I still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.
I still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.
yea at this point im pretty confident merciless will be adjusted in the coming pts updates.
HI still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.
yea at this point im pretty confident merciless will be adjusted in the coming pts updates.
I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.
Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.
HI still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.
yea at this point im pretty confident merciless will be adjusted in the coming pts updates.
I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.
Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.
I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.
Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.
HI still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.
yea at this point im pretty confident merciless will be adjusted in the coming pts updates.
I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.
Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.
I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.
Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.
I built a health recov mnb around a Khajiit this patch... its definitely a good way to go.
HI still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.
yea at this point im pretty confident merciless will be adjusted in the coming pts updates.
I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.
Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.
I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.
Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.
I built a health recov mnb around a Khajiit this patch... its definitely a good way to go.
Any tips you could give me? I moved from a high mag recovery dps to healing in BGs and would love to try something like this out. I’m probably a little out of practice and am not sure what I’d need.
HI still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.
yea at this point im pretty confident merciless will be adjusted in the coming pts updates.
I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.
Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.
I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.
Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.
thankyourat wrote: »HI still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.
yea at this point im pretty confident merciless will be adjusted in the coming pts updates.
I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.
Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.
I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.
Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.
I built a health recov mnb around a Khajiit this patch... its definitely a good way to go.
Any tips you could give me? I moved from a high mag recovery dps to healing in BGs and would love to try something like this out. I’m probably a little out of practice and am not sure what I’d need.
5 Alessian order/ 5 spinner/ 2 troll king with khajiit race, steed mundus and gold food. You will have over 5k health recovery when fully buffed. I was playing this build as a dark elf and it was pretty fun but khajiit would be best in slot. The sustain isn't the best but you literally take no damage so you can just resto heavy attack with no fear of being killed. I was using spinner for more damage. if playing khajiit you can use a precise weapon with a crit pot to take advantage of the khajiit crit passives.
plauge doctor would be better than spinners for a full on support tank build utilizing dark Cloak. It would be insanely trolly as well. The reason I went with spinners is I was trying to make a 1vX build so I needed the damage. You have to use refreshing path because it passes troll king to other players as well as it increases your resistances so your health recovery would be buffed by your set while also procing troll king.
HI still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.
yea at this point im pretty confident merciless will be adjusted in the coming pts updates.
I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.
Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.
I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.
Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.
I built a health recov mnb around a Khajiit this patch... its definitely a good way to go.
Any tips you could give me? I moved from a high mag recovery dps to healing in BGs and would love to try something like this out. I’m probably a little out of practice and am not sure what I’d need.
thankyourat wrote: »HI still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.
yea at this point im pretty confident merciless will be adjusted in the coming pts updates.
I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.
Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.
I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.
Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.
I built a health recov mnb around a Khajiit this patch... its definitely a good way to go.
Any tips you could give me? I moved from a high mag recovery dps to healing in BGs and would love to try something like this out. I’m probably a little out of practice and am not sure what I’d need.
5 Alessian order/ 5 spinner/ 2 troll king with khajiit race, steed mundus and gold food. You will have over 5k health recovery when fully buffed. I was playing this build as a dark elf and it was pretty fun but khajiit would be best in slot. The sustain isn't the best but you literally take no damage so you can just resto heavy attack with no fear of being killed. I was using spinner for more damage. if playing khajiit you can use a precise weapon with a crit pot to take advantage of the khajiit crit passives.
plauge doctor would be better than spinners for a full on support tank build utilizing dark Cloak. It would be insanely trolly as well. The reason I went with spinners is I was trying to make a 1vX build so I needed the damage. You have to use refreshing path because it passes troll king to other players as well as it increases your resistances so your health recovery would be buffed by your set while also procing troll king.
thankyourat wrote: »HI still think merciless resolve needs some kind of initial buff, otherwise it's to costly in terms of utility with no initial benefit. If they don't want to give minor berserk, then give something else. Make it fair. So many other classes have skills that provide bigger guffs for less.
yea at this point im pretty confident merciless will be adjusted in the coming pts updates.
I honestly think inverse Crit Surge (heals on non-crits) during Merciless would be a good buff that would fit when PvP magblade needs the healing and wouldn't give PVE magblade very good healing. A lot of the reasons that PvP magblade's healing has been gutted is because of PVE concerns about requiring healers.
