Your mileage may vary. I haven't started the town quests this year yet (probably won't due to burnout), but last year on the noncompetitive campaigns (shor and sotha sil) most players didn't attack each other and if you accidentally attacked someone just holding block usually resolves the situation.
Of course, I still took precautions: invisibility pots, stealth, and changing campaigns when needed. I was even able to get the achievement associated with completing all the town quests. Of course, there were times where I had to fight. A PvP zone is what it is.
This is ridiculous. I have no intention of participating in the dungeon part of the event, because I find PVE extremely dull. You won’t find me complaining about being forced into PVE, though, as this is a FIVE WEEK event with multiple ways/opportunities to earn boxes.
Don’t want to die in a PVP zone? Then don’t visit any PVP zones, and certainly don’t rage at PVPers for killing other players.
Sounds like a great a teamwork and great fun in comparison to chance to get piece of low-res low-poly motif without effort otherwise.Your mileage may vary. I haven't started the town quests this year yet (probably won't due to burnout), but last year on the noncompetitive campaigns (shor and sotha sil) most players didn't attack each other and if you accidentally attacked someone just holding block usually resolves the situation.
Of course, I still took precautions: invisibility pots, stealth, and changing campaigns when needed. I was even able to get the achievement associated with completing all the town quests. Of course, there were times where I had to fight. A PvP zone is what it is.
They use pots that break your invisibility (tried using this on shor and sotha sil, didnt work for long),
Full tank gear, doesnt work they chase you like a dog after a postman, you will get tired of it before they get tired and u will say damn I give up.
The best way we dealt with is (ye we grouped up cause we got annoyed) was to send 2 people to lure them around and than soem stealthy guys grabbed the quests than they shared them and same process for delivering them, this way we managed to get all quests done in cheydinhal so that is the best solution for now even though it is annoying...
This definitely works, at least I often travel to such towns. Gankers are mostly there to cause some butthurt and would get more ap easier from somewhere else, this opens an opportunity for me to cause butthurt for the ganker, I even have my decoys there returning quests.Travestynox wrote: »Report gankers in chat - help will likely come.
MartiniDaniels wrote: »Sounds like a great a teamwork and great fun in comparison to chance to get piece of low-res low-poly motif without effort otherwise.Your mileage may vary. I haven't started the town quests this year yet (probably won't due to burnout), but last year on the noncompetitive campaigns (shor and sotha sil) most players didn't attack each other and if you accidentally attacked someone just holding block usually resolves the situation.
Of course, I still took precautions: invisibility pots, stealth, and changing campaigns when needed. I was even able to get the achievement associated with completing all the town quests. Of course, there were times where I had to fight. A PvP zone is what it is.
They use pots that break your invisibility (tried using this on shor and sotha sil, didnt work for long),
Full tank gear, doesnt work they chase you like a dog after a postman, you will get tired of it before they get tired and u will say damn I give up.
The best way we dealt with is (ye we grouped up cause we got annoyed) was to send 2 people to lure them around and than soem stealthy guys grabbed the quests than they shared them and same process for delivering them, this way we managed to get all quests done in cheydinhal so that is the best solution for now even though it is annoying...
I feel like no matter what game you go to someone always complains about this.
Goregrinder wrote: »Uh...no. If you're red you're dead son.
Correct, most of them are m0ist chickens who avoid the actual fighting. In most cases, if these players fail their noble gank attempt, they go hiding or try to find the nearest tree to hug hard, they might send some "ur bad zergling" or similar content message from the grass level if they fail to run away.
SilverPaws wrote: »Thread about being killed in pvp
If you won't prepare before going to pvp zone then you can't seriously except anything than dying.
Your mileage may vary. I haven't started the town quests this year yet (probably won't due to burnout), but last year on the noncompetitive campaigns (shor and sotha sil) most players didn't attack each other and if you accidentally attacked someone just holding block usually resolves the situation.
Of course, I still took precautions: invisibility pots, stealth, and changing campaigns when needed. I was even able to get the achievement associated with completing all the town quests. Of course, there were times where I had to fight. A PvP zone is what it is.
They use pots that break your invisibility (tried using this on shor and sotha sil, didnt work for long),
Full tank gear, doesnt work they chase you like a dog after a postman, you will get tired of it before they get tired and u will say damn I give up.
The best way we dealt with is (ye we grouped up cause we got annoyed) was to send 2 people to lure them around and than soem stealthy guys grabbed the quests than they shared them and same process for delivering them, this way we managed to get all quests done in cheydinhal so that is the best solution for now even though it is annoying...