Maintenance for the week of October 5:
• [COMPLETE] ESO Store and Account System for maintenance – October 8, 8:00AM EDT (12:00 UTC) – 12:00PM EDT (16:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

Dear PvPers

Jamdarius
Jamdarius
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I know you guys enjoy PvP a lot however during the event my dear AD would you mind staying out of dailys zone in Cheydinhal and let players enjoy the event?
I know i know its PvP zone you should get your a$$ wiped, L2P QQ ... whatever. But what kind of *** u have to be to just go for easy kill vs PvE players?!

Really I never had such issues years back during events and now it seems some stupid kiddos joined ESO community and are wrecking event for most of players.
Dear ZOS this week 3 event is just lame and I cannot say I enjoy it.
  • WillhelmBlack
    WillhelmBlack
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    Don't worry, I'm sure Zenimax will have this sorted for the PvE'rs.
    PC EU
  • StormeReigns
    StormeReigns
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    Reap what you sow.
  • Starlock
    Starlock
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    Jamdarius wrote: »
    Starlock wrote: »
    It'll be interesting to see what it is like this year. I recall the level of jerk being fairly minimal last year, but back then you could run any daily at any time to earn boxes. The groups doing box runs in Cyrodiil were just respectful of one another regardless of alliances and it was typically only a lone $%#^ or two that caused issues. Usually those people were then attacked ruthlessly by everyone just wanting to run their boxes. Yes - you would see that idiot red getting smeared into paste by both blues and yellows just trying to do their boxes.

    Well now full AD party "veterans" are trolling PvErs and camping on cheydinhal city quest givers that enough for you ?
    Not to mention it is kind of harassment now cause I cant even get revived properly nor give or take quest meaning they prevent me from participating in the event.

    That's the sort of behavior I never saw last year, personally. Folks left each other alone and worked together regardless of who owned the towns. It was at most one or two gankers trying to be annoying, and when they did it, people would band together to smash them into paste regardless of alliance. I don't know if it's going to be different this year.
    I play ESO on XBOX NA
    Remember: Elder Scrolls Online appeals to a diverse customer base that view and play the game in different ways.
    Regardless of how you play, be aware Elder Scrolls Online is play-to-pay game.
    Use at your own risk and learn at https://www.psychologyofgames.com
  • Jamdarius
    Jamdarius
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    Starlock wrote: »
    Jamdarius wrote: »
    Starlock wrote: »
    It'll be interesting to see what it is like this year. I recall the level of jerk being fairly minimal last year, but back then you could run any daily at any time to earn boxes. The groups doing box runs in Cyrodiil were just respectful of one another regardless of alliances and it was typically only a lone $%#^ or two that caused issues. Usually those people were then attacked ruthlessly by everyone just wanting to run their boxes. Yes - you would see that idiot red getting smeared into paste by both blues and yellows just trying to do their boxes.

    Well now full AD party "veterans" are trolling PvErs and camping on cheydinhal city quest givers that enough for you ?
    Not to mention it is kind of harassment now cause I cant even get revived properly nor give or take quest meaning they prevent me from participating in the event.

    That's the sort of behavior I never saw last year, personally. Folks left each other alone and worked together regardless of who owned the towns. It was at most one or two gankers trying to be annoying, and when they did it, people would band together to smash them into paste regardless of alliance. I don't know if it's going to be different this year.

    It already is different, and ye like i thought even forum community changed "LOL at the PVE people crying about PvP."
    comment like that make me want to quit event... PvE events are so easy you can do them in PvP gear or so my PvPer friend addict says, so I see no point in comparing the 2.
  • TBois
    TBois
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    Are you trying to quest in vivec? If so go to shor.
    Current Guilds: Fantasia, Lemon Party
    Friends of: Avant Garde
    Former Guilds: Decibel, Hagnado

    PC/NA
    T-Bois (Stam Sorc, AR50 since 7/26/2018) - AD
    Peti-T-Bois (Stamden, Baby AR Rank) - AD

    https://www.youtube.com/channel/UCDUkIEilHdG3v6I586WzoyA?
  • Jamdarius
    Jamdarius
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    TBois wrote: »
    Are you trying to quest in vivec? If so go to shor.

