Magblades on Elsweyr

  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    Junkogen wrote: »
    I still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.

    yea at this point im pretty confident merciless will be adjusted in the coming pts updates.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • darkblue5
    darkblue5
    ✭✭✭✭✭
    H
    HaruKamui wrote: »
    Junkogen wrote: »
    I still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.

    yea at this point im pretty confident merciless will be adjusted in the coming pts updates.

    I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
    When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.

    Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    darkblue5 wrote: »
    H
    HaruKamui wrote: »
    Junkogen wrote: »
    I still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.

    yea at this point im pretty confident merciless will be adjusted in the coming pts updates.

    I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
    When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.

    Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.

    I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.

    Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.


    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Insco851
    Insco851
    ✭✭✭✭✭
    HaruKamui wrote: »
    darkblue5 wrote: »
    H
    HaruKamui wrote: »
    Junkogen wrote: »
    I still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.

    yea at this point im pretty confident merciless will be adjusted in the coming pts updates.

    I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
    When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.

    Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.

    I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.

    Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.


    I built a health recov mnb around a Khajiit this patch... its definitely a good way to go.
  • Iskiab
    Iskiab
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    ✭✭✭
    Insco851 wrote: »
    HaruKamui wrote: »
    darkblue5 wrote: »
    H
    HaruKamui wrote: »
    Junkogen wrote: »
    I still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.

    yea at this point im pretty confident merciless will be adjusted in the coming pts updates.

    I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
    When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.

    Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.

    I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.

    Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.


    I built a health recov mnb around a Khajiit this patch... its definitely a good way to go.

    Any tips you could give me? I moved from a high mag recovery dps to healing in BGs and would love to try something like this out. I’m probably a little out of practice and am not sure what I’d need.
    Looking for any guildies I used to play with:
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    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Iskiab wrote: »
    Insco851 wrote: »
    HaruKamui wrote: »
    darkblue5 wrote: »
    H
    HaruKamui wrote: »
    Junkogen wrote: »
    I still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.

    yea at this point im pretty confident merciless will be adjusted in the coming pts updates.

    I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
    When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.

    Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.

    I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.

    Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.


    I built a health recov mnb around a Khajiit this patch... its definitely a good way to go.

    Any tips you could give me? I moved from a high mag recovery dps to healing in BGs and would love to try something like this out. I’m probably a little out of practice and am not sure what I’d need.

    5 Alessian order/ 5 spinner/ 2 troll king with khajiit race, steed mundus and gold food. You will have over 5k health recovery when fully buffed. I was playing this build as a dark elf and it was pretty fun but khajiit would be best in slot. The sustain isn't the best but you literally take no damage so you can just resto heavy attack with no fear of being killed. I was using spinner for more damage. if playing khajiit you can use a precise weapon with a crit pot to take advantage of the khajiit crit passives.

    plauge doctor would be better than spinners for a full on support tank build utilizing dark Cloak. It would be insanely trolly as well. The reason I went with spinners is I was trying to make a 1vX build so I needed the damage. You have to use refreshing path because it passes troll king to other players as well as it increases your resistances so your health recovery would be buffed by your set while also procing troll king.
  • darkblue5
    darkblue5
    ✭✭✭✭✭
    HaruKamui wrote: »
    darkblue5 wrote: »
    H
    HaruKamui wrote: »
    Junkogen wrote: »
    I still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.

    yea at this point im pretty confident merciless will be adjusted in the coming pts updates.

    I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
    When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.

    Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.

    I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.

    Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.


    I think for PVP alone that ZOS could increase the damage of magblade so that we could force people into situations where they must eat the combo. PVE magblade has been on the top of dps so I doubt we'll get extra damage based pressure.

    I highly doubt they'll revert the Assassin's Will/Scourge speed nerf which would do something towards getting our damage to be more reliable but I suppose it is possible. So I generally think about ways to make magblades better able to slot more damage in PvP by buffing suitability so that magblade pressure increases but PVE dps doesn't.

