Since we're having a discussion if this is an exploit or not, here's my 2 cents.
So, we need to define what is an exploit:
For my argument, I'll use the previous definition from this thread, which was from Wikipedia article.I bolded what I consider to be the issue: is it intended to be able to kill players while they are facing a loading screen?In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.
Yes, Cyrodiil is intended to be a PVP zone. PVP zone is a place where you can fight against other players. To my understanding, you cannot fight or react/defend when you're stuck in a loading screen, so it's debatable if you truly are fighting against someone or not. As others have stated in this thread: in a similar situation (resource tower doors) designers went and changed the doors so it couldn't happen there, it makes me believe this situation isn't intended either.
Now, if it is not intended to be able to kill players who are not able to control their character, it is an exploit and thus town building farmers are exploiters.
And of course, we can try to propose some changes to prevent further exploiting: because the problem is inability to control your character while being killed, I propose adding an immunity to players in a loading screen. This way the developers can reuse old functions to add the fix: the immunity is already in game on the safe zones.
you can also deny them their pvp by not going into the door. Are you then also engaging in exploiting them by making them not PVP through the act of not pressing "E"?
Its a bad gameplay design nothing more lol.
No, if no one goes trough the door, no one ends up in a state where they can be killed without having a control over their character and thus there is no exploiting happening.You all need to slot some impen and stop heading into strange buildings where weirdos lay an wait lol.
Inside the building is where the objective ends. This is why they took doors off of towers and give invulnerability after loading screen in Imperial City. Did you read any of the thread?
Id argue the main objective in PVP is to kill your targets, then PVE quest.
If you can't kill because of a door mechanic, stop walking through doors. Wait them out on the other side or find another location lol.
Cyro is your oyster.
Actually, I would like to argue that the main objective or focus is not PVP in Cyrodiil. It is an objective and a focus, but not the main. We get hints about these by the reward structure: if you do something right, you get rewarded.
We have 2 leaderboards in a campaign: one based on an individual performance and the other based on alliance's performance. Your end of campaign rewards gets higher the higher your alliance scored. Being a lone huge reward, it puts a major significance on it.
Now, you are rewarded in a minor way by doing quests and killing players. These objectives only affect your individual scoring, they do not count for the alliance scoring. To me, it seems they are on an equal level of significance. You are also rewarded in a minor way when you capture objectives like resources, keeps and scrolls. These tough also affects your alliance scoring and individual scoring, so I think they are more significant than questing or killing players.
Yes, the issue here is that the other side is very unorganized and gogogo.If its an group inside that gear you are solo don't matter much, tank builds works well but don't have serious burst damage.IzzyStardust wrote: »
I did. Stop going into buildings and instead wait for them to go outside. Then fight+kill them.
They are only there because they know PVE players are going in with divines/infused gear lol.
Yes sending in the tank first then rest of group should probably work, however some of this setups sounds way overkill for killing questers more something like the scroll trap.
Yes they know they run into PvP groups sooner or later but still.
there are ways to bait players out. Impatience is one of the main ones. They do the same tactic with scrolls; 9/10 times the best way is to organize and wait them out.
I 100% will guarantee that they will come out and fight you all if no one comes through those doors to farm.

Since we're having a discussion if this is an exploit or not, here's my 2 cents.
So, we need to define what is an exploit:
For my argument, I'll use the previous definition from this thread, which was from Wikipedia article.I bolded what I consider to be the issue: is it intended to be able to kill players while they are facing a loading screen?In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.
Yes, Cyrodiil is intended to be a PVP zone. PVP zone is a place where you can fight against other players. To my understanding, you cannot fight or react/defend when you're stuck in a loading screen, so it's debatable if you truly are fighting against someone or not. As others have stated in this thread: in a similar situation (resource tower doors) designers went and changed the doors so it couldn't happen there, it makes me believe this situation isn't intended either.
Now, if it is not intended to be able to kill players who are not able to control their character, it is an exploit and thus town building farmers are exploiters.
And of course, we can try to propose some changes to prevent further exploiting: because the problem is inability to control your character while being killed, I propose adding an immunity to players in a loading screen. This way the developers can reuse old functions to add the fix: the immunity is already in game on the safe zones.
you can also deny them their pvp by not going into the door. Are you then also engaging in exploiting them by making them not PVP through the act of not pressing "E"?
Its a bad gameplay design nothing more lol.
No, if no one goes trough the door, no one ends up in a state where they can be killed without having a control over their character and thus there is no exploiting happening.You all need to slot some impen and stop heading into strange buildings where weirdos lay an wait lol.
