People love to complain about 7th and Fury yet most of those people's ignorance shows they have never used them and just need to complain cause they've lost to a heavy armor build.
Using BOTH on a class like a stamdk, in No-CP, means you're running with 900-1100 stam regen and 23-26k stamina at best, depending on your race and how much weapon damage you trade for more recovery/stam. Trading all your recovery and stam pool for weapon damage is a fair trade, and a perfectly balanced one.
When do those set become unbalanced? When you have 1500-1700 regen without having to trade anything for that sustain. What's the only class that can do that? It's Stamden. Bull Netch, Bird of Prey, Flourish.
Falcon's Swiftness is losing Major Endurance in the PTS notes, that's going to be a decent nerf to the real issue, without touching the sets which are fine by themselves.
You get 465 magicka and stamina restore every 2 seconds when using only 5 pieces of heavy armor. So you will have by far more regeneration than medium or light armor users and you even get a significant heavy attack restore bonus on top. I can promise you, that these 21% magicka regeneration from light armor don't come close to 465 magicka ever 2 seconds.
Chilly-McFreeze wrote: »
You get 465 magicka and stamina restore every 2 seconds when using only 5 pieces of heavy armor. So you will have by far more regeneration than medium or light armor users and you even get a significant heavy attack restore bonus on top. I can promise you, that these 21% magicka regeneration from light armor don't come close to 465 magicka ever 2 seconds.
Fair point, but it rubs me wrong that people always ignore the cost reduction of medium for skills, sprint, dodge.
usmcjdking wrote: »Ravager is fine.
Fury, Truth & Seventh all need to be nerfed into the ground.
usmcjdking wrote: »Ravager is fine.
Fury, Truth & Seventh all need to be nerfed into the ground.
Truth?? Lmao
brandonv516 wrote: »
Yeah it's totally a fair trade when you are (not you personally) crutching on Deep Thoughts and LoS.
I just wanted to point out, that the belief that heavy armor offers no sustain is far from true. Heavy armor has 2 sustain passives just like the others. And then you get the powerful sets on top.
People pretend that they have to make a trade off. While this is not really true. I feel like heavy armor gets it all. Damage, sustain and so much passive tankiness.
Flame_of_Hades wrote: »Flame_of_Hades wrote: »Flame_of_Hades wrote: »
Only solo/small scalers use them. They make up likely 5% of cyrodiil population. And even then, not all solo/small scalers use these sets. No need to nerf.
Im not sure how to respond to this one. I could point out how stupid that sounds when you think about it, or I could point out why 7th/fury are so OP atm (more damage in a heavy armor set than a medium armor set), OR I could point out that zerglings use them, but I think ill do all three.
Answer this for me yes or no, do you agree with nerfing solo/small scale players?
No, but its not just solo/small scale players that are using these sets. Tanky is the meta, and thus people are running heavy armor sets. What are the best heavy armor sets?
Since I'm not using any of these sets, nerf them into the ground!!!
Flame_of_Hades wrote: »Flame_of_Hades wrote: »Flame_of_Hades wrote: »
Only solo/small scalers use them. They make up likely 5% of cyrodiil population. And even then, not all solo/small scalers use these sets. No need to nerf.
Im not sure how to respond to this one. I could point out how stupid that sounds when you think about it, or I could point out why 7th/fury are so OP atm (more damage in a heavy armor set than a medium armor set), OR I could point out that zerglings use them, but I think ill do all three.
Answer this for me yes or no, do you agree with nerfing solo/small scale players?
No, but its not just solo/small scale players that are using these sets. Tanky is the meta, and thus people are running heavy armor sets. What are the best heavy armor sets?
4 guys are being chased by 15 players
The 4 players can easily proc and stack these heavy armor sets because they have plenty of incoming damage to proc.
Those 15 pugs run fury, ravager, truth.
They will hardly if ever proc or reach max potential.
Truth requires the person to have dodged an incoming ability.
Fury requires that player to get crit on 25x before max stacks
Ravager requires them to do melee damage with an 8% chance to proc.
How often are those pugs getting fury stacked when 4v15?
The 4 aren’t tossing out bleeds when that outnumbered they are aoe bomb cleaving chunks out.
That eliminates fury possibility.
Truth? The 4 aren’t spending much time tossing out any abilities that could be dodged considering they kite and then hit and even if they do hit what’s the chance they hit or target the guy with truth so he can get the application.
Ravager? Most pugs choose to range dps. As it’s the easiest and most braindead option when zerging.