    Probably will slot sap essence next patch because on survivable builds I feel like I have to close to melee anyways so as to not use the crappy non-class ranged ultimates.

    (I'll admit I haven't tried a health recovery build in part because I like having the Apprentice mundus so my occasional bombs have a lesser chance of whiffing against all the hardened targets in Vivec. Still trying to justify having got VD together but the AP loss of finding a good bombing target and then the rarity of a good bomb makes me think it really isn't worth it. Esp. since the rise of Protective Jewelry. I'll admit the Steed Mundus seemed strong but as soon as I swapped to it I ran into a bomb where it probably would have worked if I still had the Apprentice....

    Also I've often been vamp because PVE and High Elf with little racial sustain so...)
  • Insco851
    Insco851
    ✭✭✭✭✭
    Iskiab wrote: »
    Insco851 wrote: »
    HaruKamui wrote: »
    darkblue5 wrote: »
    H
    HaruKamui wrote: »
    Junkogen wrote: »
    I still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.

    yea at this point im pretty confident merciless will be adjusted in the coming pts updates.

    I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
    When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.

    Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.

    I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.

    Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.


    I built a health recov mnb around a Khajiit this patch... its definitely a good way to go.

    Any tips you could give me? I moved from a high mag recovery dps to healing in BGs and would love to try something like this out. I’m probably a little out of practice and am not sure what I’d need.

    5 Alessian order/ 5 spinner/ 2 troll king with khajiit race, steed mundus and gold food. You will have over 5k health recovery when fully buffed. I was playing this build as a dark elf and it was pretty fun but khajiit would be best in slot. The sustain isn't the best but you literally take no damage so you can just resto heavy attack with no fear of being killed. I was using spinner for more damage. if playing khajiit you can use a precise weapon with a crit pot to take advantage of the khajiit crit passives.

    plauge doctor would be better than spinners for a full on support tank build utilizing dark Cloak. It would be insanely trolly as well. The reason I went with spinners is I was trying to make a 1vX build so I needed the damage. You have to use refreshing path because it passes troll king to other players as well as it increases your resistances so your health recovery would be buffed by your set while also procing troll king.
    Iskiab wrote: »
    Insco851 wrote: »
    HaruKamui wrote: »
    darkblue5 wrote: »
    H
    HaruKamui wrote: »
    Junkogen wrote: »
    I still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.

    yea at this point im pretty confident merciless will be adjusted in the coming pts updates.

    I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
    When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.

    Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.

    I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.

    Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.


    I built a health recov mnb around a Khajiit this patch... its definitely a good way to go.

    Any tips you could give me? I moved from a high mag recovery dps to healing in BGs and would love to try something like this out. I’m probably a little out of practice and am not sure what I’d need.
    Iskiab wrote: »
    Insco851 wrote: »
    HaruKamui wrote: »
    darkblue5 wrote: »
    H
    HaruKamui wrote: »
    Junkogen wrote: »
    I still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.

    yea at this point im pretty confident merciless will be adjusted in the coming pts updates.

    I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
    When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.

    Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.

    I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.

    Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.


    I built a health recov mnb around a Khajiit this patch... its definitely a good way to go.

    Any tips you could give me? I moved from a high mag recovery dps to healing in BGs and would love to try something like this out. I’m probably a little out of practice and am not sure what I’d need.

    5 Alessian order/ 5 spinner/ 2 troll king with khajiit race, steed mundus and gold food. You will have over 5k health recovery when fully buffed. I was playing this build as a dark elf and it was pretty fun but khajiit would be best in slot. The sustain isn't the best but you literally take no damage so you can just resto heavy attack with no fear of being killed. I was using spinner for more damage. if playing khajiit you can use a precise weapon with a crit pot to take advantage of the khajiit crit passives.

    plauge doctor would be better than spinners for a full on support tank build utilizing dark Cloak. It would be insanely trolly as well. The reason I went with spinners is I was trying to make a 1vX build so I needed the damage. You have to use refreshing path because it passes troll king to other players as well as it increases your resistances so your health recovery would be buffed by your set while also procing troll king.

