FlopsyPrince wrote: »I have done a continues (lightning staff) attacks on the later spawn salamanders and their health doesn't go down at all. I have also tried Crystal fragments repeatedly, but that doesn't do much at that point either.
And those who keep saying "do it with a group" need to reread what I posted. I was with a group, but the group did not have many strong players, so regular wipes were common.
- The sea sload regularly hits fear and then pops something under me to nuke me quickly. Even breaking fear quickly and trying to heal is not always enough.
- The single gryphon (bambi?) sometimes gets the red circle under me that can't be escape even when I run (it follows) and then fries the entire ground. I am dead quickly at that point most of the time, even with my pet healing me.
- Getting 20 or more salamanders that are tough to even scratch usually means a wipe for Gravald.
I understand it is supposed to be challenging, but it is not fun as it is. Not ramping up as quickly would help, as would allowing some time to come back even if everyone dies. Yes, that would be somewhat unique behavior, but that would make it possible when the only ones there are not much better than I am.
I am clearly putting out enough DPS at times because I can usually draw aggro far too quickly, another things often leading to my death.
I strongly suspect the ramp up and hit harder bases purely on the number of players and that is not a good choice. It should take into account how powerful the characters are and how effectively they have been playing. Don't ramp up quickly if they are struggling. The goal should not be to kill off the group, but to let them have a chance, even if it takes a while.
The worst times are when the WB is down to 5% or less and everyone gets nuked. That is especially horrid with Gravald since his salamander spawns remain there and are just as hard to kill. You almost have to just abandon things and come back later in a case like that.
This is not a raid, it is what should be a fun world boss. Challenging is fine, but dying 5-6 times is not if I am not trying raid content.
I clicked on this expecting it to be about making the World Bosses bigger, more dramatic, more demanding of zone-level group play.WBs should not ramp up so quickly (or at all) and should not reset immediately
Prof_Bawbag wrote: »So to summarise this thread: The bosses are all soloable, but only because I have a sorc.
Would love to see a non sorc solo Wuyuvus for example. Even if you survive the pin on a non sorc, not everyone has 20 hours to spend on a single boss. Like tyhis very thread, seen many a folk brag or have an air of superiority about them about being able to solo the likes of Wuyuvus, but I could count on one finger how many people have actually successfully solo'd the likes of Wuyuvus after bragging or telling others to "Git Gud" in guild chat.
Now, don't take the above as me wanting the bosses made easier/more difficult, I just happen to think a lot of people who respond to these type of threads live in their own little laa laa land bubbles.