    I was on shor... 10+ banana farming EP PvE... I moved to Sotha SIl now, same thing just DC not bananana,
    oh ye btw I didnt mean the capturable towns I meant Cheydinhal and so on.
  • Jayne_Doe
    Jayne_Doe
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    I just saw a post in another thread that they're opening 2 additional 7-day CP campaigns and 1 no-CP campaign this afternoon.
  • WillhelmBlack
    WillhelmBlack
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    Just gear up a tank [edit], loads of people PvP with no actual intention of killing players. I'm not actually making that up.

    2 x max health sets in impen will cost you about 5-8k gold. Run about 60k health and lingering pots and people won't bother.
    Edited by ZOS_RogerJ on April 19, 2019 5:05PM
    PC EU
  • Jamdarius
    Jamdarius
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    Most of zos' events and released content is catered towards PVE'ers. Let the PvPer's play the way they want when they're in Cyrodiil. It's supposed to be a Player vs Player zone, what do you expect? ZOS put the event drops in this game mode for a reason. Usually pvpers let people go anyway if you're jumping up and down & blocking instead of attacking. If anybody so much as light attacks then that's the start of a fight. And I'm not sorry for stuff like soul assaulting a 14k health low level player when they attack me first in Cyrodiil as I'm minding my own business. They die, they respawn, they do horse simulator to the towns again.

    Just go as EP to shor and Cheydinhal town you will see how it is nowadays.. completely different from past events.
  • Jamdarius
    Jamdarius
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    Dear OP,

    In response to your recent letter:

    meimun2.gif

    Well you sure are showing nice AD monkey family there.
  • StormeReigns
    StormeReigns
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    Jamdarius wrote: »
    Starlock wrote: »
    Jamdarius wrote: »
    Starlock wrote: »
    It'll be interesting to see what it is like this year. I recall the level of jerk being fairly minimal last year, but back then you could run any daily at any time to earn boxes. The groups doing box runs in Cyrodiil were just respectful of one another regardless of alliances and it was typically only a lone $%#^ or two that caused issues. Usually those people were then attacked ruthlessly by everyone just wanting to run their boxes. Yes - you would see that idiot red getting smeared into paste by both blues and yellows just trying to do their boxes.

    Well now full AD party "veterans" are trolling PvErs and camping on cheydinhal city quest givers that enough for you ?
    Not to mention it is kind of harassment now cause I cant even get revived properly nor give or take quest meaning they prevent me from participating in the event.

    That's the sort of behavior I never saw last year, personally. Folks left each other alone and worked together regardless of who owned the towns. It was at most one or two gankers trying to be annoying, and when they did it, people would band together to smash them into paste regardless of alliance. I don't know if it's going to be different this year.

    It already is different, and ye like i thought even forum community changed "LOL at the PVE people crying about PvP."
    comment like that make me want to quit event... PvE events are so easy you can do them in PvP gear or so my PvPer friend addict says, so I see no point in comparing the 2.
    I’m pretty sure PvPers get to PvP 365/365 days too. Not sure why one little event which includes PvEers has their panties in a twist.

    I think they meant, that all annual events are exclusively PVE. While PvP gets one event, and from what history shows, the shortest event out of all of them as well...

    So kinda moot to say pvpers can pvp 365 day when they get one exclusive event that lasts not nearly as long as the rest of the pve events.

    Kinda moot for anyone to see that these events are exclusively aimed at one particular play style and not just everyone.
    Edited by StormeReigns on April 18, 2019 6:10PM
  • Jayne_Doe
    Jayne_Doe
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    Most of zos' events and released content is catered towards PVE'ers. Let the PvPer's play the way they want when they're in Cyrodiil. It's supposed to be a Player vs Player zone, what do you expect? ZOS put the event drops in this game mode for a reason. Usually pvpers let people go anyway if you're jumping up and down & blocking instead of attacking. If anybody so much as light attacks then that's the start of a fight. And I'm not sorry for stuff like soul assaulting a 14k health low level player when they attack me first in Cyrodiil as I'm minding my own business. They die, they respawn, they do horse simulator to the towns again.

    I agree, which is why I generally stay away from PvP events. I did participate in the Midyear Mayhem Encore to get event tickets, and I logged in with characters in one of the additional campaigns whose alliance had the majority of control - or at least controlled one town so that I could do a daily for my tickets.

