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WBs should not ramp up so quickly (or at all) and should not reset immediately

FlopsyPrince
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World bosses are frustrating enough, at least the ones in Summerset where I have the most experience with them.

They are somewhat doable this week with the bonuses, but it is still far too easy to be one-shotted and then have the boss reset because everyone died, completely negating all the effort to that point. Add the likelihood for so many to spawn adds that quickly become extremely difficult to kill and you get for a very un-fun experience.

I am fine with it being hard and can even live with dying multiple times (though I hate that), but never being able to reach the end goal until an OP player comes along is very frustrating.
PC
PS4/PS5
  • Stebarnz
    Stebarnz
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    Learn to be OP we weren't born with it!
  • redspecter23
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    I think they are meant to be done in groups, either with friends or a zone shout out. If you're dying a lot, try being a tank with some self heals. If even one person stays alive, the rest of the group can rez pretty much forever.
  • Cerra
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    World bosses are soloable with the right equipment, skills, and champion point expenditures. If you are having issues then ask for help with your character or ask for more help from a guild or the zone.

    For instance, I have a Sorceress tank mage that has 31-33k in both magicka and health and uses heavy armor and can solo all of the world bosses in Summerset. Some take a while without help, but I've done it.

    Trust me, once it gets easy, you won't want it made any easier.
  • FlopsyPrince
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    Cerra wrote: »
    Trust me, once it gets easy, you won't want it made any easier.

    Yes I will. I can live with the annoying fight, but not the ramp up in add spawns and resets.

    Yes, I could be OP and solo it all and my pet sorc can do most things well, even public dungeons, but the WBs are too easy to one shot me and reset, making it something I rarely want to do, even though I would like to reach the achievement of killing them.

    PC
    PS4/PS5
  • Pevey
    Pevey
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    There are no oneshots from any summerset wb if you are blocking and moving out of the red.
  • Cerra
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    One heal from the tank pet is 35% of my 31+k health. If I get hit I heal fairly instantly back to full health. The only time it gets slightly dicey is if my pet gets killed because I wasn't getting hurt and forgot to hit the heal to heal the pet.
  • worrallj
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    Flopsy, WB are *supposed* to be group content, so without a very good solo build your not supposed to do them by yourself. Why do you expect to be able to solo group content without being OP? I'd think you might was well complain about how hard vet dungeons are too.
  • FlopsyPrince
    FlopsyPrince
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    worrallj wrote: »
    Flopsy, WB are *supposed* to be group content, so without a very good solo build your not supposed to do them by yourself. Why do you expect to be able to solo group content without being OP? I'd think you might was well complain about how hard vet dungeons are too.

    Who said I was talking about doing them myself? I have been with many small groups of 3-4 and we get wiped at one time and then everything resets, often after numerous unkillable adds spawn. THAT is the problem, not any inability to solo it.
    Pevey wrote: »
    There are no oneshots from any summerset wb if you are blocking and moving out of the red.

    You are completely full of it. I get one-shotted all the time. I may not be perfectly setup, but I am reasonable. I seek to stay out of red spots as well, but sometimes 2 will hit without notice at once. Yeah, I could live if I avoided that, but exactly how do I avoid something I don't see until it hits?

    This ignores when the boss targets you with an unavoidable skill. You are almost certainly dead then.
    PC
    PS4/PS5
  • GaunterODim
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    Wow and I thought this thread would be about wrecking blows.
  • starkerealm
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    Cerra wrote: »
    Trust me, once it gets easy, you won't want it made any easier.

    Yes I will. I can live with the annoying fight, but not the ramp up in add spawns and resets.

    Yes, I could be OP and solo it all and my pet sorc can do most things well, even public dungeons, but the WBs are too easy to one shot me and reset, making it something I rarely want to do, even though I would like to reach the achievement of killing them.

    Public dungeons aren't particularly difficult. By design.
    worrallj wrote: »
    Flopsy, WB are *supposed* to be group content, so without a very good solo build your not supposed to do them by yourself. Why do you expect to be able to solo group content without being OP? I'd think you might was well complain about how hard vet dungeons are too.

    Who said I was talking about doing them myself? I have been with many small groups of 3-4 and we get wiped at one time and then everything resets, often after numerous unkillable adds spawn. THAT is the problem, not any inability to solo it.

    I'm not aware of a single worldboss that includes an unkillable add as part of its mechanics. This isn't to say there's no such thing, but no world boss uses that mechanic.
    Pevey wrote: »
    There are no oneshots from any summerset wb if you are blocking and moving out of the red.

