White wabbit wrote: »People asked for it so shut up and put up with it until the next patch as I cant see zos doing a u turn so quickly
It makes me laugh. People complain about alliances in alliance-based PvP.
Devs are preventing abusing and exploiting in PvP. And people complain about that.
This community is the most irrational community I've ever seen.
Your alliance is different depending which character you're on. no matter what alliance you fight for you fight for your alliance. even if that alliance is different sometimes. why is this so hard for you people who only play one character or alliance to understand?
You insist that others be forced to play the way you do, and you finally got your way. now its time to discover you cant force people to play the way you do becuase they'll simply choose not to play at all if they cant play in the way thats fun for them. Enjoy your empty campaigns.
White wabbit wrote: »People asked for it so shut up and put up with it until the next patch as I cant see zos doing a u turn so quickly
You heard it hear. The PTS is no longer a place to voice concerns.
DivineFirstYOLO wrote: »DisgracefulMind wrote: »MrSinister213 wrote: »DisgracefulMind wrote: »
Why not reduce the otick AP? And if people are grinding to AR50...they're doing it on one alliance.
That could work or add something like a 3k base to defense ticks to reward and encourage defenders, encourage pvp. I spend 80% of my time on AD PC NA lately, and from my perspective majority want to pvdoor not just because it offers them their best chance at the most ap/hr but also because it usually doesnt involve pvp. Lowering the Otick to 3k would probably still be this type of players best way to make the most ap xD
We shouldn't even be taking people who want to avoid PvP into consideration; they should have to PvP to make AP, end of story.
That being said, I think removing base oTick AP and only rewarding it if there are enemies killed on keep grounds would actually have a lot more of a positive impact to PvP than hard faction locks.
You are so damn right! This 6-7 base tick for not doing anything but zerging an (almost) empty keep is only rewarding people that don't want to PvP.
..and by the way.. stealth (perma sneak) also allows people to avoid PvP, too many try to avoid PvP until they can Xv1 you...
TequilaFire wrote: »This will hopefully force some players who insist on playing on all three factions to spread out to other campaigns evening out the population more.
Not gonna force anyone. people will simply do things other than pvp and campaigns will become ghost towns.
This game was designed around PVP faction loyalty.
first_kodiak wrote: »RDMyers65b14_ESO wrote: »OP, you are so very wrong. This is the absolute BEST thing to happen to Cyrodiil since the faction lock was erroneously removed. We warned ZOS repeatedly not to remove it and now they are having to correct their mistake.
And yes, I PVP.
Why? If you are going to state that it was "erroneously removed" you need to explain why, because some of us don't have the patience to wade through years of old posts or whatever to figure out why you think faction lock is necessary.
My question is, why are they adding it back? Is it something they want to do? Was it something a class rep mentioned? Personally, I see no benefit to faction locking cyrodiil, and a whole lot of confusion and negative issues. I'd like to understand why they are adding it in.
TequilaFire wrote: »DivineFirstYOLO wrote: »DisgracefulMind wrote: »MrSinister213 wrote: »DisgracefulMind wrote: »
Why not reduce the otick AP? And if people are grinding to AR50...they're doing it on one alliance.
That could work or add something like a 3k base to defense ticks to reward and encourage defenders, encourage pvp. I spend 80% of my time on AD PC NA lately, and from my perspective majority want to pvdoor not just because it offers them their best chance at the most ap/hr but also because it usually doesnt involve pvp. Lowering the Otick to 3k would probably still be this type of players best way to make the most ap xD
We shouldn't even be taking people who want to avoid PvP into consideration; they should have to PvP to make AP, end of story.
That being said, I think removing base oTick AP and only rewarding it if there are enemies killed on keep grounds would actually have a lot more of a positive impact to PvP than hard faction locks.
You are so damn right! This 6-7 base tick for not doing anything but zerging an (almost) empty keep is only rewarding people that don't want to PvP.
..and by the way.. stealth (perma sneak) also allows people to avoid PvP, too many try to avoid PvP until they can Xv1 you...
But as a badass 1vXer shouldn't you be turning Xv1 around?
No it doesn't.It just hurst pvp thats all.We normally switched to the Underdog to get decents fight and restore the Balance. Not possible anymore.
THAT is what hurts PvP.
Faction flipping utterly destroys PvP and leaves it completely unbalanced as proven by the perma-AD campaign wins (EU PC Vivec). It's an Alliance War - pick a side and fight for it for a campaign. Now there's no "get out of jail free" option if things aren't going your way and no option to swap factions to purposely give in and give up territory. If you want to play a different Alliance then just change over when the new campaign starts
Firstly, let’s consider this: 30 days campaigns are the most popular and players will continue to go there. Even players who are disappointed by faction lock will tend to grudgingly go there because they do not expect to find enough action on the other campaigns. So saying that there is a choice is hypocrisy.
This means faction lock is being forced on everyone, whether we enjoy playing for a faction or not. Until now, faction loyalists could play for their factions and others could play for their other objectives.
Faction loyalists have been asking for faction locked campaigns. It’s difficult to understand why they want everyone else to play the same way as they do, but if they want campaigns where they can be among themselves, that’s ok as long as there are also campaigns without faction lock. This is not what is being offered in this update, if it goes live as currently described.