    I didn't realize, though, that jumping up and down while blocking was an indicator that you didn't want to fight. There were a couple of times where I ran over to some players from another alliance so they would kill me, and I jumped up and down trying to get their attention. They finally attacked me, since I wasn't blocking, but now I know why it took a few seconds for them to actually attack me.

    I think some PvErs might assume that their only recourse when encountering another player is to attack, since they assume that the enemy player will engage them regardless. I'm sure some still will, but most of the enemy players I encountered during the MM Encore left me alone. Although it's probable that most of them were PvEers like me who just wanted to do the town dailies.

    Wait for the additional campaigns to open this afternoon and try one of them. Although there will probably still be some gankers who have nothing better to do with their time than sit their and grief players, there may not be that many, and even they need to take time to do dailies to grind boxes.

    Also, try a different town. Or better yet, just wait until week 5.
    Edited by Jayne_Doe on April 18, 2019 6:05PM
  • D0PAMINE
    D0PAMINE
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    wow....
  • WillhelmBlack
    WillhelmBlack
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    Don't worry, I'm sure Zenimax will have this sorted for the PvE'rs.
    Hi everyone! Cross-posting this message here from the Maintenance Announcements forum area:

    This afternoon, we will be opening the following additional Cyrodiil campaigns on all ESO servers as a response to increased population during the 5-year anniversary event:

    7-Day CP-Enabled Campaigns
    • Boethia
    • Malacath
    7-Day No-CP Campaign
    • Sheogorath

    See
    PC EU
  • Artim_X
    Artim_X
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    Your mileage may vary. I haven't started the town quests this year yet (probably won't due to burnout), but last year on the noncompetitive campaigns (shor and sotha sil) most players didn't attack each other and if you accidentally attacked someone just holding block usually resolves the situation.

    Of course, I still took precautions: invisibility pots, stealth, and changing campaigns when needed. I was even able to get the achievement associated with completing all the town quests. Of course, there were times where I had to fight. A PvP zone is what it is.
    (AD) Artim X |PC/NA| Primary Guild: Storm Guides NA Casual staff wielding vampire sorcerer.

    My Easygoing Builds
    Electric-Stun
    https://media.giphy.com/media/hokMyu1PAKfJK/giphy.gif
    Proc free DPS build for when a tank isn't holding bosses in place and for times where one is not getting buffed by a healer.
    Gear: 5 Netch's Touch (All apparel Divines with Max Mag Enchants), 2 Slimecraw (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Shock Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Storms, and Thunderous Rage.

    Electric-Burn
    [url="https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif[/url]
    DPS build for more organized groups.
    Gear: 5 Burning Spellweave (All apparel Divines with Max Mag Enchants), 2 Grothdarr (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Inferno Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Flame Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Fire, and Fiery Rage.

    Electric-Cool
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
    Gear: 5 Icy Conjuror (All apparel Divines with Max Mag Enchants), 2 Iceheart (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Ice Staff (infused/ice enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Hardened Ward, Lightning Flood, and Power Overload (Replenishing Barrier when healer isn't keeping others alive).
    Ability-Bar 2: Dark Deal, Streak (Inner Rage when dealing with multiple bosses), Frost Reach (Restraining Prison when I want to lock enemies down), Dampen Magic, Unstable Wall of Frost, and Icy Rage (Aggressive Horn when DPS is decent).

    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    My healer build that I for the most part only use in normal dungeons/trials or in Vet premades, since playing with randoms tend to result in me being in a group that lacks DPS, has a fake tank, or both.
    Gear: 5 Spell Power Cure (All apparel Divines with Max Mag Enchants), 2 spell critical monster set pieces when I don't feel like using spell crit pots, Grothdarr when I want to do more damage, Bogdan when I want more HoTs, Symphony of Blades to provide more emergency resources, or Earthgore when I feel like it would make a significant difference (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (infused with weapon damage enchant).
    Ability-Bar 1: Critical Surge (Power Surge for more heals), Boundless Storm, Combat Prayer, Ward Ally (Twilight Matriarch for another burst heal and damage), Energy Orb, and Replenishing Barrier.
    Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward (Twilight Matriarch for another burst heal and damage), Unstable Wall of Storms, and Aggressive Horn.