    You are completely full of it. I get one-shotted all the time. I may not be perfectly setup, but I am reasonable. I seek to stay out of red spots as well, but sometimes 2 will hit without notice at once. Yeah, I could live if I avoided that, but exactly how do I avoid something I don't see until it hits?

    This ignores when the boss targets you with an unavoidable skill. You are almost certainly dead then.

    Unless you, I don't know, dodge roll, bash them, or block the attack, depending on what they're doing. The only way those kill you is if you have comically low health. Now, I mean, if you're running around with 10k health complaining about how everything one shots you... yeah, that was a choice you made, because you do need more health than that, even for world bosses.

    But, @Pevey is right, there are no one shot mechanics on Summerset, so long as you have reasonable health, and stay out of the stupid. Stand in stupid and you will die on Summerset, but that's true in lots of places.
  • FlopsyPrince
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    I know I am not as OP as all of you, but I regularly get 1 shotted with 15-18K hits. (True, I may need more health.) But I am not the only one there. Everyone else gets whacked about the same time and everything resets. That is not soloing, it is grouping, but ramped too high.

    An example of unkillable adds is Graveld. The salamanders it spawns can be killed fairly directly the first time or two, but then they start to just not take damage after the 3rd or later time they spawn. This means a wipe is almost guaranteed if the group can do it fast enough.

    Perhaps WBs are meant to only be taken down quickly, making it difficult for anyone who takes longer. That is bad design if so. Allow some of us groups (not solo) to take things out even if it takes a while.

    You may never see this since you are so OP, but some of us do see it and it is very unfun.
    PC
    PS4/PS5
  • Kryser
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    Dont stand in front of the boss.

    Interrupt the interruptable attacks.

    Block

    Dodge

    Dont stand in red circles on the ground

  • RogueShark
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    It's a world boss.
    Do it in a group if you have trouble tackling it alone.
    If you are tackling it alone, learn the mechanics and when their heavy damage goes out. Have aoe for the mass add-spawners.
    There are more than enough "world bosses" that are faceroll easy to solo, it's nice to have some that actually feel like a boss.

    If you're being one-shot, your entire group, by bosses in Summerset, it's likely you aren't blocking when appropriate or dodge-rolling or shielding.
    PC NA
    Will heal DPS for memes.
  • therift
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    All enemies reset if all players fighting them die or flee. This is fundamental to ESO so that you may try again with different tactics.

    World Bosses are designed for groups. Learn the fights, like any boss encounter, and they become progressively easier.

    If you are dying to adds or boss mechanics, you have not yet mastered the mechanics.

    With sufficient practice and experience, World Boss fights become routine, even boring. You are fighting pre-programmed software. The software does not change or adapt to your skill, experience, and tactics.

    Keep at it and you will succeed.


    edit:spelling
    Edited by therift on April 15, 2019 4:52AM
  • Austinseph1
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    Most people here didn’t notice he said summerset WB’s which are much harder than normal ones. Also he said that they can easily wipe a group so he didn’t say he was doing it alone.
  • Silver_Strider
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    I know I am not as OP as all of you, but I regularly get 1 shotted with 15-18K hits. (True, I may need more health.) But I am not the only one there. Everyone else gets whacked about the same time and everything resets. That is not soloing, it is grouping, but ramped too high.

    An example of unkillable adds is Graveld. The salamanders it spawns can be killed fairly directly the first time or two, but then they start to just not take damage after the 3rd or later time they spawn. This means a wipe is almost guaranteed if the group can do it fast enough.

    Perhaps WBs are meant to only be taken down quickly, making it difficult for anyone who takes longer. That is bad design if so. Allow some of us groups (not solo) to take things out even if it takes a while.

    You may never see this since you are so OP, but some of us do see it and it is very unfun.

    The 3rd wave of Graveld's adds are NOT unkillable. They have this leeching health attack that is healing them after they hit you with it (they open their mouths and shoot out their tongue at you to drain your health and heal themselves) You have to focus them 1 at a time to out damage their heal or you're never going to kill them. If you can't out damage them, then that's a DPS issue and it literally boils down to "git gud".