    Thank You, Rat.

    Steed, gold food, Khajiit gives a near 1200 base. That’s on par with the future dark cloak...
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    Iskiab wrote: »
    Insco851 wrote: »
    HaruKamui wrote: »
    darkblue5 wrote: »
    H
    HaruKamui wrote: »
    Junkogen wrote: »
    I still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.

    yea at this point im pretty confident merciless will be adjusted in the coming pts updates.

    I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
    When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.

    Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.

    I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.

    Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.


    I built a health recov mnb around a Khajiit this patch... its definitely a good way to go.

    Any tips you could give me? I moved from a high mag recovery dps to healing in BGs and would love to try something like this out. I’m probably a little out of practice and am not sure what I’d need.

    5 Alessian order/ 5 spinner/ 2 troll king with khajiit race, steed mundus and gold food. You will have over 5k health recovery when fully buffed. I was playing this build as a dark elf and it was pretty fun but khajiit would be best in slot. The sustain isn't the best but you literally take no damage so you can just resto heavy attack with no fear of being killed. I was using spinner for more damage. if playing khajiit you can use a precise weapon with a crit pot to take advantage of the khajiit crit passives.

    plauge doctor would be better than spinners for a full on support tank build utilizing dark Cloak. It would be insanely trolly as well. The reason I went with spinners is I was trying to make a 1vX build so I needed the damage. You have to use refreshing path because it passes troll king to other players as well as it increases your resistances so your health recovery would be buffed by your set while also procing troll king.

    That's one way of building it. Mine is a bit different but I'm very VERY comfortable with the build.

    I'm using 2 damage sets with 3 protective jewelry, 2pc troll king, all prismatic, steed mundus.

    My self sustain in terms of health, stam, and mag is on a very okay spot right now. My spectral bow tooltip fully buffed still exceeds 20k.
    Edited by HowlKimchi on April 22, 2019 7:36AM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Bazeric
    Bazeric
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    Just gonna copy paste this for now from my thread since I this one slipped by and I have to open tomorrow.
    Here are some thoughts on "Mark Target"

    The resource cost to this skill is unwarranted.

    There either needs to be something added to this skill like Major Sorcery on cast, or maybe "Marked" for everyone to see, or have the cost reduced to peanuts. The nerf to the reveal part of this skill in the past makes this skill useless. Any marked enemy that dies in that short window would have died to the burst either way and the slippery guys are unfazed by the short mark. In use, this skill is worthless, any target that gets marked is unlikely to be killed before A:They purge the skill B: They run away faster than Usain Bolt. All this applies to the heal part of the skill, I'll reiterate: It gets purged or target gets out of range (or in the case of another nightblade, rides the 5 secs then cloaks away).

    As for PVE and this skill... Why bother? It's the tanks job for this debuff, the healer's job to heal and there are much better heals with less conditions.

    Since this patch is a major fail for magicka Nightblade perhaps consider this a pass at this skill too... I know you are working hard to undo the poor changes you brought to us this patch before you go live.

    Mark Target Ideas
    Looking for broken things in hopes they may be fixed. I've given up, my game literally works differently from yours.
    64M+ AP across 9 toons... kinda makes me a GO
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    ^ Yea I agree, mark is useless. Elemental Drawin is waaaaaay better. Never running a magicka build without it.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    You guys are on the right track.
    I’m always tweaking & tuning my build. Everything is always gold(jewelry included).

    I was going to keep it personal, but getting the gear for this is so ridiculously difficult (cost over 1 mil), it’s just dumb what we have to do to compete at minimum.