    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    Tanky utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    Gear: 5 Torug's Pact (3 heavy body pieces, light waist, and medium hands. All Impenetrable. Max Mag Enchants), 2 heavy Mighty Chudan (All Impenetrable. Max Mag Enchants), and Knight Slayer jewelry (arcane with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant. Same enchant as lightning in order to maintain consistent pressure regardless of which staff you're heavy attacking with). [When more focused on damage will change Chudan pieces to medium and light. Also all my Torug body pieces to light except the chest that stays heavy].
    Ability-Bar 1: Structured Entropy, Consuming Trap, Haunting Curse, Ward Ally, Rapid Regeneration, and Life Giver (or Soul Assault).
    Ability-Bar 2: Dark Deal, Elusive Mist, Rune Cage, Hardened Ward, Efficient Purge, and Shooting Star.

    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    Damage shield tank designed to help my guildmates clear vet dungeons when a typical tank isn't available.
    Gear: 5 Brands of the Imperium (All Divines with Max Mag Enchants), 2 Mother Ciannait (All Divines. 1 med/1 light. Max Mag Enchants). Combat Physician jewelry (arcane with spell damage enchant)/Ice Staff (infused/crusher). Blackrose Restoration Staff (doesn't have to be the perfect version. infused/hardening enchant).
    Ability-Bar 1: Critical Surge, Bound Aegis, Inner Rage, Boundless Storm, Ward Ally, and Replenishing Barrier.
    Ability-Bar 2: Deep Thoughts, Bound Aegis, Restraining Prison (Elemental Drain in vet content if healer isn't using it), Unstable Wall of Frost, Hardened Ward, and Temporal Guard.

    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap. Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).

    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.

    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    PvP: The Atronach.
    PvE: I will almost always use the Atronach in this content as well (especially if I'm healing in PvE or playing it safe while solo). However, in a strong group other Mundus Stones can be effective (Thief is what I would use in a serious group as a healer. As DPS I would use Shadow or Lover depending on group), since a heavy attack rotation will ensure that you're always restoring magicka at a decent rate. When using electric-ward in vet content I will always use the Lady to reach 25k+ physical/spell resistances.

    Current Champion Points
    [url="https://media.giphy.com/media/y2RgvEEy1R5rW/giphy.gif[/url]
    Mag Sorc: More focused on damage, since changing CP isn't free. Mage: Elfborn (56), Spell Erosion (22), Elemental Expert (64), Staff Expert (44), Master-at-Arms (9), and Thaumaturge (75). Warrior: Ironclad (34), Resistant (8), Light Armor Focus (12), Hardy (32), Elemental Defender (32), Thick Skinned (31), Expert Defender (33), Bastion (56), and Quick Recovery (32). Thief: Warlord (31), Sprinter (6), Bashing Focus (6), Arcanist (75), Tenacity (75), Shade (25), Tumbling (26), and Shadow Ward (26).

    Rotations
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Mag Sorc: (In your gameplay settings turn on quick cast ground abilities) Buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, drop Rage if it's active (only drop it on significant bosses or in situations with lots of enemies where you know you'll have the ult filled up by the next boss), Reach, Unstable, quickly weapon swap, Liquid Flood, two heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat. If you have an excessive amount of ult and you're dealing with trash mobs activate overload before performing the rotation, but don't heavy attack for too long. If you have enough ult for Rage while you're fighting a serious boss and you're in the middle of the rotation just focus on activating the ultimate, afterwards either continue the rotation or start from scratch. During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold heavy attack while spamming Wrath). When using Twilight Tormentor only use the active ability before a fight and at times where you aren't actively engaging the boss.

    When frost staff tanking a single boss buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff, drop Rage if it's active, Reach/Restraining (at times can be replaced with an additional lightning staff heavy for sustain), Unstable, quickly weapon swap, Lightning Flood, one heavy attack (two if Reach isn't used), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, one heavy attack, and repeat. If frost staff tanking multiple bosses buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff each enemy, drop Rage if it's active, Unstable, quickly weapon swap, Lightning Flood, heavy attack priority boss in order to proc IA (pink smoke), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, heavy attack all the bosses, and repeat. Can also slot in Inner Rage and forego heavy attacking with the ice staff. If using inner rage after getting aggro perform the DPS oriented rotation and retake aggro after 1 rotation. Most challenging bosses to keep aggroed will be the Pact in the Blessed Crucible and the knights in the White-Gold Tower, since you need to keep 3 enemies taunted, but they can also be locked down with Restraining. During the execute phase on a single target (around 20% health) replace the second heavy attack with a partial heavy attack in order to proc IA and around 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold block while spamming Wrath).

