 8 seconds. Oh wait...

    Chill out dude, I don't know what the reason that you hate nightblade so much but it's not even arguable to say relentless on the current PTS is far far weaker than cfrags in a PvP environment.

    The problem that people have with magblades kit is the fact it's an incredibly contradictory kit. We need to play at range but yet use melee range ultimates and with this relentless change to be up close to benefit from the heal? We need to use a gap closer on a ranged class to benefit from minor vulnerability? Nothing synergies at all, there is no identity in the kit which is exactly why it's one of the worst classes for open world PvP (particularly solo open world). None of it makes any sense.

    Oh i see problem with reading and understanding the context spreads ahead. What makes no sense is that You write about relentless and then go in details of explaining magblade kit which have nothing to do with relentless. Also have You ever seen me saying that frags are weaker then relentless ? Comparing abilities of certain classes 1 to 1 is most silly things people can do. By that logic most of the abilities in the game is weak because there are other abilities on different class that are better. It's getting even more silly when for the need of that comparision people deliberately ignore all features that certain ability provides and compare just 1 of the features to whole kit of other ability.

    As for the magblade having meele ulti and range abilities that actually makes sense since the class is rogue type of playstyle so for it to have very strong kit of meele attack is nothing unexpected. That way theme of risk vs reward can exist because to truly take adventage of Your kit on magblade You need to risk a little. If all attacks on magblade would be ranged ones that would be just range mage with invisibility.

    The problem with magblades risk reward system is you have to take alot of risk for just a average reward. When you compare it to a class like mag sorc who actually has a higher reward without all the feast or famine abilities you realize really fast how much better mag sorc is than magblade.
  • Weps
    Weps
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    It just needs Minor Berserk back.
    PS4 EU - CP 1000+ - EP Loyal

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  • pieratsos
    pieratsos
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    Insco851 wrote: »
    Daus wrote: »
    The spectral bow requires more skill to pull off and it occurs less frequently than frags. I don't think increasing the damage of the spectral bow in order to have it match the frequency of frags, but reducing the amount of light attacks would be a good route. Maybe reduce it to 3 since on average the casting of 3 abilities procs frags.

    Every kid that never touched magblade would be having a nerf spasm if they saw that change. “Ermuhgawd that magblade that hit me for a 12k bow proc just got buffed! This game is so brooooken!”

    Mean while sorcs proc Frags whilest streaking away lol.... while waiting for the second curse tick to time da Rofl buuuuuursht.

    Irony at its finest. lol
  • kaithuzar
    kaithuzar
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    Daus wrote: »
    The spectral bow requires more skill to pull off and it occurs less frequently than frags. I don't think increasing the damage of the spectral bow in order to have it match the frequency of frags, but reducing the amount of light attacks would be a good route. Maybe reduce it to 3 since on average the casting of 3 abilities procs frags.

    Dude it’s not even about skill anymore.
    When it’s so buggy that you bar swap & it loses the proc so you have to hit it twice, after it’s proc’d, just for it to cast the proc.
    That’s just terrible coding & design; no way around it.
    Edited by kaithuzar on April 23, 2019 6:23PM
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  • HowlKimchi
    HowlKimchi
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    Blinkin8r wrote: »
    I agree it needs something. If they're not going to add a passive to it at least make it where you don't have to hit the "buff" to build up your light attack. Make it where it's always active and you can fire it after 5 light attacks or something. Given that if you exit combat (which is impossible right now) you lose the stacks.

    Yep this would be my favorite option. One less buff to manage.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Tommy_The_Gun
    Tommy_The_Gun
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    They simply should remove double cost from this ability tbh.

    On live, you cast it, it provides a buff, starts to count your light / heavy attacks, and when counter hits "5", you can use the bow.

    As far as I can tell, on PTS this skill does not provide ANY buff whatsoever. This means that when you cast it first, all it does it starts to count light / heavy attacks.

    Simplest solution would be to make this skill count light / heavy attacks "while slotted". The only cost would be the bow proc.
    Edited by Tommy_The_Gun on April 23, 2019 7:17PM
  • Deathlord92
    Deathlord92
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    Barbaran wrote: »
    Juhasow wrote: »
    So the hardest hitting ability in the game is nothing now ? OK.....

