Trust me, once it gets easy, you won't want it made any easier.
Flopsy, WB are *supposed* to be group content, so without a very good solo build your not supposed to do them by yourself. Why do you expect to be able to solo group content without being OP? I'd think you might was well complain about how hard vet dungeons are too.
There are no oneshots from any summerset wb if you are blocking and moving out of the red.
FlopsyPrince wrote: »Trust me, once it gets easy, you won't want it made any easier.
Yes I will. I can live with the annoying fight, but not the ramp up in add spawns and resets.
Yes, I could be OP and solo it all and my pet sorc can do most things well, even public dungeons, but the WBs are too easy to one shot me and reset, making it something I rarely want to do, even though I would like to reach the achievement of killing them.
FlopsyPrince wrote: »Flopsy, WB are *supposed* to be group content, so without a very good solo build your not supposed to do them by yourself. Why do you expect to be able to solo group content without being OP? I'd think you might was well complain about how hard vet dungeons are too.
Who said I was talking about doing them myself? I have been with many small groups of 3-4 and we get wiped at one time and then everything resets, often after numerous unkillable adds spawn. THAT is the problem, not any inability to solo it.
FlopsyPrince wrote: »There are no oneshots from any summerset wb if you are blocking and moving out of the red.
You are completely full of it. I get one-shotted all the time. I may not be perfectly setup, but I am reasonable. I seek to stay out of red spots as well, but sometimes 2 will hit without notice at once. Yeah, I could live if I avoided that, but exactly how do I avoid something I don't see until it hits?
This ignores when the boss targets you with an unavoidable skill. You are almost certainly dead then.
FlopsyPrince wrote: »I know I am not as OP as all of you, but I regularly get 1 shotted with 15-18K hits. (True, I may need more health.) But I am not the only one there. Everyone else gets whacked about the same time and everything resets. That is not soloing, it is grouping, but ramped too high.
An example of unkillable adds is Graveld. The salamanders it spawns can be killed fairly directly the first time or two, but then they start to just not take damage after the 3rd or later time they spawn. This means a wipe is almost guaranteed if the group can do it fast enough.
Perhaps WBs are meant to only be taken down quickly, making it difficult for anyone who takes longer. That is bad design if so. Allow some of us groups (not solo) to take things out even if it takes a while.
You may never see this since you are so OP, but some of us do see it and it is very unfun.
FlopsyPrince wrote: »I have done a continues (lightning staff) attacks on the later spawn salamanders and their health doesn't go down at all. I have also tried Crystal fragments repeatedly, but that doesn't do much at that point either.
And those who keep saying "do it with a group" need to reread what I posted. I was with a group, but the group did not have many strong players, so regular wipes were common.
- The sea sload regularly hits fear and then pops something under me to nuke me quickly. Even breaking fear quickly and trying to heal is not always enough.
- The single gryphon (bambi?) sometimes gets the red circle under me that can't be escape even when I run (it follows) and then fries the entire ground. I am dead quickly at that point most of the time, even with my pet healing me.
- Getting 20 or more salamanders that are tough to even scratch usually means a wipe for Gravald.
I understand it is supposed to be challenging, but it is not fun as it is. Not ramping up as quickly would help, as would allowing some time to come back even if everyone dies. Yes, that would be somewhat unique behavior, but that would make it possible when the only ones there are not much better than I am.
I am clearly putting out enough DPS at times because I can usually draw aggro far too quickly, another things often leading to my death.
I strongly suspect the ramp up and hit harder bases purely on the number of players and that is not a good choice. It should take into account how powerful the characters are and how effectively they have been playing. Don't ramp up quickly if they are struggling. The goal should not be to kill off the group, but to let them have a chance, even if it takes a while.
The worst times are when the WB is down to 5% or less and everyone gets nuked. That is especially horrid with Gravald since his salamander spawns remain there and are just as hard to kill. You almost have to just abandon things and come back later in a case like that.
This is not a raid, it is what should be a fun world boss. Challenging is fine, but dying 5-6 times is not if I am not trying raid content.