    5 light 2 heavy.
    Head - light molag kena impen
    Shoulder - light molag kena impen
    Chest - heavy alessian reinforced
    Legs - heavy alessian reinforced
    Gloves, sash, shoes - light willows path impen
    Neck - alessian infused recovery
    Rings - alessian infused sp dmg
    2h sword (will be Destro inferno next patch) - sharpened willows path
    Resto - defending willows path

    Mundus - lover
    Food - citrus fillet
    Cp - 71 points into crit resist
    56 in direct dmg & dots mitigation, 27 in hardy & ele defender
    ~80 in befoul (May change next patch?)
    Whatever 5k pen is worth in blue tree & 20% inc crit dmg, ~66 master of arms, ~10% healing

    Tri stat glyphs on all except gloves (just to hit 12k stam)

    Enjoy grinding your eyes out trying to duplicate this setup only to realize it’s not “great”, but it probably is the best so far.

    -Kai
    Edited by kaithuzar on April 22, 2019 7:28AM
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    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    kaithuzar wrote: »
    You guys are on the right track.
    I’m always tweaking & tuning my build. Everything is always gold(jewelry included).

    I was going to keep it personal, but getting the gear for this is so ridiculously difficult (cost over 1 mil), it’s just dumb what we have to do to compete at minimum.

    5 light 2 heavy.
    Head - light molag kena impen
    Shoulder - light molag kena impen
    Chest - heavy alessian reinforced
    Legs - heavy alessian reinforced
    Gloves, sash, shoes - light willows path impen
    Neck - alessian infused recovery
    Rings - alessian infused sp dmg
    2h sword (will be Destro inferno next patch) - sharpened willows path
    Resto - defending willows path

    Mundus - lover
    Food - citrus fillet
    Cp - 71 points into crit resist
    56 in direct dmg & dots mitigation, 27 in hardy & ele defender
    ~80 in befoul (May change next patch?)
    Whatever 5k pen is worth in blue tree & 20% inc crit dmg, ~66 master of arms, ~10% healing

    Tri stat glyphs on all except gloves (just to hit 12k stam)

    Enjoy grinding your eyes out trying to duplicate this setup only to realize it’s not “great”, but it probably is the best so far.

    -Kai

    I'd argue that my build is better overall for a magblade tho lol. I just kinda want to keep it to myself since I've worked very hard to optimize it. I keep getting whispers from people asking me what my build is xD
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • zammo
    zammo
    ✭✭✭
    soul tether getting 2m extra range buff is pretty cool. It happens more often than I'd like that someone running away from me seems like their in range of my ult and they avoid it completely.

    I missed that one in the notes. I like that...
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    HaruKamui wrote: »
    I'd argue that my build is better overall for a magblade tho lol. I just kinda want to keep it to myself since I've worked very hard to optimize it. I keep getting whispers from people asking me what my build is xD

    So builds are primarily a playstyle thing, but I’d be interested in hearing what you think about why your build is better?

    If you are using what you mentioned above:
    Troll king, 2 damage sets, 3 protective trait jewelry...

    My arguments:
    1) troll king is a proc & therefore I’m leaving my survivability to chance. Also, it procs off of hots/heals which magblade has had nerfed. (Sure this ‘should’ synergize better, but I wonder about cooldown & if the heals are enough to sustain without resto?)
    I like having a constant 1.6k health recovery with the ability to have a burst heal through Blessing of Resto & use either lingering health or tripots. I like to sometimes jump into the middle of a group and “brawl”, so malubeth(scourge harvester) may be better for that scenario as it procs on damage felt to you, but I’ve heard it’s inconsistent as well.

    2) as for damage & sets, I run 2 infused sp dmg glyphs which are each almost the equivalent of a julianos 5 piece; 299 vs 278(x2). I assume you’re running spinner (and maybe war maiden/innate axiom) so if you’re using sharpened weapon then you have 1k more pen than I do but because I’m using molag kena I have the ability to choose when I turn on burst & my spell dmg goes over 4K when fully buffed. As for my sustain w/kena I’m a Breton w/2.1k mag recovery & siphoning attacks, but w/continuous attacks it scales w/willows for 2.4k. The downside is you can often see when kena procs but I’m pretty good at using cloak & if this becomes too negative I’ll swap to slimecraw next patch.