    20K C frags are a regular occurrence on magsorcs right now, they proc every 2-3 seconds, can be thrown in every single combo a sorc throws at you.
    Most assassin's scourges are 20-22K, and you might be able to build one in 10 seconds at the very minimum. I'll take a 2K decrease if they proc like a C frags, any day
    Same here some of these players will be happy to see nb deleted they are to lazy to l2p
  • Deathlord92
    Deathlord92
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    I completely agree relentless should keep minor endurance nb suppose to be fast hard hitting good sustain we haven’t got major mending like say a stam warden who can tank damage all day or stamina dk nb need good stamina recovery
  • Zekka
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    Grim Focus and its morphs should lose the upfront cost now that it has lost its buffs, only the bow should cost ressources.
    It could also do with a faster animation and a reduced amount of light attacks (4 LAs sounds good), the goal should be to make it slightly easier to use in PvE and make it crucial for both magblades AND stamblades bursts in PvP.
  • LittlePinkDot
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    Juhasow wrote: »
    For the record relentless focus will now last 30 seconds up from 20 and will heal for 1/3 of damage done so it's not like it have nothing except the damage.

    For those master mathematicians here suggesting it's expensive to fire it lets assume the base cos is 2k , firing each spectral bow is 1k and You are getting 1 proc per 10 seconds. So the overal stam cost is 5k stam for 3 procs meaning it's like 1,7k stam per proc. Doesnt seem so expensive. Lets also not forget it's disease dmg so it have 10% chance to proc disease status effect aka major defile which can help now when incap no longer have it.

    So You get cheap hard hitting ability with a heal that can also proc heal debuff. Definietly nothing...

    Why bother slotting it? You can slot the morph of expert hunter that gives minor berserk instead. If I need to heal I can just use Rally and Vigor.
    Relentless focus will be a waste of a slot in PVP... Who has time for a situational heal that isnt on demand.
    I would rather slot the new blur morph that gives snare immunity.
  • Insco851
    Insco851
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    kaithuzar wrote: »
    Daus wrote: »
    The spectral bow requires more skill to pull off and it occurs less frequently than frags. I don't think increasing the damage of the spectral bow in order to have it match the frequency of frags, but reducing the amount of light attacks would be a good route. Maybe reduce it to 3 since on average the casting of 3 abilities procs frags.

    Dude it’s not even about skill anymore.
    When it’s so buggy that you bar swap & it loses the proc so you have to hit it twice, after it’s proc’d, just for it to cast the proc.
    That’s just terrible coding & design; no way around it.

    Mind you if you are using a Destro there’s no guarentee you get the LA to land so it doesn’t even proc... dodge roll ddd-d-dodge.... so you have to cheese it on the resto bar instead.
  • Jeezye
    Jeezye
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    Actually, I just had this idea where you’d take the scaling mechanism of molten whip and simply apply it to relentless focus. You’d build up up to 5 stacks that grant around 300 weapon and spelldmg total, but are consumed upon skill activation. That way you’d have to decide wether to keep the stacks or access the burst, plus it’s no longer prebuffable for snipers and gankblades. What do y’all think?

    EDIT: Maybe push the total weapon/spell dmg higher to ~500 since it required more stacks to build up than DK's molten whip and the stacks are consumed upon skill activation. Alternatively keep them lower but don't consume them.
    Edited by Jeezye on April 24, 2019 9:29AM
  • cheemers
    cheemers
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    Honestly if it gave major brutality / major sorcery on the respective morphs I'd be over the moon. Give nb a way to activate that buff from stealth without using rally or a pot, and give this skill a purpose again. Would open up so many more options for nb beyond 2h/bow or 2h//DW in PvP.
    Youtube channel: https://youtube.com/channel/UCDQ7FrJ0AjMt2auffLEf_Pw

    PS4 EU - 18 characters, all DC
  • Druid40
    Druid40
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    Move major brutality/sorcery to this skill or have it apply major prophecy/savagery for the duration.
    Edited by Druid40 on April 24, 2019 10:39AM
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