FlopsyPrince wrote: »I have done a continues (lightning staff) attacks on the later spawn salamanders and their health doesn't go down at all. I have also tried Crystal fragments repeatedly, but that doesn't do much at that point either.
And those who keep saying "do it with a group" need to reread what I posted. I was with a group, but the group did not have many strong players, so regular wipes were common.
- The sea sload regularly hits fear and then pops something under me to nuke me quickly. Even breaking fear quickly and trying to heal is not always enough.
- The single gryphon (bambi?) sometimes gets the red circle under me that can't be escape even when I run (it follows) and then fries the entire ground. I am dead quickly at that point most of the time, even with my pet healing me.
- Getting 20 or more salamanders that are tough to even scratch usually means a wipe for Gravald.
I understand it is supposed to be challenging, but it is not fun as it is. Not ramping up as quickly would help, as would allowing some time to come back even if everyone dies. Yes, that would be somewhat unique behavior, but that would make it possible when the only ones there are not much better than I am.
I am clearly putting out enough DPS at times because I can usually draw aggro far too quickly, another things often leading to my death.
I strongly suspect the ramp up and hit harder bases purely on the number of players and that is not a good choice. It should take into account how powerful the characters are and how effectively they have been playing. Don't ramp up quickly if they are struggling. The goal should not be to kill off the group, but to let them have a chance, even if it takes a while.
The worst times are when the WB is down to 5% or less and everyone gets nuked. That is especially horrid with Gravald since his salamander spawns remain there and are just as hard to kill. You almost have to just abandon things and come back later in a case like that.
This is not a raid, it is what should be a fun world boss. Challenging is fine, but dying 5-6 times is not if I am not trying raid content.
FlopsyPrince wrote: »I have done a continues (lightning staff) attacks on the later spawn salamanders and their health doesn't go down at all. I have also tried Crystal fragments repeatedly, but that doesn't do much at that point either.
And those who keep saying "do it with a group" need to reread what I posted. I was with a group, but the group did not have many strong players, so regular wipes were common.
- The sea sload regularly hits fear and then pops something under me to nuke me quickly. Even breaking fear quickly and trying to heal is not always enough.
- The single gryphon (bambi?) sometimes gets the red circle under me that can't be escape even when I run (it follows) and then fries the entire ground. I am dead quickly at that point most of the time, even with my pet healing me.
- Getting 20 or more salamanders that are tough to even scratch usually means a wipe for Gravald.
I understand it is supposed to be challenging, but it is not fun as it is. Not ramping up as quickly would help, as would allowing some time to come back even if everyone dies. Yes, that would be somewhat unique behavior, but that would make it possible when the only ones there are not much better than I am.
I am clearly putting out enough DPS at times because I can usually draw aggro far too quickly, another things often leading to my death.
I strongly suspect the ramp up and hit harder bases purely on the number of players and that is not a good choice. It should take into account how powerful the characters are and how effectively they have been playing. Don't ramp up quickly if they are struggling. The goal should not be to kill off the group, but to let them have a chance, even if it takes a while.
The worst times are when the WB is down to 5% or less and everyone gets nuked. That is especially horrid with Gravald since his salamander spawns remain there and are just as hard to kill. You almost have to just abandon things and come back later in a case like that.
This is not a raid, it is what should be a fun world boss. Challenging is fine, but dying 5-6 times is not if I am not trying raid content.
FlopsyPrince wrote: »I know I am not as OP as all of you
FlopsyPrince wrote: »Trust me, once it gets easy, you won't want it made any easier.
Yes I will. I can live with the annoying fight, but not the ramp up in add spawns and resets.
Yes, I could be OP and solo it all and my pet sorc can do most things well, even public dungeons, but the WBs are too easy to one shot me and reset, making it something I rarely want to do, even though I would like to reach the achievement of killing them.
...and even though the OP people can maybe solo some of them, that is still the way it is.redspecter23 wrote: »I think they are meant to be done in groups...
There are no oneshots from any summerset wb if you are blocking and moving out of the red.