    3) I’m not a fan of the protective trait just because I feel like 1,000 resistance each is too small when I could use 1 pirate Skeleton & get 3k off of 1 piece; granted I’ve went away from pirate in order to get more damage, but I think my 2 pieces of reinforced heavy armor should come close to this number.

    Final thoughts:
    I agree the best thing to run on magblade is spinner w/steed mundus & sharpened weapon but I haven’t figured out what to pair with it in order to have everything:
    Damage, sustain, healing, health recovery, mitigation/defense.
    Maybe it’s worth looking at pairing it with a 5 heavy 2 light build again but it’s often been said the pen/light passives are way better than heavy passives so it just seems like you’re missing out; but maybe those heavy passives are needed to get everything?

    Interested in hearing you reply.

    -Kai
    Edited by kaithuzar on April 22, 2019 2:26PM
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Interesting, one thing I’ve noticed is Blood Spawn is the best monster set for almost all magicka light armour builds, I just don’t like it with shadowy disguise. It’s a really nice monster set. Ever tried using it in a melee magblade build?

    Troll king is nice, but it’s usually a stamina thing where they’ll block/dodge when low health to let their health regen. I don’t know if it’s as effective as magicka.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Insco851
    Insco851
    ✭✭✭✭✭
    Iskiab wrote: »
    Interesting, one thing I’ve noticed is Blood Spawn is the best monster set for almost all magicka light armour builds, I just don’t like it with shadowy disguise. It’s a really nice monster set. Ever tried using it in a melee magblade build?

    Troll king is nice, but it’s usually a stamina thing where they’ll block/dodge when low health to let their health regen. I don’t know if it’s as effective as magicka.

    TK is incredibly effective on mag builds as well. I’d say for magblades that are great at procing the bow and timing burst reliably- it’s BIS. For myself, I like to have zaans to mitigate the low pressure when the bow is somehow stuck on 3....
  • Insco851
    Insco851
    ✭✭✭✭✭
    kaithuzar wrote: »
    HaruKamui wrote: »
    I'd argue that my build is better overall for a magblade tho lol. I just kinda want to keep it to myself since I've worked very hard to optimize it. I keep getting whispers from people asking me what my build is xD

    So builds are primarily a playstyle thing, but I’d be interested in hearing what you think about why your build is better?

    If you are using what you mentioned above:
    Troll king, 2 damage sets, 3 protective trait jewelry...

    My arguments:
    1) troll king is a proc & therefore I’m leaving my survivability to chance. Also, it procs off of hots/heals which magblade has had nerfed. (Sure this ‘should’ synergize better, but I wonder about cooldown & if the heals are enough to sustain without resto?)
    I like having a constant 1.6k health recovery with the ability to have a burst heal through Blessing of Resto & use either lingering health or tripots. I like to sometimes jump into the middle of a group and “brawl”, so malubeth(scourge harvester) may be better for that scenario as it procs on damage felt to you, but I’ve heard it’s inconsistent as well.

    2) as for damage & sets, I run 2 infused sp dmg glyphs which are each almost the equivalent of a julianos 5 piece; 299 vs 278(x2). I assume you’re running spinner (and maybe war maiden/innate axiom) so if you’re using sharpened weapon then you have 1k more pen than I do but because I’m using molag kena I have the ability to choose when I turn on burst & my spell dmg goes over 4K when fully buffed. As for my sustain w/kena I’m a Breton w/2.1k mag recovery & siphoning attacks, but w/continuous attacks it scales w/willows for 2.4k. The downside is you can often see when kena procs but I’m pretty good at using cloak & if this becomes too negative I’ll swap to slimecraw next patch.

