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Stamina Cripple PLEASE

  • Xvorg
    Xvorg
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    Edziu wrote: »
    Edziu wrote: »
    They should completely remove cloak though, but that's a different topic.

    and what give instead? more buffs to resist with shields? more healing from damaging skills? teleporta like sorcs have or major mending or what? because I dont know what will be good enough for nb to stay alive without any option ti run away, change fast your place in stealth where enemy dont see you where are you moving while have almost no defense viable skills outside this

    EDIT: uhh I know! more burst from just class skilsl, give us procs from skills as we cant alive to long then "be quick or be killed"!! thats it !!!

    I'm not sure but a skill like cloak has no place in eso imo.

    How about something like: Grants minor protection when equipped. Making it a "passive" skill.
    Something like that.
    The fact that you can get invisible, proc minor protection and major ward/resolve is ridiculous (the invisible mechanic it self is ridiculous enough by itself).

    But im sure there are people with nice suggestions out there. I havnt really thought much about this because im not an active pvper anymore.

    fun fact: in every TES series you had atlest spell for invisibility
    fun fact #2: many many other mmo's have also stealth based class with stealth and its normal, in other games it look/work better than in others

    and now back to ESO
    we have minor protection in 1 morph of cloak and guess what...its even non visible its working as nb is almost always on glass cannon build so minor protect cant be even noticed, you can notice change at major protection but on minor its invisible for me

    for passive effect we have concealed wepon on magblades for faster moving in stealth while ability itself have pathetic low damage as melee skill in compare to other range skills and ofc isnt cheaper in use
    (and maybe stop it here becasue its offtopic now)

    and ofc debilitate as stamina morph will be great as really I dont know even once maglbade who will use this morph while stamblade will get addition class skill to use instead of copy paste weapon skills for everyone and while aslo agony which have its uses was changed unnecessary into pure magica skill which also is pathetic and useless for longer time

    Stam has a lot of snares and even an immo on demand.

    Take away grasp from NBs and they will lose the only immo they have access to
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    Minno wrote: »
    Kilandros wrote: »
    The_Saint wrote: »
    ZOS wants to change the 3 class trees like on warden. 1 tree dd, 1 tree tank, 1 tree healer...
    The change of agony to a healing skill was just the start. i dont think crippling will stay long as damage only skill :-(


    summon shades could have magicka and stamina morphs imo. but then both versions needs to work 100% right (incl. cps, critratings etc)... maybe in 10 years...

    I forget exactly what was the souce of this.

    Can you remind me once again where ZoS has stated they want every class to be functionally equivalent to what is now a terrible PVE DPS and OP PvP format?

    Wrobel said on ESO Live that tinkering with the three class skill lines to reflect the trinity (DPS, Heals, Tank) would be the paradigm moving forward.

    It also says it on either the combat monthly notes or a patch note for CWC.

    Edit:
    It was ESO Live. No thread shows any mention of class role trees.

    So what we need is uniformity then everyone can do the same...

    I don't like that approach... it's gonna be a great dissapoint if they go that way
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • mb10
    mb10
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    How can a spell cost stamina?
  • Edziu
    Edziu
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    mb10 wrote: »
    How can a spell cost stamina?

    look at NB relentless focus, before it was costing magice whiel scaling from max stamina, now it have stamina cost while even in just animation you can see it look more like spell, same about drain power which have stamina cost and even surprise attack...if you will look closely surprise attack is with conjured small red blade in left hand which with your logic should then cost magica because its closer to spell than stamina ability
  • DRAGON_KILLER_HUNTER
    DRAGON_KILLER_HUNTER
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    Stamblades really do not need cripple..
  • Deathlord92
    Deathlord92
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    I would love cripple to cost stam and maybe do poison or disease damage this would be nice
  • Alucardo
    Alucardo
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    I would love cripple to cost stam and maybe do poison or disease damage this would be nice

    Yes I agree. stamblades could use some more damage
    :trollface:
  • Vapirko
    Vapirko
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    Stamblade buff threads :D
  • ecru
    ecru
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    I don't understand why people consider the crippling grasp morph better than the debilitate morph. Same with why people thought the old malefic wrath was better than prolonged suffering.

    the short root is really useful when kiting
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Kulvar
    Kulvar
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    Anrose wrote: »
    Kilandros wrote: »
    The_Saint wrote: »
    ZOS wants to change the 3 class trees like on warden. 1 tree dd, 1 tree tank, 1 tree healer...
    The change of agony to a healing skill was just the start. i dont think crippling will stay long as damage only skill :-(


    summon shades could have magicka and stamina morphs imo. but then both versions needs to work 100% right (incl. cps, critratings etc)... maybe in 10 years...

    I forget exactly what was the souce of this.

    Can you remind me once again where ZoS has stated they want every class to be functionally equivalent to what is now a terrible PVE DPS and OP PvP format?