    Every single WB in Summerset has some cheap gimmick that makes them seem challenging but is more annoying than actual challenge.
    1. Gryphons jump backwards and release a Whirlwind at you. Out of instinct, you'll roll dodge left/right and the whirlwind divides both ways, "following" you and killing you. Roll towards the Gryphon instead of out of the way of the Whirlwind and you're fine.
    2. Bambi is a bit more annoying since his lightning move hits hard AF but its completely possible to heal thru it, assuming you have a self heal at that point in time (pretty much F'd if you're a Stamina build that hasn't unlocked Vigor or Rally yet)
    3. Mudcrab has absolutely nothing unique that's a 1 shot that isn't completely avoidable.
    4. Sea Serpent isn't really anything special. It only ground pounds if you're close and the ranged attack is pretty mild. The AoE's that appear underneath you are easily avoidable but if you get hit with overlap from another player, you're a goner.
    5. Already discussed Graveld's adds. After the 3rd wave, he'll just summon non stop adds til he's dead but they're there as nuisances while you should just focus the boss at that point.
    6. Sload is the only boss that I hate fighting because the damage shield drags the fight out unnecessarily and with all those adds CCing you, it's just frustrating but that's all it really is it.

    I'll take a Summerset WB over Wrothgar release WB any day of the week, those guys were actually hard.
    Argonian forever
  • FlopsyPrince
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    I have done a continues (lightning staff) attacks on the later spawn salamanders and their health doesn't go down at all. I have also tried Crystal fragments repeatedly, but that doesn't do much at that point either.

    And those who keep saying "do it with a group" need to reread what I posted. I was with a group, but the group did not have many strong players, so regular wipes were common.

    - The sea sload regularly hits fear and then pops something under me to nuke me quickly. Even breaking fear quickly and trying to heal is not always enough.

    - The single gryphon (bambi?) sometimes gets the red circle under me that can't be escape even when I run (it follows) and then fries the entire ground. I am dead quickly at that point most of the time, even with my pet healing me.

    - Getting 20 or more salamanders that are tough to even scratch usually means a wipe for Gravald.

    I understand it is supposed to be challenging, but it is not fun as it is. Not ramping up as quickly would help, as would allowing some time to come back even if everyone dies. Yes, that would be somewhat unique behavior, but that would make it possible when the only ones there are not much better than I am.

    I am clearly putting out enough DPS at times because I can usually draw aggro far too quickly, another things often leading to my death.

    I strongly suspect the ramp up and hit harder bases purely on the number of players and that is not a good choice. It should take into account how powerful the characters are and how effectively they have been playing. Don't ramp up quickly if they are struggling. The goal should not be to kill off the group, but to let them have a chance, even if it takes a while.

    The worst times are when the WB is down to 5% or less and everyone gets nuked. That is especially horrid with Gravald since his salamander spawns remain there and are just as hard to kill. You almost have to just abandon things and come back later in a case like that.

    This is not a raid, it is what should be a fun world boss. Challenging is fine, but dying 5-6 times is not if I am not trying raid content.
    PC
    PS4/PS5
  • Itzmichi
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    I have done a continues (lightning staff) attacks on the later spawn salamanders and their health doesn't go down at all. I have also tried Crystal fragments repeatedly, but that doesn't do much at that point either.

    And those who keep saying "do it with a group" need to reread what I posted. I was with a group, but the group did not have many strong players, so regular wipes were common.

    - The sea sload regularly hits fear and then pops something under me to nuke me quickly. Even breaking fear quickly and trying to heal is not always enough.

    - The single gryphon (bambi?) sometimes gets the red circle under me that can't be escape even when I run (it follows) and then fries the entire ground. I am dead quickly at that point most of the time, even with my pet healing me.

    - Getting 20 or more salamanders that are tough to even scratch usually means a wipe for Gravald.

    I understand it is supposed to be challenging, but it is not fun as it is. Not ramping up as quickly would help, as would allowing some time to come back even if everyone dies. Yes, that would be somewhat unique behavior, but that would make it possible when the only ones there are not much better than I am.

    I am clearly putting out enough DPS at times because I can usually draw aggro far too quickly, another things often leading to my death.

    I strongly suspect the ramp up and hit harder bases purely on the number of players and that is not a good choice. It should take into account how powerful the characters are and how effectively they have been playing. Don't ramp up quickly if they are struggling. The goal should not be to kill off the group, but to let them have a chance, even if it takes a while.

    The worst times are when the WB is down to 5% or less and everyone gets nuked. That is especially horrid with Gravald since his salamander spawns remain there and are just as hard to kill. You almost have to just abandon things and come back later in a case like that.

    This is not a raid, it is what should be a fun world boss. Challenging is fine, but dying 5-6 times is not if I am not trying raid content.

    Yeah it should be fun but it also shouldn't be a giveaway, so it won't hurt you to step up your game to a level where it will be doable for you to kill specific boss.

    Never heared of any game with random rewards just for being able to hold myself up straight.

    If I can't do some things I just have to either accept that or get better, that's the two options I always have, the world won't change around my particular skill set or abilities, neither should this game.