    3) I’m not a fan of the protective trait just because I feel like 1,000 resistance each is too small when I could use 1 pirate Skeleton & get 3k off of 1 piece; granted I’ve went away from pirate in order to get more damage, but I think my 2 pieces of reinforced heavy armor should come close to this number.

    Final thoughts:
    I agree the best thing to run on magblade is spinner w/steed mundus & sharpened weapon but I haven’t figured out what to pair with it in order to have everything:
    Damage, sustain, healing, health recovery, mitigation/defense.
    Maybe it’s worth looking at pairing it with a 5 heavy 2 light build again but it’s often been said the pen/light passives are way better than heavy passives so it just seems like you’re missing out; but maybe those heavy passives are needed to get everything?

    Interested in hearing you reply.

    -Kai

    If you are running a setup with lingering pots you likely don’t have a source of major sorcery so I’d imagine max mag would out perform the infused jewls. Maybe you Slot entropy tho and in that case, GG
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    @Insco851
    My source of major sorcery is sap front barred for increased damage & heals to which I block cast.
    Edited by kaithuzar on April 22, 2019 3:34PM
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Insco851
    Insco851
    ✭✭✭✭✭
    kaithuzar wrote: »
    @Insco851
    My source of major sorcery is sap front barred for increased damage & heals to which I block cast.

    Nice, I tried something similar recently on a group build, and @thankyourat smacked me up pretty bad. Lol
  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    If you have spell pen at 12k, what percentage of your targets are you over penetrating?

    If you bump that up to 15kish with spinner and a sharpened staff, what percent are you now over penetrating?

    Finally, if you add the Lover, and are sitting at 17.5k ish how bad is the over penetration.

    It's really hard for me to get a sense of what the spell resistance is out there since I've only ever played one character. I watch people's streams and youtubes but those are usually players who gear up well.
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    Assassination
    Blur:
    -Double Take (morph): Renamed and reworked this morph.
    Renamed this morph to Phantasmal Escape.
    This morph no longer grants Major Expedition for 4 seconds. Instead, it grants immunity to snare and immobilizes for
    2.5 to 4 seconds, based on the rank.
    This morph no longer becomes cheaper as ability ranks up.

    Lotus Fan: Increased the damage the DoT applies from this ability by approximately 175% to put it on par with our DoT standards. Note this was in last week’s PTS patch but was missing from the patch notes.

    Grim Focus: Reduced the minimum travel time on this ability and its morphs to 250ms from 450ms.
    Siphoning

    Cripple: This ability and its morphs no longer grant the caster Major Expedition, and can now be placed on an infinite amount of targets.
    Debilitate (morph): This morph no longer refunds the Magicka cost if the target dies while it was active. Instead, it
    applies Minor Magickasteal to the enemy while the DoT persists.


    Biiiiig buffs in 5.0.1!!!!
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Insco851
    Insco851
    ✭✭✭✭✭
    If you have spell pen at 12k, what percentage of your targets are you over penetrating?

    If you bump that up to 15kish with spinner and a sharpened staff, what percent are you now over penetrating?

    Finally, if you add the Lover, and are sitting at 17.5k ish how bad is the over penetration.

    It's really hard for me to get a sense of what the spell resistance is out there since I've only ever played one character. I watch people's streams and youtubes but those are usually players who gear up well.

    With shields being more influenced by resistances— medium reaching 18k without really trying... heavy in the 22-40k range...

    12k is rarely gonna over pen me thinks. 15k... only on a pure gank build or medium user without buffs up. 17.5.... some medium users running health regen kits instead of resistances. Sorcs, never.... bretons, never...

    Pen is still king for pure damage.
    Edited by Insco851 on April 22, 2019 4:56PM
  • darkblue5
    darkblue5
    ✭✭✭✭✭
    If you have spell pen at 12k, what percentage of your targets are you over penetrating?

    If you bump that up to 15kish with spinner and a sharpened staff, what percent are you now over penetrating?

    Finally, if you add the Lover, and are sitting at 17.5k ish how bad is the over penetration.