Inside the building is where the objective ends. This is why they took doors off of towers and give invulnerability after loading screen in Imperial City. Did you read any of the thread?
Id argue the main objective in PVP is to kill your targets, then PVE quest.
If you can't kill because of a door mechanic, stop walking through doors. Wait them out on the other side or find another location lol.
Cyro is your oyster.
Actually, I would like to argue that the main objective or focus is not PVP in Cyrodiil. It is an objective and a focus, but not the main. We get hints about these by the reward structure: if you do something right, you get rewarded.
We have 2 leaderboards in a campaign: one based on an individual performance and the other based on alliance's performance. Your end of campaign rewards gets higher the higher your alliance scored. Being a lone huge reward, it puts a major significance on it.
Now, you are rewarded in a minor way by doing quests and killing players. These objectives only affect your individual scoring, they do not count for the alliance scoring. To me, it seems they are on an equal level of significance. You are also rewarded in a minor way when you capture objectives like resources, keeps and scrolls. These tough also affects your alliance scoring and individual scoring, so I think they are more significant than questing or killing players.
how can the first PVP zone at launch NOT be PVP as the main focused?! It's a 3-faction war for a reason lol. If you don't pvp, then the PVP will come to your front door, its inevitable.
VvardeFellow wrote: »DISCLAIMER: I despise PVP. I despise it because no one, ever, in the history of gaming has ever been able to control "greifers" and bad behavior disguised as "play".
That said, like many, many "tourists" who do not PVP, I went to the holy grail of Cyrodil this week, to get my boxes. First time there. Pretty place. Expected to die every second, but as I was there and stumbled into "dailies", and started doing those, it took awhile for someone, somewhere in the boonies to jump me. Shrug it off, learn the spawn and transit system.
So on day two, in Bruma, in what I think is a quest giver house, upon entering, I am immediately killed by what I later learn from those who know such things, as persistent AOE from a group of opposing faction players, although I hesitate to call them players because why insult the term players?
Anyway. some said it was an exploit, some said it was just your ordinary grief-er , and of course some said "git gud", as if bad spelling was somehow an antidote to anything.
I don't really care about getting grief-ed, after the second time and learning, I stayed away from the house. But, which is it? Exploit or what?
Yes, the issue here is that the other side is very unorganized and gogogo.If its an group inside that gear you are solo don't matter much, tank builds works well but don't have serious burst damage.IzzyStardust wrote: »
I did. Stop going into buildings and instead wait for them to go outside. Then fight+kill them.
They are only there because they know PVE players are going in with divines/infused gear lol.
Yes sending in the tank first then rest of group should probably work, however some of this setups sounds way overkill for killing questers more something like the scroll trap.
Yes they know they run into PvP groups sooner or later but still.
there are ways to bait players out. Impatience is one of the main ones. They do the same tactic with scrolls; 9/10 times the best way is to organize and wait them out.
I 100% will guarantee that they will come out and fight you all if no one comes through those doors to farm.
In real PvP you try to force, if fail you res back inside town, then spam warning in chat.
And yes that would work well, why are we doing this *** rather than standard pvp?
Only people who has problems with PvDoor or have larger problems
VvardeFellow wrote: »DISCLAIMER: I despise PVP. I despise it because no one, ever, in the history of gaming has ever been able to control "greifers" and bad behavior disguised as "play".
That said, like many, many "tourists" who do not PVP, I went to the holy grail of Cyrodil this week, to get my boxes. First time there. Pretty place. Expected to die every second, but as I was there and stumbled into "dailies", and started doing those, it took awhile for someone, somewhere in the boonies to jump me. Shrug it off, learn the spawn and transit system.
So on day two, in Bruma, in what I think is a quest giver house, upon entering, I am immediately killed by what I later learn from those who know such things, as persistent AOE from a group of opposing faction players, although I hesitate to call them players because why insult the term players?
Anyway. some said it was an exploit, some said it was just your ordinary grief-er , and of course some said "git gud", as if bad spelling was somehow an antidote to anything.
I don't really care about getting grief-ed, after the second time and learning, I stayed away from the house. But, which is it? Exploit or what?
Was it Bruma? I was there last night and there were pact and Dom gankers with a ballista at the top od the stairs. Was funny...... at first but got a bit repetetative after a while
VvardeFellow wrote: »DISCLAIMER: I despise PVP. I despise it because no one, ever, in the history of gaming has ever been able to control "greifers" and bad behavior disguised as "play".
