Aelakhaii_De_Mythos wrote: »Aelakhaii_De_Mythos wrote: »They should completely remove cloak though, but that's a different topic.
and what give instead? more buffs to resist with shields? more healing from damaging skills? teleporta like sorcs have or major mending or what? because I dont know what will be good enough for nb to stay alive without any option ti run away, change fast your place in stealth where enemy dont see you where are you moving while have almost no defense viable skills outside this
EDIT: uhh I know! more burst from just class skilsl, give us procs from skills as we cant alive to long then "be quick or be killed"!! thats it !!!
I'm not sure but a skill like cloak has no place in eso imo.
How about something like: Grants minor protection when equipped. Making it a "passive" skill.
Something like that.
The fact that you can get invisible, proc minor protection and major ward/resolve is ridiculous (the invisible mechanic it self is ridiculous enough by itself).
But im sure there are people with nice suggestions out there. I havnt really thought much about this because im not an active pvper anymore.
fun fact: in every TES series you had atlest spell for invisibility
fun fact #2: many many other mmo's have also stealth based class with stealth and its normal, in other games it look/work better than in others
and now back to ESO
we have minor protection in 1 morph of cloak and guess what...its even non visible its working as nb is almost always on glass cannon build so minor protect cant be even noticed, you can notice change at major protection but on minor its invisible for me
for passive effect we have concealed wepon on magblades for faster moving in stealth while ability itself have pathetic low damage as melee skill in compare to other range skills and ofc isnt cheaper in use
(and maybe stop it here becasue its offtopic now)
and ofc debilitate as stamina morph will be great as really I dont know even once maglbade who will use this morph while stamblade will get addition class skill to use instead of copy paste weapon skills for everyone and while aslo agony which have its uses was changed unnecessary into pure magica skill which also is pathetic and useless for longer time
Joy_Division wrote: »ZOS wants to change the 3 class trees like on warden. 1 tree dd, 1 tree tank, 1 tree healer...
The change of agony to a healing skill was just the start. i dont think crippling will stay long as damage only skill :-(
summon shades could have magicka and stamina morphs imo. but then both versions needs to work 100% right (incl. cps, critratings etc)... maybe in 10 years...
I forget exactly what was the souce of this.
Can you remind me once again where ZoS has stated they want every class to be functionally equivalent to what is now a terrible PVE DPS and OP PvP format?
Wrobel said on ESO Live that tinkering with the three class skill lines to reflect the trinity (DPS, Heals, Tank) would be the paradigm moving forward.
It also says it on either the combat monthly notes or a patch note for CWC.
Edit:
It was ESO Live. No thread shows any mention of class role trees.
How can a spell cost stamina?
Deathlord92 wrote: »I would love cripple to cost stam and maybe do poison or disease damage this would be nice
Zorgon_The_Revenged wrote: »I don't understand why people consider the crippling grasp morph better than the debilitate morph. Same with why people thought the old malefic wrath was better than prolonged suffering.
Joy_Division wrote: »ZOS wants to change the 3 class trees like on warden. 1 tree dd, 1 tree tank, 1 tree healer...
The change of agony to a healing skill was just the start. i dont think crippling will stay long as damage only skill :-(
summon shades could have magicka and stamina morphs imo. but then both versions needs to work 100% right (incl. cps, critratings etc)... maybe in 10 years...
I forget exactly what was the souce of this.
Can you remind me once again where ZoS has stated they want every class to be functionally equivalent to what is now a terrible PVE DPS and OP PvP format?
Wrobel said on ESO Live that tinkering with the three class skill lines to reflect the trinity (DPS, Heals, Tank) would be the paradigm moving forward.
Sigh. Hello, class homogenization. Goodbye, Any resemblance of being unique.