    Gamers these days make me sad.
    Edited by Itzmichi on April 15, 2019 7:24AM
    Here, have a chill pill 💊!
  • AbysmalGhul
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    If everyone wipes, the boss should reset. It won!

  • Runefang
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    The responses so far have been pretty helpful so I'll just say: GIt gud!
  • spartaxoxo
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    I have done a continues (lightning staff) attacks on the later spawn salamanders and their health doesn't go down at all. I have also tried Crystal fragments repeatedly, but that doesn't do much at that point either.

    And those who keep saying "do it with a group" need to reread what I posted. I was with a group, but the group did not have many strong players, so regular wipes were common.

    - The sea sload regularly hits fear and then pops something under me to nuke me quickly. Even breaking fear quickly and trying to heal is not always enough.

    - The single gryphon (bambi?) sometimes gets the red circle under me that can't be escape even when I run (it follows) and then fries the entire ground. I am dead quickly at that point most of the time, even with my pet healing me.

    - Getting 20 or more salamanders that are tough to even scratch usually means a wipe for Gravald.

    I understand it is supposed to be challenging, but it is not fun as it is. Not ramping up as quickly would help, as would allowing some time to come back even if everyone dies. Yes, that would be somewhat unique behavior, but that would make it possible when the only ones there are not much better than I am.

    I am clearly putting out enough DPS at times because I can usually draw aggro far too quickly, another things often leading to my death.

    I strongly suspect the ramp up and hit harder bases purely on the number of players and that is not a good choice. It should take into account how powerful the characters are and how effectively they have been playing. Don't ramp up quickly if they are struggling. The goal should not be to kill off the group, but to let them have a chance, even if it takes a while.

    The worst times are when the WB is down to 5% or less and everyone gets nuked. That is especially horrid with Gravald since his salamander spawns remain there and are just as hard to kill. You almost have to just abandon things and come back later in a case like that.

    This is not a raid, it is what should be a fun world boss. Challenging is fine, but dying 5-6 times is not if I am not trying raid content.

    Neither continous heavy attacks with your lightning staff nor spamming crystal frags are good damage.

    You should learn to do a pet sorc rotation. But if you don't want to do that af least throw down the following three skills

    Liquid Lightning, Blockade of Storms, and the little Clannfear's special attack. After wards use daedric prey and then you can heavy attack a couple of times.

    If you don't have power Surge, slot that instead of crystal frags.
    Edited by spartaxoxo on April 15, 2019 7:40AM
  • WolfingHour
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    I have done a continues (lightning staff) attacks on the later spawn salamanders and their health doesn't go down at all. I have also tried Crystal fragments repeatedly, but that doesn't do much at that point either.

    And those who keep saying "do it with a group" need to reread what I posted. I was with a group, but the group did not have many strong players, so regular wipes were common.

    - The sea sload regularly hits fear and then pops something under me to nuke me quickly. Even breaking fear quickly and trying to heal is not always enough.

    - The single gryphon (bambi?) sometimes gets the red circle under me that can't be escape even when I run (it follows) and then fries the entire ground. I am dead quickly at that point most of the time, even with my pet healing me.

    - Getting 20 or more salamanders that are tough to even scratch usually means a wipe for Gravald.

    I understand it is supposed to be challenging, but it is not fun as it is. Not ramping up as quickly would help, as would allowing some time to come back even if everyone dies. Yes, that would be somewhat unique behavior, but that would make it possible when the only ones there are not much better than I am.

    I am clearly putting out enough DPS at times because I can usually draw aggro far too quickly, another things often leading to my death.

    I strongly suspect the ramp up and hit harder bases purely on the number of players and that is not a good choice. It should take into account how powerful the characters are and how effectively they have been playing. Don't ramp up quickly if they are struggling. The goal should not be to kill off the group, but to let them have a chance, even if it takes a while.

    The worst times are when the WB is down to 5% or less and everyone gets nuked. That is especially horrid with Gravald since his salamander spawns remain there and are just as hard to kill. You almost have to just abandon things and come back later in a case like that.

    This is not a raid, it is what should be a fun world boss. Challenging is fine, but dying 5-6 times is not if I am not trying raid content.

    While I do agree that having the boss just go way when the group wipes is a horrible player experience, you should really read up on combat, as well as your class, and up your game a bit. From your last post:
    1) if your expectation is to kill *anything* in a WB with a lighting staff heavy attack then you are in for a bad time. Read about attack weaving and use other skills. That's why we have other skills! And two bars! Get a rotation going - surge, wall of elements into liquid lighting into fire rune into force pulse/flame staff heavy attack weave. When the ground aoes disappear start over. (I'm a horrible sorc, I just want you to have the ideia of what to do)
    2) crystal frag is not a spammable skill. Use it when it procs from your other sorc skills, otherwise you are stuck in that animation with reduced mobility for not that much DPS overall
    3) with just a couple of people you all need to prepare and have a balanced team composition - one tank, one healer, various DPS. That's just the way the encounter is designed - an entry level dungeon-like experience with immediate pass/fail, outside of an actual dungeon.