When you're not on the offensive and forcing crits with Shadowy Disguise the traditional magblade builds needs some staying power. This offers it in a way that PVE magblade doesn't benefit as much from because in PVE crit scales very well and the builds reflect that.
Still doubt ZOS'll give nightblades any defensive buffs as long as we have Shadowy Disguise. We'll end up being nerfed until we're on equal footing on other classes when our Shadowy isn't countered and far behind the rest of the time. That's basically where magblade is right now IMO.
I have no issues with self heals. I really think more people should try high health recovery and hots (damage shield for oh *** moments, not meant to be spammed) for magblades. It works really well with the class because of cloak. Plus having hots and high health recovery wont cost us a GCD just to heal.
Really my main 2 main issues are mobility (which is being solved by RAT) and the unreliability of magblade damage, because everything is dodgeable.
I built a health recov mnb around a Khajiit this patch... its definitely a good way to go.
Any tips you could give me? I moved from a high mag recovery dps to healing in BGs and would love to try something like this out. I’m probably a little out of practice and am not sure what I’d need.
5 Alessian order/ 5 spinner/ 2 troll king with khajiit race, steed mundus and gold food. You will have over 5k health recovery when fully buffed. I was playing this build as a dark elf and it was pretty fun but khajiit would be best in slot. The sustain isn't the best but you literally take no damage so you can just resto heavy attack with no fear of being killed. I was using spinner for more damage. if playing khajiit you can use a precise weapon with a crit pot to take advantage of the khajiit crit passives.
plauge doctor would be better than spinners for a full on support tank build utilizing dark Cloak. It would be insanely trolly as well. The reason I went with spinners is I was trying to make a 1vX build so I needed the damage. You have to use refreshing path because it passes troll king to other players as well as it increases your resistances so your health recovery would be buffed by your set while also procing troll king.
You guys are on the right track.
I’m always tweaking & tuning my build. Everything is always gold(jewelry included).
I was going to keep it personal, but getting the gear for this is so ridiculously difficult (cost over 1 mil), it’s just dumb what we have to do to compete at minimum.
5 light 2 heavy.
Head - light molag kena impen
Shoulder - light molag kena impen
Chest - heavy alessian reinforced
Legs - heavy alessian reinforced
Gloves, sash, shoes - light willows path impen
Neck - alessian infused recovery
Rings - alessian infused sp dmg
2h sword (will be Destro inferno next patch) - sharpened willows path
Resto - defending willows path
Mundus - lover
Food - citrus fillet
Cp - 71 points into crit resist
56 in direct dmg & dots mitigation, 27 in hardy & ele defender
~80 in befoul (May change next patch?)
Whatever 5k pen is worth in blue tree & 20% inc crit dmg, ~66 master of arms, ~10% healing
Tri stat glyphs on all except gloves (just to hit 12k stam)
Enjoy grinding your eyes out trying to duplicate this setup only to realize it’s not “great”, but it probably is the best so far.
-Kai
ninjaguyman wrote: »soul tether getting 2m extra range buff is pretty cool. It happens more often than I'd like that someone running away from me seems like their in range of my ult and they avoid it completely.
I'd argue that my build is better overall for a magblade tho lol. I just kinda want to keep it to myself since I've worked very hard to optimize it. I keep getting whispers from people asking me what my build is xD
Interesting, one thing I’ve noticed is Blood Spawn is the best monster set for almost all magicka light armour builds, I just don’t like it with shadowy disguise. It’s a really nice monster set. Ever tried using it in a melee magblade build?
Troll king is nice, but it’s usually a stamina thing where they’ll block/dodge when low health to let their health regen. I don’t know if it’s as effective as magicka.
I'd argue that my build is better overall for a magblade tho lol. I just kinda want to keep it to myself since I've worked very hard to optimize it. I keep getting whispers from people asking me what my build is xD
So builds are primarily a playstyle thing, but I’d be interested in hearing what you think about why your build is better?
If you are using what you mentioned above:
Troll king, 2 damage sets, 3 protective trait jewelry...
My arguments:
1) troll king is a proc & therefore I’m leaving my survivability to chance. Also, it procs off of hots/heals which magblade has had nerfed. (Sure this ‘should’ synergize better, but I wonder about cooldown & if the heals are enough to sustain without resto?)
I like having a constant 1.6k health recovery with the ability to have a burst heal through Blessing of Resto & use either lingering health or tripots. I like to sometimes jump into the middle of a group and “brawl”, so malubeth(scourge harvester) may be better for that scenario as it procs on damage felt to you, but I’ve heard it’s inconsistent as well.