The stam classes who can benefit from ravager the most is stamplar. Most other stamina don’t have the correct dmg skills or the ability to up the proc time like light rending jabs light bash.
The next best set up for proc’ ravager is dw steel nado in a large clump of enemies 15v4? 4 doesn’t sound like a lot of chances to proc since even when spinning in 10 I fail to proc it.
7th ? Much easier than the ones listed as all it requires is dmg incoming to proc it with a 10% and only needs it once every 5.
But they still won’t be getting hit when 15v4 as once again the 4 are kiting. Potentially prioritizing healers or snipers. The proc chance won’t be up if they range as Stam and if they melee they are putting themselves far further than their zerg and in more danger.
These sets are equivalent to bsw, necro, brightthroat, sun, spinner, spriggan
To name a few
Sheezabeast wrote: »Fury should be a medium setThat’s my only non-nerf suggestion.
Flame_of_Hades wrote: »Flame_of_Hades wrote: »Flame_of_Hades wrote: »
Only solo/small scalers use them. They make up likely 5% of cyrodiil population. And even then, not all solo/small scalers use these sets. No need to nerf.
Im not sure how to respond to this one. I could point out how stupid that sounds when you think about it, or I could point out why 7th/fury are so OP atm (more damage in a heavy armor set than a medium armor set), OR I could point out that zerglings use them, but I think ill do all three.
Answer this for me yes or no, do you agree with nerfing solo/small scale players?
No, but its not just solo/small scale players that are using these sets. Tanky is the meta, and thus people are running heavy armor sets. What are the best heavy armor sets?
4 guys are being chased by 15 players
The 4 players can easily proc and stack these heavy armor sets because they have plenty of incoming damage to proc.
Those 15 pugs run fury, ravager, truth.
They will hardly if ever proc or reach max potential.
Truth requires the person to have dodged an incoming ability.
Fury requires that player to get crit on 25x before max stacks
Ravager requires them to do melee damage with an 8% chance to proc.
How often are those pugs getting fury stacked when 4v15?
The 4 aren’t tossing out bleeds when that outnumbered they are aoe bomb cleaving chunks out.
That eliminates fury possibility.
Truth? The 4 aren’t spending much time tossing out any abilities that could be dodged considering they kite and then hit and even if they do hit what’s the chance they hit or target the guy with truth so he can get the application.
Ravager? Most pugs choose to range dps. As it’s the easiest and most braindead option when zerging.
The stam classes who can benefit from ravager the most is stamplar. Most other stamina don’t have the correct dmg skills or the ability to up the proc time like light rending jabs light bash.
The next best set up for proc’ ravager is dw steel nado in a large clump of enemies 15v4? 4 doesn’t sound like a lot of chances to proc since even when spinning in 10 I fail to proc it.
7th ? Much easier than the ones listed as all it requires is dmg incoming to proc it with a 10% and only needs it once every 5.
But they still won’t be getting hit when 15v4 as once again the 4 are kiting. Potentially prioritizing healers or snipers. The proc chance won’t be up if they range as Stam and if they melee they are putting themselves far further than their zerg and in more danger.
These sets are equivalent to bsw, necro, brightthroat, sun, spinner, spriggan
To name a few
Flame_of_Hades wrote: »Flame_of_Hades wrote: »Flame_of_Hades wrote: »
Only solo/small scalers use them. They make up likely 5% of cyrodiil population. And even then, not all solo/small scalers use these sets. No need to nerf.
Im not sure how to respond to this one. I could point out how stupid that sounds when you think about it, or I could point out why 7th/fury are so OP atm (more damage in a heavy armor set than a medium armor set), OR I could point out that zerglings use them, but I think ill do all three.
Answer this for me yes or no, do you agree with nerfing solo/small scale players?
No, but its not just solo/small scale players that are using these sets. Tanky is the meta, and thus people are running heavy armor sets. What are the best heavy armor sets?
4 guys are being chased by 15 players
The 4 players can easily proc and stack these heavy armor sets because they have plenty of incoming damage to proc.
Those 15 pugs run fury, ravager, truth.
They will hardly if ever proc or reach max potential.
Truth requires the person to have dodged an incoming ability.
Fury requires that player to get crit on 25x before max stacks
Ravager requires them to do melee damage with an 8% chance to proc.
How often are those pugs getting fury stacked when 4v15?
The 4 aren’t tossing out bleeds when that outnumbered they are aoe bomb cleaving chunks out.