    Instead of looking at this and say "this is not a raid", which if you don't me mind me saying is rather disingenuous, look at it as the game saying "you need to reassess how you are approaching this specific encounter". The game provides you with an ample number of tools to do exactly that.
  • Edaphon
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    I know I am not as OP as all of you

    You don't need to be "OP". A small group of average players should be perfectly capable of beating the Summerset WBs. Unless of course all of them are making some glaring mistakes.

    Out of curiosity, what level are you? What gear and skills are you using? Do you use buff food and self-heals? Do you dodge and block?

  • Jeremy
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    Cerra wrote: »
    Trust me, once it gets easy, you won't want it made any easier.

    Yes I will. I can live with the annoying fight, but not the ramp up in add spawns and resets.

    Yes, I could be OP and solo it all and my pet sorc can do most things well, even public dungeons, but the WBs are too easy to one shot me and reset, making it something I rarely want to do, even though I would like to reach the achievement of killing them.

    Public dungeons are a joke.

    You need a good defense to safely take on World Bosses if you are getting hit by their hard moves. Just boost your health and resistances and you'll survive them a lot easier. There is no reason to nerf them.

    The only world boss I've encountered thus far that has a cheap mechanic has been the hunger in Vvardenfell. But most if not all of the others can be soloed with a good build.
    Edited by Jeremy on April 15, 2019 8:46AM
  • UntilValhalla13
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    Is the boss is targeting you, pop your shield and keep your dots down. Change the color of enemy aoes to bright pink so that you can see them a mile away. Bosses will aggro randomly if not literally taunted.

    If the people fighting it are just running around, willy nilly, spamming nothing but light/heavy attacks, or just one ability over and over, then yeah, it's going to be difficult. I've seen it a lot at dolmens, of all places, with elite adds. Those people usually die pretty fast too. Snipe spammers are the worst.

    But if you tell people your build, skills setup, etc, we might can offer some advice and see if there are any things that could be worked on.
  • NoTimeToWait
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    Summerset WBs are the most difficult WBs, actually. But you won't have a problem doing them, if you read the guide on their mechanics. Really, it is quite important, that at list half of the people doing Summerset WB know what they are doing. Just tell them in the local chat some basics.

    I could finish them on 1-3 try on my trader char (which has basic armor sets and I could be bothered to distribute only 300 CP points on it). On my main I usually don't have any problems, and, to be honest, I am quite mediocre in DPS
  • r34lian
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    Wow and I thought this thread would be about wrecking blows.

    Draining shot :trollface:
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Gnozo
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    Most world bosses can be done solo by a player who knows what they are doing tbh.

    World Bosses are meant to be strong even tho a group of 3 good players can wipe them in a matter of seconds.

    If your group is new to the game and doesnt even have basic gear you simply wont kill a world Boss.

    Making the bosses even more weak then in their current state will make it way too easy and boring for a decent player to kill him.
  • TheShadowScout
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    I think they are meant to be done in groups...
    ...and even though the OP people can maybe solo some of them, that is still the way it is.
    Groupy content, supposed to have the holy trinity present and kicking it down.
    So, yeah, if everyone wipes the boss should reset, duh! Never had it happen to me yet, because those times when I went down, the others kept fighting and so I respawned and joined the fight again. I think that is how its supposed to go.
    ...
    What?
    That too difficult for some? They want... what? The world bosses nerfed to overland content levels or something?
    Get real!
    Git gud!
    And don't start the dance until you have the partners!
  • Michaelkeir
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    Pevey wrote: »
    There are no oneshots from any summerset wb if you are blocking and moving out of the red.

    He's right. I have a magsorc pet build and I wear light armor all magicka (necro+siroria+maw of infernal) CP-810. I can solo any WB in Summerset and when grouped I'm usually the last one standing. Ward+block+not standing in hurt helps a lot and learning to kite a boss if he's pouring on the heat.

    Paying attention to attack patterns works marvelously and dodging or blocking at the right moment. Hours in VMA has honed my senses to watch and learn which attacks do what and how to dodge/avoid damage. Also slot a heal or healing pots....or get the morph for the twlight to heal you.

    My advice...try and solo the boss you're having trouble with and adjust your build/skills or reflexes until you can do it alone.

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