Perhaps no body noticed or maybe really gave it much thought, but I can't see how it hasn't been discussed yet.
So if a player dies, another player can resurrect them but the player that was resurrected is placed on a 3 second ghost timer. This is the way I understand the new implication.
I understand why they are doing it, it's likely due to the new necromancer ultimate and to make sure that skill isn't broken, but what about all the other classes. Is a blanket nerf the best way to address this or would addressing this skill more be a better approach? Is 3 seconds too long, perhaps reduce to 1.5 seconds. If 3 seconds, then can we at least get full resources since it can often be tough regaining one's resources back up.
Maybe I overlooked something, just a thought about this new rule. And sure one could just avoid dying too...