2) as for damage & sets, I run 2 infused sp dmg glyphs which are each almost the equivalent of a julianos 5 piece; 299 vs 278(x2). I assume you’re running spinner (and maybe war maiden/innate axiom) so if you’re using sharpened weapon then you have 1k more pen than I do but because I’m using molag kena I have the ability to choose when I turn on burst & my spell dmg goes over 4K when fully buffed. As for my sustain w/kena I’m a Breton w/2.1k mag recovery & siphoning attacks, but w/continuous attacks it scales w/willows for 2.4k. The downside is you can often see when kena procs but I’m pretty good at using cloak & if this becomes too negative I’ll swap to slimecraw next patch.
3) I’m not a fan of the protective trait just because I feel like 1,000 resistance each is too small when I could use 1 pirate Skeleton & get 3k off of 1 piece; granted I’ve went away from pirate in order to get more damage, but I think my 2 pieces of reinforced heavy armor should come close to this number.
Final thoughts:
I agree the best thing to run on magblade is spinner w/steed mundus & sharpened weapon but I haven’t figured out what to pair with it in order to have everything:
Damage, sustain, healing, health recovery, mitigation/defense.
Maybe it’s worth looking at pairing it with a 5 heavy 2 light build again but it’s often been said the pen/light passives are way better than heavy passives so it just seems like you’re missing out; but maybe those heavy passives are needed to get everything?
Interested in hearing you reply.
-Kai
@Insco851
My source of major sorcery is sap front barred for increased damage & heals to which I block cast.
Assassination
Blur:
-Double Take (morph): Renamed and reworked this morph.
Renamed this morph to Phantasmal Escape.
This morph no longer grants Major Expedition for 4 seconds. Instead, it grants immunity to snare and immobilizes for
2.5 to 4 seconds, based on the rank.
This morph no longer becomes cheaper as ability ranks up.
Lotus Fan: Increased the damage the DoT applies from this ability by approximately 175% to put it on par with our DoT standards. Note this was in last week’s PTS patch but was missing from the patch notes.
Grim Focus: Reduced the minimum travel time on this ability and its morphs to 250ms from 450ms.
Siphoning
Cripple: This ability and its morphs no longer grant the caster Major Expedition, and can now be placed on an infinite amount of targets.
Debilitate (morph): This morph no longer refunds the Magicka cost if the target dies while it was active. Instead, it
applies Minor Magickasteal to the enemy while the DoT persists.
ScruffyWhiskers wrote: »If you have spell pen at 12k, what percentage of your targets are you over penetrating?
If you bump that up to 15kish with spinner and a sharpened staff, what percent are you now over penetrating?
Finally, if you add the Lover, and are sitting at 17.5k ish how bad is the over penetration.
It's really hard for me to get a sense of what the spell resistance is out there since I've only ever played one character. I watch people's streams and youtubes but those are usually players who gear up well.
ScruffyWhiskers wrote: »If you have spell pen at 12k, what percentage of your targets are you over penetrating?
If you bump that up to 15kish with spinner and a sharpened staff, what percent are you now over penetrating?
Finally, if you add the Lover, and are sitting at 17.5k ish how bad is the over penetration.
It's really hard for me to get a sense of what the spell resistance is out there since I've only ever played one character. I watch people's streams and youtubes but those are usually players who gear up well.
ScruffyWhiskers wrote: »If you have spell pen at 12k, what percentage of your targets are you over penetrating?
If you bump that up to 15kish with spinner and a sharpened staff, what percent are you now over penetrating?
Finally, if you add the Lover, and are sitting at 17.5k ish how bad is the over penetration.
It's really hard for me to get a sense of what the spell resistance is out there since I've only ever played one character. I watch people's streams and youtubes but those are usually players who gear up well.
ScruffyWhiskers wrote: »If you have spell pen at 12k, what percentage of your targets are you over penetrating?
If you bump that up to 15kish with spinner and a sharpened staff, what percent are you now over penetrating?
Finally, if you add the Lover, and are sitting at 17.5k ish how bad is the over penetration.
It's really hard for me to get a sense of what the spell resistance is out there since I've only ever played one character. I watch people's streams and youtubes but those are usually players who gear up well.
Interested in hearing you reply.
-Kai