kathandira wrote: »I'm thinking this will be a cool set for Necro Tanks. If they can activate their own synergy, they should be able to have really nice uptime on this set bonus.
kathandira wrote: »I'm thinking this will be a cool set for Necro Tanks. If they can activate their own synergy, they should be able to have really nice uptime on this set bonus.
tanks not dps? Why so?
kathandira wrote: »kathandira wrote: »I'm thinking this will be a cool set for Necro Tanks. If they can activate their own synergy, they should be able to have really nice uptime on this set bonus.
tanks not dps? Why so?
In 4 mans, I don't mind running 1 DPS set to boost up the group damage. Just not in DLC Vets.
Maybe in some Normal Trials too.
Definitely not on the harder content though.
kathandira wrote: »kathandira wrote: »I'm thinking this will be a cool set for Necro Tanks. If they can activate their own synergy, they should be able to have really nice uptime on this set bonus.
tanks not dps? Why so?
In 4 mans, I don't mind running 1 DPS set to boost up the group damage. Just not in DLC Vets.
Maybe in some Normal Trials too.
Definitely not on the harder content though.
Might want War machine instead for that situation as it boosts your dps and group dps.
kathandira wrote: »kathandira wrote: »kathandira wrote: »I'm thinking this will be a cool set for Necro Tanks. If they can activate their own synergy, they should be able to have really nice uptime on this set bonus.
tanks not dps? Why so?
In 4 mans, I don't mind running 1 DPS set to boost up the group damage. Just not in DLC Vets.
Maybe in some Normal Trials too.
Definitely not on the harder content though.
Might want War machine instead for that situation as it boosts your dps and group dps.
Yeah, that would make much more sense. Especially since I use low cost Ultimates with lots of Ultimate Regen.
Good call = ) Thanks!
kathandira wrote: »@Tasear what do you think about the Advancing+Tooth+Velidreth set up? Think it would offer enough Weapon Damage and Crit to maintain minimums? Perhaps without needing The Thief?
kathandira wrote: »@Tasear what do you think about the Advancing+Tooth+Velidreth set up? Think it would offer enough Weapon Damage and Crit to maintain minimums? Perhaps without needing The Thief?
I think it's very viable. I am just wondering if we have enough synergies for it really shine. It's a bit of a pity necro self synergy is magicka damage.
sudaki_eso wrote: »So far i am not seeing myself using it but i have to see how it really performs when running dungeons and trials, beeing dependent of grabbing a synergy is what i dont like.
It might work very well in a group of friends where people talk about what to wear to get the max out of their gears. If you pug and have to compete with other stams for the synergies it gets bad.
sudaki_eso wrote: »So far i am not seeing myself using it but i have to see how it really performs when running dungeons and trials, beeing dependent of grabbing a synergy is what i dont like.
It might work very well in a group of friends where people talk about what to wear to get the max out of their gears. If you pug and have to compete with other stams for the synergies it gets bad.
Silver_Strider wrote: »In a trial setting with good players, synergies are easily gotten so itll help the top tier players more than the average player whom are better off wearing Relequien, War Machine or even VO in some cases.
Silver_Strider wrote: »In a trial setting with good players, synergies are easily gotten so itll help the top tier players more than the average player whom are better off wearing Relequien, War Machine or even VO in some cases.
kathandira wrote: »kathandira wrote: »kathandira wrote: »I'm thinking this will be a cool set for Necro Tanks. If they can activate their own synergy, they should be able to have really nice uptime on this set bonus.
tanks not dps? Why so?
In 4 mans, I don't mind running 1 DPS set to boost up the group damage. Just not in DLC Vets.
Maybe in some Normal Trials too.
Definitely not on the harder content though.
Might want War machine instead for that situation as it boosts your dps and group dps.
Yeah, that would make much more sense. Especially since I use low cost Ultimates with lots of Ultimate Regen.
Good call = ) Thanks!
>..> I feel inspired. My dps sorc tank hybrid does the same... hmm
kathandira wrote: »kathandira wrote: »kathandira wrote: »I'm thinking this will be a cool set for Necro Tanks. If they can activate their own synergy, they should be able to have really nice uptime on this set bonus.
tanks not dps? Why so?
In 4 mans, I don't mind running 1 DPS set to boost up the group damage. Just not in DLC Vets.
Maybe in some Normal Trials too.
Definitely not on the harder content though.
Might want War machine instead for that situation as it boosts your dps and group dps.
Yeah, that would make much more sense. Especially since I use low cost Ultimates with lots of Ultimate Regen.
Good call = ) Thanks!
>..> I feel inspired. My dps sorc tank hybrid does the same... hmm
I'll need more info on that, sounds interesting.
John_Falstaff wrote: »
LiquidPony wrote: »John_Falstaff wrote: »
Yes.
You get close to 60% Major Slayer uptime *just* from the single Shard synergy provided by the new Trial Dummy.
In an actual raid with multiple synergies rolling you should be able to easily achieve 90%+ uptime, probably close to 100%.
It looks like it's stronger than AY pretty much across the board and it removes the requirement for only using 3 skills at a time on the backbar because there's not a huge difference between front/back stats. Only time you *need* to be on your frontbar is to pop a synergy.
Has anyone actually thought to pair tooth with alkosh these 2 sets are a match for each other and would allow tanks to run something other than alkosh
Has anyone actually thought to pair tooth with alkosh these 2 sets are a match for each other and would allow tanks to run something other than alkosh
It sounds delicious no? I been wondering if necro dps could go for it. Also do note that alkoash proc has no cooldown. If you had a enough synergies in gameplay you could a be a monster.
Has anyone actually thought to pair tooth with alkosh these 2 sets are a match for each other and would allow tanks to run something other than alkosh
It sounds delicious no? I been wondering if necro dps could go for it. Also do note that alkoash proc has no cooldown. If you had a enough synergies in gameplay you could a be a monster.
The point of tooth is to get dps wearing alkosh and to push tanks to run the new heavy armor set that grants minor courage
Has anyone actually thought to pair tooth with alkosh these 2 sets are a match for each other and would allow tanks to run something other than alkosh

kathandira wrote: »LiquidPony wrote: »John_Falstaff wrote: »
Yes.
You get close to 60% Major Slayer uptime *just* from the single Shard synergy provided by the new Trial Dummy.
In an actual raid with multiple synergies rolling you should be able to easily achieve 90%+ uptime, probably close to 100%.
It looks like it's stronger than AY pretty much across the board and it removes the requirement for only using 3 skills at a time on the backbar because there's not a huge difference between front/back stats. Only time you *need* to be on your frontbar is to pop a synergy.
I thought you have a 15 second cooldown between when you can use a Synergy. Wouldn't that be a 50% up time on the Target dummy? 15 Duration, with a 15 second cooldown?
LiquidPony wrote: »Has anyone actually thought to pair tooth with alkosh these 2 sets are a match for each other and would allow tanks to run something other than alkosh
@BattleAxe
LiquidPony wrote: »Has anyone actually thought to pair tooth with alkosh these 2 sets are a match for each other and would allow tanks to run something other than alkosh
@BattleAxe