That eliminates fury possibility.
Truth? The 4 aren’t spending much time tossing out any abilities that could be dodged considering they kite and then hit and even if they do hit what’s the chance they hit or target the guy with truth so he can get the application.
Ravager? Most pugs choose to range dps. As it’s the easiest and most braindead option when zerging.
The stam classes who can benefit from ravager the most is stamplar. Most other stamina don’t have the correct dmg skills or the ability to up the proc time like light rending jabs light bash.
The next best set up for proc’ ravager is dw steel nado in a large clump of enemies 15v4? 4 doesn’t sound like a lot of chances to proc since even when spinning in 10 I fail to proc it.
7th ? Much easier than the ones listed as all it requires is dmg incoming to proc it with a 10% and only needs it once every 5.
But they still won’t be getting hit when 15v4 as once again the 4 are kiting. Potentially prioritizing healers or snipers. The proc chance won’t be up if they range as Stam and if they melee they are putting themselves far further than their zerg and in more danger.
These sets are equivalent to bsw, necro, brightthroat, sun, spinner, spriggan
To name a few
**Claps** yeah those who wants those sets nerfed are the zerglings that chase 15v1 solo players/small scale across the
whole map. God forbid someone has at least a way to damage them.
Sheezabeast wrote: »Fury should be a medium setThat’s my only non-nerf suggestion.
Flame_of_Hades wrote: »Flame_of_Hades wrote: »Flame_of_Hades wrote: »
Only solo/small scalers use them. They make up likely 5% of cyrodiil population. And even then, not all solo/small scalers use these sets. No need to nerf.
Im not sure how to respond to this one. I could point out how stupid that sounds when you think about it, or I could point out why 7th/fury are so OP atm (more damage in a heavy armor set than a medium armor set), OR I could point out that zerglings use them, but I think ill do all three.
Answer this for me yes or no, do you agree with nerfing solo/small scale players?
No, but its not just solo/small scale players that are using these sets. Tanky is the meta, and thus people are running heavy armor sets. What are the best heavy armor sets?
4 guys are being chased by 15 players
The 4 players can easily proc and stack these heavy armor sets because they have plenty of incoming damage to proc.
Those 15 pugs run fury, ravager, truth.
They will hardly if ever proc or reach max potential.
Truth requires the person to have dodged an incoming ability.
Fury requires that player to get crit on 25x before max stacks
Ravager requires them to do melee damage with an 8% chance to proc.
How often are those pugs getting fury stacked when 4v15?
The 4 aren’t tossing out bleeds when that outnumbered they are aoe bomb cleaving chunks out.
That eliminates fury possibility.
Truth? The 4 aren’t spending much time tossing out any abilities that could be dodged considering they kite and then hit and even if they do hit what’s the chance they hit or target the guy with truth so he can get the application.
Ravager? Most pugs choose to range dps. As it’s the easiest and most braindead option when zerging.
The stam classes who can benefit from ravager the most is stamplar. Most other stamina don’t have the correct dmg skills or the ability to up the proc time like light rending jabs light bash.
The next best set up for proc’ ravager is dw steel nado in a large clump of enemies 15v4? 4 doesn’t sound like a lot of chances to proc since even when spinning in 10 I fail to proc it.
7th ? Much easier than the ones listed as all it requires is dmg incoming to proc it with a 10% and only needs it once every 5.
But they still won’t be getting hit when 15v4 as once again the 4 are kiting. Potentially prioritizing healers or snipers. The proc chance won’t be up if they range as Stam and if they melee they are putting themselves far further than their zerg and in more danger.
These sets are equivalent to bsw, necro, brightthroat, sun, spinner, spriggan
To name a few
**Claps** yeah those who wants those sets nerfed are the zerglings that chase 15v1 solo players/small scale across the
whole map. God forbid someone has at least a way to damage them.
I´m pretty sure anyone who tried dueling with medium armor wants those sets nerfed.
These sets are equivalent to bsw, necro, brightthroat, sun, spinner, spriggan
To name a few
These sets are equivalent to bsw, necro, brightthroat, sun, spinner, spriggan
To name a few
I agree with everything you said but your last point. Stamina has WAY better sets to access than magicka. All of them can be one-barred which always is a huge problem on theorycrafting magicka builds. Secondly, as you have pointed out, they are all great sets for outnumered fights, whilst there is NO counterpart for magicka builds. The mag sets you have mentioned, besides BSW, all need to be double barred, give flat stats that are inferioir to the "OP" sets discussed here.