The faction lock as currently announced will not achieve what faction loyalists hope for: since other players will be more or less forced to play in the locked campaigns there will be many players in those campaigns who will not care about the score and will pursue other objectives.
A solution that has been mentioned in many threads is soft locks: be able to play on all sides but be on the leatherboards only on one.
This is extremely disappointing for many of us as ESO players, gamers (who might consider other games) and as customers (who might unsubscribe, not play, not visit the crown store etc).
Also I believe this will not help ESO compete for the player base against other games. Versatility has always been ESO’s strength.
Not everyone wants to "play" with your faction. There is a substantial amount of people who want to play in smaller groups and have their own fights.
So what's the real point of this change? To befit faction roleplayers and kill off the last bit of the estranged "competitive" PvP community, if it ever existed?
DivineFirstYOLO wrote: »Why do you join the PvP area in this game? To role play a zone chat general while taking empty keeps or to find challenging fights? With faction lock at certain times of the day you won't be able to find fights any more, e.g. Sotha PC EU, EP has zerged and painted the whole map red in non prime time for the last 2,5 years. People relogged and helped the other 2 alliances to fight back.
Let us play how we want to play. Just like PvErs were able to play with who they wanted to. Lock faction leaderboards and let the multifaction players play on whatever faction. That way the Faction Loyalists can still get rewarded well on their faction and the 'Faction Hoppers' only get rewards for one faction.
Firstly, let’s consider this: 30 days campaigns are the most popular and players will continue to go there. Even players who are disappointed by faction lock will tend to grudgingly go there because they do not expect to find enough action on the other campaigns. So saying that there is a choice is hypocrisy.
This means faction lock is being forced on everyone, whether we enjoy playing for a faction or not. Until now, faction loyalists could play for their factions and others could play for their other objectives.
Faction loyalists have been asking for faction locked campaigns. It’s difficult to understand why they want everyone else to play the same way as they do, but if they want campaigns where they can be among themselves, that’s ok as long as there are also campaigns without faction lock. This is not what is being offered in this update, if it goes live as currently described.
The faction lock as currently announced will not achieve what faction loyalists hope for: since other players will be more or less forced to play in the locked campaigns there will be many players in those campaigns who will not care about the score and will pursue other objectives.
A solution that has been mentioned in many threads is soft locks: be able to play on all sides but be on the leatherboards only on one.
This is extremely disappointing for many of us as ESO players, gamers (who might consider other games) and as customers (who might unsubscribe, not play, not visit the crown store etc).
Also I believe this will not help ESO compete for the player base against other games. Versatility has always been ESO’s strength.
This is extremely disappointing for many of us as ESO players, gamers (who might consider other games) and as customers (who might unsubscribe, not play, not visit the crown store etc).
Alienoutlaw wrote: »first_kodiak wrote: »RDMyers65b14_ESO wrote: »OP, you are so very wrong. This is the absolute BEST thing to happen to Cyrodiil since the faction lock was erroneously removed. We warned ZOS repeatedly not to remove it and now they are having to correct their mistake.
And yes, I PVP.
Why? If you are going to state that it was "erroneously removed" you need to explain why, because some of us don't have the patience to wade through years of old posts or whatever to figure out why you think faction lock is necessary.
My question is, why are they adding it back? Is it something they want to do? Was it something a class rep mentioned? Personally, I see no benefit to faction locking cyrodiil, and a whole lot of confusion and negative issues. I'd like to understand why they are adding it in.
i suggest reading through X amount of threads and posts, you cant have a valid argument for or against if your not in full possession of the facts either side, any argument you offer would be null and void
Firstly, let’s consider this: 30 days campaigns are the most popular and players will continue to go there. Even players who are disappointed by faction lock will tend to grudgingly go there because they do not expect to find enough action on the other campaigns. So saying that there is a choice is hypocrisy.
This means faction lock is being forced on everyone, whether we enjoy playing for a faction or not. Until now, faction loyalists could play for their factions and others could play for their other objectives.
Faction loyalists have been asking for faction locked campaigns. It’s difficult to understand why they want everyone else to play the same way as they do, but if they want campaigns where they can be among themselves, that’s ok as long as there are also campaigns without faction lock. This is not what is being offered in this update, if it goes live as currently described.
The faction lock as currently announced will not achieve what faction loyalists hope for: since other players will be more or less forced to play in the locked campaigns there will be many players in those campaigns who will not care about the score and will pursue other objectives.
A solution that has been mentioned in many threads is soft locks: be able to play on all sides but be on the leatherboards only on one.
This is extremely disappointing for many of us as ESO players, gamers (who might consider other games) and as customers (who might unsubscribe, not play, not visit the crown store etc).
Also I believe this will not help ESO compete for the player base against other games. Versatility has always been ESO’s strength.
Joosef_Kivikilpi wrote: »Just came across 2 AD griefing questers inside a building... The Covenant players being shown their locations in stealth by a traitor Covenant. Stuff like that is what makes me glad there is going to faction lock. Because those little fairies are going to have make a choice to not play at all together in the same team if they want to play together or be penalized. I'm all for it.