    When healing in PvE just keep all support skills and Unstable up. Heavy attack primarily with a restoration staff whenever you can. Be reactive with your heals (when someone is scratched use ward ally and top them off with some Prayers). When taking a lot of continuous damage make sure to have all buffs/debuffs up while keeping Energy Orb active in the group. At the boss use the horn ult, but only when the group has decent survivability and damage. If too many players lack survivability then use the barrier ult to make life easier (longer fight, but less risk of death). Can use barrier when dealing with trash mobs (gives back ult).

    In PvP you'll rarely be in a scenario where you can perform a PvE esque rotation with AOE unless you're performing a single target burst. For the most part just stun peeps whenever possible, apply dots, and heavy attack them a few times. Rinse and repeat till they die and use ults as needed, but make sure to keep your health and shields up whenever you take significant damage (might have to keep one's distance if a dk is using a skill like draw essence). When in a high pressure situation stay on the lightning staff bar and keep hardened ward up while stunning and heavy attacking hostiles make sure to keep primary buffs up, heal up, purge, and shield stack as needed. When dealing with a large amount of enemy players alongside your faction keep your distance from friendlies (avoid bombs). If you get debuffs on you be careful not to overuse efficient purge, which is still quite costly. If not grouped up do not bother using purge on a debuffed friendly, since it will not affect them at all.

    In PvE and PvP make sure to utilize tab target to keep track of priority enemies. Use streak in PvE for mag based movement that also allows you to stun a group of enemies. Use elusive mist for mag based movement, snare removal, and damage mitigation in PvP (can also be used in stealth, but will pop you out of a hidden state for a brief moment).

    In PvP when solo taking a resource ride your mount towards the tower, aggro the two guards at the front of the entrance, then head on inside the tower, buff up, purge, head up the stairs, kill everyone that follows especially the mage guard, kill everyone on the flag, and flip.

    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    Gold Food for PvE:
    (DPS) Corrupting Bloody Mara (increases Max Magicka by 4620, Max Health by 5051, and Health Recovery by 505 for 2 hours). If a vampire use font of loss furnishing to decrease vampirism to stage 1 to benefit from health recovery.

    Gold Food for PvP and PvE:
    (PvP healer/PvE serious tank) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours).

    Trash Potions when feeling cheap:
    Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.

    Crafted Potions:
    Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking).
  • Kadoin
    Kadoin
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    Find someone strong to hide behind. Plenty of people will be doing the event for boxes. Also, most PvPers are not idiots...at least if you don't do anything to trigger them.
  • SweepsAllClowns
    SweepsAllClowns
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    I've played pvp for quite long and I also like events so I totally understand your issues, but as you mentioned yourself it's a pvp zone and has the same rules before, during and after the event. For many pvp players causing butthurt for others means satisfaction, many players also avoid tough experienced players and search for easier targets, which can easily be found in towns during this event. By telling AD to stay out of Cheydinhal during the event, you simply advertise the town for enemies as being the right place for easy kills and ap, therefore you probably draw even more AD players there making your event even more difficult. I usually don't attack players in towns if they are clearly doing quests, which most players are nowadays, however some players won't attack alone, but they might still have buddies nearby and attack when they have more numbers, this is all fair in Cyrodiil. My advice is the boring "l2p", which you don't have time for this year's event anymore. Get players in group and do the quests as group, there's power in numbers, one option is to do quests on times when most players are off. Those are the options or stay away from towns, telling enemies what they shouldn't do won't work, I can guarantee that.
  • Travestynox
    Travestynox
    ✭✭✭
    Build tanky, ie full heavy and impen.
    Be aware of surroundings, and use invis potions when needed.
    Don't ride in the open, use the terrain to camouflage you. Report gankers in chat - help will likely come.
    When you die, yes when, brush it off and keep going, you only lose when you quit.
    Lastly, don't send hate whispers, we love that.
    GL in Cyrodiil :)
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