Soooo, either tune down the heavy armor sets mentioned or introduce magicka counterparts. Imagine a magdk with magicka fury, a magplar with magicka 7th or a sorc running a ravager magicka version.
You'll soon realize how potent said sets really are
Flame_of_Hades wrote: »Flame_of_Hades wrote: »Flame_of_Hades wrote: »
Only solo/small scalers use them. They make up likely 5% of cyrodiil population. And even then, not all solo/small scalers use these sets. No need to nerf.
Im not sure how to respond to this one. I could point out how stupid that sounds when you think about it, or I could point out why 7th/fury are so OP atm (more damage in a heavy armor set than a medium armor set), OR I could point out that zerglings use them, but I think ill do all three.
Answer this for me yes or no, do you agree with nerfing solo/small scale players?
No, but its not just solo/small scale players that are using these sets. Tanky is the meta, and thus people are running heavy armor sets. What are the best heavy armor sets?
4 guys are being chased by 15 players
The 4 players can easily proc and stack these heavy armor sets because they have plenty of incoming damage to proc.
Those 15 pugs run fury, ravager, truth.
They will hardly if ever proc or reach max potential.
Truth requires the person to have dodged an incoming ability.
Fury requires that player to get crit on 25x before max stacks
Ravager requires them to do melee damage with an 8% chance to proc.
How often are those pugs getting fury stacked when 4v15?
The 4 aren’t tossing out bleeds when that outnumbered they are aoe bomb cleaving chunks out.
That eliminates fury possibility.
Truth? The 4 aren’t spending much time tossing out any abilities that could be dodged considering they kite and then hit and even if they do hit what’s the chance they hit or target the guy with truth so he can get the application.
Ravager? Most pugs choose to range dps. As it’s the easiest and most braindead option when zerging.
The stam classes who can benefit from ravager the most is stamplar. Most other stamina don’t have the correct dmg skills or the ability to up the proc time like light rending jabs light bash.
The next best set up for proc’ ravager is dw steel nado in a large clump of enemies 15v4? 4 doesn’t sound like a lot of chances to proc since even when spinning in 10 I fail to proc it.
7th ? Much easier than the ones listed as all it requires is dmg incoming to proc it with a 10% and only needs it once every 5.
But they still won’t be getting hit when 15v4 as once again the 4 are kiting. Potentially prioritizing healers or snipers. The proc chance won’t be up if they range as Stam and if they melee they are putting themselves far further than their zerg and in more danger.
These sets are equivalent to bsw, necro, brightthroat, sun, spinner, spriggan
To name a few
The problem isn't that the sets are OP, it's that the alternatives are no where near as good for stamina.
The sets listed all provide buffs to /raw/ weapon damage. As a result all damage sources revolving around physical, poison, disease damage are buffed. Majorly important too is the fact that healing is also buffed as a result.
Then you have sets like spriggans or automatons in medium that are very niche, while also still only giving equal physical damage or physical penetration that is equivalent to some of the heavy sets in question.
The problem isn't heavy sets, the problem is how 1 dimensional the alternatives are, especially the medium damage set alternatives.
These sets are equivalent to bsw, necro, brightthroat, sun, spinner, spriggan
To name a few
I agree with everything you said but your last point. Stamina has WAY better sets to access than magicka. All of them can be one-barred which always is a huge problem on theorycrafting magicka builds. Secondly, as you have pointed out, they are all great sets for outnumered fights, whilst there is NO counterpart for magicka builds. The mag sets you have mentioned, besides BSW, all need to be double barred, give flat stats that are inferioir to the "OP" sets discussed here.
Soooo, either tune down the heavy armor sets mentioned or introduce magicka counterparts. Imagine a magdk with magicka fury, a magplar with magicka 7th or a sorc running a ravager magicka version.
You'll soon realize how potent said sets really are
One bar fury and see how quickly it falls off.
One bar 7th and your damage buff will fall off when you are either doing damage or when you stop to buff and mitigate damage (when you’d want the weapon dmg to increase healing)
You can one bar spinners or sun because the 5th piece doesn’t affect healing. And everyone runs a buff bar so you don’t need the dmg back bar. Toss br resto onto the back. These don’t require enemies to proc them either.
You also only want bsw to proc while you are offensive and not be wasted while buffing. Especially since there is a cd. So front bar it
Necro spinner br resto 2x monster. You can wear all of that.
Slot undo for minor pro if you don’t have it. Run resistance buff and depending on monster set get more dmg mit.