That said, like many, many "tourists" who do not PVP, I went to the holy grail of Cyrodil this week, to get my boxes. First time there. Pretty place. Expected to die every second, but as I was there and stumbled into "dailies", and started doing those, it took awhile for someone, somewhere in the boonies to jump me. Shrug it off, learn the spawn and transit system.
So on day two, in Bruma, in what I think is a quest giver house, upon entering, I am immediately killed by what I later learn from those who know such things, as persistent AOE from a group of opposing faction players, although I hesitate to call them players because why insult the term players?
Anyway. some said it was an exploit, some said it was just your ordinary grief-er , and of course some said "git gud", as if bad spelling was somehow an antidote to anything.
I don't really care about getting grief-ed, after the second time and learning, I stayed away from the house. But, which is it? Exploit or what?
Was it Bruma? I was there last night and there were pact and Dom gankers with a ballista at the top od the stairs. Was funny...... at first but got a bit repetetative after a while
I didn't know you could fit siege in there. Thanks for the tip!!
Sure, it may be pathetic, lame, unsportsmanlike, etc, but a door camp is 100% legitimate. It''s not harassment, it's not griefing, it's not exploiting.Lmao. The mental gymnastics some people are going through to legitimize PvLoadscreen. Probably the same ones that use to hole up inside resource towers with 23 guildies farming pugs. I understand the attraction to the challenge it used to be to do this well against hordes of experienced PvPers. I did it a time or two myself. But stacking 5+ inside Bruma Chapel with coldfire and CCs, farming unaware and completely inexperienced players, while bragging about your AP gains... The only word I can find for it is pathetic.
isn't exploiting a weakness in design considered an exploit ?
Pyr0xyrecuprotite wrote: »
@geonsocal, it would be nice to say you can just "get out of red", but what I saw an AD tourist-farm group of 5 use in Cropsford was:I saw something similar inside the Chapel in Bruma (without the warden rune), but also using daedric mines and a bunch of AOEs constantly cast in the entrance area, plus players blocking entrance to the inner part of the chapel even if you COULD break cc and try dodge-roll out.
- Warden rune at entrance instantly teleports anyone entering the quest-giver building to a different location and do a disorient/stun
- Daedric mines already planted at said location do high damage instantly (18k or so, probably 2 sorcs)
- AOEs from the remaining griefers take off your remaining health
- Chance of survival for anyone entering: zero

Pyr0xyrecuprotite wrote: »
@geonsocal, it would be nice to say you can just "get out of red", but what I saw an AD tourist-farm group of 5 use in Cropsford was:I saw something similar inside the Chapel in Bruma (without the warden rune), but also using daedric mines and a bunch of AOEs constantly cast in the entrance area, plus players blocking entrance to the inner part of the chapel even if you COULD break cc and try dodge-roll out.
- Warden rune at entrance instantly teleports anyone entering the quest-giver building to a different location and do a disorient/stun
- Daedric mines already planted at said location do high damage instantly (18k or so, probably 2 sorcs)
- AOEs from the remaining griefers take off your remaining health
- Chance of survival for anyone entering: zero
Pyr0xyrecuprotite wrote: »
@geonsocal, it would be nice to say you can just "get out of red", but what I saw an AD tourist-farm group of 5 use in Cropsford was:I saw something similar inside the Chapel in Bruma (without the warden rune), but also using daedric mines and a bunch of AOEs constantly cast in the entrance area, plus players blocking entrance to the inner part of the chapel even if you COULD break cc and try dodge-roll out.
- Warden rune at entrance instantly teleports anyone entering the quest-giver building to a different location and do a disorient/stun
- Daedric mines already planted at said location do high damage instantly (18k or so, probably 2 sorcs)
- AOEs from the remaining griefers take off your remaining health
- Chance of survival for anyone entering: zero
Pyr0xyrecuprotite wrote: »
@geonsocal, it would be nice to say you can just "get out of red", but what I saw an AD tourist-farm group of 5 use in Cropsford was:I saw something similar inside the Chapel in Bruma (without the warden rune), but also using daedric mines and a bunch of AOEs constantly cast in the entrance area, plus players blocking entrance to the inner part of the chapel even if you COULD break cc and try dodge-roll out.
- Warden rune at entrance instantly teleports anyone entering the quest-giver building to a different location and do a disorient/stun
- Daedric mines already planted at said location do high damage instantly (18k or so, probably 2 sorcs)
- AOEs from the remaining griefers take off your remaining health
- Chance of survival for anyone entering: zero
Lol!!! Griefers? We police our own in PvP. It is a fairly small community. We know most everybody so we all band together and rally against pve during this event.