    It's really hard for me to get a sense of what the spell resistance is out there since I've only ever played one character. I watch people's streams and youtubes but those are usually players who gear up well.

    I've been messing around with a bunch of different build and feel pretty decent about describing the likely armor values. Against most buffed target 15-17k won't over penetrate. Light armor with passives gets to maybe 16k spell resists during combat and 11k outside of. Unbuffed a lot of medium/light build this patch I think are sitting around 15k-17k with 2-3 Protective jewelry pieces. I guess what I've felt is that I've been getting more utility out of other damage buffs before I hit 17k but that I'm under penetrating most targets if I'm not ganking another NB or something.

    Health regen nbs, how easy are you finding it to manage defile?
  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    Thanks guys. That's very helpful.
  • Bazeric
    Bazeric
    ✭✭✭✭
    If you have spell pen at 12k, what percentage of your targets are you over penetrating?

    If you bump that up to 15kish with spinner and a sharpened staff, what percent are you now over penetrating?

    Finally, if you add the Lover, and are sitting at 17.5k ish how bad is the over penetration.

    It's really hard for me to get a sense of what the spell resistance is out there since I've only ever played one character. I watch people's streams and youtubes but those are usually players who gear up well.

    Most fighting builds out there are likely 20K+ Then add Blood spawn procs as most builds use it. Back when I cared and still mained mNB I was trying 10-12k pen and it didn't matter much, I still didn't do any threatening damage considering I dropped most my defensive ability to achieve this and died before my 100% dodged light bow procs could be gained. It was severely disappointing.
    Looking for broken things in hopes they may be fixed. I've given up, my game literally works differently from yours.
    64M+ AP across 9 toons... kinda makes me a GO
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    If you have spell pen at 12k, what percentage of your targets are you over penetrating?

    If you bump that up to 15kish with spinner and a sharpened staff, what percent are you now over penetrating?

    Finally, if you add the Lover, and are sitting at 17.5k ish how bad is the over penetration.

    It's really hard for me to get a sense of what the spell resistance is out there since I've only ever played one character. I watch people's streams and youtubes but those are usually players who gear up well.

    I’d actually say don’t worry about overpen until 20k as a magblade. Light armour provides spell resistances and 20k is about right in pvp. You might overpen against medium armour builds... but they fall over and die so easily it’s not worth factoring them in when deciding how you spec.

    In other words I don’t think you can overpen right now with how people spec.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    I like to run 15k pen w/o spinner or 16k w/spinner. Both of those are w/o mark or eleD. You could increase it, but I find other skills & things more necessary. It wouldn’t be a terrible idea to move 3k worth of pen out of that cp tree into healing or damage, but then #BarSpace
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    I think melee maybe the way to go next patch. I'm running a melee build right now getting ready for the next update. If nothing changes my bar set up will be merciless, lotus fan, deliberate, concealed, cloak, soul harvest and the back bar would be rapid regen, dampen, fear, shadow image, race against time, soul siphon. I was thinking about switching rapid regen for strife but felt the damage would be too low coming from my defensive bar.

    Troll king is going to be pretty mandatory for magblade next patch. I'm also debating removing lotus fan for elemental drain. Siphoning attacks could be switched out for deliberate. Healing is still going to be a major problem next update. This is the most viable/most competitive bar set up I can think of in which all the abilities flow together and you get most of the major buffs. I had to give up major breech, but I'm gaining minor force not sure how this will affect damage.
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    kaithuzar wrote: »
    Interested in hearing you reply.

    -Kai

    Yep builds are definitely a playstyle thing you seem to play as a tanky frontliner, while I play more of a high damage build, but with enough defenses to be able to fight head on and not be a full glass cannon/ganker.

    I'm a ranged magblade so Troll King is up always. Protective jewelry actually gives 1800 per piece, and not just 1000. I'm also running heavy reinforced chest as well.
    Edited by HowlKimchi on April 23, 2019 7:27AM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
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