1) All Immobilizes from player abilities and item sets will now apply Immobilization Immunity once applied, to prevent multiple Immobilizes from applying on the same target. Once an Immobilize from these abilities ends, you gain immunity to Immobilizes for 3 seconds after, similar to the Dodge Roll mechanic.
2) DK reflect changed.
3)Grim Focus:
Removed the Minor Berserk buff from this ability and its morphs.
The spectral bow now heals for 33% of the damage dealt if you are within 7 meters of the target when firing it.
Fixed an issue where this ability and its morphs would continue to persist after logging off.
Merciless Resolve (morph): Now increases healing done to 50%.
4) Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
GaunterODim wrote: »The soul harvest morph of death stroke remains untouched btw, you should read that one again clearly.
GaunterODim wrote: »Also definitely agree on the thing about the cost for the bow buff. If it doesnt give any buff to begin with, the activation of the buff should be free and only the shooting the bow proc should cost magicka /stamina.
I Play a melee destro/restro magblade with caluurion and wont use merciless resolve anymore, since I didnt use the bow very often to begin with (and If, it did miss most of the time).
The snare removal is great though. Thats all I wished for .
I Play a melee destro/restro magblade with caluurion and wont use merciless resolve anymore, since I didnt use the bow very often to begin with (and If, it did miss most of the time).
The snare removal is great though. Thats all I wished for .
Yep that's all I wished for actually too. (see my sig below)
I dunno if im dropping merciless since I dont have a better alternative for it. It's so central for the magblade burst imo.
I think we're pretty similar.I Play a melee destro/restro magblade with caluurion and wont use merciless resolve anymore, since I didnt use the bow very often to begin with (and If, it did miss most of the time).
The snare removal is great though. Thats all I wished for .
Yep that's all I wished for actually too. (see my sig below)
I dunno if im dropping merciless since I dont have a better alternative for it. It's so central for the magblade burst imo.
Im playing
5x caluurion
5x amberplasm
2x pirate skeleton
1x vSMA resto
I only Play No CP and can burst people with
cloak - concealed - light attack - soul harvest (+caluurion) + x (good players will be able to react at this time).
pretty easily. Im very tanky + very mobile, the buff to rat (dont forget, also Major Expedition) will complement MY PERSONAL playstyle perfectly.
I play with huge frontloaded burst and mostly only used mr for the 8% buff, now its gone I'll slot something else.
I love the healing on a bow proc that'll miss. Like the biggest pain point is that unlike frags/DBoS/Shalks etc there's no way to guarantee a bow proc hit. No amount of expending your own resources or jukes will do it. The timing isn't right to set it up before hand with a CC, and it misses before you can cast a CC after. If you're getting your procs to hit then you're already is fine shape just because you're doing some actual damage.
That said the psijic snare removal will really buff cloak and magblade elusiveness so... maybe that'll be enough? Sort of feels like magblade will still need a defensive buff that works when things aren't going 100% smoothly. Still feel like magblade will be pretty bad and limited to Caluurion ganks, bombing, and healing.
EDIT: misread some changes, updated post.
I wanna know how you guys feel about the Magblade changes. Please leave stamblade discussion out of the thread.
Major changes that affect us listed below, but I may have missed a few:1) All Immobilizes from player abilities and item sets will now apply Immobilization Immunity once applied, to prevent multiple Immobilizes from applying on the same target. Once an Immobilize from these abilities ends, you gain immunity to Immobilizes for 3 seconds after, similar to the Dodge Roll mechanic.
2) DK reflect changed.
3)Grim Focus:
Removed the Minor Berserk buff from this ability and its morphs.
The spectral bow now heals for 33% of the damage dealt if you are within 7 meters of the target when firing it.
Fixed an issue where this ability and its morphs would continue to persist after logging off.
Merciless Resolve (morph): Now increases healing done to 50%.
4) Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
I'm keen to see how my magblade's defenses are now with the 50% heal from merciless resolve. Hitting it will still be an issue because of how long the attack hits after launching it though. I wish it gave something while we're still building up the 5 light attacks though. Like, I pay magicka for it to do nothing, then pay again to deal the actual damage.
As for the reflect change, i'm sad I guess for our DK friends, but I cant help but be happy that I can now actually *hit* magDKs. Enchantments will now proc, I can now build my merciless, etc.
The psijic skill giving snare immunity is GREAT! I've always vouched for giving magblades snare removal.
Overall, i'm glad we get more on the defensive department where I feel we've been lacking for a while now. For the offensive changes, it remains to be seen if we lost too much damage.
GaunterODim wrote: »Also definitely agree on the thing about the cost for the bow buff. If it doesnt give any buff to begin with, the activation of the buff should be free and only the shooting the bow proc should cost magicka /stamina.
Overall I'm glad that many cancerous mechanics has been reworked. Minor nerfs of magblades, though unjustified, are something we will work around. We are magblades, the most creative and stubborn players out there
I dont understand the need to remove berserk as if magblade would be overpowered with a heal. There's so much healing that a magblade gets elsewhere that I wish they would do something else like add a knockdown component to it. I mean it takes time to proc, unlike crystal frags. It just feels like not enough.
Magblade needs something like a shield, but different to stay alive so they're not just a cheap sorc knock off. Would be nice to see cloak buffed so that a restoration staff isnt needed. I long for the day I can drop a resto staff.
MassiveFumes wrote: »GaunterODim wrote: »Also definitely agree on the thing about the cost for the bow buff. If it doesnt give any buff to begin with, the activation of the buff should be free and only the shooting the bow proc should cost magicka /stamina.
Overall I'm glad that many cancerous mechanics has been reworked. Minor nerfs of magblades, though unjustified, are something we will work around. We are magblades, the most creative and stubborn players out there
the minor nerf toI dont understand the need to remove berserk as if magblade would be overpowered with a heal. There's so much healing that a magblade gets elsewhere that I wish they would do something else like add a knockdown component to it. I mean it takes time to proc, unlike crystal frags. It just feels like not enough.
Magblade needs something like a shield, but different to stay alive so they're not just a cheap sorc knock off. Would be nice to see cloak buffed so that a restoration staff isnt needed. I long for the day I can drop a resto staff.
Nah mblade doesn't need a shield.. we not trying to be sorcs. something else
Unreliable heal, delay, travel speed, initial cost for nothing, double GCD - this is why you shouldn't use this skill anymore.psychotic13 wrote: »Heals on build up skills like this are counter intuitive imo, the heal will always be unreliable, its going to be rare you have the bow active when you actually need that heal cause youll likely be on the defensive when you need to heal... plus its a pain to land these days.
All in all, bad change.