My friend runs sub bsw br resto pirate on his mdk.
Another dueler run necro bsw shadowrend br resto
Doesn’t sound like an issue to me
Ragnaroek93 wrote: »Flame_of_Hades wrote: »Flame_of_Hades wrote: »Flame_of_Hades wrote: »
Only solo/small scalers use them. They make up likely 5% of cyrodiil population. And even then, not all solo/small scalers use these sets. No need to nerf.
Im not sure how to respond to this one. I could point out how stupid that sounds when you think about it, or I could point out why 7th/fury are so OP atm (more damage in a heavy armor set than a medium armor set), OR I could point out that zerglings use them, but I think ill do all three.
Answer this for me yes or no, do you agree with nerfing solo/small scale players?
No, but its not just solo/small scale players that are using these sets. Tanky is the meta, and thus people are running heavy armor sets. What are the best heavy armor sets?
4 guys are being chased by 15 players
The 4 players can easily proc and stack these heavy armor sets because they have plenty of incoming damage to proc.
Those 15 pugs run fury, ravager, truth.
They will hardly if ever proc or reach max potential.
Truth requires the person to have dodged an incoming ability.
Fury requires that player to get crit on 25x before max stacks
Ravager requires them to do melee damage with an 8% chance to proc.
How often are those pugs getting fury stacked when 4v15?
The 4 aren’t tossing out bleeds when that outnumbered they are aoe bomb cleaving chunks out.
That eliminates fury possibility.
Truth? The 4 aren’t spending much time tossing out any abilities that could be dodged considering they kite and then hit and even if they do hit what’s the chance they hit or target the guy with truth so he can get the application.
Ravager? Most pugs choose to range dps. As it’s the easiest and most braindead option when zerging.
The stam classes who can benefit from ravager the most is stamplar. Most other stamina don’t have the correct dmg skills or the ability to up the proc time like light rending jabs light bash.
The next best set up for proc’ ravager is dw steel nado in a large clump of enemies 15v4? 4 doesn’t sound like a lot of chances to proc since even when spinning in 10 I fail to proc it.
7th ? Much easier than the ones listed as all it requires is dmg incoming to proc it with a 10% and only needs it once every 5.
But they still won’t be getting hit when 15v4 as once again the 4 are kiting. Potentially prioritizing healers or snipers. The proc chance won’t be up if they range as Stam and if they melee they are putting themselves far further than their zerg and in more danger.
These sets are equivalent to bsw, necro, brightthroat, sun, spinner, spriggan
To name a few
Bone Pirate/Bright-Throat is equivalent to Fury/7th now?
Flame_of_Hades wrote: »Flame_of_Hades wrote: »
Only solo/small scalers use them. They make up likely 5% of cyrodiil population. And even then, not all solo/small scalers use these sets. No need to nerf.
Im not sure how to respond to this one. I could point out how stupid that sounds when you think about it, or I could point out why 7th/fury are so OP atm (more damage in a heavy armor set than a medium armor set), OR I could point out that zerglings use them, but I think ill do all three.
People love to complain about 7th and Fury yet most of those people's ignorance shows they have never used them and just need to complain cause they've lost to a heavy armor build.
Using BOTH on a class like a stamdk, in No-CP, means you're running with 900-1100 stam regen and 23-26k stamina at best, depending on your race and how much weapon damage you trade for more recovery/stam. Trading all your recovery and stam pool for weapon damage is a fair trade, and a perfectly balanced one.
When do those set become unbalanced? When you have 1500-1700 regen without having to trade anything for that sustain. What's the only class that can do that? It's Stamden. Bull Netch, Bird of Prey, Flourish.
Falcon's Swiftness is losing Major Endurance in the PTS notes, that's going to be a decent nerf to the real issue, without touching the sets which are fine by themselves.
You wouldn't say that if you knew heavy armor.
You forget that heavy armor gives more regeneration than any other armor and it gives Stamina and Magicka at the same time.
You get 465 magicka and stamina restore every 2 seconds when using only 5 pieces of heavy armor. So you will have by far more regeneration than medium or light armor users and you even get a significant heavy attack restore bonus on top. I can promise you, that these 21% magicka regeneration from light armor don't come close to 465 magicka ever 2 seconds.
Defending heavy armor (saying it is bad) is absolutely questionable and out of place.
Yet I agree with the general consens, that Ravager does not need nerfs. Fury and Legions certainly need to be brought in line.