Unreliable heal, delay, travel speed, initial cost for nothing, double GCD - this is why you shouldn't use this skill anymore.psychotic13 wrote: »Heals on build up skills like this are counter intuitive imo, the heal will always be unreliable, its going to be rare you have the bow active when you actually need that heal cause youll likely be on the defensive when you need to heal... plus its a pain to land these days.
All in all, bad change.
MassiveFumes wrote: »GaunterODim wrote: »Also definitely agree on the thing about the cost for the bow buff. If it doesnt give any buff to begin with, the activation of the buff should be free and only the shooting the bow proc should cost magicka /stamina.
Overall I'm glad that many cancerous mechanics has been reworked. Minor nerfs of magblades, though unjustified, are something we will work around. We are magblades, the most creative and stubborn players out there
the minor nerf toI dont understand the need to remove berserk as if magblade would be overpowered with a heal. There's so much healing that a magblade gets elsewhere that I wish they would do something else like add a knockdown component to it. I mean it takes time to proc, unlike crystal frags. It just feels like not enough.
Magblade needs something like a shield, but different to stay alive so they're not just a cheap sorc knock off. Would be nice to see cloak buffed so that a restoration staff isnt needed. I long for the day I can drop a resto staff.
Nah mblade doesn't need a shield.. we not trying to be sorcs. something else
MassiveFumes wrote: »GaunterODim wrote: »Also definitely agree on the thing about the cost for the bow buff. If it doesnt give any buff to begin with, the activation of the buff should be free and only the shooting the bow proc should cost magicka /stamina.
Overall I'm glad that many cancerous mechanics has been reworked. Minor nerfs of magblades, though unjustified, are something we will work around. We are magblades, the most creative and stubborn players out there
the minor nerf toI dont understand the need to remove berserk as if magblade would be overpowered with a heal. There's so much healing that a magblade gets elsewhere that I wish they would do something else like add a knockdown component to it. I mean it takes time to proc, unlike crystal frags. It just feels like not enough.
Magblade needs something like a shield, but different to stay alive so they're not just a cheap sorc knock off. Would be nice to see cloak buffed so that a restoration staff isnt needed. I long for the day I can drop a resto staff.
Nah mblade doesn't need a shield.. we not trying to be sorcs. something else
That's what I said. They need something other than a shield so we're not a crappy sorc knockoff. Did you not read it? It's clear as day, or so I thought.
silentxthreat wrote: »magicka version needs to keep this or buff their spamable
silentxthreat wrote: »magicka version needs to keep this or buff their spamable
Not really, they just need a reliable timed burst. Bow proc is literally all or nothing - and with the travel speed, and booming audio telegraph... it’s typically nothing.
But hey at least there’s a heal on it that’ll get double battle spirit balanced when you do actually land it!
Oh and I feel bad for anyone that attempts to use the bow proc defensively instead one of the actual survival skills. Hmmm bow heal or annulment? Lemme try for this Bs heal!...... lulz
They buffed the skills that most magblade players never use.
arkansas_ESO wrote: »The Dark Cloak nerf hurts way more than some of you guys realize. Magblade healing already wasn't great after the Healing Ward nerf, but at least with DC the option of stacking to 27-30k health and relying on it was there. It was the closest thing we had to a magicka version of Vigor - and the reason it was nerfed was because stamblades stacked it with Vigor. Now we have no burst heal.
ZOS really needs to admit that some of their recent changes (the delay to the bow proc, the Healing Ward nerf) don't make sense and undo them.
Idk man I think that mercy change is a bit of a joke and only benefits melee playstyle that has to way to survive outside of cloak and rat, but at that point what do your bars look like
thankyourat wrote: »Idk man I think that mercy change is a bit of a joke and only benefits melee playstyle that has to way to survive outside of cloak and rat, but at that point what do your bars look like
Yes the merciless change is ridiculous because the initial cast doesn't do anything now but cost magicka. It's also going to be difficult to fit enough abilities on your bar as well. I see no space to fit lotus fan on a magblades bar, which means you lose out on 8% damage. Magblade still has alot of problems. Mainly the lack of healing. It's not so much a problem 1v1 but it's a huge weakness for 1vX. Merciless is a good ability for counter bursting now though easing the risk of being a little more aggressive during your burst window. I would like to see casting merciless grant you some sort of healing buffs.
My build is pretty set. I'm gonna miss the 8% damage, but I'll take the snare immunity over it any day.
Knootewoot wrote: »MassiveFumes wrote: »GaunterODim wrote: »Also definitely agree on the thing about the cost for the bow buff. If it doesnt give any buff to begin with, the activation of the buff should be free and only the shooting the bow proc should cost magicka /stamina.
Overall I'm glad that many cancerous mechanics has been reworked. Minor nerfs of magblades, though unjustified, are something we will work around. We are magblades, the most creative and stubborn players out there
the minor nerf toI dont understand the need to remove berserk as if magblade would be overpowered with a heal. There's so much healing that a magblade gets elsewhere that I wish they would do something else like add a knockdown component to it. I mean it takes time to proc, unlike crystal frags. It just feels like not enough.
Magblade needs something like a shield, but different to stay alive so they're not just a cheap sorc knock off. Would be nice to see cloak buffed so that a restoration staff isnt needed. I long for the day I can drop a resto staff.
Nah mblade doesn't need a shield.. we not trying to be sorcs. something else
That's what I said. They need something other than a shield so we're not a crappy sorc knockoff. Did you not read it? It's clear as day, or so I thought.
I don't want a shield or similar. We need something nice, like maybe a 50% dodge chance for single target direct attacks.
Something like what we had before but which increases dodge chance with each piece of LA equipped. And then max 50% dodge chance.
And if a mag nightblade is also a vampire we need a skill which gives us batwings that reflect all projectiles for 6 seconds, 4 projectiles max.