    Wrobel said on ESO Live that tinkering with the three class skill lines to reflect the trinity (DPS, Heals, Tank) would be the paradigm moving forward.

    Sigh. Hello, class homogenization. Goodbye, Any resemblance of being unique.

    Not really. Just swapping some skills around and adjusting them would be enough to fit the roles.

    Assassination (DD)
    Ultimate:
    • Death Stroke
    Skills:
    • Veiled Strike
    • Assassin's Blade
    • Cripple
    • Teleport Strike
    • Grim Focus

    Shadow (Tank)
    Ultimate:
    • Consuming Darkness
    Skills:
    • Shadow Cloak
    • Summon Shade
    • Blur
    • Mark Target
    • Aspect of Terror

    Siphon (Heal)
    Ultimate:
    • Soul Shred
    Skills:
    • Strife
    • Malevolent Offering
    • Path of Darkness
    • Siphoning Strike
    • Drain Power

    Debilitate turned into a Stamina/Poison morph

    And then balancing from there.
    Edited by Kulvar on April 3, 2019 11:34AM
    Coward Argonian scholar of the Ebonheart Pact
  • xAk_MoRRoWiNdx
    xAk_MoRRoWiNdx
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    God the idiotic anti Nightblade comments is one reminder of why I hate this community. Tis be the struggle of being a NB main
    New to forums and stuff so I 99.9 percent probably won't see your response and such, so use the at symbol at me I guess? IDK :/. This BBCode stuff is really cool!! :D.
    Gamer from Alaska (907 Gamers, Alaskan Gamers Unite!).
    My little rant I guess?:
      One day Nightblades will get the buffs we desperately need and deserve, but so far, those buffs are not today.. The Elder Scrolls Online: Nightblade Nerfs Unlimited.
      Don't nerf you, don't nerf me, nerf the sorc behind the tree!.


      If you need help or advice, hit me up on Xbox: H4rry Poggers :D .
      Also open to talking on Discord!

      Ich kann Deutsch Sprechen bei der mittleren/zwischen Kenntnissen Ebene. Hallo! :D.

      CP level 1000+! Playing since 2015.

      My wishlist I suppose:
      • PLEASE PLEASE PLEEEEAAASSSEEE EITHER BUFF SIPHONING STRIKES OR REVERT IT BACK TO PRE MORROWIND!!.
      • Bring back purge cloak. But I guess the new heal cloak is more beneficial. Hmmm....
      • MAKE IMPERIAL CITY GREAT AGAIN, BRING BACK THOSE INCREDIBLE DAYS. My best experiences in ESO where in there!
      • Return Stam builds to the power we held in One Tamriel. Long Live Stamina builds!
      • Put Magplar and MagDK into their place. Magpsorc is a hopeless case.
      • Is there any chance that we could get an Ebonheart Pact nerf? #CullingTheHerds .

      My 10 characters:
      • AD - xak-Morrowindx - Khajiit Stamina Nightblade. Hours: 107 days, 19 hours (2,568 hours).
      • EP - Ich bin Groot - Orc Stamina Dragonknight. Hours: 2 days, 16 hours (64 hours).
      • DC - Who Took My Bleach - Orc Stamina Sorcerer. Hours: 3 days, 18 hours. (90 hours).
      • EP - Niada Zaennon - High Elf Magicka Nightblade. Hours: 15 days, 18 hours (378 hours).
      • AD - Healsyournoobazzwithmemes - Argonian Magicka Templar. Hours: 1 day, 9 hours (33 hours)
      • DC - Engulfing Traps - Dark Elf Magicka Dragonknight. Hours: 7 days, 17 hours (129 hours).
      • AD - Verführung - High Elf Magicka Sorcerer. Hours: 5 days, 9 hours (129 hours)
      • DC - Deadazz catch these birds - Nord Stamina Warden. Hours: 6 days, 21 hours (165 hours)
      • EP - So Bendy - Wood Elf Stamina Templar. Hours: 1 day, 15 hours (39 hours)
      • EP - Smash that mf Like button - Breton Magicka Warden. Hours: 20 hours, 20 minutes.

      Aldmeri Dominion Master-Faction!
    • frostz417
      frostz417
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      No
    • Vandellia
      Vandellia
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      No smurfs ... Dag nab it im so tried of reading this or that skill is "OP" . balance is a flat out myth,or insanely near impossible to achieve because of the way this game is currently designed.. DO NOT treat or even think that PvP and PvE are not directly connected..If you smurf a skill in PvP it inherently destroys/damages/limits the skill in PvE . and every time you chip away at skills in a effort to balance "skills" you lessen the difference and increase the cookie cutter line of gamers. The only solution that is fair to both is to create unique pvp only skills that are not usable in a PVE envronment and vice versa. Come on Honestly I dont think Ive ever heard anyone complain in a dungeonr end game instance that some players skills are "OP" op posts are historically about PVP.
      Edited by Vandellia on April 15, 2019 4:59PM
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