DeadlyRecluse wrote: »I'm just waiting for the first immortal 4man Stamcro tanky boi tower group to cause everyone to ragequit.
Run around tower until you get 4x dawnbreakers up, boom. Someone die? The other 3 run around tower until you can pop rez ult.
phantasmalD wrote: »DeadlyRecluse wrote: »I'm just waiting for the first immortal 4man Stamcro tanky boi tower group to cause everyone to ragequit.
Run around tower until you get 4x dawnbreakers up, boom. Someone die? The other 3 run around tower until you can pop rez ult.
Tower groups are already immortal tanky funrides.
A templar wearing Kagrenac's can rez you in like ~2 seconds.
Does this really bring something new to the table?
DeadlyRecluse wrote: »phantasmalD wrote: »DeadlyRecluse wrote: »I'm just waiting for the first immortal 4man Stamcro tanky boi tower group to cause everyone to ragequit.
Run around tower until you get 4x dawnbreakers up, boom. Someone die? The other 3 run around tower until you can pop rez ult.
Tower groups are already immortal tanky funrides.
A templar wearing Kagrenac's can rez you in like ~2 seconds.
Does this really bring something new to the table?
Yes, it really does.
Instant rez>>>>>>>2 second rez. It's literally infinitely faster! And it allows for an instant rez without the hampered mobility of a magplar. This allows for the pure stambro groups (which I have no problem with, and enjoy playing as on occasion) to reach a new level of hilarity.
One thing I wonder--are the tweaks they are looking at making on the PTS to rezzes (making you have the ghost mode for 3 seconds, etc.) considered a necessary change because of this ult?
Grasshopper wrote: »Op's Idea is interesting actually, lets do some light theorycrafting on this,
Lets say for best case scenario you are your team decide that your want to make a necromancer for your team to abuse mechanics through resurrection.
You have the following sets/things available to you, (All numbers are rough not posting a huge spreadsheet)
1. (.66 per second) Champion of the hist (Stamina) / Shalk Exoskeleton (Magicka)
2. (1 per second assuming taking damage) Hide of the Werewolf (Stamina)
3. (15% drop in cost) Akavari DragonGuard
4. (3% drop in cost) Expunge
5. (10% drop in cost)Blessing of the Potentates
6. (Assuming you take 1 hit a second ~.84 per second) Blood Spawn
7. Heavy / Light attacks / healing / blocking give about 3 ultimate a second
Now that we know what we have available, for the sake of not having long drawn out calculating assuming that decisive at gold (34% chance at 1 ult), lets just assume that at every third tick we gain an extra ultimate from it. We can also use time for an approximation.
No extra bonuses
(250 * .97) / 3 = 83.33 seconds
(200 * .97) / 3 = 66.66 seconds
(150 * .97) / 3 = 50 seconds
Base without gear (Decisive+3) = ~4 ult per second
(250 * .97) / 4 = 60.625
(200 * .97) / 4 = 48.5
(150 * .97) / 4 = 36.375
Lets say we made a tank build or off-dps pvp build?
Champion + Hide + blood spawn as the first build, (~Decisive + (.66+1+~.84+3)) = ~6.8 per second
(250 * .97) / 6.8 = 35 seconds (closer to 42 in pvp)
(200 * .97) / 6.8 = 28 seconds (closer to 35 in pvp)
(150 * .97) / 6.8 = 21.39 seconds (closer to 30 in pvp)
Even if you are unlucky, it is still a three person res about every 45 seconds,, most tanks can survive solo longer than that assuming to start with a little bit of ult.
The time of resurrections on the average users are about 66 seconds for a party. Along with the new 3 second ghost period this seems ok. With Decisive we get about 48.5 seconds, but you drop a bunch of meaningful enchants. 28 seconds if you drop ALL your damage and defensive bonuses. In terms of abuse of the ultimate a 50 ultimate hike would add on 7-23 seconds of wait time,, which is not much.
I think a better way of going about it would to be looking into making other ultimate more competitive with it. How,, I am not sure, it would take computation of the other ultimate's interactions to find that out.
Hi btw, I am Grasshopper and I am a theorycrafter for some large guilds and I generally don't post much busying helping guilds.